{"id":7757,"date":"2026-04-29T00:53:00","date_gmt":"2026-04-29T00:53:00","guid":{"rendered":"https:\/\/tradeit.gg\/blog\/?p=7757"},"modified":"2026-04-29T12:04:28","modified_gmt":"2026-04-29T12:04:28","slug":"todos-los-mapas-de-cs2","status":"publish","type":"post","link":"https:\/\/tradeit.gg\/blog\/es\/todos-los-mapas-de-cs2\/","title":{"rendered":"T\u00fcm CS2 Haritalar\u0131 (G\u00dcNCEL): 2026 Active Duty Harita Havuzu"},"content":{"rendered":"\n<p>CS2 no usa un \u00fanico map pool fijo en todos los modos. <strong>Premier<\/strong> utiliza el pool de siete mapas de <strong>Active Duty<\/strong>, mientras que <strong>Competitive, Casual, Deathmatch, Wingman<\/strong> y <strong>Arms Race<\/strong> usan rotaciones diferentes.<\/p>\n\n\n\n<p>En esta gu\u00eda ver\u00e1s todos los mapas actuales de CS2 en 2026. Primero repasaremos los mapas de <strong>Active Duty<\/strong> que se juegan en Premier y despu\u00e9s cubriremos las rotaciones oficiales m\u00e1s recientes de los dem\u00e1s modos.<\/p>\n\n\n\n<style>\nh2 {\n   color: blue;\n}\n\nh3 {\n   color: purple;\n}\n\na {\n  color: #007BFF; \/* Bootstrap blue or change to any shade you like *\/\n  font-weight: bold;\n  text-decoration: none; \/* Optional: removes underline *\/\n}\n\narticle a:hover {\n  text-decoration: underline; \/* Optional: adds underline on hover *\/\n}\n\np {\ncolor: black;\n}\n\narticle ul,\narticle ol,\narticle li,\narticle table,\narticle tr,\narticle td,\narticle th {\n  color: black !important;\n}\n\n<\/style>\n\n\n\n<!-- \ud83c\udfae CS2 Mode Map Pools Overview -->\n<style>\n  .format-table-container {\n    max-width: 960px;\n    margin: 32px auto;\n    padding: 0 16px;\n    font-family: Arial, sans-serif;\n  }\n\n  .format-table {\n    width: 100%;\n    border-collapse: collapse;\n    font-size: 0.95rem;\n    box-shadow: 0 2px 6px rgba(0,0,0,0.08);\n  }\n\n  .format-table th {\n    background-color: #2E2AC9;\n    color: white;\n    padding: 12px 15px;\n    text-align: left;\n  }\n\n  .format-table td {\n    padding: 12px 15px;\n    border-bottom: 1px solid #ddd;\n    vertical-align: top;\n  }\n\n  .format-table tr:nth-child(even) {\n    background-color: #f9f9f9;\n  }\n\n  .format-table tr:hover {\n    background-color: #eef2ff;\n  }\n\n  .format-type {\n    font-weight: 600;\n  }\n\n  @media (max-width: 768px) {\n    .format-table {\n      display: block;\n      overflow-x: auto;\n      white-space: nowrap;\n    }\n  }\n<\/style>\n\n<div class=\"format-table-container\">\n  <div class=\"table-wrapper\"><table class=\"format-table\">\n    <thead>\n      <tr>\n        <th>Modo<\/th>\n        <th>Map pool actual<\/th>\n        <th>Lo m\u00e1s importante<\/th>\n      <\/tr>\n    <\/thead>\n    <tbody>\n      <tr>\n        <td class=\"format-type\">Premier \/ Active Duty<\/td>\n        <td>Anubis, Ancient, Dust 2, Inferno, Mirage, Nuke, Overpass<\/td>\n        <td>Este es el pool de siete mapas que se usa en Premier y en el juego competitivo de mayor nivel.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Competitive \/ Casual \/ Deathmatch<\/td>\n        <td>Mapas de Active Duty m\u00e1s Vertigo, Train, Office, Italy, Warden, Stronghold, Alpine<\/td>\n        <td>En esta rotaci\u00f3n m\u00e1s amplia es donde Valve coloca mapas oficiales extra y mapas de la comunidad.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Wingman<\/td>\n        <td>Poseidon, Sanctum, Overpass, Vertigo, Nuke, Inferno<\/td>\n        <td>Un pool m\u00e1s peque\u00f1o de 2v2 centrado en el gameplay de un solo site.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Arms Race<\/td>\n        <td>Baggage, Shoots, Pool Day<\/td>\n        <td>Un pool aparte, m\u00e1s r\u00e1pido, con mapas compactos.<\/td>\n      <\/tr>\n    <\/tbody>\n  <\/table><\/div>\n<\/div>\n\n\n\n<p>Los cambios oficiales m\u00e1s importantes de mapas en 2026 llegaron el <strong>22 de enero<\/strong>, cuando <strong>Anubis<\/strong> reemplaz\u00f3 a <strong>Train<\/strong> en Active Duty para <strong>Premier Season Four<\/strong>, y el <strong>29 de enero<\/strong>, cuando <strong>Warden, Stronghold, Alpine, Sanctum<\/strong> y <strong>Poseidon<\/strong> se a\u00f1adieron a las rotaciones de otros modos. En <strong>abril de 2026<\/strong>, Valve tambi\u00e9n agreg\u00f3 <strong>gu\u00edas b\u00e1sicas de inicio<\/strong> para todos los mapas de Active Duty.<\/p>\n\n\n\n<h2 id='todos-los-mapas-de-cs2-en-2026'  id=\"boomdevs_1\" class=\"wp-block-heading\" id=\"Todos-los-mapas-de-CS2-en-2026\">Todos los mapas de CS2 en 2026<\/h2>\n\n\n\n<style>\n  :root {\n    --brand: #534ef9;\n    --brand-dark: #3a36a8;\n    --bg: #f9f9ff;\n    --radius: 12px;\n    --border: #e6e6f0;\n  }\n\n  .jump-nav {\n    font-family: \"Inter\", Arial, sans-serif;\n    background: var(--bg);\n    padding: 24px 28px;\n    border-radius: var(--radius);\n    border: 1px solid var(--border);\n    margin-bottom: 32px;\n    box-shadow: 0 4px 8px rgba(0, 0, 0, 0.03);\n  }\n\n  .jump-title {\n    font-size: 1.05rem;\n    font-weight: 700;\n    color: #111;\n    margin-bottom: 20px;\n    display: inline-block;\n    position: relative;\n  }\n\n  .jump-title::after {\n    content: \"\";\n    position: absolute;\n    left: 0;\n    bottom: -5px;\n    width: 100%;\n    height: 2px;\n    background: var(--brand);\n    border-radius: 1px;\n  }\n\n  .jump-group {\n    margin-bottom: 20px;\n  }\n\n  .jump-group strong {\n    display: block;\n    font-size: 1rem;\n    font-weight: 700;\n    margin-bottom: 8px;\n    color: var(--brand-dark);\n  }\n\n  .jump-links {\n    display: flex;\n    flex-wrap: wrap;\n    gap: 10px 16px;\n    padding: 0;\n    margin: 0;\n  }\n\n  .jump-links div {\n    margin: 0;\n  }\n\n  .jump-links a {\n    font-size: 0.95rem;\n    font-weight: 600;\n    color: var(--brand);\n    text-decoration: none;\n    display: inline-flex;\n    align-items: center;\n    gap: 4px;\n    transition: all 0.2s ease;\n  }\n\n  .jump-links a::before {\n    content: \"\u2192\";\n    font-size: 0.75rem;\n    opacity: 0.6;\n  }\n\n  .jump-links a:hover {\n    color: var(--brand-dark);\n    text-decoration: underline;\n  }\n\n  .jump-note {\n    font-size: 0.92rem;\n    line-height: 1.5;\n    color: #333;\n    margin: -2px 0 12px;\n  }\n\n  @media (max-width: 480px) {\n    .jump-nav {\n      padding: 18px 20px;\n    }\n\n    .jump-group strong {\n      font-size: 0.95rem;\n    }\n\n    .jump-links {\n      gap: 8px 12px;\n    }\n\n    .jump-links a {\n      font-size: 0.9rem;\n    }\n  }\n<\/style>\n\n<div class=\"jump-nav\" role=\"navigation\" aria-label=\"Ir a secciones\">\n  <div class=\"jump-title\">Ir directamente a<\/div>\n\n  <div class=\"jump-group\">\n    <strong>\ud83c\udfc6 Mapas de Active Duty (Premier) &#8211; 2026<\/strong>\n    <div class=\"jump-links\">\n      <div><a href=\"#1-anubis\">1. Anubis<\/a><\/div>\n      <div><a href=\"#5-ancient\">2. Ancient<\/a><\/div>\n      <div><a href=\"#2-dust-2\">3. Dust 2<\/a><\/div>\n      <div><a href=\"#6-inferno\">4. Inferno<\/a><\/div>\n      <div><a href=\"#3-mirage\">5. Mirage<\/a><\/div>\n      <div><a href=\"#4-nuke\">6. Nuke<\/a><\/div>\n      <div><a href=\"#7-overpass\">7. Overpass<\/a><\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"jump-group\">\n    <strong>\ud83c\udfae Modos de juego y m\u00e1s<\/strong>\n    <div class=\"jump-links\">\n      <div><a href=\"#mapas-de-casual-y-deathmatch-en-cs2\">Casual y Deathmatch<\/a><\/div>\n      <div><a href=\"#mapas-de-wingman-en-cs2\">Wingman<\/a><\/div>\n      <div><a href=\"#mapas-de-arms-race-en-cs2\">Arms Race<\/a><\/div>\n      <div><a href=\"#workshop-maps-en-cs2\">Workshop<\/a><\/div>\n    <\/div>\n  <\/div>\n\n  <div class=\"jump-group\">\n    <strong>\u26a1 Herramientas y gu\u00edas<\/strong>\n    <div class=\"jump-links\">\n      <div><a href=\"#aprender-mapas-m\u00e1s-r\u00e1pido-en-2026\">Aprendizaje r\u00e1pido<\/a><\/div>\n      <div><a