{"id":16595,"date":"2026-02-23T02:08:02","date_gmt":"2026-02-23T02:08:02","guid":{"rendered":"https:\/\/tradeit.gg\/calculator\/?page_id=16595"},"modified":"2026-04-02T10:57:14","modified_gmt":"2026-04-02T10:57:14","slug":"halo-infinite-to-cs2-sensitivity-converter","status":"publish","type":"page","link":"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/halo-infinite\/","title":{"rendered":"Halo Infinite Mouse Sensitivity Converter \/ Calculator"},"content":{"rendered":"\n<p>Use this Halo Infinite sensitivity converter to keep the same mouse feel when switching to any supported game.<\/p>\n\n\n\n<p>Enter your Halo Infinite sensitivity and DPI, choose your target game, and get a matching value based on the same cm\/360. This helps your aim stay more consistent across different FPS titles.<\/p>\n\n\n\n<div class=\"tradeit-sens-converter-v3\" role=\"region\" aria-label=\"Mouse Sensitivity Converter\">\n  <div class=\"tsc-head\">\n    <h2>Halo Infinite Sensitivity Converter \/ Calculator<\/h2>\n    <p>Match the same cm\/360 across games. Choose your source and target game, enter sensitivity + DPI, and copy the converted value.<\/p>\n  <\/div>\n\n  <div class=\"tsc-card\">\n    <div class=\"tsc-row tsc-row-2\">\n      <div class=\"tsc-field\">\n        <label for=\"tsc-from-game\">Convert from<\/label>\n        <select id=\"tsc-from-game\" aria-label=\"Convert from game\"><\/select>\n        <div class=\"tsc-mini\" id=\"tsc-from-meta\"><\/div>\n      <\/div>\n\n      <div class=\"tsc-mid\">\n        <button type=\"button\" class=\"tsc-btn tsc-btn-icon\" id=\"tsc-swap\" aria-label=\"Swap games\" title=\"Swap\">\u27f3<\/button>\n      <\/div>\n\n      <div class=\"tsc-field\">\n        <label for=\"tsc-to-game\">Convert to<\/label>\n        <select id=\"tsc-to-game\" aria-label=\"Convert to game\"><\/select>\n        <div class=\"tsc-mini\" id=\"tsc-to-meta\"><\/div>\n      <\/div>\n    <\/div>\n\n    <div class=\"tsc-row tsc-row-3\">\n      <div class=\"tsc-field\">\n        <label for=\"tsc-from-sens\">Your sensitivity<\/label>\n        <input id=\"tsc-from-sens\" type=\"number\" step=\"0.0001\" min=\"0\" inputmode=\"decimal\" placeholder=\"e.g. 0.35\" \/>\n      <\/div>\n\n      <div class=\"tsc-field\">\n        <label for=\"tsc-from-dpi\">Your DPI<\/label>\n        <input id=\"tsc-from-dpi\" type=\"number\" step=\"1\" min=\"1\" inputmode=\"numeric\" value=\"800\" \/>\n      <\/div>\n\n      <div class=\"tsc-field\">\n        <label for=\"tsc-to-dpi\">Target DPI (optional)<\/label>\n        <input id=\"tsc-to-dpi\" type=\"number\" step=\"1\" min=\"1\" inputmode=\"numeric\" value=\"800\" \/>\n      <\/div>\n    <\/div>\n\n    <details class=\"tsc-adv\">\n      <summary>Advanced (only if needed)<\/summary>\n\n      <div class=\"tsc-row tsc-row-2\">\n        <div class=\"tsc-field\">\n          <label for=\"tsc-from-yaw\">From yaw (override)<\/label>\n          <input id=\"tsc-from-yaw\" type=\"number\" step=\"0.0000001\" min=\"0\" inputmode=\"decimal\" placeholder=\"Leave empty to use preset\" \/>\n          <div class=\"tsc-mini\">Use only if your game needs a custom yaw value.<\/div>\n        <\/div>\n\n        <div class=\"tsc-field\">\n          <label for=\"tsc-to-yaw\">To yaw (override)<\/label>\n          <input id=\"tsc-to-yaw\" type=\"number\" step=\"0.0000001\" min=\"0\" inputmode=\"decimal\" placeholder=\"Leave empty to use preset\" \/>\n          <div class=\"tsc-mini\">If the target game shows \u201cNeeds yaw\u201d, paste it here.<\/div>\n        <\/div>\n      <\/div>\n\n      <div class=\"tsc-mini tsc-warn\" id=\"tsc-adv-warn\" style=\"display:none;\"><\/div>\n    <\/details>\n\n    <div class=\"tsc-results\">\n      <div class=\"tsc-out\">\n        <div class=\"tsc-out-top\">\n          <div>\n            <div class=\"tsc-label\">Converted sensitivity<\/div>\n            <div class=\"tsc-value\" id=\"tsc-out-sens\" aria-live=\"polite\">&#8211;<\/div>\n            <div class=\"tsc-mini\" id=\"tsc-out-copyhint\"> <\/div>\n          <\/div>\n          <button type=\"button\" class=\"tsc-btn\" id=\"tsc-copy\" disabled>Copy<\/button>\n        <\/div>\n\n        <div class=\"tsc-grid\">\n          <div class=\"tsc-stat\">\n            <div class=\"tsc-label\">cm\/360<\/div>\n            <div class=\"tsc-value-sm\" id=\"tsc-out-cm360\" aria-live=\"polite\">&#8211;<\/div>\n          <\/div>\n          <div class=\"tsc-stat\">\n  <div class=\"tsc-label\">From Sens \u00d7 DPI<\/div>\n  <div class=\"tsc-value-sm\" id=\"tsc-out-from-edpi\" aria-live=\"polite\">&#8211;<\/div>\n<\/div>\n<div class=\"tsc-stat\">\n  <div class=\"tsc-label\">To Sens \u00d7 DPI<\/div>\n  <div class=\"tsc-value-sm\" id=\"tsc-out-to-edpi\" aria-live=\"polite\">&#8211;<\/div>\n<\/div>\n        <\/div>\n\n        <div class=\"tsc-actions\">\n          <button type=\"button\" class=\"tsc-btn tsc-btn-ghost\" id=\"tsc-reset\">Reset<\/button>\n        <\/div>\n\n        <div class=\"tsc-mini\">\n          Tip: This matches hipfire 360\u00b0 turn distance (cm\/360). ADS\/scopes often use separate multipliers in each game.