Counter-Strike 2 uses different map pools depending on the mode you play, so the answer to “what are the current CS2 maps?” depends on whether you mean Premier, Competitive, Casual, Deathmatch, Wingman, or Arms Race.
This guide breaks down the current CS2 map pool in 2026, starting with the Active Duty maps used in Premier, then covering the broader map rotations for other game modes.
All CS2 Competitive Maps
New Map Rotation Changes in 2026
Valve made two important official map-rotation changes in January 2026:
The Active Duty Map Pool – (Premier Map Pool for CS2)
Valve’s latest major Premier map pool change happened on January 22, 2026, when Premier Season Four began. In that update, Valve added Anubis to the Active Duty Map Pool and removed Train. Source: Counter-Strike 2 release notes.
Anubis is back in Active Duty (Premier) as of Jan 22, 2026. Train is the one that got removed from Active Duty, but you can still find it in other modes when it’s available in rotation.
In July 2025, Overpass replaced Anubis in Active Duty. In Jan 2026, Anubis returned and replaced Train to kick off Premier Season Four.
These seven maps are the core Premier and pro-play rotation for professional tournaments and are favored choices among both casual and pro players.
Knowing the layout, choke points, bomb sites, and effective grenade throws for each map gives you a significant tactical advantage. It allows you to predict enemy movement, control key areas, and make smarter decisions during each round.
Valve rotates maps so professional players must constantly adapt while new players stay engaged with fresh gameplay. Learning callouts and common positions on every map prevents last-second confusion and greatly improves team coordination and win rate.
1. Anubis

Valve officially returned Anubis to the Active Duty pool in Premier Season Four on January 22, 2026. This map has lots of important callouts.
Essential CS2 Anubis Map Callouts
| Area | Callout | Description |
|---|---|---|
| A Site | A Site | Main bomb plant location on the A side of Anubis. |
| A Site | A Main | Main Terrorist route used to enter the A bombsite. |
| A Site | Temple | Structure overlooking A site often used by defenders for cover. |
| A Site | Heaven | Elevated position above A site that offers strong defensive sightlines. |
| A Site | Pillar | Large pillar in the middle of A site used as common cover. |
| A Site | A Ramp | Ramp leading into the A bombsite. |
| B Site | B Site | Main bomb plant location on the B side of Anubis. |
| B Site | B Main | Primary Terrorist approach used to attack the B bombsite. |
| B Site | Back Site | Rear defensive position located behind the B bombsite. |
| B Site | Boat | Boat-shaped cover structure located inside B site. |
| B Site | B Stairs | Staircase connecting B approach areas with the bombsite. |
| B Site | Canal | Water canal area used to approach the B bombsite. |
| Mid | Mid | Central control area connecting both bombsites. |
| Mid | Mid Doors | Doors located in Mid that control important sightlines. |
| Rotation | Connector | Passage connecting Mid with other map areas. |
| Rotation | Bridge | Bridge crossing that allows rotations across the map. |
| Rotation | Palace | Upper pathway used to rotate between Mid and A areas. |
| Rotation | CT Water | Water route used by CTs to rotate toward B. |
| Spawn | T Spawn | Terrorist starting location at the beginning of the round. |
| Spawn | CT Spawn | Counter-Terrorist spawn and key rotation hub. |
What changed on Anubis in Jan 2026 (quick list):
The bridge drop was moved closer to the Mid Doors, slightly altering movement and positioning around the mid area.
The Mid Doors were flipped, reversing their orientation and slightly changing visibility and angles for both teams.
A new hole was introduced between the E-box and the back of the B site, creating additional visibility and potential angles.
One of the crates at A site was moved up onto the walkway steps, altering cover positions and potential sightlines.
Extra scaffolding was added around the A site pillar, creating new cover and tactical possibilities.
These tweaks slightly change timings, peeks, and how fast teams can rotate between Mid and the sites.
Related: Learn CS2 Maps Callouts in full detail
2. Dust 2