href=\"#preguntas-frecuentes\">FAQ<\/a><\/div>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n\n\n\n<div style=\"gap: 20px;\" class=\"align-button-center ub-buttons orientation-button-row ub-flex-wrap wp-block-ub-button\" id=\"ub-button-c8443056-d6c6-4496-99c4-5b0dbbb5f722\"><div class=\"ub-button-container ub-button-full-container\">\n\t\t\t<a href=\"https:\/\/tradeit.gg\/csgo\/sell\" target=\"_blank\" rel=\"noopener noreferrer\" class=\"ub-button-block-main  ub-button-full-width \" role=\"button\" style=\"--ub-button-background-color: #3a35fb; --ub-button-color: #ffffff; --ub-button-border: none; --ub-button-hover-background-color: #00499d; --ub-button-hover-color: #ffffff; --ub-button-hover-border: none; padding-top: 10px; padding-right: 10px; padding-bottom: 10px; padding-left: 10px; border-top-left-radius: 10px;; border-top-right-radius: 10px;; border-bottom-left-radius: 10px;; border-bottom-right-radius: 10px;; \">\n\t\t\t\t<div class=\"ub-button-content-holder\" style=\"flex-direction: row\">\n\t\t\t\t\t<span class=\"ub-button-block-btn\"><strong>Sell CS2 Skins on Tradeit.gg<\/strong><\/span>\n\t\t\t\t<\/div>\n\t\t\t<\/a>\n\t\t<\/div><\/div>\n\n\n<h2 id='nuevos-cambios-en-la-rotaci\u00f3n-de-mapas-en-2026'  id=\"boomdevs_2\" class=\"wp-block-heading\" id=\"Nuevos-cambios-en-la-rotaci\u00f3n-de-mapas-en-2026\">Nuevos cambios en la rotaci\u00f3n de mapas en 2026<\/h2>\n\n\n\n<p>Valve hizo dos cambios oficiales importantes en la rotaci\u00f3n de mapas en enero de 2026:<\/p>\n\n\n\n<div style=\"font-family: 'Segoe UI', Tahoma, sans-serif; max-width: 700px; margin: 20px auto; line-height: 1.6; padding: 20px; background: #f9f9f9; border-radius: 12px; border: 1px solid #d6d6eb; box-shadow: 0 4px 10px rgba(0,0,0,0.05);\">\n\n  <div style=\"margin-bottom: 16px; display: flex; align-items: flex-start;\">\n    <span style=\"font-size: 24px; margin-right: 12px; color: #ff3b3b;\">\u26a0\ufe0f<\/span>\n    <div>\n      <strong style=\"color: #d32f2f;\">22 de enero de 2026:<\/strong> Valve lanz\u00f3 <strong>Premier Season Four<\/strong>, devolvi\u00f3 <strong>Anubis<\/strong> al pool de <strong>Active Duty<\/strong> y elimin\u00f3 <strong>Train<\/strong>.\n    <\/div>\n  <\/div>\n\n  <div style=\"margin-bottom: 16px; display: flex; align-items: flex-start;\">\n    <span style=\"font-size: 24px; margin-right: 12px; color: #ff9800;\">\ud83d\udfe1<\/span>\n    <div>\n      <strong style=\"color: #f57c00;\">29 de enero de 2026:<\/strong> Valve a\u00f1adi\u00f3 los mapas de la comunidad <strong>Warden<\/strong>, <strong>Stronghold<\/strong> y <strong>Alpine<\/strong> a <em>Competitive<\/em>, <em>Casual<\/em> y <em>Deathmatch<\/em>, y agreg\u00f3 <strong>Sanctum<\/strong> y <strong>Poseidon<\/strong> a <em>Wingman<\/em>.\n    <\/div>\n  <\/div>\n\n  <div style=\"display: flex; align-items: flex-start;\">\n    <span style=\"font-size: 24px; margin-right: 12px; color: #3A35FB;\">\ud83e\udded<\/span>\n    <div>\n      <strong style=\"color: #3A35FB;\">Abril de 2026:<\/strong> Valve tambi\u00e9n a\u00f1adi\u00f3 <strong>gu\u00edas b\u00e1sicas iniciales de mapas<\/strong> para todos los <strong>mapas de Active Duty<\/strong>, lo que hace m\u00e1s f\u00e1cil aprender los mapas para los jugadores nuevos.\n    <\/div>\n  <\/div>\n\n<\/div>\n\n\n\n<h2 id='active-duty-map-pool-el-map-pool-de-premier-en-cs2'  id=\"boomdevs_3\" class=\"wp-block-heading\" id=\"Active-Duty-Map-Pool---el-map-pool-de-Premier-en-CS2\">Active Duty Map Pool &#8211; el map pool de Premier en CS2<\/h2>\n\n\n\n<p>El cambio m\u00e1s reciente e importante del <strong>Premier map pool<\/strong> lleg\u00f3 el <strong>22 de enero de 2026<\/strong>, cuando comenz\u00f3 <strong>Premier Season Four<\/strong>. En esa actualizaci\u00f3n, Valve <strong>a\u00f1adi\u00f3 Anubis al Active Duty Map Pool<\/strong> y <strong>elimin\u00f3 Train<\/strong>.<\/p>\n\n\n\n<style>\n  .skin-table-1-container {\n    width: 100%;\n    padding: 0 20px;\n    box-sizing: border-box;\n  }\n  .skin-table-1 {\n    width: 100%;\n    border-collapse: collapse;\n    margin: 25px 0;\n    font-family: Arial, sans-serif;\n    box-shadow: 0 2px 5px rgba(0,0,0,0.1);\n  }\n  .skin-table-1 th {\n    background-color: #2E2AC9;\n    color: white;\n    padding: 12px 15px;\n    text-align: left;\n  }\n  .skin-table-1 td {\n    padding: 10px 15px;\n    border-bottom: 1px solid #e0e0e0;\n  }\n  .skin-table-1 tr:nth-child(even) {\n    background-color: #f9f9f9;\n  }\n  .skin-table-1 tr:hover {\n    background-color: #f0f0ff;\n  }\n  @media (max-width: 768px) {\n    .skin-table-1 {\n      display: block;\n      overflow-x: auto;\n    }\n  }\n  @media (min-width: 769px) {\n    .skin-table-1-container {\n      max-width: 90%;\n      margin: 0 auto;\n    }\n  }\n<\/style>\n\n\n\n<!-- Pro Tip Highlight -->\n<div style=\"width:100%;max-width:85%;margin:25px auto;padding:16px 18px;background:linear-gradient(135deg,#f4f6ff 0%,#e9ebff 100%);border-left:4px solid #3A35FB;border-radius:0 10px 10px 0;box-shadow:0 2px 6px rgba(0,0,0,.05);display:flex;align-items:flex-start;gap:12px;box-sizing:border-box;\">\n  <span style=\"font-size:24px;line-height:1;color:#3A35FB;\">\ud83d\udca1<\/span>\n  <div style=\"flex:1;font-size:15px;line-height:1.6;\">\n    <strong style=\"color:#3A35FB;font-size:1.05em;\">Consejo:<\/strong>\n    <span style=\"color:#333;margin-left:6px;\">\n      <code style=\"background:#e6e6e6;padding:2px 6px;border-radius:4px;\">Anubis<\/code> volvi\u00f3 a <strong>Active Duty<\/strong> (Premier) el <strong>22 de enero de 2026<\/strong>. El mapa que sali\u00f3 de Active Duty fue <code style=\"background:#e6e6e6;padding:2px 6px;border-radius:4px;\">Train<\/code>, aunque todav\u00eda puedes verlo en otros modos cuando est\u00e9 dentro de la rotaci\u00f3n.\n    <\/span>\n  <\/div>\n<\/div>\n\n\n\n<p>En <strong>julio de 2025<\/strong>, <strong>Overpass<\/strong> sustituy\u00f3 a <strong>Anubis<\/strong> en Active Duty. En <strong>enero de 2026<\/strong>, <strong>Anubis regres\u00f3<\/strong> y <strong>reemplaz\u00f3 a Train<\/strong> para arrancar Premier Season Four. Estos siete mapas forman el n\u00facleo actual de Premier y de los torneos profesionales.<\/p>\n\n\n\n<div style=\"display: flex; flex-wrap: wrap; gap: 20px; max-width: 900px; margin: 30px auto; font-family: 'Segoe UI', Tahoma, sans-serif; text-align: center;\">\n\n  <div style=\"flex: 1 1 calc(50% - 20px); background: #fff8e1; padding: 22px; border-radius: 14px; box-shadow: 0 4px 10px rgba(0,0,0,0.08);\">\n    <div style=\"font-size: 30px; margin-bottom: 10px;\">\ud83d\udca1<\/div>\n    <strong style=\"display: block; font-size: 16px; margin-bottom: 6px;\">\u00bfPor qu\u00e9 es importante conocer los mapas en CS2?<\/strong>\n    <p style=\"margin: 0;\">\n      Conocer el dise\u00f1o, los choke points, los bomb sites y las granadas m\u00e1s \u00fatiles de cada mapa te da una ventaja t\u00e1ctica enorme.\n      Te permite anticipar el movimiento enemigo, controlar zonas clave y tomar mejores decisiones en cada ronda.\n    <\/p>\n  <\/div>\n\n  <div style=\"flex: 1 1 calc(50% - 20px); background: #e3f2fd; padding: 22px; border-radius: 14px; box-shadow: 0 4px 10px rgba(0,0,0,0.08);\">\n    <div style=\"font-size: 30px; margin-bottom: 10px;\">\ud83d\uddfa\ufe0f<\/div>\n    <strong style=\"display: block; font-size: 16px; margin-bottom: 6px;\">\u00bfPor qu\u00e9 importan los cambios del pool?<\/strong>\n    <p style=\"margin: 0;\">\n      Valve rota mapas para que los jugadores profesionales tengan que adaptarse constantemente y para que los jugadores nuevos sigan enganchados con un gameplay fresco.\n      Aprender los callouts y las posiciones comunes en cada mapa evita confusiones en momentos decisivos y mejora mucho la coordinaci\u00f3n del equipo y el win rate.\n    <\/p>\n  <\/div>\n\n<\/div>\n\n\n\n<!