\n        <\/div>\n      <\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n<style>\n  .tradeit-sens-converter-v3{\n    font-family: \"Segoe UI\", Roboto, system-ui, -apple-system, sans-serif;\n    max-width: 920px;\n    margin: 0 auto;\n    color:#111;\n  }\n  .tsc-head{ text-align:center; margin-bottom:16px; }\n  .tsc-head h2{ margin:0 0 6px; color:#3A35FB; font-size:1.8rem; }\n  .tsc-head p{ margin:0; color:#555; }\n\n  .tsc-card{\n    background:#fff;\n    border:1px solid #eee;\n    border-radius:16px;\n    box-shadow:0 10px 26px rgba(58,53,251,.08);\n    padding:18px;\n  }\n\n  .tsc-row{ display:flex; gap:14px; flex-wrap:wrap; align-items:flex-end; }\n  .tsc-row-2 .tsc-field{ flex:1 1 320px; }\n  .tsc-row-3 .tsc-field{ flex:1 1 220px; }\n\n  .tsc-field label{ display:block; font-weight:700; margin:0 0 6px; }\n  .tsc-field input, .tsc-field select{\n    width:100%;\n    padding:10px 12px;\n    border-radius:10px;\n    border:2px solid #e6e6e6;\n    background:#fff;\n    outline:none;\n    transition:border-color .15s, box-shadow .15s;\n  }\n  .tsc-field input:focus, .tsc-field select:focus{\n    border-color:#3A35FB;\n    box-shadow:0 0 0 4px rgba(58,53,251,.10);\n  }\n\n  .tsc-mini{ font-size:.86rem; color:#666; margin-top:6px; line-height:1.25; }\n  .tsc-warn{ color:#8a2a2a; background:#fff3f3; border:1px solid #ffd7d7; padding:10px 12px; border-radius:12px; }\n\n  .tsc-mid{ display:flex; align-items:flex-end; justify-content:center; flex:0 0 auto; padding-bottom:2px; }\n  .tsc-btn{\n    border:none;\n    border-radius:12px;\n    padding:10px 14px;\n    background:#3A35FB;\n    color:#fff;\n    cursor:pointer;\n    font-weight:700;\n  }\n  .tsc-btn:disabled{ opacity:.55; cursor:not-allowed; }\n  .tsc-btn-ghost{\n    background:#f4f4ff;\n    color:#3A35FB;\n  }\n  .tsc-btn-icon{\n    width:44px; height:44px; border-radius:999px;\n    display:flex; align-items:center; justify-content:center;\n    font-size:18px;\n  }\n\n  .tsc-adv{ margin-top:14px; border-top:1px solid #eee; padding-top:12px; }\n  .tsc-adv summary{ cursor:pointer; font-weight:800; color:#3A35FB; }\n\n  .tsc-results{ margin-top:14px; }\n  .tsc-out{\n    background:#fbfbff;\n    border:1px solid #ececff;\n    border-radius:14px;\n    padding:14px;\n  }\n  .tsc-out-top{ display:flex; gap:12px; align-items:center; justify-content:space-between; }\n  .tsc-label{ color:#666; font-weight:800; font-size:.9rem; }\n  .tsc-value{ font-size:1.6rem; font-weight:900; margin-top:2px; color:#111; }\n  .tsc-grid{ display:grid; grid-template-columns: repeat(3, minmax(0, 1fr)); gap:10px; margin-top:12px; }\n  .tsc-stat{ background:#fff; border:1px solid #eee; border-radius:12px; padding:10px; }\n  .tsc-value-sm{ font-weight:900; margin-top:2px; }\n\n  .tsc-actions{ margin-top:12px; display:flex; justify-content:flex-end; }\n\n  @media(max-width:680px){\n    .tsc-grid{ grid-template-columns:1fr; }\n    .tsc-mid{ width:100%; justify-content:flex-start; }\n  }\n<\/style>\n\n<script>\n(function(){\n  \/\/ NOTE:\n  \/\/ This converter matches cm\/360 using yaw constants.\n  \/\/ targetSens = sourceSens * (sourceYaw\/targetYaw) * (sourceDPI\/targetDPI)\n\n  const RAW_GAMES = [\n    \/\/ Cleaned + merged from your yaw list\n    { name:\"1v1 LOL\", yaw:0.0061, note:\"Yaw preset\" },\n    { name:\"3D Aim Trainer\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"7 Days to Die\", yaw:0.25, note:\"Yaw preset\" },\n    { name:\"Aim Lab\", yaw:0.05, note:\"Yaw preset\" },\n    { name:\"Aiming.Pro\", yaw:0.057, note:\"Yaw preset\" },\n    { name:\"Aimtastic\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Apex Legends\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Arena Breakout: Infinite\", yaw:0.1024, note:\"Yaw preset\" },\n    { name:\"ARK: Survival Evolved\", yaw:0.175, note:\"Yaw preset\" },\n    { name:\"AVA Global\", yaw:0.0052, note:\"Yaw preset\" },\n    { name:\"Back 4 Blood\", yaw:0.175, note:\"Yaw preset\" },\n    { name:\"BATTALION: Legacy\", yaw:0.0175, note:\"Yaw