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Tradeit Calculators Mouse Sensitivity {{ crumb }}

THE FINALS Sensitivity Converter

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From
To
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Most converted
All supported games
No game matches that. All 30 supported games stay in this list even where the page for them was retired.

Measured in the selected aim mode, with the same scope, loadout and DPI kept throughout. Two source runs check repeatability; no game coefficient is used.

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Conversion basis {{ basisHint }}
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This pair came from a shared link. Change any field to make it yours.
Would rather change DPI than sensitivity
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Calculated turn distances

Both columns use the selected reference profiles, not independent in-game measurements.

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Common {{ fromName }} values with their {{ toName }} equivalents. The converted sensitivity does not change with DPI, but the distance per 360 does, so all three DPI columns are shown.

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{{ r.src }} {{ r.dst }} {{ r.cm400 }} {{ r.cm800 }} {{ r.cm1600 }}
Distances are the source game's cm/360 at each DPI. Target slider rounding or monitor matching may change the target distance. Your input row is highlighted.

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Source average
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Source run spread
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Target difference
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Adjust the target game's sensitivity until its measured distance matches this target. Re-measure after changing zoom, loadout or DPI. No slider value is inferred from an unknown response curve.

In short

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The relationship
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The relationship
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The sensitivity number converts and nothing else does. Raw input, mouse acceleration, scoped and ADS multipliers, field of view and aspect ratio all stay behind in the game you came from, and they are where people conclude the conversion was wrong when it was not. Our CS2 settings guide covers where each of these lives.

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What is cm/360 and why conversions use it

cm/360 is how far your hand has to travel for the camera to turn all the way around, and it is the figure every conversion holds constant. It is measured in centimetres of real desk, so it means the same thing in every game, at every DPI, on every mouse.

That is why this converter holds it constant. Two games can never share a sensitivity number, because each one scales its slider differently, but they can share a physical distance. When the cm/360 figures above match, your muscle memory carries over.

If you want the same figure alongside your eDPI, the eDPI calculator returns eDPI, cm/360 and inches/360 from your DPI and sensitivity, and it plots the result against the range players in your game actually use.

One distance, two unrelated scales
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start {{ d.cm }} of mouse travel 360 degrees
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Rule of thumb
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FAQ

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About this converter
Marcus Hale
CS2 Trading Editor at Tradeit. Author page
Where the coefficients come from
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Method and review
Hipfire results use published profiles with the selected FOV and config settings. Display rounding can change the predicted distance. ADS/custom mode compares entered measurements instead of assuming a sensitivity scale. Last reviewed 9 September 2026.