-- \ud83d\uddfa\ufe0f CS2 Active Duty Maps Overview 2026 -->\n<style>\n  .format-table-container {\n    max-width: 960px;\n    margin: 32px auto;\n    padding: 0 16px;\n    font-family: Arial, sans-serif;\n  }\n\n  .format-table {\n    width: 100%;\n    border-collapse: collapse;\n    font-size: 0.95rem;\n    box-shadow: 0 2px 6px rgba(0,0,0,0.08);\n  }\n\n  .format-table th {\n    background-color: #2E2AC9;\n    color: white;\n    padding: 12px 15px;\n    text-align: left;\n  }\n\n  .format-table td {\n    padding: 12px 15px;\n    border-bottom: 1px solid #ddd;\n    vertical-align: top;\n  }\n\n  .format-table tr:nth-child(even) {\n    background-color: #f9f9f9;\n  }\n\n  .format-table tr:hover {\n    background-color: #eef2ff;\n  }\n\n  .format-type {\n    font-weight: 600;\n  }\n\n  @media (max-width: 768px) {\n    .format-table {\n      display: block;\n      overflow-x: auto;\n      white-space: nowrap;\n    }\n  }\n<\/style>\n\n<div class=\"format-table-container\">\n  <div class=\"table-wrapper\"><table class=\"format-table\">\n    <thead>\n      <tr>\n        <th>Mapa<\/th>\n        <th>M\u00e1s conocido por<\/th>\n        <th>Por qu\u00e9 importa en 2026<\/th>\n      <\/tr>\n    <\/thead>\n    <tbody>\n      <tr>\n        <td class=\"format-type\">Anubis<\/td>\n        <td>Presi\u00f3n de mid y rotaciones r\u00e1pidas por agua<\/td>\n        <td>Volvi\u00f3 a Active Duty en Premier Season Four<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Ancient<\/td>\n        <td>Mucho control de mid y presi\u00f3n fuerte en B<\/td>\n        <td>Sigue siendo uno de los mapas m\u00e1s t\u00e1cticos del pool<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Dust 2<\/td>\n        <td>Estructura simple y duelos limpios de aim<\/td>\n        <td>Gran mapa de entrada para jugadores nuevos<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Inferno<\/td>\n        <td>Batallas de utility y retakes fuertes<\/td>\n        <td>El control de Banana sigue decidiendo muchas rondas<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Mirage<\/td>\n        <td>Control de mid y defaults flexibles<\/td>\n        <td>Sigue siendo uno de los mapas m\u00e1s jugados de CS2<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Nuke<\/td>\n        <td>Juego vertical y rotaciones por capas<\/td>\n        <td>Exige m\u00e1s coordinaci\u00f3n de equipo que aim puro<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Overpass<\/td>\n        <td>Control largo del espacio y negaci\u00f3n de informaci\u00f3n<\/td>\n        <td>Volvi\u00f3 a Active Duty y es fuerte para equipos con utility trabajada<\/td>\n      <\/tr>\n    <\/tbody>\n  <\/table><\/div>\n<\/div>\n\n\n\n<h3 id='1-anubis'  id=\"boomdevs_4\" class=\"wp-block-heading\" id=\"1.-Anubis\">1. Anubis<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"516\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New-1024x516.webp\" alt=\"CS2 Maps Anubis\" class=\"wp-image-29283\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New.webp\" data-full-size=\"1909x962\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New-1024x516.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New-300x151.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New-768x387.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New-1536x774.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New.webp 1909w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<!-- Map Insight Highlight -->\n<div style=\"width:100%;max-width:85%;margin:25px auto;padding:16px 18px;background:linear-gradient(135deg,#f4f6ff 0%,#e9ebff 100%);border-left:4px solid #3A35FB;border-radius:0 10px 10px 0;box-shadow:0 2px 6px rgba(0,0,0,.05);display:flex;align-items:flex-start;gap:12px;box-sizing:border-box;\">\n  <span style=\"font-size:24px;line-height:1;color:#3A35FB;\">\ud83d\uddfa\ufe0f<\/span>\n  <div style=\"flex:1;font-size:15px;line-height:1.6;\">\n    <strong style=\"color:#3A35FB;font-size:1.05em;\">Map Insight:<\/strong>\n    <span style=\"color:#333;margin-left:6px;\">\n      Reintroducido recientemente en el <strong>Active Duty Map Pool<\/strong>, Anubis recompensa a los equipos que dominan el <strong>control de mid<\/strong> y usan bien los <strong>canales y rutas de agua<\/strong>. La utility precisa y las rotaciones bien medidas son clave para abrir ambos bomb sites.\n    <\/span>\n  <\/div>\n<\/div>\n\n\n\n<p>Valve devolvi\u00f3 oficialmente <strong>Anubis<\/strong> al pool de Active Duty en <strong>Premier Season Four<\/strong>, el <strong>22 de enero de 2026<\/strong>. Este mapa tiene much\u00edsimos <strong>callouts<\/strong> importantes.<\/p>\n\n\n\n<style>\n\n:root{\n  --border:#d6d6eb;\n  --bg:#f9f9ff;\n\n  --a:#ff6b6b;\n  --b:#3ac47d;\n  --mid:#3b82f6;\n  --rotate:#9b59b6;\n  --spawn:#f59e0b;\n}\n\n.map-callouts{\n  font-family:\"Inter\", Arial, sans-serif;\n  background:var(--bg);\n  padding:24px 28px;\n  border-radius:12px;\n  border:1px solid var(--border);\n  margin-bottom:32px;\n  box-shadow:0 4px 10px rgba(0,0,0,0.05);\n}\n\n.map-callouts h4{\n  margin-top:0;\n  margin-bottom:18px;\n  font-size:1.2rem;\n}\n\n.callout-table{\n  width:100%;\n  border-collapse:collapse;\n  font-size:0.95rem;\n}\n\n.callout-table th{\n  text-align:left;\n  padding:10px;\n  background:#000 !important;\n  color:#fff !important;\n  border-bottom:2px solid #000 !important;\n}\n\n.callout-table td{\n  padding:10px;\n  border-bottom:1px solid var(--border);\n}\n\n.callout-table tr:hover{\n  background:#f1f1ff;\n}\n\n.tag{\n  font-weight:600;\n  padding:4px 8px;\n  border-radius:6px;\n  font-size:0.8rem;\n  color:white;\n}\n\n.tag-a{background:var(--a);}\n.tag-b{background:var(--b);}\n.tag-mid{background:var(--mid);}\n.tag-rotate{background:var(--rotate);}\n.tag-spawn{background:var(--spawn);}\n\n.callout-name{\n  font-weight:600;\n}\n\n<\/style>\n\n\n<div class=\"map-callouts\">\n\n<h4 id='callouts-esenciales-de-anubis-en-cs2'  id=\"boomdevs_5\">Callouts esenciales de Anubis en CS2<\/h4>\n\n<div class=\"table-wrapper\"><table class=\"callout-table\">\n\n<thead>\n<tr>\n<th>\u00c1rea<\/th>\n<th>Callout<\/th>\n<th>Descripci\u00f3n<\/th>\n<\/tr>\n<\/thead>\n\n<tbody>\n\n<!-- A SITE -->\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">A Site<\/td>\n<td>Punto principal de plant en el lado A de Anubis.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">A Main<\/td>\n<td>Ruta principal de los Terrorists para entrar al bombsite A.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Temple<\/td>\n<td>Estructura que da visi\u00f3n al A site y que los defensores usan mucho como cobertura.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Heaven<\/td>\n<td>Posici\u00f3n elevada sobre el A site que ofrece l\u00edneas defensivas muy fuertes.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Pillar<\/td>\n<td>Gran pilar en el centro del A site, muy usado como cobertura.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">A Ramp<\/td>\n<td>Rampa que lleva al bombsite A.<\/td>\n<\/tr>\n\n<!-- B SITE -->\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">B Site<\/td>\n<td>Punto principal de plant en el lado B de Anubis.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">B Main<\/td>\n<td>Ruta principal de los Terrorists para atacar el bombsite B.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Back Site<\/td>\n<td>Posici\u00f3n defensiva en la parte trasera del bombsite B.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Boat<\/td>\n<td>Estructura con forma de barco dentro del B site que sirve de cobertura.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">B Stairs<\/td>\n<td>Escaleras que conectan las entradas de B con el bombsite.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Canal<\/td>\n<td>Zona de agua que se usa para aproximarse al bombsite B.<\/td>\n<\/tr>\n\n<!-- MID -->\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Mid<\/td>\n<td>Zona central de control que conecta ambos bombsites.