preset\" },\n    { name:\"BattleBit Remastered\", yaw:0.0005, note:\"Yaw preset\" },\n    { name:\"Black Squad\", yaw:0.0055, note:\"Yaw preset\" },\n    { name:\"Blood Strike\", yaw:0.00154, note:\"Yaw preset\" },\n    { name:\"Borderlands\", yaw:0.0055, note:\"Yaw preset\" },\n    { name:\"Borderlands 2\", yaw:0.0055, note:\"Yaw preset\" },\n    { name:\"Borderlands 3\", yaw:0.007, note:\"Yaw preset\" },\n    { name:\"Combat Master\", yaw:0.001, note:\"Yaw preset\" },\n    { name:\"CRSED: FOAD\", yaw:0.0539, note:\"Yaw preset\" },\n    { name:\"CS 1.6\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"CS2\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"CS:GO\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"CS:S\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Cyberpunk 2077\", yaw:0.01, note:\"Yaw preset\" },\n    { name:\"DayZ\", yaw:0.179, note:\"Yaw preset\" },\n    { name:\"Deadlock\", yaw:0.044, note:\"Yaw preset\" },\n    { name:\"Deep Rock Galactic\", yaw:0.0134, note:\"Yaw preset\" },\n    { name:\"Destiny 2\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Dirty Bomb\", yaw:0.0055, note:\"Yaw preset\" },\n    { name:\"DOOM Eternal\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"DOOM: The Dark Ages\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Dune: Awakening\", yaw:0.175, note:\"Yaw preset\" },\n    { name:\"Dying Light 2\", yaw:0.0083, note:\"Yaw preset\" },\n    { name:\"Escape from Tarkov\", yaw:0.125, note:\"Yaw preset\" },\n    { name:\"Exoprimal\", yaw:0.012, note:\"Yaw preset\" },\n    { name:\"Fallout 4\", yaw:3.78, note:\"Yaw preset\" },\n    { name:\"Fallout 76\", yaw:3.78, note:\"Yaw preset\" },\n    { name:\"Fairlight 84\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Fortnite\", yaw:0.00556, note:\"Yaw preset\" },\n    { name:\"FragPunk\", yaw:0.0556, note:\"Yaw preset\" },\n    { name:\"Garry's Mod\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Gray Zone Warfare\", yaw:0.063, note:\"Yaw preset\" },\n    { name:\"Halo Infinite\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Halo: The Master Chief Collection\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Half-Life 2\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Helldivers 2\", yaw:0.573, note:\"Yaw preset\" },\n    { name:\"Hunt: Showdown\", yaw:0.043, note:\"Yaw preset\" },\n    { name:\"Insurgency: Sandstorm\", yaw:0.14, note:\"Yaw preset\" },\n    { name:\"Isonzo\", yaw:0.015, note:\"Yaw preset\" },\n    { name:\"Left 4 Dead 2\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Lost Light\", yaw:0.0016, note:\"Yaw preset\" },\n    { name:\"Marvel Rivals\", yaw:0.0175, note:\"Yaw preset\" },\n    { name:\"Off The Grid\", yaw:0.07, note:\"Yaw preset\" },\n    { name:\"osu!\", yaw:0.08, note:\"Yaw preset\" },\n    { name:\"Overwatch 2\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Paladins\", yaw:0.0092, note:\"Yaw preset\" },\n    { name:\"Palworld\", yaw:0.044, note:\"Yaw preset\" },\n    { name:\"Payday 2\", yaw:0.0156, note:\"Yaw preset\" },\n    { name:\"Payday 3\", yaw:0.07, note:\"Yaw preset\" },\n    { name:\"POLYGON\", yaw:0.0028, note:\"Yaw preset\" },\n    { name:\"Quake Champions\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Ravenfield\", yaw:0.2, note:\"Yaw preset\" },\n    { name:\"Ready or Not\", yaw:0.176, note:\"Yaw preset\" },\n    { name:\"Redmatch 2\", yaw:0.05, note:\"Yaw preset\" },\n    { name:\"Rematch\", yaw:0.091, note:\"Yaw preset\" },\n    { name:\"Roboquest\", yaw:0.00042, note:\"Yaw preset\" },\n    { name:\"Roblox\", yaw:0.4, note:\"Yaw preset\" },\n    { name:\"Rust\", yaw:0.1125, note:\"Yaw preset\" },\n    { name:\"SCP: 5K\", yaw:0.0007, note:\"Yaw preset\" },\n    { name:\"SMITE\", yaw:0.00726, note:\"Yaw preset\" },\n    { name:\"SMITE 2\", yaw:0.00726, note:\"Yaw preset\" },\n    { name:\"Spectre Divide\", yaw:0.0715, note:\"Yaw preset\" },\n    { name:\"Splitgate\", yaw:0.00937, note:\"Yaw preset\" },\n    { name:\"Splitgate 2\", yaw:0.01116, note:\"Yaw preset\" },\n    { name:\"Squad\", yaw:0.175, note:\"Yaw preset\" },\n    { name:\"Straftat\", yaw:0.1, note:\"Yaw preset\" },\n    { name:\"Strinova\", yaw:0.0139, note:\"Yaw preset\" },\n    { name:\"Team Fortress 2\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"THE FINALS\", yaw:0.001, note:\"Yaw preset\" },\n    { name:\"Trepang2\", yaw:0.0077, note:\"Yaw preset\" },\n    { name:\"Tom Clancy's Rainbow Six Extraction\", yaw:0.00573, note:\"Yaw preset\" },\n    { name:\"Tom Clancy's Rainbow Six