Dust 2 is back in the pro spotlight. Valve reinstated it in place of Overpass in January 2025. Its clean sightlines and simple layout make it a go-to for both new players and seasoned veterans.
To achieve success, teams must master Dust 2 callouts and strategies for competitive play.
Essential CS2 Dust II Map Callouts
| Area | Callout | Description |
|---|---|---|
| A Site | A Site | Main bomb plant location on the A side of Dust II. |
| A Site | Long A | Long corridor leading from T side toward the A bombsite. |
| A Site | A Ramp | Ramp that connects Long A with the A bombsite. |
| A Site | Pit | Lower defensive position near Long A often used by CT players. |
| A Site | Goose | Corner position behind the A site used for defensive cover. |
| A Site | Catwalk (Short) | Pathway connecting Mid to the A bombsite. |
| A Site | A Short | Upper approach to A site coming from Mid. |
| B Site | B Site | Main bomb plant area on the B side of Dust II. |
| B Site | B Tunnels | Primary Terrorist approach used to attack B site. |
| B Site | Upper Tunnels | Upper portion of tunnels leading toward the B bombsite. |
| B Site | Lower Tunnels | Lower section of tunnels connecting Mid to B tunnels. |
| B Site | Back Site | Defensive position at the rear of B bombsite. |
| B Site | Car | Common defensive position near B tunnels entrance. |
| B Site | Window | Window opening used by CTs to watch B tunnels. |
| Mid | Mid | Central area of the map connecting both bombsites. |
| Mid | Mid Doors | Double doors in Mid that allow sightlines between T spawn and B. |
| Mid | Xbox | Box near Mid used to jump onto Catwalk. |
| Rotation | CT Mid | Counter-Terrorist side of Mid used to rotate toward A or B. |
| Rotation | Short Stairs | Stairs leading from Mid toward Catwalk. |
| Rotation | Long Doors | Doors that lead from T spawn into Long A. |
| Spawn | T Spawn | Terrorist starting location at the beginning of the round. |
| Spawn | CT Spawn | Counter-Terrorist spawn and primary rotation hub. |
3. Mirage

This map’s distinct layout and strategic markers necessitate a solid grasp of the game’s mechanics, rendering it a beloved choice for those seeking an exhilarating challenge.
Essential CS2 Mirage Map Callouts
| Area | Callout | Description |
|---|---|---|
| A Site | A Site | Main bomb plant location on the A side of Mirage. |
| A Site | A Ramp | Main Terrorist entry path leading directly into A site. |
| A Site | Palace | Upper balcony area used by Terrorists to enter A site. |
| A Site | Tetris | Stacked boxes near A ramp used for cover and staging attacks. |
| A Site | Default | Common bomb plant spot behind boxes on A site. |
| A Site | Triple Box | Large triple stack of boxes providing defensive cover. |
| A Site | Jungle | Connector area behind A site used by CTs for defense. |
| A Site | Stairs | Staircase between Jungle and A site. |
| A Site | CT | Counter-Terrorist entrance leading into A site. |
| B Site | B Site | Main bomb plant location on the B side of Mirage. |
| B Site | Apartments | Main Terrorist route used to approach the B bombsite. |
| B Site | B Apps | Interior apartment hallway leading toward B. |
| B Site | Bench | Bench area inside B site often used for defensive cover. |
| B Site | Van | Common defensive position near B apartments entrance. |
| B Site | Default | Standard bomb plant position near the center of B site. |
| B Site | Market | Room behind B site where CTs rotate from spawn. |
| B Site | Kitchen | Interior room connecting Market to B site. |
| Mid | Mid | Central area of Mirage that controls map rotations. |
| Mid | Top Mid | Upper section of Mid closest to Terrorist side. |
| Mid | Bottom Mid | Lower portion of Mid near Underpass. |
| Mid | Window | Sniper window overlooking Mid from the CT side. |
| Mid | Connector | Hallway connecting Mid with the A bombsite. |
| Rotation | Underpass | Underground route connecting T spawn with Mid. |
| Rotation | Short | Pathway from Mid leading toward B site. |
| Rotation | Catwalk | Upper walkway connecting Mid to B. |
| Spawn | T Spawn | Terrorist starting location at the beginning of each round. |
| Spawn | CT Spawn | Counter-Terrorist spawn and main rotation hub. |
4. Nuke

