{"id":16581,"date":"2026-02-19T02:04:14","date_gmt":"2026-02-19T02:04:14","guid":{"rendered":"https:\/\/tradeit.gg\/calculator\/?page_id=16581"},"modified":"2026-04-02T11:00:40","modified_gmt":"2026-04-02T11:00:40","slug":"team-fortress-2-to-cs2-sensitivity-converter","status":"publish","type":"page","link":"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/team-fortress-2\/","title":{"rendered":"Team Fortress 2 Mouse Sensitivity Converter \/ Calculator"},"content":{"rendered":"\n<p>Use this Team Fortress 2 sensitivity converter to carry your mouse feel into any supported game.<\/p>\n\n\n\n<p>Enter your TF2 sensitivity and DPI, choose your target game, and get a matching sensitivity value based on the same cm\/360. This helps make the switch between Source-based shooters and other games feel smoother.<\/p>\n\n\n\n<div class=\"tradeit-sens-converter-v3\" role=\"region\" aria-label=\"Mouse Sensitivity Converter\">\n  <div class=\"tsc-head\">\n    <h2>TF2 Sensitivity Converter \/ Calculator<\/h2>\n    <p>Match the same cm\/360 across games. Choose your source and target game, enter sensitivity + DPI, and copy the converted value.<\/p>\n  <\/div>\n\n  <div class=\"tsc-card\">\n    <div class=\"tsc-row tsc-row-2\">\n      <div class=\"tsc-field\">\n        <label for=\"tsc-from-game\">Convert from<\/label>\n        <select id=\"tsc-from-game\" aria-label=\"Convert from game\"><\/select>\n        <div class=\"tsc-mini\" id=\"tsc-from-meta\"><\/div>\n      <\/div>\n\n      <div class=\"tsc-mid\">\n        <button type=\"button\" class=\"tsc-btn tsc-btn-icon\" id=\"tsc-swap\" aria-label=\"Swap games\" title=\"Swap\">\u27f3<\/button>\n      <\/div>\n\n      <div class=\"tsc-field\">\n        <label for=\"tsc-to-game\">Convert to<\/label>\n        <select id=\"tsc-to-game\" aria-label=\"Convert to game\"><\/select>\n        <div class=\"tsc-mini\" id=\"tsc-to-meta\"><\/div>\n      <\/div>\n    <\/div>\n\n    <div class=\"tsc-row tsc-row-3\">\n      <div class=\"tsc-field\">\n        <label for=\"tsc-from-sens\">Your sensitivity<\/label>\n        <input id=\"tsc-from-sens\" type=\"number\" step=\"0.0001\" min=\"0\" inputmode=\"decimal\" placeholder=\"e.g. 0.35\" \/>\n      <\/div>\n\n      <div class=\"tsc-field\">\n        <label for=\"tsc-from-dpi\">Your DPI<\/label>\n        <input id=\"tsc-from-dpi\" type=\"number\" step=\"1\" min=\"1\" inputmode=\"numeric\" value=\"800\" \/>\n      <\/div>\n\n      <div class=\"tsc-field\">\n        <label for=\"tsc-to-dpi\">Target DPI (optional)<\/label>\n        <input id=\"tsc-to-dpi\" type=\"number\" step=\"1\" min=\"1\" inputmode=\"numeric\" value=\"800\" \/>\n      <\/div>\n    <\/div>\n\n    <details class=\"tsc-adv\">\n      <summary>Advanced (only if needed)<\/summary>\n\n      <div class=\"tsc-row tsc-row-2\">\n        <div class=\"tsc-field\">\n          <label for=\"tsc-from-yaw\">From yaw (override)<\/label>\n          <input id=\"tsc-from-yaw\" type=\"number\" step=\"0.0000001\" min=\"0\" inputmode=\"decimal\" placeholder=\"Leave empty to use preset\" \/>\n          <div class=\"tsc-mini\">Use only if your game needs a custom yaw value.<\/div>\n        <\/div>\n\n        <div class=\"tsc-field\">\n          <label for=\"tsc-to-yaw\">To yaw (override)<\/label>\n          <input id=\"tsc-to-yaw\" type=\"number\" step=\"0.0000001\" min=\"0\" inputmode=\"decimal\" placeholder=\"Leave empty to use preset\" \/>\n          <div class=\"tsc-mini\">If the target game shows \u201cNeeds yaw\u201d, paste it here.<\/div>\n        <\/div>\n      <\/div>\n\n      <div class=\"tsc-mini tsc-warn\" id=\"tsc-adv-warn\" style=\"display:none;\"><\/div>\n    <\/details>\n\n    <div class=\"tsc-results\">\n      <div class=\"tsc-out\">\n        <div class=\"tsc-out-top\">\n          <div>\n            <div class=\"tsc-label\">Converted sensitivity<\/div>\n            <div class=\"tsc-value\" id=\"tsc-out-sens\" aria-live=\"polite\">&#8211;<\/div>\n            <div class=\"tsc-mini\" id=\"tsc-out-copyhint\"> <\/div>\n          <\/div>\n          <button type=\"button\" class=\"tsc-btn\" id=\"tsc-copy\" disabled>Copy<\/button>\n        <\/div>\n\n        <div class=\"tsc-grid\">\n          <div class=\"tsc-stat\">\n            <div class=\"tsc-label\">cm\/360<\/div>\n            <div class=\"tsc-value-sm\" id=\"tsc-out-cm360\" aria-live=\"polite\">&#8211;<\/div>\n          <\/div>\n          <div class=\"tsc-stat\">\n  <div class=\"tsc-label\">From Sens \u00d7 DPI<\/div>\n  <div class=\"tsc-value-sm\" id=\"tsc-out-from-edpi\" aria-live=\"polite\">&#8211;<\/div>\n<\/div>\n<div class=\"tsc-stat\">\n  <div class=\"tsc-label\">To Sens \u00d7 DPI<\/div>\n  <div class=\"tsc-value-sm\" id=\"tsc-out-to-edpi\" aria-live=\"polite\">&#8211;<\/div>\n<\/div>\n        <\/div>\n\n        <div class=\"tsc-actions\">\n          <button type=\"button\" class=\"tsc-btn tsc-btn-ghost\" id=\"tsc-reset\">Reset<\/button>\n        <\/div>\n\n        <div class=\"tsc-mini\">\n          Tip: This matches hipfire 360\u00b0 turn distance (cm\/360). ADS\/scopes often use separate multipliers in each game.