Siege\", yaw:0.00573, note:\"Yaw preset\" },\n    { name:\"Unturned\", yaw:0.5, note:\"Yaw preset\" },\n    { name:\"VALORANT\", yaw:0.07, note:\"Yaw preset\" },\n    { name:\"Vampire: The Masquerade - Bloodhunt\", yaw:0.066, note:\"Yaw preset\" },\n    { name:\"War Thunder\", yaw:0.0021, note:\"Yaw preset\" },\n    { name:\"Warface\", yaw:0.00333, note:\"Yaw preset\" },\n\n    \/\/ COD entries (each has its own yaw from your list)\n    { name:\"Call of Duty\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty 2\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty 3\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty 4\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Advanced Warfare\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Black Ops\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Black Ops 1\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Black Ops 2\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Black Ops 3\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Black Ops 4\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Black Ops 6\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Black Ops Cold War\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Ghosts\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Infinite Warfare\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Modern Warfare\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Modern Warfare 2\", yaw:0.027, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Modern Warfare 3\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Vanguard\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Call of Duty: World at War\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: WWII\", yaw:0.022, note:\"Yaw preset\" }\n  ];\n\n  const $ = (id) => document.getElementById(id);\n\n  const fromGame = $(\"tsc-from-game\");\n  const toGame = $(\"tsc-to-game\");\n  const fromMeta = $(\"tsc-from-meta\");\n  const toMeta = $(\"tsc-to-meta\");\n\n  const fromSens = $(\"tsc-from-sens\");\n  const fromDpi = $(\"tsc-from-dpi\");\n  const toDpi = $(\"tsc-to-dpi\");\n\n  const fromYawOverride = $(\"tsc-from-yaw\");\n  const toYawOverride = $(\"tsc-to-yaw\");\n  const advWarn = $(\"tsc-adv-warn\");\n\n  const outSens = $(\"tsc-out-sens\");\n  const outCm360 = $(\"tsc-out-cm360\");\n  const outFromEdpi = $(\"tsc-out-from-edpi\");\n  const outToEdpi = $(\"tsc-out-to-edpi\");\n\n  const btnSwap = $(\"tsc-swap\");\n  const btnReset = $(\"tsc-reset\");\n  const btnCopy = $(\"tsc-copy\");\n  const copyHint = $(\"tsc-out-copyhint\");\n\n  function slugifyKey(name){\n    return name\n      .toLowerCase()\n      .replace(\/&\/g, \"and\")\n      .replace(\/[^a-z0-9]+\/g, \"-\")\n      .replace(\/^-+|-+$\/g, \"\");\n  }\n\n  function sanitizeDecimalInput(el){\n    el.value = (el.value || \"\").toString().replace(\",\", \".\");\n  }\n\n  function clampPosNumber(n, fallback){\n    const x = parseFloat(n);\n    if (!isFinite(x) || x <= 0) return fallback;\n    return x;\n  }\n\n  \/\/ Build final list:\n  \/\/ 1) normalize keys\n  \/\/ 2) de-duplicate by name (keep the first occurrence)\n  \/\/ 3) sort by name A\u2192Z\n  const seen = new Set();\n  const GAMES = RAW_GAMES\n    .map(g => ({\n      key: slugifyKey(g.name),\n      name: g.name,\n      yaw: (typeof g.yaw === \"number\" && isFinite(g.yaw) && g.yaw > 0) ? g.yaw : null,\n      note: g.note || \"\"\n    }))\n    .filter(g => {\n      const k = g.name.toLowerCase().trim();\n      if (seen.has(k)) return false;\n      seen.add(k);\n      return true;\n    })\n    .sort((a,b) => a.name.localeCompare(b.name, undefined, { sensitivity:\"base\" }));\n\n  function getGame(key){\n    return GAMES.find(g => g.key === key);\n  }\n\n  function getYaw(gameKey, overrideEl){\n    sanitizeDecimalInput(overrideEl);\n    const ov = parseFloat(overrideEl.value);\n    if (isFinite(ov) && ov > 0) return ov;\n\n    const g = getGame(gameKey);\n    return g ? g.yaw : null;\n  }\n\n  function format(n, digits){\n    if (!isFinite(n)) return \"-\";\n    return n.toFixed(digits);\n  }\n\n  function cm360(dpi, sens, yaw){\n    \/\/ cm\/360 = (360 * 2.54) \/ (DPI * Sens * Yaw)\n    return (360 * 2.54) \/ (dpi * sens * yaw);\n  }\n\n  function setMeta(){\n    const fg = getGame(fromGame.value);\n    const tg = getGame(toGame.value);\n\n    fromMeta.textContent = fg\n      ? (fg.yaw ? `Yaw: ${fg.yaw} \u2022 ${fg.note || \"\"}` : `Yaw: Needs yaw \u2022 ${fg.note || \"\"}`)\n      : \"\";\n\n    toMeta.textContent = tg\n      ? (tg.yaw ? `Yaw: ${tg.yaw} \u2022 ${tg.note || \"\"}` : `Yaw: Needs yaw \u2022 ${tg.note || \"\"}`)\n      : \"\";\n  }\n\n  function showWarn(msg){\n    advWarn.style.display = msg ? \"block\" : \"none\";\n    advWarn.textContent = msg || \"\";\n  }\n\n  function calc(){\n    sanitizeDecimalInput(fromSens);\n    sanitizeDecimalInput(fromDpi);\n    sanitizeDecimalInput(toDpi);\n\n    const sSens = parseFloat(fromSens.value);\nconst sDpi = clampPosNumber(fromDpi.value, 800);\nconst tDpi = clampPosNumber(toDpi.value, sDpi);\n\n\/\/ Make fallback visible in inputs (only when field is invalid\/empty)\nif (!isFinite(parseFloat(fromDpi.value)) || parseFloat(fromDpi.value) <= 0) {\n  fromDpi.value = String(sDpi);\n}\nif (!isFinite(parseFloat(toDpi.value)) || parseFloat(toDpi.value) <= 0) {\n  toDpi.value = String(tDpi);\n}\n\nconst sYaw = getYaw(fromGame.value, fromYawOverride);\nconst tYaw = getYaw(toGame.value, toYawOverride);\n\n    setMeta();\n\n    if (!isFinite(sSens) || sSens <= 0){\n      outSens.textContent = \"-\";\n      outCm360.textContent = \"-\";\n      outFromEdpi.textContent = \"-\";\n      outToEdpi.textContent = \"-\";\n      btnCopy.disabled = true;\n      copyHint.textContent = \"\";\n      showWarn(\"\");\n      return;\n    }\n\n    if (!sYaw || !tYaw){\n      outSens.textContent = \"-\";\n      outCm360.textContent = \"-\";\n      outFromEdpi.textContent = format(sSens * sDpi, 0);\n      outToEdpi.textContent = \"-\";\n      btnCopy.disabled = true;\n      copyHint.textContent = \"\";\n      showWarn(\"This conversion needs yaw values. Open Advanced and paste missing yaw(s), or choose games with known yaw presets.\");\n      return;\n    }\n\n    showWarn(\"\");\n\n    \/\/ targetSens = sourceSens * (sourceYaw\/targetYaw) * (sourceDPI\/targetDPI)\n    const tSens = sSens * (sYaw \/ tYaw) * (sDpi \/ tDpi);\n\n    if (!isFinite(tSens) || tSens <= 0){\n      outSens.textContent = \"-\";\n      outCm360.textContent = \"-\";\n      btnCopy.disabled = true;\n      copyHint.textContent = \"\";\n      showWarn(\"Something went wrong with the math. Double-check inputs (sens, DPI, yaw).\");\n      return;\n    }\n\n    const d = cm360(sDpi, sSens, sYaw);\n\n    outSens.textContent = format(tSens, 4);\n    outCm360.textContent = `${format(d, 2)} cm`;\n    outFromEdpi.textContent = format(sSens * sDpi, 0);\n    outToEdpi.textContent = format(tSens * tDpi, 0);\n\n    btnCopy.disabled = false;\n    copyHint.textContent = `${tDpi} DPI \u00d7 ${format(tSens, 4)} sens`;\n  }\n\n  function fillSelect(sel){\n    sel.innerHTML = \"\";\n    for (const g of GAMES){\n      const opt = document.createElement(\"option\");\n      opt.value = g.key;\n      opt.textContent = g.name;\n      sel.appendChild(opt);\n    }\n  }\n\n  function setDefaultSelections(fromName, toName){\n  const from = GAMES.find(g => g.name.toLowerCase() === fromName.toLowerCase());\n  const to = GAMES.find(g => g.name.toLowerCase() === toName.toLowerCase());\n  if (from) fromGame.value = from.key;\n  if (to) toGame.value = to.key;\n}\n\n  function swap(){\n    const a = fromGame.value;\n    fromGame.value = toGame.value;\n    toGame.value = a;\n\n    const oy = fromYawOverride.value;\n    fromYawOverride.value = toYawOverride.value;\n    toYawOverride.value = oy;\n\n    calc();\n  }\n\n  function reset(){\n  setDefaultSelections(\"Halo Infinite\", \"CS2\");\nfromSens.value = \"1\";\nfromDpi.value = \"800\";\ntoDpi.value = \"800\";\n  fromYawOverride.value = \"\";\n  toYawOverride.value = \"\";\n  calc();\n}\n\n  async function copyOut(){\n    if (btnCopy.disabled) return;\n    const txt = outSens.textContent;\n    try{\n      await navigator.clipboard.writeText(txt);\n      btnCopy.textContent = \"Copied\";\n      setTimeout(()=> btnCopy.textContent = \"Copy\", 900);\n    }catch(e){\n      const ta = document.createElement(\"textarea\");\n      ta.value = txt;\n      document.body.appendChild(ta);\n      ta.select();\n      document.execCommand(\"copy\");\n      document.body.removeChild(ta);\n      btnCopy.textContent = \"Copied\";\n      setTimeout(()=> btnCopy.textContent = \"Copy\", 900);\n    }\n  }\n\n  \/\/ Init\n  fillSelect(fromGame);\n  fillSelect(toGame);\n\n  \/\/ Default selections\n\n  fromGame.addEventListener(\"change\", calc);\n  toGame.addEventListener(\"change\", calc);\n\n  fromSens.addEventListener(\"input\", calc);\n  fromDpi.addEventListener(\"input\", calc);\n  toDpi.addEventListener(\"input\", calc);\n\n  fromYawOverride.addEventListener(\"input\", calc);\n  toYawOverride.addEventListener(\"input\", calc);\n\n  btnSwap.addEventListener(\"click\", swap);\n  btnReset.addEventListener(\"click\", reset);\n  btnCopy.addEventListener(\"click\", copyOut);\n\n  \/\/ Start\n  reset();\n})();\n<\/script>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-how-the-calculator-works\"><strong>How the calculator works<\/strong><\/h2>\n\n\n\n<p>This Halo Infinite sensitivity converter uses cm\/360 matching to maintain the same physical turn distance across games.