Nuke, a key Counter-Strike map dating back to 1999, represents a challenging dual-level location that has maintained its CT-sided dominance despite several updates and adjustments. It demands solid positioning and tight coordination, especially on upper levels.
Essential CS2 Nuke Map Callouts
| Area | Callout | Description |
|---|---|---|
| A Site | A Site | Main bomb plant area on the top floor of Nuke. |
| A Site | Heaven | Raised balcony area overlooking A site, often used by snipers. |
| A Site | Rafters | Walkway above A site for rotating or spotting enemies. |
| A Site | Hut | Small structure on A site for cover and close fights. |
| A Site | Silo | Corner near A site that provides elevated cover. |
| A Site | Lobby | Entrance leading from outside into the top floor near A site. |
| B Site | B Site | Main bomb plant area in the lower floor, right side of the map. |
| B Site | Back B | Corner behind B site used by CTs for cover. |
| B Site | Hut | Small structure on B providing cover for Ts approaching the site. |
| B Site | Ramp | Sloped entry leading from outside into B site. |
| B Site | Locker | Room inside B site for hiding and controlling angles. |
| Mid | Mid | Central area connecting top and bottom floors, critical for map control. |
| Mid | Squeaky | Door leading from T side to A site, often for fast entry. |
| Mid | Catwalk | Walkway connecting T roof and mid areas, used for rotations. |
| Rotation | Outside | Exterior route used by Terrorists to rotate between bomb sites. |
| Rotation | Vent | Tunnel connecting B site to A site for fast rotation and surprise attacks. |
| Spawn | T Spawn | Starting location for Terrorists at the beginning of rounds. |
| Spawn | CT Spawn | Counter-Terrorist starting area and rotation hub. |
5. Ancient

Recent CS2 updates have balanced this map, emphasizing the importance of mid-control in competitive gameplay.
Essential CS2 Ancient Map Callouts
| Area | Callout | Description |
|---|---|---|
| A Site | A Site | Main bomb plant area with open sightlines and multiple cover spots. |
| A Site | Temple | Elevated structure near A site, often held by defenders. |
| A Site | Heaven | High balcony overlooking A site for sniping or rotations. |
| A Site | Tree | Small cover near A site for quick peeks or hiding. |
| A Site | Main | Main entry corridor leading directly to A site from T spawn. |
| B Site | B Site | Main bomb plant area inside B building, often defended tightly. |
| B Site | Cave | Entry path to B site from mid, used for rotations or flanks. |
| B Site | Back B | Corner area behind B site, providing cover for defenders. |
| B Site | Tunnel | Underground entry to B, allowing quick T rotations. |
| Mid | Mid | Central open area connecting A and B sides of the map. |
| Mid | Statue | Large central statue providing cover and vision control over mid. |
| Mid | Catwalk | Walkway leading from mid to A site, used for rotations. |
| Rotation | Connector | Passage connecting mid to both sites for fast rotations. |
| Rotation | Ropes | High ropes passage for rotating from mid to A or B site. |
| Spawn | T Spawn | Starting location for Terrorists at the beginning of rounds. |
| Spawn | CT Spawn | Counter-Terrorist starting area, hub for rotations to A or B site. |
6. Inferno

Inferno, a timeless classic in Counter-Strike, boasts a very rich history. Its enduring popularity arises from the perfect equilibrium it offers in gameplay, allowing for both calculated strategic moves and bold aggressive plays.
Essential CS2 Inferno Map Callouts
| Area | Callout | Description |
|---|---|---|
| A Site | A Site | Main bomb plant area at the top of the apartments and banana connection. |
| A Site | Pit | Lower area near A site, excellent for defensive cover. |
| A Site | Graveyard | Corner behind the A site with limited sightlines, used by defenders. |
| A Site | Balcony | Elevated spot near A apartments giving vision over the site. |
| A Site | Arch | Archway connecting mid to A site, often controlled by mid players. |
| B Site | B Site | Main bomb plant area inside B bombsite, tight corners make it tricky. |
| B Site | CT Spawn | Entrance from CT side to B, critical for rotations and defense. |
| B Site | Car | Corner cover on B site for both attackers and defenders. |
| B Site | Banana | Main corridor from T spawn to B site, often smoked and molotoved. |
| Mid | Mid | Central area connecting T apartments to B and A sites, vital for map control. |
| Mid | Second Mid | Connector from mid to A site, provides rotations and flanking angles. |
| Rotation | Alt Mid | Path from mid to B, allows fast rotation between sites. |
| T Apartments | T Apps | Upper apartments area connecting to A site, often pushed by Ts early. |
| Spawn | T Spawn | Starting area for Terrorists, key for initial map control. |
| CT Spawn | CT Spawn | Counter-Terrorist starting point, hub for rotations to A or B. |
7. Overpass

