
Cache is one of the most iconic maps in Counter-Strike, known for its clean layout and balanced design.
Whether you’re defending as CT or pushing as T, knowing every corner, angle, and name of each location is essential for effective communication and tactical gameplay.
This guide breaks down all Cache callouts in CS2, complete with explanations of how they fit into strategy and positioning.
Cache Callouts

Below are the most important Cache callouts. The higher your CS2 rank, the more of them you should know.
Catwalk (Cat)
This narrow elevated walkway connects Mid to A Site, allowing quick rotations and aggressive plays.
- CTs may hold Cat to control Mid or surprise A Main pushes.
- Watch for boosted Ts using Mid Boost to access Cat early.
Highway
Highway connects Mid (via the boost or Mid Box) to A Site. It’s often used by rotating CTs or Ts gaining Mid control.
- A Highway lurk is a common T tactic to flank A from behind.
- Sandbags sits at the beginning of Highway and is a common CT hold.
Middle (Mid)
A critical part of Cache’s control, Mid gives access to both bombsites. It’s contested early in rounds, with both sides using nades and smokes.
- White Box – Centerpiece of Mid; a CT or T may hold this to gain vision.
- Sandbags – Hidden corner next to Mid Boxes; molotovs are often used here.
- Vent Room Entrance – From Mid, leads toward the Vent Room and Checkers.
- Mid Boost – The CT spot behind White Box where teammates can boost each other to Catwalk or Overboost.
Vent Room (Vents)
The small room connecting Mid to B Site. It contains the vent—a breakable grate players can jump through to Checkers or B Site.
- CTs often play inside vents to contest Mid or B.
- Destroying the vent alerts the enemy of a potential push.
Checkers (Heaven Room)
Checkers is just before B Site and offers angles into site, Heaven, and Vent Room.
- It’s a vital control point for both retakes and site holds.
- Close Checkers and Back Checkers help identify enemy positioning more clearly.
B Main
Primary entry for Ts into B Site.
- It’s a corridor with a crate (for peeking) and entrance to Checkers.
- CTs may push here for early info or hold aggressively behind the box.
B Site
The B bombsite, located near Checkers and B Main, has numerous callouts:
- Default Plant – Behind the tall double stack of boxes.
- Headshot – Position where a player can peek with only the head visible.
- Back Site – Rear of B Site near the wall and barrels.
- Quad Stack – Group of boxes Ts can plant around or CTs use to surprise.
Heaven
This elevated area is accessible from CT spawn and looks over B Site.
- CTs often rotate into Heaven to defend B or retake.
- It’s also a powerful AWP position, though vulnerable to molotovs and flashes.
Terrorist Spawn (T Spawn)

The round begins here for the Terrorist side. From T Spawn, players can branch out towards A Main, Mid, or B Halls. Communication often starts here as players call the default plan.
A Main
A Main is the primary entry route for Terrorists pushing A site. It’s a long corridor with crates for cover and leads directly to A Site through a chokepoint. Defenders may hold angles from Quad, Forklift, or Catwalk. Common callouts include:
- Entrance (beginning of A Main)
- Lockers (the wall and corner near entrance)
- Close Left/Right (used when entering A from A Main)
Door (A Door)
The squeaky door area gives Ts another entry into A Site. It allows quick access for fast plays or fakes and is often used with a teammate pushing A Main.
- Squeaky refers to both the door and the small room behind it.
- Players often pre-nade or molly Squeaky to deny pushes.
A Site
This is the bombsite located near A Main and Forklift. It has multiple holding positions:
- Default – The standard plant spot behind the tall boxes.
- Quad – The four stacked boxes at the back-right corner from A Main.
- Forklift – Named after the yellow forklift nearby; offers strong angles onto A Main.
- NBK – A tight corner between A Main and Quad, named after pro player NBK.
- Backsite – The area behind Default and Quad.
CT Spawn

The CT side begins here.
- Connects to Heaven, Mid, and A Site.
- Communication about enemy locations and rotation plans is critical here.
Truck
The CT vehicle parked just outside A Site, connecting CT Spawn to A.
- Truck offers limited cover but a good angle on plant spots.
- Sometimes referred to as Truck Corner or Behind Truck.
Boost (Mid Boost/Overboost)
This elevated area allows CTs to boost each other up to get vision over Mid.
- Sometimes called Window Boost or Overboost.
- Enables early peeks onto Mid, Catwalk, or even A Main with proper jumps.
T Garage (Garage)
Area between T Spawn and Mid.
- Offers Ts a staging point for Mid control.
- Also includes the Blue Door wall and the Tractor area sometimes referenced by players.
Blue Door Room
The same as Squeaky/A Door but sometimes referred to differently in regional calls or by older players.
Common Strategies Using Callouts

Here are some key strategies to use on Cache:
Tips for Effective Callouts

If you want to become a better Cache player and improve your communication, follow these rules:
Conclusion
Mastering callouts on Cache can make the difference between a chaotic loss and a coordinated win.
Whether you’re solo queuing or playing with a team, these names are the shared vocabulary of CS2 success. Print a map, learn each term, and make calling second nature. The more fluently you communicate, the more you win.
FAQs
What are callouts in CS2?
Callouts are named locations on the map used to quickly communicate enemy positions and strategies with your teammates.
Why are Cache callouts important?
They improve coordination, enable fast reactions, and make team communication more precise during both attack and defense.
What’s the difference between A Main and Squeaky on Cache?
A Main is a wide corridor to A Site, while Squeaky is a small room with a door leading to the same bombsite.
What is “Sandbags” in Mid?
Sandbags is a hidden corner in Mid, often used by CTs to surprise attackers. It’s a key spot to check or molly.
How do Ts control Mid on Cache?
Ts use smokes, flashes, and the White Box boost to take Mid, enabling splits toward A or B through Highway and Vent Room.
What is “Heaven” on B Site?
Heaven is the elevated position overlooking B Site, accessible from CT spawn. It’s a common CT hold or retake spot.
What does “Default” mean on Cache?
“Default” usually refers to the standard plant spot on a bombsite—behind boxes on either A or B Site.
How is “Forklift” used defensively?
It’s a corner on A Site that gives a great angle to cover A Main and defend the default plant area.
What is the purpose of “Checkers”?
Checkers connects B Main to B Site and Vent Room. It’s vital for both site defense and executing a B push.
Where is “Truck” and why is it important?
Truck is between A Site and CT Spawn. It’s often used by CTs rotating to A or holding the site with long-range vision.