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Each game\u2019s internal yaw value<\/li>\n\n\n\n<li>Your mouse DPI<\/li>\n\n\n\n<li>Optional DPI changes between games<\/li>\n<\/ul>\n\n\n\n<p>This avoids guesswork and prevents inaccurate \u201cratio-only\u201d conversions.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Use this page to convert your Halo Infinite sensitivity<\/strong><\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Halo Infinite players are trying CS2<\/li>\n\n\n\n<li>Players switching between arena and tactical shooters<\/li>\n\n\n\n<li>Players who want a similar mouse feel across games<\/li>\n\n\n\n<li>Anyone changing DPI and rebuilding aim consistency<\/li>\n<\/ol>\n\n\n\n<p>For games with custom or modified sensitivity systems, you can manually override the yaw value in Advanced settings.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Who this tool is for<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Players switching between FPS games<\/li>\n\n\n\n<li>Competitive CS2, Valorant, and Apex players<\/li>\n\n\n\n<li>Anyone rebuilding muscle memory after changing games, DPI, or mouse<\/li>\n\n\n\n<li>Players who want a consistent aim without trial and error<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Supported games (current list)<\/strong><\/h2>\n\n\n\n<p>This page is focused on converting Halo Infinite to CS2, but the calculator also supports many other FPS games.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-cs-amp-source-engine\"><strong>CS &amp; Source Engine<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/cs2\">CS2<\/a><\/li>\n\n\n\n<li>CS:GO<\/li>\n\n\n\n<li>CS 1.6<\/li>\n\n\n\n<li>CS:S<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/team-fortress\/\">Team Fortress 2<\/a><\/li>\n\n\n\n<li>Garry\u2019s Mod<\/li>\n\n\n\n<li>Half-Life 2<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/left-4-dead-2\/\">Left 4 Dead 2<\/a><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-riot-amp-blizzard\"><strong>Riot &amp; Blizzard<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Valorant<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/overwatch-2\/\">Overwatch 2<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/paladins\/\">Paladins<\/a><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-battle-royale-amp-arena-fps\"><strong>Battle Royale &amp; Arena FPS<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/apex-legends\/\">Apex Legends<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/fortnite\/\">Fortnite<\/a><\/li>\n\n\n\n<li>Off The Grid<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-tactical-amp-extraction-shooters\"><strong>Tactical &amp; Extraction Shooters<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/rainbow-six-siege\/\">Rainbow Six Siege<\/a><\/li>\n\n\n\n<li>Rainbow Six Extraction<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/escape-from-tarkov\/\">Escape from Tarkov<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/ready-or-not\/\">Ready or Not<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/insurgency-sandstorm\/\">Insurgency: Sandstorm<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/gray-zone-warfare\/\">Gray Zone Warfare<\/a><\/li>\n\n\n\n<li>Arena Breakout: Infinite<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/hunt-showdown\/\">Hunt: Showdown<\/a><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-call-of-duty-series\"><strong>Call of Duty Series<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/call-of-duty\/\">Call of Duty<\/a><\/li>\n\n\n\n<li>Call of Duty 2<\/li>\n\n\n\n<li>Call of Duty 3<\/li>\n\n\n\n<li>Call of Duty 4<\/li>\n\n\n\n<li>World at War<\/li>\n\n\n\n<li>WWII<\/li>\n\n\n\n<li>Advanced Warfare<\/li>\n\n\n\n<li>Ghosts<\/li>\n\n\n\n<li>Infinite Warfare<\/li>\n\n\n\n<li>Black Ops 1, 2, 3, 4<\/li>\n\n\n\n<li>Black Ops Cold War<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/call-of-duty-black-ops-6\/\">Black Ops 6<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/call-of-duty-black-ops-7\/\">Black Ops 7<\/a><\/li>\n\n\n\n<li>Modern