Overpass is part of the Active Duty (Premier) pool as of Jan 2026. It’s a tactical map with lots of layered control: long A fights, connector pressure, and constant B contact around Monster/Short.
Good teams win Overpass by taking space early and denying information with smart utility.
Essential CS2 Overpass Map Callouts
| Area | Callout | Description |
|---|---|---|
| A Site | A Site | Main bomb plant area near toilets and long A, common engagement zone. |
| A Site | Toilets | Small room connecting A short and bomb site, often smoked by Ts. |
| A Site | Long A | Corridor from T spawn to A site, critical for early map control. |
| A Site | A Heaven | Elevated platform overlooking A site, key defensive position. |
| B Site | B Site | Main bomb plant area near bathrooms and water, tight corners favor defenders. |
| B Site | Bathrooms | Entrance to B site, used for post-plant positioning or retake angles. |
| B Site | Water | Lower area in B, gives cover and sightlines for both Ts and CTs. |
| B Site | Monster | Path from mid to B site, used by Ts for flanking and fast site access. |
| Mid | Mid | Central area connecting T spawn to both bomb sites, key for map control. |
| Mid | Connector | Link between mid and A short, allows rotations and flanking plays. |
| Rotations | Short A | Path from mid to A site, often used by Ts for quick pushes. |
| Bridge | Bridge | Path above B site connecting mid and T spawn for rotations. |
| Spawn | T Spawn | Starting area for Terrorists, key for early map control and timing. |
| CT Spawn | CT Spawn | Counter-Terrorist starting point, main hub for rotations to A or B. |
Other CS2 Maps and Game Modes
Not every map in CS2 belongs to the Premier pool. Valve also rotates maps across Competitive, Casual, Deathmatch, Wingman, and Arms Race, and those pools can include community maps that are not part of Active Duty.
Casual and Deathmatch Maps in CS2

As of January 29, 2026, Valve added Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch.
| Map Name | Theme | A Site | B Site |
|---|---|---|---|
| Mirage | Middle Eastern city | Courtyard with triple stack | Apartments, bench & van |
| Inferno | Italian town | Balcony, pit & graveyard | Banana, coffins & back site |
| Nuke | Nuclear power plant | Heaven, rafters & hut | Ramp, vents & control room |
| Overpass | Urban park & canal | Playground & truck | Water, graffiti & monster |
| Ancient | Jungle ruins | Temple, default & donut | Cave, lane & default |
| Vertigo | Skyscraper construction | A ramp & default plant | B stairs, pillar & site |
| Anubis | Ancient Egyptian ruins | Temple, pillar & default | Canal, back site & boat |
| Dust II | Desert urban battlefield | A long, catwalk & goose | Tunnels, platform & car |
| Train | Industrial rail yard | A main, bomb train & E-box | Upper B, back site & spools |
| Warden | Medieval fortress prison | Upper yard & tower access | Lower courtyard & gate |
| Stronghold | Mountain fortress complex | Ramparts & inner keep | Lower halls & storage |
| Alpine | Snowy alpine village | Chalet & overlook | Market square & barns |
| Office | Corporate office building | Hostage rescue map (no bombsites) | |
| Italy | Italian coastal village | Hostage rescue map (no bombsites) | |
The January 29, 2026, rotation also replaced several older community maps with the new set above, so players should treat community map availability as rotation-based rather than permanent.
Wingman Maps in CS2
Wingman maps offer a unique twist on regular maps. They are smaller versions that exclude one bomb site. These maps are available in both ranked and unranked mode, providing players with a more focused and fast-paced gameplay experience.
Valve officially added Sanctum and Poseidon to Wingman on January 29, 2026.
| Map Name | Theme | A Site | B Site |
|---|---|---|---|
| Poseidon | Ancient seaside ruins | Courtyard ruins & pillars | Not included |
| Sanctum | Mystical temple complex | Inner shrine & cover blocks | Not included |
| Overpass | Urban park & canal | Truck corner | Not included |
| Vertigo | High-rise construction site | Top floor platform | Not included |
| Nuke | Nuclear power facility | Rafters & silo area | Not included |
| Inferno | Italian town | Pit & balcony | Not included |
Arms Race Maps in CS2