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Mid Doors<\/td>\n<td>Puertas del Mid que controlan l\u00edneas de visi\u00f3n importantes.<\/td>\n<\/tr>\n\n<!-- ROTATIONS -->\n\n<tr>\n<td><span class=\"tag tag-rotate\">Rotation<\/span><\/td>\n<td class=\"callout-name\">Connector<\/td>\n<td>Pasillo que conecta el Mid con otras \u00e1reas del mapa.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-rotate\">Rotation<\/span><\/td>\n<td class=\"callout-name\">Bridge<\/td>\n<td>Puente que permite rotaciones por el mapa.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-rotate\">Rotation<\/span><\/td>\n<td class=\"callout-name\">Palace<\/td>\n<td>Ruta superior usada para rotar entre Mid y A.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-rotate\">Rotation<\/span><\/td>\n<td class=\"callout-name\">CT Water<\/td>\n<td>Ruta de agua usada por los CTs para rotar hacia B.<\/td>\n<\/tr>\n\n<!-- SPAWNS -->\n\n<tr>\n<td><span class=\"tag tag-spawn\">Spawn<\/span><\/td>\n<td class=\"callout-name\">T Spawn<\/td>\n<td>Posici\u00f3n inicial de los Terrorists al comienzo de la ronda.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-spawn\">Spawn<\/span><\/td>\n<td class=\"callout-name\">CT Spawn<\/td>\n<td>Spawn de Counter-Terrorists y punto clave de rotaci\u00f3n.<\/td>\n<\/tr>\n\n<\/tbody>\n\n<\/table><\/div>\n\n<\/div>\n\n\n\n<p><strong>Qu\u00e9 cambi\u00f3 en Anubis en enero de 2026<\/strong><\/p>\n\n\n\n<div style=\"display: flex; flex-wrap: wrap; gap: 20px; max-width: 1000px; margin: 30px auto; font-family: 'Segoe UI', Tahoma, sans-serif; text-align: center;\">\n\n  <div style=\"flex: 1 1 calc(33.33% - 20px); background: #e3f2fd; padding: 22px; border-radius: 14px; box-shadow: 0 4px 10px rgba(0,0,0,0.08);\">\n    <div style=\"font-size: 30px; margin-bottom: 10px;\">\ud83c\udf09<\/div>\n    <strong style=\"display: block; font-size: 16px; margin-bottom: 6px;\">Ajuste en la ca\u00edda del puente<\/strong>\n    <p style=\"margin: 0;\">La ca\u00edda del puente se movi\u00f3 m\u00e1s cerca de Mid Doors, cambiando un poco el movimiento y el posicionamiento alrededor del mid.<\/p>\n  <\/div>\n\n  <div style=\"flex: 1 1 calc(33.33% - 20px); background: #e8f5e9; padding: 22px; border-radius: 14px; box-shadow: 0 4px 10px rgba(0,0,0,0.08);\">\n    <div style=\"font-size: 30px; margin-bottom: 10px;\">\ud83d\udeaa<\/div>\n    <strong style=\"display: block; font-size: 16px; margin-bottom: 6px;\">Mid Doors invertidas<\/strong>\n    <p style=\"margin: 0;\">Las Mid Doors se voltearon, cambiando su orientaci\u00f3n y modificando un poco la visibilidad y los \u00e1ngulos para ambos equipos.<\/p>\n  <\/div>\n\n  <div style=\"flex: 1 1 calc(33.33% - 20px); background: #fff3e0; padding: 22px; border-radius: 14px; box-shadow: 0 4px 10px rgba(0,0,0,0.08);\">\n    <div style=\"font-size: 30px; margin-bottom: 10px;\">\ud83d\udd73\ufe0f<\/div>\n    <strong style=\"display: block; font-size: 16px; margin-bottom: 6px;\">Nuevo hueco cerca de B<\/strong>\n    <p style=\"margin: 0;\">Se a\u00f1adi\u00f3 un nuevo hueco entre la E-box y la parte trasera del B site, creando m\u00e1s visibilidad y \u00e1ngulos nuevos.<\/p>\n  <\/div>\n\n  <div style=\"flex: 1 1 calc(50% - 20px); background: #fce4ec; padding: 22px; border-radius: 14px; box-shadow: 0 4px 10px rgba(0,0,0,0.08);\">\n    <div style=\"font-size: 30px; margin-bottom: 10px;\">\ud83d\udce6<\/div>\n    <strong style=\"display: block; font-size: 16px; margin-bottom: 6px;\">Caja de A reposicionada<\/strong>\n    <p style=\"margin: 0;\">Una de las cajas del A site se movi\u00f3 a los escalones de la pasarela, alterando coberturas y algunas l\u00edneas de visi\u00f3n.<\/p>\n  <\/div>\n\n  <div style=\"flex: 1 1 calc(50% - 20px); background: #ede7f6; padding: 22px; border-radius: 14px; box-shadow: 0 4px 10px rgba(0,0,0,0.08);\">\n    <div style=\"font-size: 30px; margin-bottom: 10px;\">\ud83c\udfd7\ufe0f<\/div>\n    <strong style=\"display: block; font-size: 16px; margin-bottom: 6px;\">Estructura extra en A Site<\/strong>\n    <p style=\"margin: 0;\">Se a\u00f1adi\u00f3 andamiaje extra alrededor del pilar de A site, creando nuevas coberturas y opciones t\u00e1cticas.<\/p>\n  <\/div>\n\n<\/div>\n\n\n\n<p>Estos ajustes cambiaron ligeramente los timings, los peeks y la velocidad de las rotaciones entre Mid y los sites.<\/p>\n\n\n\n<h3 id='2-dust-2'  id=\"boomdevs_6\" class=\"wp-block-heading\" id=\"2.-Dust-2\">2. <strong>Dust 2<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/04\/image-1024x576.webp\" alt=\"dust 2 CS2 map\" class=\"wp-image-14651\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/04\/image.webp\" data-full-size=\"1200x675\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/04\/image-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/04\/image-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/04\/image-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/04\/image.webp 1200w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<!-- Map Insight Highlight -->\n<div style=\"width:100%;max-width:85%;margin:25px auto;padding:16px 18px;background:linear-gradient(135deg,#f4f6ff 0%,#e9ebff 100%);border-left:4px solid #3A35FB;border-radius:0 10px 10px 0;box-shadow:0 2px 6px rgba(0,0,0,.05);display:flex;align-items:flex-start;gap:12px;box-sizing:border-box;\">\n  <span style=\"font-size:24px;line-height:1;color:#3A35FB;\">\ud83d\uddfa\ufe0f<\/span>\n  <div style=\"flex:1;font-size:15px;line-height:1.6;\">\n    <strong style=\"color:#3A35FB;font-size:1.05em;\">Map Insight:<\/strong>\n    <span style=\"color:#333;margin-left:6px;\">\n      Con <strong>choke points<\/strong> simples y directos &#8211; Long, Catwalk y Mid-to-B &#8211; este mapa es ideal para mejorar tu <strong>aim puro<\/strong> y aprender rotaciones.\n    <\/span>\n  <\/div>\n<\/div>\n\n\n\n<p>Dust 2 volvi\u00f3 al foco competitivo. Valve lo reintrodujo en lugar de Overpass en <strong>enero de 2025<\/strong>. Sus l\u00edneas de visi\u00f3n limpias y su estructura sencilla hacen que siga siendo una opci\u00f3n fuerte tanto para jugadores nuevos como para veteranos.<\/p>\n\n\n\n<p>More: Master <a href=\"https:\/\/tradeit.gg\/blog\/dust-2-callouts\/\" target=\"_blank\" rel=\"noreferrer noopener\">Dust 2 callouts<\/a> and strate\u00adgies for competitive play.<\/p>\n\n\n\n<style>\n\n:root{\n  --border:#d6d6eb;\n  --bg:#f9f9ff;\n\n  --a:#ff6b6b;\n  --b:#3ac47d;\n  --mid:#3b82f6;\n  --rotate:#9b59b6;\n  --spawn:#f59e0b;\n}\n\n.map-callouts{\n  font-family:\"Inter\", Arial, sans-serif;\n  background:var(--bg);\n  padding:24px 28px;\n  border-radius:12px;\n  border:1px solid var(--border);\n  margin-bottom:32px;\n  box-shadow:0 4px 10px rgba(0,0,0,0.05);\n}\n\n.map-callouts h4{\n  margin-top:0;\n  margin-bottom:18px;\n  font-size:1.2rem;\n}\n\n.callout-table{\n  width:100%;\n  border-collapse:collapse;\n  font-size:0.95rem;\n}\n\n.callout-table th{\n  text-align:left;\n  padding:10px;\n  background:#000 !important;\n  color:#fff !important;\n  border-bottom:2px solid #000 !important;\n}\n\n.callout-table td{\n  padding:10px;\n  border-bottom:1px solid var(--border);\n}\n\n.callout-table tr:hover{\n  background:#f1f1ff;\n}\n\n.tag{\n  font-weight:600;\n  padding:4px 8px;\n  border-radius:6px;\n  font-size:0.8rem;\n  color:white;\n}\n\n.tag-a{background:var(--a);}\n.tag-b{background:var(--b);}\n.tag-mid{background:var(--mid);}\n.tag-rotate{background:var(--rotate);}\n.tag-spawn{background:var(--spawn);}\n\n.callout-name{\n  font-weight:600;\n}\n\n<\/style>\n\n\n<div class=\"map-callouts\">\n\n<h4 id='callouts-esenciales-de-dust-ii-en-cs2'  id=\"boomdevs_7\">Callouts esenciales de Dust II en CS2<\/h4>\n\n<div class=\"table-wrapper\"><table class=\"callout-table\">\n\n<thead>\n<tr>\n<th>\u00c1rea<\/th>\n<th>Callout<\/th>\n<th>Descripci\u00f3n<\/th>\n<\/tr>\n<\/thead>\n\n<tbody>\n\n<!-- A SITE -->\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">A Site<\/td>\n<td>Punto principal de plant en el lado A de Dust II.