Warfare<\/li>\n\n\n\n<li>Modern Warfare 2<\/li>\n\n\n\n<li>Modern Warfare 3<\/li>\n\n\n\n<li>Vanguard<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-other-popular-fps-amp-shooters\"><strong>Other Popular FPS &amp; Shooters<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/rust\/\">Rust<\/a><\/li>\n\n\n\n<li>Halo Infinite<\/li>\n\n\n\n<li>DOOM Eternal<\/li>\n\n\n\n<li>DOOM: The Dark Ages<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/deep-rock-galactic\/\">Deep Rock Galactic<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/war-thunder\/\">War Thunder<\/a><\/li>\n\n\n\n<li>Warface<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/payday-2\/\">Payday 2<\/a><\/li>\n\n\n\n<li>Payday 3<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/pubg\/\">PUBG<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/marvel-rivals\/\">Marvel Rivals<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/the-finals\/\">The Finals<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/aim-lab\/\">Aim Lab<\/a><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-frequently-asked-questions\"><strong>Frequently Asked Questions<\/strong><\/h2>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong><strong><strong><strong><strong><strong>How do I convert Halo Infinite sensitivity to CS2?<\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Use your Halo Infinite sensitivity and DPI as the source values, select CS2 as the target game, and the calculator will match your cm\/360.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong><strong><strong><strong><strong>Is this Halo Infinite to CS2 sensitivity converter accurate?<\/strong><\/strong><\/strong><\/strong><\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Yes. The tool uses yaw-based cm\/360 matching, so your physical mouse movement stays consistent.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong><strong>Why are Halo Infinite and CS2 sensitivity values different?<\/strong><\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Halo Infinite and CS2 use different sensitivity scales. The number may change even when your real mouse movement stays the same.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong>What is a mouse sensitivity converter?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>A mouse sensitivity converter lets you convert your sensitivity from one game to another while keeping the same real-world mouse movement. This helps maintain muscle memory when switching between FPS games.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong>How does this sensitivity converter work?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>The calculator matches your&nbsp;<strong>cm\/360 distance<\/strong>, using each game\u2019s yaw value and your DPI. This keeps the physical distance needed for a full turn consistent across different games.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong>What is cm\/360 and why does it matter?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>cm\/360 is the physical distance your mouse travels to turn 360 degrees in-game. Matching cm\/360 is the most reliable way to keep aim consistent across games.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong>Can I convert sensitivity between different DPI values?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Yes. You can enter a different target DPI, and the calculator will adjust the sensitivity while keeping the same effective movement.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong><strong>Does this Fortnite to CS2 converter include ADS sensitivity?<\/strong><\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>No. This calculator matches&nbsp;<strong>hipfire sensitivity only<\/strong>. ADS and scope multipliers vary by game and should be adjusted separately in-game.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong>Why does the converted sensitivity sometimes look very high or low?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Different games use different sensitivity scales. A higher or lower number does not mean faster or slower aim if the cm\/360 value is the same.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong>Can I manually adjust yaw values?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Yes. Advanced settings let you override yaw values when using custom configs or when you want to fine-tune the conversion.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong>Is this tool free to use?