\n        <\/div>\n      <\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n<style>\n  .tradeit-sens-converter-v3{\n    font-family: \"Segoe UI\", Roboto, system-ui, -apple-system, sans-serif;\n    max-width: 920px;\n    margin: 0 auto;\n    color:#111;\n  }\n  .tsc-head{ text-align:center; margin-bottom:16px; }\n  .tsc-head h2{ margin:0 0 6px; color:#3A35FB; font-size:1.8rem; }\n  .tsc-head p{ margin:0; color:#555; }\n\n  .tsc-card{\n    background:#fff;\n    border:1px solid #eee;\n    border-radius:16px;\n    box-shadow:0 10px 26px rgba(58,53,251,.08);\n    padding:18px;\n  }\n\n  .tsc-row{ display:flex; gap:14px; flex-wrap:wrap; align-items:flex-end; }\n  .tsc-row-2 .tsc-field{ flex:1 1 320px; }\n  .tsc-row-3 .tsc-field{ flex:1 1 220px; }\n\n  .tsc-field label{ display:block; font-weight:700; margin:0 0 6px; }\n  .tsc-field input, .tsc-field select{\n    width:100%;\n    padding:10px 12px;\n    border-radius:10px;\n    border:2px solid #e6e6e6;\n    background:#fff;\n    outline:none;\n    transition:border-color .15s, box-shadow .15s;\n  }\n  .tsc-field input:focus, .tsc-field select:focus{\n    border-color:#3A35FB;\n    box-shadow:0 0 0 4px rgba(58,53,251,.10);\n  }\n\n  .tsc-mini{ font-size:.86rem; color:#666; margin-top:6px; line-height:1.25; }\n  .tsc-warn{ color:#8a2a2a; background:#fff3f3; border:1px solid #ffd7d7; padding:10px 12px; border-radius:12px; }\n\n  .tsc-mid{ display:flex; align-items:flex-end; justify-content:center; flex:0 0 auto; padding-bottom:2px; }\n  .tsc-btn{\n    border:none;\n    border-radius:12px;\n    padding:10px 14px;\n    background:#3A35FB;\n    color:#fff;\n    cursor:pointer;\n    font-weight:700;\n  }\n  .tsc-btn:disabled{ opacity:.55; cursor:not-allowed; }\n  .tsc-btn-ghost{\n    background:#f4f4ff;\n    color:#3A35FB;\n  }\n  .tsc-btn-icon{\n    width:44px; height:44px; border-radius:999px;\n    display:flex; align-items:center; justify-content:center;\n    font-size:18px;\n  }\n\n  .tsc-adv{ margin-top:14px; border-top:1px solid #eee; padding-top:12px; }\n  .tsc-adv summary{ cursor:pointer; font-weight:800; color:#3A35FB; }\n\n  .tsc-results{ margin-top:14px; }\n  .tsc-out{\n    background:#fbfbff;\n    border:1px solid #ececff;\n    border-radius:14px;\n    padding:14px;\n  }\n  .tsc-out-top{ display:flex; gap:12px; align-items:center; justify-content:space-between; }\n  .tsc-label{ color:#666; font-weight:800; font-size:.9rem; }\n  .tsc-value{ font-size:1.6rem; font-weight:900; margin-top:2px; color:#111; }\n  .tsc-grid{ display:grid; grid-template-columns: repeat(3, minmax(0, 1fr)); gap:10px; margin-top:12px; }\n  .tsc-stat{ background:#fff; border:1px solid #eee; border-radius:12px; padding:10px; }\n  .tsc-value-sm{ font-weight:900; margin-top:2px; }\n\n  .tsc-actions{ margin-top:12px; display:flex; justify-content:flex-end; }\n\n  @media(max-width:680px){\n    .tsc-grid{ grid-template-columns:1fr; }\n    .tsc-mid{ width:100%; justify-content:flex-start; }\n  }\n<\/style>\n\n<script>\n(function(){\n  \/\/ NOTE:\n  \/\/ This converter matches cm\/360 using yaw constants.\n  \/\/ targetSens = sourceSens * (sourceYaw\/targetYaw) * (sourceDPI\/targetDPI)\n\n  const RAW_GAMES = [\n    \/\/ Cleaned + merged from your yaw list\n    { name:\"1v1 LOL\", yaw:0.0061, note:\"Yaw preset\" },\n    { name:\"3D Aim Trainer\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"7 Days to Die\", yaw:0.25, note:\"Yaw preset\" },\n    { name:\"Aim Lab\", yaw:0.05, note:\"Yaw preset\" },\n    { name:\"Aiming.Pro\", yaw:0.057, note:\"Yaw preset\" },\n    { name:\"Aimtastic\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Apex Legends\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Arena Breakout: Infinite\", yaw:0.1024, note:\"Yaw preset\" },\n    { name:\"ARK: Survival