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Long A<\/td>\n<td>Corredor largo que va desde el lado T hacia el bombsite A.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">A Ramp<\/td>\n<td>Rampa que conecta Long A con el bombsite A.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Pit<\/td>\n<td>Posici\u00f3n defensiva baja cerca de Long A, muy usada por jugadores CT.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Goose<\/td>\n<td>Posici\u00f3n de esquina detr\u00e1s del A site usada como cobertura defensiva.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Catwalk (Short)<\/td>\n<td>Camino que conecta Mid con el bombsite A.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">A Short<\/td>\n<td>Entrada superior a A que llega desde Mid.<\/td>\n<\/tr>\n\n<!-- B SITE -->\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">B Site<\/td>\n<td>Zona principal de plant en el lado B de Dust II.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">B Tunnels<\/td>\n<td>Entrada principal de los Terrorists para atacar B.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Upper Tunnels<\/td>\n<td>Parte superior de los t\u00faneles que llevan al bombsite B.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Lower Tunnels<\/td>\n<td>Parte baja de los t\u00faneles que conecta Mid con B tunnels.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Back Site<\/td>\n<td>Posici\u00f3n defensiva en la parte trasera del bombsite B.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Car<\/td>\n<td>Posici\u00f3n defensiva com\u00fan cerca de la entrada de B tunnels.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Window<\/td>\n<td>Ventana usada por los CT para vigilar los B tunnels.<\/td>\n<\/tr>\n\n<!-- MID -->\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Mid<\/td>\n<td>Zona central del mapa que conecta ambos bombsites.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Mid Doors<\/td>\n<td>Puertas dobles en Mid que permiten visi\u00f3n entre T spawn y B.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Xbox<\/td>\n<td>Caja cerca de Mid que se usa para saltar a Catwalk.<\/td>\n<\/tr>\n\n<!-- ROTATIONS -->\n\n<tr>\n<td><span class=\"tag tag-rotate\">Rotation<\/span><\/td>\n<td class=\"callout-name\">CT Mid<\/td>\n<td>Lado CT del Mid que se usa para rotar hacia A o B.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-rotate\">Rotation<\/span><\/td>\n<td class=\"callout-name\">Short Stairs<\/td>\n<td>Escaleras que van de Mid hacia Catwalk.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-rotate\">Rotation<\/span><\/td>\n<td class=\"callout-name\">Long Doors<\/td>\n<td>Puertas que conectan T spawn con Long A.<\/td>\n<\/tr>\n\n<!-- SPAWNS -->\n\n<tr>\n<td><span class=\"tag tag-spawn\">Spawn<\/span><\/td>\n<td class=\"callout-name\">T Spawn<\/td>\n<td>Posici\u00f3n inicial de los Terrorists al comienzo de la ronda.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-spawn\">Spawn<\/span><\/td>\n<td class=\"callout-name\">CT Spawn<\/td>\n<td>Spawn de Counter-Terrorists y centro principal de rotaci\u00f3n.<\/td>\n<\/tr>\n\n<\/tbody>\n\n<\/table><\/div>\n\n<\/div>\n\n\n\n<h3 id='3-mirage'  id=\"boomdevs_8\" class=\"wp-block-heading\" id=\"3.-Mirage\">3. <strong>Mirage<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"984\" height=\"554\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-18.webp\" alt=\"Mirage CS2 map\" class=\"wp-image-6687\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-18.webp\" data-full-size=\"984x554\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-18.webp 984w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-18-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-18-768x432.webp 768w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<!-- Map Insight Highlight -->\n<div style=\"width:100%;max-width:85%;margin:25px auto;padding:16px 18px;background:linear-gradient(135deg,#f4f6ff 0%,#e9ebff 100%);border-left:4px solid #3A35FB;border-radius:0 10px 10px 0;box-shadow:0 2px 6px rgba(0,0,0,.05);display:flex;align-items:flex-start;gap:12px;box-sizing:border-box;\">\n  <span style=\"font-size:24px;line-height:1;color:#3A35FB;\">\ud83d\uddfa\ufe0f<\/span>\n  <div style=\"flex:1;font-size:15px;line-height:1.6;\">\n    <strong style=\"color:#3A35FB;font-size:1.05em;\">Map Insight:<\/strong>\n    <span style=\"color:#333;margin-left:6px;\">\n      Sigue siendo el mapa m\u00e1s jugado de CS2. El control de <strong>mid<\/strong> suele decidir la ronda, as\u00ed que dominar tu <strong>window smoke<\/strong> es clave para pelear el medio de forma r\u00e1pida y efectiva.\n    <\/span>\n  <\/div>\n<\/div>\n\n\n\n<p>Mirage sigue siendo uno de los mapas favoritos porque combina una estructura muy reconocible con muchas decisiones t\u00e1cticas importantes. Por eso sigue funcionando tan bien tanto en casual como en competitivo.<\/p>\n\n\n\n<style>\n\n:root{\n  --border:#d6d6eb;\n  --bg:#f9f9ff;\n\n  --a:#ff6b6b;\n  --b:#3ac47d;\n  --mid:#3b82f6;\n  --rotate:#9b59b6;\n  --spawn:#f59e0b;\n}\n\n.map-callouts{\n  font-family:\"Inter\", Arial, sans-serif;\n  background:var(--bg);\n  padding:24px 28px;\n  border-radius:12px;\n  border:1px solid var(--border);\n  margin-bottom:32px;\n  box-shadow:0 4px 10px rgba(0,0,0,0.05);\n}\n\n.map-callouts h4{\n  margin-top:0;\n  margin-bottom:18px;\n  font-size:1.2rem;\n}\n\n.callout-table{\n  width:100%;\n  border-collapse:collapse;\n  font-size:0.95rem;\n}\n\n.callout-table th{\n  text-align:left;\n  padding:10px;\n  background:#000 !important;\n  color:#fff !important;\n  border-bottom:2px solid #000 !important;\n}\n\n.callout-table td{\n  padding:10px;\n  border-bottom:1px solid var(--border);\n}\n\n.callout-table tr:hover{\n  background:#f1f1ff;\n}\n\n.tag{\n  font-weight:600;\n  padding:4px 8px;\n  border-radius:6px;\n  font-size:0.8rem;\n  color:white;\n}\n\n.tag-a{background:var(--a);}\n.tag-b{background:var(--b);}\n.tag-mid{background:var(--mid);}\n.tag-rotate{background:var(--rotate);}\n.tag-spawn{background:var(--spawn);}\n\n.callout-name{\n  font-weight:600;\n}\n\n<\/style>\n\n<div class=\"map-callouts\">\n\n<h4 id='callouts-esenciales-de-mirage-en-cs2'  id=\"boomdevs_9\">Callouts esenciales de Mirage en CS2<\/h4>\n\n<div class=\"table-wrapper\"><table class=\"callout-table\">\n\n<thead>\n<tr>\n<th>\u00c1rea<\/th>\n<th>Callout<\/th>\n<th>Descripci\u00f3n<\/th>\n<\/tr>\n<\/thead>\n\n<tbody>\n\n<!-- A SITE -->\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">A Site<\/td>\n<td>Punto principal de plant en el lado A de Mirage.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">A Ramp<\/td>\n<td>Ruta principal de entrada de los Terrorists hacia el A site.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Palace<\/td>\n<td>Zona de balc\u00f3n superior que usan los Terrorists para entrar al A site.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Tetris<\/td>\n<td>Cajas apiladas cerca de A ramp que sirven de cobertura y para preparar ataques.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Default<\/td>\n<td>Posici\u00f3n com\u00fan de plant detr\u00e1s de las cajas en A site.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Triple Box<\/td>\n<td>Gran pila de tres cajas que ofrece cobertura defensiva.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Jungle<\/td>\n<td>Zona de connector detr\u00e1s de A site que usan los CT para defender.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Stairs<\/td>\n<td>Escaleras entre Jungle y A site.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">CT<\/td>\n<td>Entrada de los Counter-Terrorists hacia A site.<\/td>\n<\/tr>\n\n<!-- B SITE -->\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">B Site<\/td>\n<td>Punto principal de plant en el lado B de Mirage.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Apartments<\/td>\n<td>Ruta principal de los Terrorists para acercarse al bombsite B.