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Yes. The mouse sensitivity converter on Tradeit.gg is completely free to use.<\/p>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Use this Halo Infinite sensitivity converter to keep the same mouse feel when switching to any supported game. Enter your Halo Infinite sensitivity and DPI, choose your target game, and get a matching value based on the same cm\/360. This helps your aim stay more consistent across different FPS titles. Halo Infinite Sensitivity Converter \/ [&hellip;]<\/p>\n","protected":false},"author":24,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-16595","page","type-page","status-publish"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO Pro 4.9.5.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"Convert Halo Infinite sensitivity to CS2 accurately. 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Match the same cm\/360 with DPI support and get your CS2 sensitivity fast.\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/halo-infinite\/\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/tradeit.gg\/calculator\/wp-content\/uploads\/2024\/04\/logo-1.png\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/tradeit.gg\/calculator\/wp-content\/uploads\/2024\/04\/logo-1.png\" \/>\n\t\t<meta property=\"og:image:width\" content=\"524\" \/>\n\t\t<meta property=\"og:image:height\" content=\"121\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n\t\t<meta name=\"twitter:site\" content=\"@tradeit_gg\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Halo Infinite Mouse Sensitivity Converter \/ Calculator\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Convert Halo Infinite sensitivity to CS2 accurately. Match the same cm\/360 with DPI support and get your CS2 sensitivity fast.\" \/>\n\t\t<meta name=\"twitter:creator\" content=\"@tradeit_gg\" \/>\n\t\t<meta name=\"twitter:image\" content=\"https:\/\/tradeit.gg\/calculator\/wp-content\/uploads\/2024\/04\/icon.png\" \/>\n\t\t<script type=\"application\/ld+json\" class=\"aioseo-schema\">\n\t\t\t{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/tradeit.gg\\\/calculator\\\/mouse-sensitivity\\\/halo-infinite\\\/#breadcrumblist\",\"itemListElement\":[{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/tradeit.gg\\\/calculator#listItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/tradeit.gg\\\/calculator\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/tradeit.gg\\\/calculator\\\/mouse-sensitivity\\\/halo-infinite\\\/#listItem\",\"name\":\"Halo Infinite Mouse Sensitivity Converter \\\/ Calculator\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/tradeit.gg\\\/calculator\\\/mouse-sensitivity\\\/halo-infinite\\\/#listItem\",\"position\":2,\"name\":\"Halo Infinite Mouse Sensitivity Converter \\\/ Calculator\",\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/tradeit.gg\\\/calculator#listItem\",\"name\":\"Home\"}}]},{\"@type\":\"FAQPage\",\"@id\":\"https:\\\/\\\/tradeit.gg\\\/calculator\\\/mouse-sensitivity\\\/halo-infinite\\\/#faq\",\"url\":\"https:\\\/\\\/tradeit.gg\\\/calculator\\\/mouse-sensitivity\\\/halo-infinite\\\/\",\"mainEntity\":[{\"@type\":\"Question\",\"name\":\"How do I convert Halo Infinite sensitivity to CS2?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Use your Halo Infinite sensitivity and DPI as the source values, select CS2 as the target game, and the calculator will match your cm\\\/360.\"}},{\"@type\":\"Question\",\"name\":\"Is this Halo Infinite to CS2 sensitivity converter accurate?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Yes. The tool uses yaw-based cm\\\/360 matching, so your physical mouse movement stays consistent.\"}},{\"@type\":\"Question\",\"name\":\"Why are Halo Infinite and CS2 sensitivity values different?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Halo Infinite and CS2 use different sensitivity scales. The number may change even when your real mouse movement stays the same.\"}},{\"@type\":\"Question\",\"name\":\"What is a mouse sensitivity converter?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"A mouse sensitivity converter lets you convert your sensitivity from one game to another while keeping the same real-world mouse movement. This helps maintain muscle memory when switching between FPS games.\"}},{\"@type\":\"Question\",\"name\":\"How does this sensitivity converter work?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"The calculator matches your&nbsp;cm\\\/360 distance, using each game\\u2019s yaw value and your DPI. 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