Arms Race uses its own smaller map pool, separate from Premier and standard Competitive. If you keep this section updated, make sure every listed map is tied to the latest official Valve rotation notes rather than older launch-era assumptions.
If you have internal confirmation or an official patch note source for the exact current list, keep the table. Otherwise, trim this section to avoid overclaiming.
| Map Name | Theme | A Site | B Site |
|---|---|---|---|
| Baggage | Baggage claim warehouse | Not applicable | Not applicable |
| Shoots (Day) | Jungle cliffs – daytime | Not applicable | Not applicable |
| Shoots (Night) | Jungle cliffs – nighttime | Not applicable | Not applicable |
| Pool Day | Indoor pool | Not applicable | Not applicable |
Workshop Maps in CS2
Beyond official rotations, CS2 also supports Workshop maps, where community creators build aim maps, practice maps, remakes, and fully custom environments.
Workshop maps are useful for:
If you want live competitive map info, though, official Valve update notes matter more than Workshop popularity. Learn more about Workshop Map in CS2.
Fast-track map learning (2026 tools)
The fastest way to learn maps is to combine three things:
Right now, Anubis deserves extra attention because Valve returned it to Active Duty in January 2026 and players are still adapting to it again in the Premier pool.
Summary
🎯 Key CS2 Maps in 2026
The seven Active Duty maps at the heart of Premier remain the most important for competitive play: Anubis, Ancient, Dust 2, Inferno, Mirage, Nuke, and Overpass. These maps define high-level strategies and are where pros spend most of their practice time.
🗓 Premier Season Four Update – Jan 22, 2026
Valve confirmed the return of Anubis and the removal of Train, shaking up the Active Duty pool and refreshing competitive rotations for Season Four.
🌐 Other Mode Rotations – Late January 2026
Beyond Premier, Valve updated Casual, Deathmatch, and Wingman rotations by adding community favorites: Warden, Stronghold, Alpine, Sanctum, and Poseidon. These changes gave players more variety and kept the map pool dynamic across all game modes.
Frequently Asked Questions
How many maps does CS2 have?
CS2 has different map pools across different modes, so there is no single fixed number that matters most. The more useful answer is to separate Active Duty, other official mode maps, and community rotation maps.
What maps to play in CS2?
Popular maps include Mirage, Inferno, and Dust II. Choose maps based on your playstyle and learn their layout to improve performance.
What are the current Active Duty maps in CS2?
As of Premier Season Four in January 2026, the Active Duty maps are: Anubis, Ancient, Dust 2, Inferno, Mirage, Nuke, and Overpass.
What maps are played in a CS2 Major?
CS2 Majors use the Active Duty map pool, so in 2026, that means: Anubis, Ancient, Dust 2, Inferno, Mirage, Nuke, and Overpass.
What changed in the CS2 map pool in 2026?
Valve made two major official changes in January 2026: Anubis replaced Train in Active Duty on January 2,2 and Warden, Stronghold, Alpine, Sanctum, and Poseidon were added to mode rotations on January 29
What is the best map on CS2?
Mirage is one of the most balanced and widely loved maps, often considered the best for both casual and competitive play.
How to Learn CS2 Maps Faster in 2026
Use training servers, offline practice, and tools like Yprac or Aimlab. Watch ESL or Blast Premier games to learn rotations and callouts.
What are the newest maps added to CS2 rotations?
The newest officially added community maps in late January 2026 were: Warden, Stronghold, Alpine, Sanctum, Poseidon.
How can I improve my map knowledge?
Focus on current Active Duty maps first, especially callouts, choke points, common utility, and rotation timings. For 2026, Anubis is one of the most important maps to review because it returned to Active Duty in the latest Premier rotation.