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">B Apps<\/td>\n<td>Pasillo interior de apartments que lleva hacia B.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Bench<\/td>\n<td>Zona del banco dentro de B site, usada a menudo como cobertura defensiva.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Van<\/td>\n<td>Posici\u00f3n defensiva com\u00fan cerca de la entrada de B apartments.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Default<\/td>\n<td>Posici\u00f3n est\u00e1ndar de plant cerca del centro de B site.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Market<\/td>\n<td>Sala detr\u00e1s de B site por la que rotan los CT desde spawn.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Kitchen<\/td>\n<td>Sala interior que conecta Market con B site.<\/td>\n<\/tr>\n\n<!-- MID -->\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Mid<\/td>\n<td>Zona central de Mirage que controla las rotaciones del mapa.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Top Mid<\/td>\n<td>Parte superior de Mid m\u00e1s cercana al lado Terrorist.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Bottom Mid<\/td>\n<td>Parte baja de Mid cerca de Underpass.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Window<\/td>\n<td>Ventana de sniper con vista a Mid desde el lado CT.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Connector<\/td>\n<td>Pasillo que conecta Mid con el bombsite A.<\/td>\n<\/tr>\n\n<!-- ROTATIONS -->\n\n<tr>\n<td><span class=\"tag tag-rotate\">Rotaci\u00f3n<\/span><\/td>\n<td class=\"callout-name\">Underpass<\/td>\n<td>Ruta subterr\u00e1nea que conecta T spawn con Mid.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-rotate\">Rotaci\u00f3n<\/span><\/td>\n<td class=\"callout-name\">Short<\/td>\n<td>Camino desde Mid que lleva hacia B site.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-rotate\">Rotaci\u00f3n<\/span><\/td>\n<td class=\"callout-name\">Catwalk<\/td>\n<td>Pasarela superior que conecta Mid con B.<\/td>\n<\/tr>\n\n<!-- SPAWNS -->\n\n<tr>\n<td><span class=\"tag tag-spawn\">Spawn<\/span><\/td>\n<td class=\"callout-name\">T Spawn<\/td>\n<td>Posici\u00f3n inicial de los Terrorists al comienzo de cada ronda.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-spawn\">Spawn<\/span><\/td>\n<td class=\"callout-name\">CT Spawn<\/td>\n<td>Spawn de los Counter-Terrorists y principal centro de rotaci\u00f3n.<\/td>\n<\/tr>\n\n<\/tbody>\n\n<\/table><\/div>\n\n<\/div>\n\n\n<div style=\"gap: 20px;\" class=\"align-button-center ub-buttons orientation-button-row ub-flex-wrap wp-block-ub-button\" id=\"ub-button-093c4007-fd80-417b-9213-aab5cb7a85d7\"><div class=\"ub-button-container ub-button-full-container\">\n\t\t\t<a href=\"https:\/\/tradeit.gg\/csgo\/store\" target=\"_blank\" rel=\"noopener noreferrer\" class=\"ub-button-block-main  ub-button-full-width \" role=\"button\" style=\"--ub-button-background-color: #3a35fb; --ub-button-color: #ffffff; --ub-button-border: none; --ub-button-hover-background-color: #003e84; --ub-button-hover-color: #ffffff; --ub-button-hover-border: none; padding-top: 10px; padding-right: 10px; padding-bottom: 10px; padding-left: 10px; border-top-left-radius: 10px;; border-top-right-radius: 10px;; border-bottom-left-radius: 10px;; border-bottom-right-radius: 10px;; \">\n\t\t\t\t<div class=\"ub-button-content-holder\" style=\"flex-direction: row\">\n\t\t\t\t\t<span class=\"ub-button-block-btn\"><strong>Tradeit.gg Marketplace<\/strong> &#8211; <strong>Buy CS2 Skins<\/strong><\/span>\n\t\t\t\t<\/div>\n\t\t\t<\/a>\n\t\t<\/div><\/div>\n\n\n<h3 id='4-nuke'  id=\"boomdevs_10\" class=\"wp-block-heading\" id=\"4.-Nuke\"><strong>4<\/strong>. <strong>Nuke<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-20-1024x576.webp\" alt=\"Nuke CS2 map\" class=\"wp-image-6692\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-20.webp\" data-full-size=\"1600x900\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-20-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-20-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-20-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-20-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-20.webp 1600w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<!-- Map Insight Highlight -->\n<div style=\"width:100%;max-width:85%;margin:25px auto;padding:16px 18px;background:linear-gradient(135deg,#f4f6ff 0%,#e9ebff 100%);border-left:4px solid #3A35FB;border-radius:0 10px 10px 0;box-shadow:0 2px 6px rgba(0,0,0,.05);display:flex;align-items:flex-start;gap:12px;box-sizing:border-box;\">\n  <span style=\"font-size:24px;line-height:1;color:#3A35FB;\">\ud83d\uddfa\ufe0f<\/span>\n  <div style=\"flex:1;font-size:15px;line-height:1.6;\">\n    <strong style=\"color:#3A35FB;font-size:1.05em;\">Map Insight:<\/strong>\n    <span style=\"color:#333;margin-left:6px;\">\n      Este mapa se juega en <strong>capas verticales<\/strong>. Entender las <strong>outside smokes<\/strong> y los <strong>mini wraps<\/strong> r\u00e1pidos es fundamental para ejecutar entradas limpias a los sites.\n    <\/span>\n  <\/div>\n<\/div>\n\n\n\n<p>Nuke, a key Counter-Strike map dating back to 1999, re\u00adpresents a challenging dual-le\u00advel location that has maintained its CT-sided dominance\u00ad despite seve\u00adral updates and adjustments. It demands solid positioning and tight coordination, especially on upper levels.<\/p>\n\n\n\n<style>\n\n:root{\n  --border:#d6d6eb;\n  --bg:#f9f9ff;\n\n  --a:#ff6b6b;\n  --b:#3ac47d;\n  --mid:#3b82f6;\n  --rotate:#9b59b6;\n  --spawn:#f59e0b;\n}\n\n.map-callouts{\n  font-family:\"Inter\", Arial, sans-serif;\n  background:var(--bg);\n  padding:24px 28px;\n  border-radius:12px;\n  border:1px solid var(--border);\n  margin-bottom:32px;\n  box-shadow:0 4px 10px rgba(0,0,0,0.05);\n}\n\n.map-callouts h4{\n  margin-top:0;\n  margin-bottom:18px;\n  font-size:1.2rem;\n}\n\n.callout-table{\n  width:100%;\n  border-collapse:collapse;\n  font-size:0.95rem;\n}\n\n.callout-table th{\n  text-align:left;\n  padding:10px;\n  background:#000 !important;\n  color:#fff !important;\n  border-bottom:2px solid #000 !important;\n}\n\n.callout-table td{\n  padding:10px;\n  border-bottom:1px solid var(--border);\n}\n\n.callout-table tr:hover{\n  background:#f1f1ff;\n}\n\n.tag{\n  font-weight:600;\n  padding:4px 8px;\n  border-radius:6px;\n  font-size:0.8rem;\n  color:white;\n}\n\n.tag-a{background:var(--a);}\n.tag-b{background:var(--b);}\n.tag-mid{background:var(--mid);}\n.tag-rotate{background:var(--rotate);}\n.tag-spawn{background:var(--spawn);}\n\n.callout-name{\n  font-weight:600;\n}\n\n<\/style>\n\n<div class=\"map-callouts\">\n\n<h4 id='callouts-esenciales-de-nuke-en-cs2'  id=\"boomdevs_11\">Callouts esenciales de Nuke en CS2<\/h4>\n\n<div class=\"table-wrapper\"><table class=\"callout-table\">\n\n<thead>\n<tr>\n<th>\u00c1rea<\/th>\n<th>Callout<\/th>\n<th>Descripci\u00f3n<\/th>\n<\/tr>\n<\/thead>\n\n<tbody>\n\n<!-- A SITE -->\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">A Site<\/td>\n<td>Zona principal de plant en la planta superior de Nuke.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Heaven<\/td>\n<td>Balc\u00f3n elevado con vista a A site, muy usado por snipers.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Rafters<\/td>\n<td>Pasarela sobre A site para rotar o detectar enemigos.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Hut<\/td>\n<td>Estructura peque\u00f1a en A site que sirve de cobertura en peleas cercanas.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Silo<\/td>\n<td>Esquina cerca de A site que ofrece cobertura en altura.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Lobby<\/td>\n<td>Entrada que va desde outside a la planta superior cerca de A site.<\/td>\n<\/tr>\n\n<!-- B SITE -->\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">B Site<\/td>\n<td>Zona principal de plant en la planta inferior, en el lado derecho del mapa.