Evolved\", yaw:0.175, note:\"Yaw preset\" },\n    { name:\"AVA Global\", yaw:0.0052, note:\"Yaw preset\" },\n    { name:\"Back 4 Blood\", yaw:0.175, note:\"Yaw preset\" },\n    { name:\"BATTALION: Legacy\", yaw:0.0175, note:\"Yaw preset\" },\n    { name:\"BattleBit Remastered\", yaw:0.0005, note:\"Yaw preset\" },\n    { name:\"Black Squad\", yaw:0.0055, note:\"Yaw preset\" },\n    { name:\"Blood Strike\", yaw:0.00154, note:\"Yaw preset\" },\n    { name:\"Borderlands\", yaw:0.0055, note:\"Yaw preset\" },\n    { name:\"Borderlands 2\", yaw:0.0055, note:\"Yaw preset\" },\n    { name:\"Borderlands 3\", yaw:0.007, note:\"Yaw preset\" },\n    { name:\"Combat Master\", yaw:0.001, note:\"Yaw preset\" },\n    { name:\"CRSED: FOAD\", yaw:0.0539, note:\"Yaw preset\" },\n    { name:\"CS 1.6\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"CS2\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"CS:GO\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"CS:S\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Cyberpunk 2077\", yaw:0.01, note:\"Yaw preset\" },\n    { name:\"DayZ\", yaw:0.179, note:\"Yaw preset\" },\n    { name:\"Deadlock\", yaw:0.044, note:\"Yaw preset\" },\n    { name:\"Deep Rock Galactic\", yaw:0.0134, note:\"Yaw preset\" },\n    { name:\"Destiny 2\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Dirty Bomb\", yaw:0.0055, note:\"Yaw preset\" },\n    { name:\"DOOM Eternal\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"DOOM: The Dark Ages\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Dune: Awakening\", yaw:0.175, note:\"Yaw preset\" },\n    { name:\"Dying Light 2\", yaw:0.0083, note:\"Yaw preset\" },\n    { name:\"Escape from Tarkov\", yaw:0.125, note:\"Yaw preset\" },\n    { name:\"Exoprimal\", yaw:0.012, note:\"Yaw preset\" },\n    { name:\"Fallout 4\", yaw:3.78, note:\"Yaw preset\" },\n    { name:\"Fallout 76\", yaw:3.78, note:\"Yaw preset\" },\n    { name:\"Fairlight 84\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Fortnite\", yaw:0.00556, note:\"Yaw preset\" },\n    { name:\"FragPunk\", yaw:0.0556, note:\"Yaw preset\" },\n    { name:\"Garry's Mod\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Gray Zone Warfare\", yaw:0.063, note:\"Yaw preset\" },\n    { name:\"Halo Infinite\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Halo: The Master Chief Collection\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Half-Life 2\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Helldivers 2\", yaw:0.573, note:\"Yaw preset\" },\n    { name:\"Hunt: Showdown\", yaw:0.043, note:\"Yaw preset\" },\n    { name:\"Insurgency: Sandstorm\", yaw:0.14, note:\"Yaw preset\" },\n    { name:\"Isonzo\", yaw:0.015, note:\"Yaw preset\" },\n    { name:\"Left 4 Dead 2\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Lost Light\", yaw:0.0016, note:\"Yaw preset\" },\n    { name:\"Marvel Rivals\", yaw:0.0175, note:\"Yaw preset\" },\n    { name:\"Off The Grid\", yaw:0.07, note:\"Yaw preset\" },\n    { name:\"osu!\", yaw:0.08, note:\"Yaw preset\" },\n    { name:\"Overwatch 2\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Paladins\", yaw:0.0092, note:\"Yaw preset\" },\n    { name:\"Palworld\", yaw:0.044, note:\"Yaw preset\" },\n    { name:\"Payday 2\", yaw:0.0156, note:\"Yaw preset\" },\n    { name:\"Payday 3\", yaw:0.07, note:\"Yaw preset\" },\n    { name:\"POLYGON\", yaw:0.0028, note:\"Yaw preset\" },\n    { name:\"Quake Champions\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Ravenfield\", yaw:0.2, note:\"Yaw preset\" },\n    { name:\"Ready or Not\", yaw:0.176, note:\"Yaw preset\" },\n    { name:\"Redmatch 2\", yaw:0.05, note:\"Yaw preset\" },\n    { name:\"Rematch\", yaw:0.091, note:\"Yaw preset\" },\n    { name:\"Roboquest\", yaw:0.00042, note:\"Yaw preset\" },\n    { name:\"Roblox\", yaw:0.4, note:\"Yaw preset\" },\n    { name:\"Rust\", yaw:0.1125, note:\"Yaw preset\" },\n    { name:\"SCP: 5K\", yaw:0.0007, note:\"Yaw preset\" },\n    { name:\"SMITE\", yaw:0.00726, note:\"Yaw preset\" },\n    { name:\"SMITE 2\", yaw:0.00726, note:\"Yaw preset\" },\n    { name:\"Spectre Divide\", yaw:0.0715, note:\"Yaw preset\" },\n    { name:\"Splitgate\", yaw:0.00937, note:\"Yaw preset\" },\n    { name:\"Splitgate 2\", yaw:0.01116, note:\"Yaw preset\" },\n    { name:\"Squad\", yaw:0.175, note:\"Yaw preset\" },\n    { name:\"Straftat\", yaw:0.1, note:\"Yaw preset\" },\n    { name:\"Strinova\", yaw:0.0139, note:\"Yaw preset\" },\n    { name:\"Team Fortress 