![](https://tradeit.gg/blog/wp-content/uploads/2024/07/Anubis-Callouts-1-958x575.webp)
It’s that time of the year again. Let’s break down Anubis and make sure you’re the most knowledgeable player in the lobby. This guide will cover key callouts, helping you and your team communicate efficiently and take control of the map.
T Spawn and Initial Movements
Starting at T Spawn, you have two main pathways: right to Alley for an A site approach, or left to Ruins for a B site rush.
These initial routes are crucial for setting up your early-game strategy and confusing the enemy with unpredictable movements.
Callout | Description |
---|---|
T Spawn | Large starting area for Ts with paths to both A and B sites |
Alley | Pathway close to T Spawn leading to Middle and B Site |
Ruins | Direct route to B Long, providing quick access to B Site |
Top Mid | Above T Spawn, crucial for rotations and accessing Bridge |
Also Check: Overpass Callouts CS2
A Site and Surroundings
![A Site Anubis](https://tradeit.gg/blog/wp-content/uploads/2024/07/Screenshot-2024-07-13-123948.jpg)
A Site is a hotspot for intense firefights. Centered around a distinctive pillar, it offers various strategic positions.
Controlling A Connector and Heaven can provide significant advantages, allowing you to lock down the site and fend off enemies, thus using Anubis callouts are extremely important here.
Callout | Description |
---|---|
A Site | Central bomb planting area with a prominent pillar |
A Connector | Narrow walkway linking Middle to A Site, often used by CTs |
Back Site (A) | Defensive position on CT side of A Bombsite, near a gated door |
Heaven (A) | Elevated platform providing CTs with a vantage point over A Site |
Fountain | Elevated area in front of A Main, offering quick positioning advantages |
Plateau | Entry to A Site from A Connector, can be secured from Heaven and Fountain |
B Site and Key Areas
B Site is where the action happens fast. With multiple entry points and hiding spots like Ninja and Back Site, controlling this area requires coordination and quick reflexes.
Use the pillars and Gate strategically to dominate this bombsite.
Callout | Description |
---|---|
B Site | Central bomb planting area, surrounded by key positions |
B Long | Main entry point for Ts rushing B, stretches from B Site to Ruins |
Gate | Large archway leading from B Long into B Site |
Pillar (B) | Two large pillars in B Site, providing cover for players |
Back Site (B) | Hidden area in B Site, great for sneaky plays |
Ninja | Concealed corner in B Site, ideal for hiding and surprising opponents |
Heaven (B) | Elevated spot in Ruins, offering a vantage point over B Long |
Also Check: Ancient Callouts CS2
Middle and Pathways
![Mid Anubis CS2](https://tradeit.gg/blog/wp-content/uploads/2024/07/Screenshot-2024-07-13-124028.jpg)
Middle is the crossroads of Anubis. Controlling this area allows your team to pivot between A and B sites quickly.
Use Bridge and Canal to your advantage, creating opportunities for rotations and ambushes.
Callout | Description |
---|---|
Middle | Central region connecting both bombsites, crucial for control |
Bridge | Elevated pathway over Water/Canal, leading to Double Doors |
Canal/Water | Central area marked by archways, connecting to A side |
Double Doors | Doors in the middle of the map, providing cover and access to Bridge |
Connector (B) | Indoor section linking Middle to B Bombsite, near Pillar |
Key Defensive Spots for CTs
CTs have several key spots to control and defend Anubis effectively.
From the elevated Sniper’s Nest to the hidden depths of Cave and Street, these positions are vital for holding the line and stopping Ts in their tracks.
Callout | Description |
---|---|
CT Spawn | Starting point for CTs, providing quick access to both bombsites |
Sniper | Elevated area for sniping opponents entering B from Gate |
Cave | Passageway from CT Spawn to B Site via Street |
Street | Connects Cave to B Site, safe early in the round |
Palace | Indoor area near CT Spawn, useful for rotating to Middle or B |
Beach | Large sandy area on top of CT Spawn, rarely used but spacious |
Also Check: Mirage Callouts CS2
Advanced Anubis Callouts for Strategic Play
![Anubis map CS2](https://tradeit.gg/blog/wp-content/uploads/2024/07/Screenshot-2024-07-13-124105.jpg)
Advanced CS2 maps callouts help you make the most of Anubis’s complex layout. Using Drop to gain control of Water or Boat for strategic positioning can give your team the upper hand.
These callouts are essential for executing high-level strategies and outsmarting your opponents.
Callout | Description |
---|---|
Drop | Allows Ts to safely approach Water from Upper |
Boat | Open area leading to Main and A Site, filled with water |
Wood | Small hiding spot near Boat, good for ambushing |
Headshot | Behind boxes, providing cover to shoot approaching Ts |
Conclusion
So, armed with these Anubis callouts, you’re ready to take on the map with confidence. Communicate effectively, use these strategic positions to your advantage, and you’ll dominate the map like a pro. Good luck out there!
Frequently Asked Questions
On Anubis, eBox (Electric Box) is a small electrical box providing cover near Middle, often used for holding angles and surprise attacks.
Anubis is generally considered balanced but can be slightly CT-sided due to the ease of defending tight choke points and strategic vantage points.
Anubis was added to the professional Counter-Strike map pool in November 2020, making its debut in the competitive scene shortly thereafter.
Anubis is set in an ancient Egyptian-themed environment, featuring iconic landmarks like pyramids and statues, blending tight corridors with open spaces for strategic gameplay.