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Back B<\/td>\n<td>Esquina detr\u00e1s de B site que usan los CT como cobertura.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Hut<\/td>\n<td>Estructura peque\u00f1a en B que da cobertura a los Ts cuando entran al site.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Ramp<\/td>\n<td>Entrada inclinada que lleva desde outside hacia B site.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Locker<\/td>\n<td>Sala dentro de B site para esconderse y controlar \u00e1ngulos.<\/td>\n<\/tr>\n\n<!-- MID -->\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Mid<\/td>\n<td>Zona central que conecta la planta superior e inferior, clave para el control del mapa.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Squeaky<\/td>\n<td>Puerta que conecta el lado T con A site, muy usada para entradas r\u00e1pidas.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Catwalk<\/td>\n<td>Pasarela que conecta el tejado T con las zonas centrales, usada para rotaciones.<\/td>\n<\/tr>\n\n<!-- ROTATIONS -->\n\n<tr>\n<td><span class=\"tag tag-rotate\">Rotaci\u00f3n<\/span><\/td>\n<td class=\"callout-name\">Outside<\/td>\n<td>Ruta exterior usada por los Terrorists para rotar entre bombsites.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-rotate\">Rotaci\u00f3n<\/span><\/td>\n<td class=\"callout-name\">Vent<\/td>\n<td>T\u00fanel que conecta B site con A site para rotaciones r\u00e1pidas y ataques sorpresa.<\/td>\n<\/tr>\n\n<!-- SPAWNS -->\n\n<tr>\n<td><span class=\"tag tag-spawn\">Spawn<\/span><\/td>\n<td class=\"callout-name\">T Spawn<\/td>\n<td>Posici\u00f3n inicial de los Terrorists al comienzo de las rondas.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-spawn\">Spawn<\/span><\/td>\n<td class=\"callout-name\">CT Spawn<\/td>\n<td>Zona inicial de los Counter-Terrorists y centro de rotaci\u00f3n.<\/td>\n<\/tr>\n\n<\/tbody>\n\n<\/table><\/div>\n\n<\/div>\n\n\n<div style=\"gap: 20px;\" class=\"align-button-center ub-buttons orientation-button-row ub-flex-wrap wp-block-ub-button\" id=\"ub-button-4e9c37e6-5cba-45d3-b220-2b4ace22173a\"><div class=\"ub-button-container ub-button-full-container\">\n\t\t\t<a href=\"https:\/\/tradeit.gg\/csgo\/trade\" target=\"_blank\" rel=\"noopener noreferrer\" class=\"ub-button-block-main  ub-button-full-width \" role=\"button\" style=\"--ub-button-background-color: #3a35fb; --ub-button-color: #ffffff; --ub-button-border: none; --ub-button-hover-background-color: #00408a; --ub-button-hover-color: #ffffff; --ub-button-hover-border: none; padding-top: 10px; padding-right: 10px; padding-bottom: 10px; padding-left: 10px; border-top-left-radius: 10px;; border-top-right-radius: 10px;; border-bottom-left-radius: 10px;; border-bottom-right-radius: 10px;; \">\n\t\t\t\t<div class=\"ub-button-content-holder\" style=\"flex-direction: row\">\n\t\t\t\t\t<span class=\"ub-button-block-btn\"><strong>Trade CS2 Skins on Tradeit.gg<\/strong><\/span>\n\t\t\t\t<\/div>\n\t\t\t<\/a>\n\t\t<\/div><\/div>\n\n\n<h3 id='5-ancient'  id=\"boomdevs_12\" class=\"wp-block-heading\" id=\"5.-Ancient\"><strong>5<\/strong>. <strong>Ancient<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-21-1024x576.webp\" alt=\"Ancient CS2 map\" class=\"wp-image-6693\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-21.webp\" data-full-size=\"2560x1440\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-21-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-21-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-21-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-21-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-21-2048x1152.webp 2048w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<!-- Map Insight Highlight -->\n<div style=\"width:100%;max-width:85%;margin:25px auto;padding:16px 18px;background:linear-gradient(135deg,#f4f6ff 0%,#e9ebff 100%);border-left:4px solid #3A35FB;border-radius:0 10px 10px 0;box-shadow:0 2px 6px rgba(0,0,0,.05);display:flex;align-items:flex-start;gap:12px;box-sizing:border-box;\">\n  <span style=\"font-size:24px;line-height:1;color:#3A35FB;\">\ud83d\uddfa\ufe0f<\/span>\n  <div style=\"flex:1;font-size:15px;line-height:1.6;\">\n    <strong style=\"color:#3A35FB;font-size:1.05em;\">Map Insight:<\/strong>\n    <span style=\"color:#333;margin-left:6px;\">\n      Con su fuerte <strong>est\u00e9tica de jungla<\/strong>, este mapa exige <strong>control temprano de mid<\/strong>. Si lo pierdes, es f\u00e1cil quedar encerrado y perder la pelea de rotaciones.\n    <\/span>\n  <\/div>\n<\/div>\n\n\n\n<p>Ancient sigue siendo uno de los mapas m\u00e1s t\u00e1cticos del juego y el control de mid contin\u00faa siendo el punto clave alrededor del que gira casi todo el mapa.<\/p>\n\n\n\n<style>\n\n:root{\n  --border:#d6d6eb;\n  --bg:#f9f9ff;\n\n  --a:#ff6b6b;\n  --b:#3ac47d;\n  --mid:#3b82f6;\n  --rotate:#9b59b6;\n  --spawn:#f59e0b;\n}\n\n.map-callouts{\n  font-family:\"Inter\", Arial, sans-serif;\n  background:var(--bg);\n  padding:24px 28px;\n  border-radius:12px;\n  border:1px solid var(--border);\n  margin-bottom:32px;\n  box-shadow:0 4px 10px rgba(0,0,0,0.05);\n}\n\n.map-callouts h4{\n  margin-top:0;\n  margin-bottom:18px;\n  font-size:1.2rem;\n}\n\n.callout-table{\n  width:100%;\n  border-collapse:collapse;\n  font-size:0.95rem;\n}\n\n.callout-table th{\n  text-align:left;\n  padding:10px;\n  background:#000 !important;\n  color:#fff !important;\n  border-bottom:2px solid #000 !important;\n}\n\n.callout-table td{\n  padding:10px;\n  border-bottom:1px solid var(--border);\n}\n\n.callout-table tr:hover{\n  background:#f1f1ff;\n}\n\n.tag{\n  font-weight:600;\n  padding:4px 8px;\n  border-radius:6px;\n  font-size:0.8rem;\n  color:white;\n}\n\n.tag-a{background:var(--a);}\n.tag-b{background:var(--b);}\n.tag-mid{background:var(--mid);}\n.tag-rotate{background:var(--rotate);}\n.tag-spawn{background:var(--spawn);}\n\n.callout-name{\n  font-weight:600;\n}\n\n<\/style>\n\n<div class=\"map-callouts\">\n\n<h4 id='callouts-esenciales-de-ancient-en-cs2'  id=\"boomdevs_13\">Callouts esenciales de Ancient en CS2<\/h4>\n\n<div class=\"table-wrapper\"><table class=\"callout-table\">\n\n<thead>\n<tr>\n<th>\u00c1rea<\/th>\n<th>Callout<\/th>\n<th>Descripci\u00f3n<\/th>\n<\/tr>\n<\/thead>\n\n<tbody>\n\n<!-- A SITE -->\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">A Site<\/td>\n<td>Zona principal de plant con l\u00edneas de visi\u00f3n abiertas y varios puntos de cobertura.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Temple<\/td>\n<td>Estructura elevada cerca de A site, a menudo defendida por los CT.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Heaven<\/td>\n<td>Balc\u00f3n alto con vista a A site, \u00fatil para sniping o rotaciones.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Tree<\/td>\n<td>Cobertura peque\u00f1a cerca de A site para peeks r\u00e1pidos o para esconderse.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Main<\/td>\n<td>Corredor principal que lleva directamente a A site desde T spawn.<\/td>\n<\/tr>\n\n<!-- B SITE -->\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">B Site<\/td>\n<td>Zona principal de plant dentro de la estructura de B, normalmente bien defendida.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Cave<\/td>\n<td>Entrada a B site desde mid, usada para rotaciones o flanqueos.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Back B<\/td>\n<td>Zona de esquina detr\u00e1s de B site que da cobertura a los defensores.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Tunnel<\/td>\n<td>Entrada subterr\u00e1nea hacia B que permite rotaciones r\u00e1pidas de los Ts.<\/td>\n<\/tr>\n\n<!-- MID -->\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Mid<\/td>\n<td>Zona central abierta que conecta los lados A y B del mapa.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Statue<\/td>\n<td>Gran estatua central que da cobertura y control de visi\u00f3n en mid.