2\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"THE FINALS\", yaw:0.001, note:\"Yaw preset\" },\n    { name:\"Trepang2\", yaw:0.0077, note:\"Yaw preset\" },\n    { name:\"Tom Clancy's Rainbow Six Extraction\", yaw:0.00573, note:\"Yaw preset\" },\n    { name:\"Tom Clancy's Rainbow Six Siege\", yaw:0.00573, note:\"Yaw preset\" },\n    { name:\"Unturned\", yaw:0.5, note:\"Yaw preset\" },\n    { name:\"VALORANT\", yaw:0.07, note:\"Yaw preset\" },\n    { name:\"Vampire: The Masquerade - Bloodhunt\", yaw:0.066, note:\"Yaw preset\" },\n    { name:\"War Thunder\", yaw:0.0021, note:\"Yaw preset\" },\n    { name:\"Warface\", yaw:0.00333, note:\"Yaw preset\" },\n\n    \/\/ COD entries (each has its own yaw from your list)\n    { name:\"Call of Duty\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty 2\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty 3\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty 4\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Advanced Warfare\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Black Ops\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Black Ops 1\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Black Ops 2\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Black Ops 3\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Black Ops 4\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Black Ops 6\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Black Ops Cold War\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Ghosts\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Infinite Warfare\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Modern Warfare\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Modern Warfare 2\", yaw:0.027, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Modern Warfare 3\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Call of Duty: Vanguard\", yaw:0.0066, note:\"Yaw preset\" },\n    { name:\"Call of Duty: World at War\", yaw:0.022, note:\"Yaw preset\" },\n    { name:\"Call of Duty: WWII\", yaw:0.022, note:\"Yaw preset\" }\n  ];\n\n  const $ = (id) => document.getElementById(id);\n\n  const fromGame = $(\"tsc-from-game\");\n  const toGame = $(\"tsc-to-game\");\n  const fromMeta = $(\"tsc-from-meta\");\n  const toMeta = $(\"tsc-to-meta\");\n\n  const fromSens = $(\"tsc-from-sens\");\n  const fromDpi = $(\"tsc-from-dpi\");\n  const toDpi = $(\"tsc-to-dpi\");\n\n  const fromYawOverride = $(\"tsc-from-yaw\");\n  const toYawOverride = $(\"tsc-to-yaw\");\n  const advWarn = $(\"tsc-adv-warn\");\n\n  const outSens = $(\"tsc-out-sens\");\n  const outCm360 = $(\"tsc-out-cm360\");\n  const outFromEdpi = $(\"tsc-out-from-edpi\");\n  const outToEdpi = $(\"tsc-out-to-edpi\");\n\n  const btnSwap = $(\"tsc-swap\");\n  const btnReset = $(\"tsc-reset\");\n  const btnCopy = $(\"tsc-copy\");\n  const copyHint = $(\"tsc-out-copyhint\");\n\n  function slugifyKey(name){\n    return name\n      .toLowerCase()\n      .replace(\/&\/g, \"and\")\n      .replace(\/[^a-z0-9]+\/g, \"-\")\n      .replace(\/^-+|-+$\/g, \"\");\n  }\n\n  function sanitizeDecimalInput(el){\n    el.value = (el.value || \"\").toString().replace(\",\", \".\");\n  }\n\n  function clampPosNumber(n, fallback){\n    const x = parseFloat(n);\n    if (!isFinite(x) || x <= 0) return fallback;\n    return x;\n  }\n\n  \/\/ Build final list:\n  \/\/ 1) normalize keys\n  \/\/ 2) de-duplicate by name (keep the first occurrence)\n  \/\/ 3) sort by name A\u2192Z\n  const seen = new Set();\n  const GAMES = RAW_GAMES\n    .map(g => ({\n      key: slugifyKey(g.name),\n      name: g.name,\n      yaw: (typeof g.yaw === \"number\" && isFinite(g.yaw) && g.yaw > 0) ? g.yaw : null,\n      note: g.note || \"\"\n    }))\n    .filter(g => {\n      const k = g.name.toLowerCase().trim();\n      if (seen.has(k)) return false;\n      seen.add(k);\n      return true;\n    })\n    .sort((a,b) => a.name.localeCompare(b.name, undefined, { sensitivity:\"base\" }));\n\n  function getGame(key){\n    return GAMES.find(g => g.key === key);\n  }\n\n  function getYaw(gameKey, overrideEl){\n    sanitizeDecimalInput(overrideEl);\n    const ov = parseFloat(overrideEl.value);\n    if (isFinite(ov) && ov > 0) return ov;\n\n    const g = getGame(gameKey);\n    return g ? g.yaw : null;\n  }\n\n  function format(n, digits){\n    if (!isFinite(n)) return \"-\";\n    return n.toFixed(digits);\n  }\n\n  function cm360(dpi, sens, yaw){\n    \/\/ cm\/360 = (360 * 2.54) \/ (DPI * Sens * Yaw)\n    return (360 * 2.54) \/ (dpi * sens * yaw);\n  }\n\n  function setMeta(){\n    const fg = getGame(fromGame.value);\n    const tg = getGame(toGame.value);\n\n    fromMeta.textContent = fg\n      ? (fg.yaw ? `Yaw: ${fg.yaw} \u2022 ${fg.note || \"\"}` : `Yaw: Needs yaw \u2022 ${fg.note || \"\"}`)\n      : \"\";\n\n    toMeta.textContent = tg\n      ? (tg.yaw ? `Yaw: ${tg.yaw} \u2022 ${tg.note || \"\"}` : `Yaw: Needs yaw \u2022 ${tg.note || \"\"}`)\n      : \"\";\n  }\n\n  function showWarn(msg){\n    advWarn.style.display = msg ? \"block\" : \"none\";\n    advWarn.textContent = msg || \"\";\n  }\n\n  function calc(){\n    sanitizeDecimalInput(fromSens);\n    sanitizeDecimalInput(fromDpi);\n    sanitizeDecimalInput(toDpi);\n\n    const sSens = parseFloat(fromSens.value);\nconst sDpi = clampPosNumber(fromDpi.value, 800);\nconst tDpi = clampPosNumber(toDpi.value, sDpi);\n\n\/\/ Make fallback visible in inputs (only when field is invalid\/empty)\nif (!isFinite(parseFloat(fromDpi.value)) || parseFloat(fromDpi.value) <= 0) {\n  fromDpi.value = String(sDpi);\n}\nif (!isFinite(parseFloat(toDpi.value)) || parseFloat(toDpi.value) <= 0) {\n  toDpi.value = String(tDpi);\n}\n\nconst sYaw = getYaw(fromGame.value, fromYawOverride);\nconst tYaw = getYaw(toGame.value, toYawOverride);\n\n    setMeta();\n\n    if (!isFinite(sSens) || sSens <= 0){\n      outSens.textContent = \"-\";\n      outCm360.textContent = \"-\";\n      outFromEdpi.textContent = \"-\";\n      outToEdpi.textContent = \"-\";\n      btnCopy.disabled = true;\n      copyHint.textContent = \"\";\n      showWarn(\"\");\n      return;\n    }\n\n    if (!sYaw || !tYaw){\n      outSens.textContent = \"-\";\n      outCm360.textContent = \"-\";\n      outFromEdpi.textContent = format(sSens * sDpi, 0);\n      outToEdpi.textContent = \"-\";\n      btnCopy.disabled = true;\n      copyHint.textContent = \"\";\n      showWarn(\"This conversion needs yaw values. Open Advanced and paste missing yaw(s), or choose games with known yaw presets.\");\n      return;\n    }\n\n    showWarn(\"\");\n\n    \/\/ targetSens = sourceSens * (sourceYaw\/targetYaw) * (sourceDPI\/targetDPI)\n    const tSens = sSens * (sYaw \/ tYaw) * (sDpi \/ tDpi);\n\n    if (!isFinite(tSens) || tSens <= 0){\n      outSens.textContent = \"-\";\n      outCm360.textContent = \"-\";\n      btnCopy.disabled = true;\n      copyHint.textContent = \"\";\n      showWarn(\"Something went wrong with the math. Double-check inputs (sens, DPI, yaw).\");\n      return;\n    }\n\n    const d = cm360(sDpi, sSens, sYaw);\n\n    outSens.textContent = format(tSens, 4);\n    outCm360.textContent = `${format(d, 2)} cm`;\n    outFromEdpi.textContent = format(sSens * sDpi, 0);\n    outToEdpi.textContent = format(tSens * tDpi, 0);\n\n    btnCopy.disabled = false;\n    copyHint.textContent = `${tDpi} DPI \u00d7 ${format(tSens, 4)} sens`;\n  }\n\n  function fillSelect(sel){\n    sel.innerHTML = \"\";\n    for (const g of GAMES){\n      const opt = document.createElement(\"option\");\n      opt.value = g.key;\n      opt.textContent = g.name;\n      sel.appendChild(opt);\n    }\n  }\n\n  function setDefaultSelections(fromName, toName){\n  const from = GAMES.find(g => g.name.toLowerCase() === fromName.toLowerCase());\n  const to = GAMES.find(g => g.name.toLowerCase() === toName.toLowerCase());\n  if (from) fromGame.value = from.key;\n  if (to) toGame.value = to.key;\n}\n\n  function swap(){\n    const a = fromGame.value;\n    fromGame.value = toGame.value;\n    toGame.value = a;\n\n    const oy = fromYawOverride.value;\n    fromYawOverride.value = toYawOverride.value;\n    toYawOverride.value = oy;\n\n    calc();\n  }\n\n  function reset(){\n  setDefaultSelections(\"Team Fortress 2\", \"CS2\");\nfromSens.value = \"2\";\nfromDpi.value = \"800\";\ntoDpi.value = \"800\";\n  fromYawOverride.value = \"\";\n  toYawOverride.value = \"\";\n  calc();\n}\n\n  async function copyOut(){\n    if (btnCopy.disabled) return;\n    const txt = outSens.textContent;\n    try{\n      await navigator.clipboard.writeText(txt);\n      btnCopy.textContent = \"Copied\";\n      setTimeout(()=> btnCopy.textContent = \"Copy\", 900);\n    }catch(e){\n      const ta = document.createElement(\"textarea\");\n      ta.value = txt;\n      document.body.appendChild(ta);\n      ta.select();\n      document.execCommand(\"copy\");\n      document.body.removeChild(ta);\n      btnCopy.textContent = \"Copied\";\n      setTimeout(()=> btnCopy.textContent = \"Copy\", 900);\n    }\n  }\n\n  \/\/ Init\n  fillSelect(fromGame);\n  fillSelect(toGame);\n\n  \/\/ Default selections\n\n  fromGame.addEventListener(\"change\", calc);\n  toGame.addEventListener(\"change\", calc);\n\n  fromSens.addEventListener(\"input\", calc);\n  fromDpi.addEventListener(\"input\", calc);\n  toDpi.addEventListener(\"input\", calc);\n\n  fromYawOverride.addEventListener(\"input\", calc);\n  toYawOverride.addEventListener(\"input\", calc);\n\n  btnSwap.addEventListener(\"click\", swap);\n  btnReset.addEventListener(\"click\", reset);\n  btnCopy.addEventListener(\"click\", copyOut);\n\n  \/\/ Start\n  reset();\n})();\n<\/script>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-how-the-calculator-works\"><strong>How the calculator works<\/strong><\/h2>\n\n\n\n<p>This Team Fortress 2 sensitivity converter uses cm\/360 matching to keep the same physical mouse movement distance.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Each game\u2019s internal yaw value<\/li>\n\n\n\n<li>Your mouse DPI<\/li>\n\n\n\n<li>Optional DPI changes between games<\/li>\n<\/ul>\n\n\n\n<p>This avoids guesswork and prevents inaccurate \u201cratio-only\u201d conversions.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Use this page to convert your Team Fortress 2 sensitivity<\/strong><\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Team Fortress 2 players moving to CS2<\/li>\n\n\n\n<li>Source engine players who want a similar mouse feel<\/li>\n\n\n\n<li>Players changing DPI and reusing old settings\n<ul class=\"wp-block-list\">\n<li>Anyone who wants a fast sensitivity conversion without guessing<\/li>\n<\/ul>\n<\/li>\n<\/ol>\n\n\n\n<p>For games with custom or modified sensitivity systems, you can manually override the yaw value in Advanced settings.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Who this tool is for<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Players switching between FPS games<\/li>\n\n\n\n<li>Competitive CS2, Valorant, and Apex players<\/li>\n\n\n\n<li>Anyone rebuilding muscle memory after changing games, DPI, or mouse<\/li>\n\n\n\n<li>Players who want a consistent aim without trial and error<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Supported games (current list)<\/strong><\/h2>\n\n\n\n<p>This page is focused on converting Team Fortress 2 to CS2, but the calculator also supports many other FPS games.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-cs-amp-source-engine\"><strong>CS &amp; Source Engine<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/cs2\">CS2<\/a><\/li>\n\n\n\n<li>CS:GO<\/li>\n\n\n\n<li>CS 1.6<\/li>\n\n\n\n<li>CS:S<\/li>\n\n\n\n<li>Team Fortress 2<\/li>\n\n\n\n<li>Garry\u2019s Mod<\/li>\n\n\n\n<li>Half-Life 2<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/left-4-dead-2\/\">Left 4 Dead 2<\/a><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-riot-amp-blizzard\"><strong>Riot &amp; Blizzard<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Valorant<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/overwatch-2\/\">Overwatch 2<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/paladins\/\">Paladins<\/a><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-battle-royale-amp-arena-fps\"><strong>Battle Royale &amp; Arena FPS<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/apex-legends\/\">Apex Legends<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/fortnite\/\">Fortnite<\/a><\/li>\n\n\n\n<li>Off The Grid<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-tactical-amp-extraction-shooters\"><strong>Tactical &amp; Extraction Shooters<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/rainbow-six-siege\/\">Rainbow Six Siege<\/a><\/li>\n\n\n\n<li>Rainbow Six Extraction<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/escape-from-tarkov\/\">Escape from Tarkov<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/ready-or-not\/\">Ready or Not<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/insurgency-sandstorm\/\">Insurgency: Sandstorm<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/gray-zone-warfare\/\">Gray Zone Warfare<\/a><\/li>\n\n\n\n<li>Arena Breakout: Infinite<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/hunt-showdown\/\">Hunt: Showdown<\/a><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-call-of-duty-series\"><strong>Call of Duty Series<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/call-of-duty\/\">Call of Duty<\/a><\/li>\n\n\n\n<li>Call of Duty 2<\/li>\n\n\n\n<li>Call of Duty 3<\/li>\n\n\n\n<li>Call of Duty 4<\/li>\n\n\n\n<li>World at War<\/li>\n\n\n\n<li>WWII<\/li>\n\n\n\n<li>Advanced Warfare<\/li>\n\n\n\n<li>Ghosts<\/li>\n\n\n\n<li>Infinite Warfare<\/li>\n\n\n\n<li>Black Ops 1, 2, 3, 4<\/li>\n\n\n\n<li>Black Ops Cold War<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/call-of-duty-black-ops-6\/\">Black Ops 6<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/call-of-duty-black-ops-7\/\">Black Ops 7<\/a><\/li>\n\n\n\n<li>Modern Warfare<\/li>\n\n\n\n<li>Modern Warfare 2<\/li>\n\n\n\n<li>Modern Warfare 3<\/li>\n\n\n\n<li>Vanguard<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"h-other-popular-fps-amp-shooters\"><strong>Other Popular FPS &amp; Shooters<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/rust\/\">Rust<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/halo-infinite\/\">Halo Infinite<\/a><\/li>\n\n\n\n<li>DOOM Eternal<\/li>\n\n\n\n<li>DOOM: The Dark Ages<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/deep-rock-galactic\/\">Deep Rock Galactic<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/war-thunder\/\">War Thunder<\/a><\/li>\n\n\n\n<li>Warface<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/payday-2\/\">Payday 2<\/a><\/li>\n\n\n\n<li>Payday 3<\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/pubg\/\">PUBG<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/marvel-rivals\/\">Marvel Rivals<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/the-finals\/\">The Finals<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/aim-lab\/\">Aim Lab<\/a><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"h-frequently-asked-questions\"><strong>Frequently Asked Questions<\/strong><\/h2>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong>How do I convert Team Fortress 2 sensitivity to CS2?<\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Use your Team Fortress 2 sensitivity and DPI as the source values, select CS2 as the target game, and the calculator will match your cm\/360.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong><strong>Is this TF2 to CS2 sensitivity converter accurate?<\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Yes. The tool uses yaw-based cm\/360 matching, so your physical mouse movement stays consistent.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong><strong><strong><strong><strong><strong><strong><strong>Why do TF2 and CS2 sensitivity numbers look different?<\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Team Fortress 2 and CS2 use different sensitivity scales. The number may change even when your real mouse movement stays the same.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong>What is a mouse sensitivity converter?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>A mouse sensitivity converter lets you convert your sensitivity from one game to another while keeping the same real-world mouse movement. This helps maintain muscle memory when switching between FPS games.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong>How does this sensitivity converter work?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>The calculator matches your&nbsp;<strong>cm\/360 distance<\/strong>, using each game\u2019s yaw value and your DPI. This keeps the physical distance needed for a full turn consistent across different games.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong>What is cm\/360 and why does it matter?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>cm\/360 is the physical distance your mouse travels to turn 360 degrees in-game. Matching cm\/360 is the most reliable way to keep aim consistent across games.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong>Can I convert sensitivity between different DPI values?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Yes. You can enter a different target DPI, and the calculator will adjust the sensitivity while keeping the same effective movement.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong><strong><strong>Does this RUST to CS2 converter match Hipfire only?<\/strong><\/strong><\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>No. This calculator matches&nbsp;<strong>hipfire sensitivity only<\/strong>. ADS and scope multipliers vary by game and should be adjusted separately in-game.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong>Why does the converted sensitivity sometimes look very high or low?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Different games use different sensitivity scales. A higher or lower number does not mean faster or slower aim if the cm\/360 value is the same.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong>Can I manually adjust yaw values?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Yes. Advanced settings let you override yaw values when using custom configs or when you want to fine-tune the conversion.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 class=\"aioseo-faq-block-question\"><strong>Is this tool free to use?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Yes. The mouse sensitivity converter on Tradeit.gg is completely free to use.<\/p>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Use this Team Fortress 2 sensitivity converter to carry your mouse feel into any supported game. Enter your TF2 sensitivity and DPI, choose your target game, and get a matching sensitivity value based on the same cm\/360. This helps make the switch between Source-based shooters and other games feel smoother. TF2 Sensitivity Converter \/ Calculator [&hellip;]<\/p>\n","protected":false},"author":24,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-16581","page","type-page","status-publish"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO Pro 4.9.5.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"Convert Team Fortress 2 sensitivity to CS2 with accurate cm\/360 matching. 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Enter TF2 sens and DPI to get the right CS2 value.\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/tradeit.gg\/calculator\/mouse-sensitivity\/team-fortress-2\/\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/tradeit.gg\/calculator\/wp-content\/uploads\/2024\/04\/logo-1.png\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/tradeit.gg\/calculator\/wp-content\/uploads\/2024\/04\/logo-1.png\" \/>\n\t\t<meta property=\"og:image:width\" content=\"524\" \/>\n\t\t<meta property=\"og:image:height\" content=\"121\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n\t\t<meta name=\"twitter:site\" content=\"@tradeit_gg\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Team Fortress 2 Mouse Sensitivity Converter \/ Calculator\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Convert Team Fortress 2 sensitivity to CS2 with accurate cm\/360 matching. Enter TF2 sens and DPI to get the right CS2 value.\" \/>\n\t\t<meta name=\"twitter:creator\" content=\"@tradeit_gg\" \/>\n\t\t<meta name=\"twitter:image\" content=\"https:\/\/tradeit.gg\/calculator\/wp-content\/uploads\/2024\/04\/icon.png\" \/>\n\t\t<script type=\"application\/ld+json\" class=\"aioseo-schema\">\n\t\t\t{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\\\/\\\/tradeit.gg\\\/calculator\\\/mouse-sensitivity\\\/team-fortress-2\\\/#breadcrumblist\",\"itemListElement\":[{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/tradeit.gg\\\/calculator#listItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\\\/\\\/tradeit.gg\\\/calculator\",\"nextItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/tradeit.gg\\\/calculator\\\/mouse-sensitivity\\\/team-fortress-2\\\/#listItem\",\"name\":\"Team Fortress 2 Mouse Sensitivity Converter \\\/ Calculator\"}},{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/tradeit.gg\\\/calculator\\\/mouse-sensitivity\\\/team-fortress-2\\\/#listItem\",\"position\":2,\"name\":\"Team Fortress 2 Mouse Sensitivity Converter \\\/ Calculator\",\"previousItem\":{\"@type\":\"ListItem\",\"@id\":\"https:\\\/\\\/tradeit.gg\\\/calculator#listItem\",\"name\":\"Home\"}}]},{\"@type\":\"FAQPage\",\"@id\":\"https:\\\/\\\/tradeit.gg\\\/calculator\\\/mouse-sensitivity\\\/team-fortress-2\\\/#faq\",\"url\":\"https:\\\/\\\/tradeit.gg\\\/calculator\\\/mouse-sensitivity\\\/team-fortress-2\\\/\",\"mainEntity\":[{\"@type\":\"Question\",\"name\":\"How do I convert Team Fortress 2 sensitivity to CS2?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Use your Team Fortress 2 sensitivity and DPI as the source values, select CS2 as the target game, and the calculator will match your cm\\\/360.\"}},{\"@type\":\"Question\",\"name\":\"Is this TF2 to CS2 sensitivity converter accurate?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Yes. 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