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Catwalk<\/td>\n<td>Pasarela que lleva desde mid hacia A site, usada para rotaciones.<\/td>\n<\/tr>\n\n<!-- ROTATIONS -->\n<tr>\n<td><span class=\"tag tag-rotate\">Rotaci\u00f3n<\/span><\/td>\n<td class=\"callout-name\">Connector<\/td>\n<td>Pasillo que conecta mid con ambos sites para rotaciones r\u00e1pidas.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-rotate\">Rotaci\u00f3n<\/span><\/td>\n<td class=\"callout-name\">Ropes<\/td>\n<td>Zona alta con cuerdas para rotar desde mid hacia A o B.<\/td>\n<\/tr>\n\n<!-- SPAWNS -->\n<tr>\n<td><span class=\"tag tag-spawn\">Spawn<\/span><\/td>\n<td class=\"callout-name\">T Spawn<\/td>\n<td>Posici\u00f3n inicial de los Terrorists al comienzo de las rondas.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-spawn\">Spawn<\/span><\/td>\n<td class=\"callout-name\">CT Spawn<\/td>\n<td>Zona inicial de los Counter-Terrorists, centro de rotaci\u00f3n hacia A o B.<\/td>\n<\/tr>\n\n<\/tbody>\n<\/table><\/div>\n\n<\/div>\n\n\n\n<h3 id='6-inferno'  id=\"boomdevs_14\" class=\"wp-block-heading\" id=\"6.-Inferno\"><strong>6. Inferno<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-22.webp\" alt=\"Inferno cs2\" class=\"wp-image-6694\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-22.webp\" data-full-size=\"800x450\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-22.webp 800w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-22-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/07\/image-22-768x432.webp 768w\" sizes=\"(max-width: 800px) 100vw, 800px\" \/><\/figure>\n\n\n\n<!-- Map Insight Highlight -->\n<div style=\"width:100%;max-width:85%;margin:25px auto;padding:16px 18px;background:linear-gradient(135deg,#f4f6ff 0%,#e9ebff 100%);border-left:4px solid #3A35FB;border-radius:0 10px 10px 0;box-shadow:0 2px 6px rgba(0,0,0,.05);display:flex;align-items:flex-start;gap:12px;box-sizing:border-box;\">\n  <span style=\"font-size:24px;line-height:1;color:#3A35FB;\">\ud83d\uddfa\ufe0f<\/span>\n  <div style=\"flex:1;font-size:15px;line-height:1.6;\">\n    <strong style=\"color:#3A35FB;font-size:1.05em;\">Map Insight:<\/strong>\n    <span style=\"color:#333;margin-left:6px;\">\n      La utility en Banana sigue marcando muchos rounds en Inferno, pero recuerda que en marzo de 2026 Valve tambi\u00e9n ajust\u00f3 el Balcony del A site y cerr\u00f3 Graveyard, as\u00ed que las posiciones y retakes antiguos ya no se juegan exactamente igual.\n    <\/span>\n  <\/div>\n<\/div>\n\n\n\n<p>Inferno sigue siendo un cl\u00e1sico total de Counter-Strike, gracias a lo bien que mezcla utility, control de mapa y rounds muy castigadores si cometes errores de timing.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>Actualizaci\u00f3n de marzo de 2026: Valve ajust\u00f3 el layout del lado A de Inferno al ampliar el Balcony de A, cerrar Graveyard al acceso de los jugadores y retocar el clipping cerca de la peque\u00f1a ventana junto al Second Mid Balcony. Eso hace que algunas posiciones antiguas y ciertos h\u00e1bitos de retake en A ya no funcionen exactamente igual que antes.<\/p>\n<\/blockquote>\n\n\n\n<style>\n:root{\n  --border:#d6d6eb;\n  --bg:#f9f9ff;\n\n  --a:#ff6b6b;\n  --b:#3ac47d;\n  --mid:#3b82f6;\n  --rotate:#9b59b6;\n  --spawn:#f59e0b;\n}\n\n.map-callouts{\n  font-family:\"Inter\", Arial, sans-serif;\n  background:var(--bg);\n  padding:24px 28px;\n  border-radius:12px;\n  border:1px solid var(--border);\n  margin-bottom:32px;\n  box-shadow:0 4px 10px rgba(0,0,0,0.05);\n}\n\n.map-callouts h4{\n  margin-top:0;\n  margin-bottom:18px;\n  font-size:1.2rem;\n}\n\n.callout-table{\n  width:100%;\n  border-collapse:collapse;\n  font-size:0.95rem;\n}\n\n.callout-table th{\n  text-align:left;\n  padding:10px;\n  background:#000 !important;\n  color:#fff !important;\n  border-bottom:2px solid #000 !important;\n}\n\n.callout-table td{\n  padding:10px;\n  border-bottom:1px solid var(--border);\n}\n\n.callout-table tr:hover{\n  background:#f1f1ff;\n}\n\n.tag{\n  font-weight:600;\n  padding:4px 8px;\n  border-radius:6px;\n  font-size:0.8rem;\n  color:white;\n}\n\n.tag-a{background:var(--a);}\n.tag-b{background:var(--b);}\n.tag-mid{background:var(--mid);}\n.tag-rotate{background:var(--rotate);}\n.tag-spawn{background:var(--spawn);}\n\n.callout-name{\n  font-weight:600;\n}\n\n<\/style>\n\n<div class=\"map-callouts\">\n\n<h4 id='callouts-esenciales-de-inferno-en-cs2'  id=\"boomdevs_15\">Callouts esenciales de Inferno en CS2<\/h4>\n\n<div class=\"table-wrapper\"><table class=\"callout-table\">\n<thead>\n<tr>\n<th>\u00c1rea<\/th>\n<th>Callout<\/th>\n<th>Descripci\u00f3n<\/th>\n<\/tr>\n<\/thead>\n\n<tbody>\n\n<!-- A SITE -->\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">A Site<\/td>\n<td>Zona principal de plant en la parte alta del mapa, cerca de apartments y la conexi\u00f3n con banana.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Pit<\/td>\n<td>Zona baja cerca de A site, excelente para cobertura defensiva.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Graveyard<\/td>\n<td>Esquina detr\u00e1s de A site con visi\u00f3n limitada, usada por los defensores.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Balcony<\/td>\n<td>Punto elevado cerca de A apartments con vista sobre el site.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Arch<\/td>\n<td>Arco que conecta mid con A site, a menudo controlado por quien juega medio.<\/td>\n<\/tr>\n\n<!-- B SITE -->\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">B Site<\/td>\n<td>Zona principal de plant dentro del bombsite B, donde las esquinas cerradas lo hacen dif\u00edcil.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">CT Spawn<\/td>\n<td>Entrada desde el lado CT hacia B, muy importante para rotaciones y defensa.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Car<\/td>\n<td>Cobertura de esquina en B site que usan tanto atacantes como defensores.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Banana<\/td>\n<td>Pasillo principal desde T spawn hasta B site, a menudo cerrado con smokes y molotovs.<\/td>\n<\/tr>\n\n<!-- MID -->\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Mid<\/td>\n<td>Zona central que conecta T apartments con B y A, vital para el control del mapa.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Second Mid<\/td>\n<td>Conector desde mid hacia A site, ofreciendo rotaciones y \u00e1ngulos de flanco.<\/td>\n<\/tr>\n\n<!-- ROTATIONS -->\n<tr>\n<td><span class=\"tag tag-rotate\">Rotaci\u00f3n<\/span><\/td>\n<td class=\"callout-name\">Alt Mid<\/td>\n<td>Camino desde mid hacia B que permite rotaciones r\u00e1pidas entre sites.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-rotate\">T Apartments<\/span><\/td>\n<td class=\"callout-name\">T Apps<\/td>\n<td>Zona superior de apartments que conecta con A site, donde los Ts suelen presionar temprano.<\/td>\n<\/tr>\n\n<!-- SPAWNS -->\n<tr>\n<td><span class=\"tag tag-spawn\">Spawn<\/span><\/td>\n<td class=\"callout-name\">T Spawn<\/td>\n<td>Zona inicial de los Terrorists, importante para el control inicial del mapa.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-spawn\">CT Spawn<\/span><\/td>\n<td class=\"callout-name\">CT Spawn<\/td>\n<td>Punto inicial de los Counter-Terrorists y centro de rotaci\u00f3n hacia A o B.<\/td>\n<\/tr>\n\n<\/tbody>\n<\/table><\/div>\n\n<\/div>\n\n\n\n<h3 id='7-overpass'  id=\"boomdevs_16\" class=\"wp-block-heading\" id=\"7.-Overpass\">7. <strong>Overpass<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6-1024x576.webp\" alt=\"\" class=\"wp-image-12996\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<div style=\"width:100%;max-width:85%;margin:25px auto;padding:16px 18px;background:linear-gradient(135deg,#f4f6ff 0%,#e9ebff 100%);border-left:4px solid #3A35FB;border-radius:0 10px 10px 0;box-shadow:0 2px 6px rgba(0,0,0,.05);display:flex;align-items:flex-start;gap:12px;box-sizing:border-box;\">\n  <span style=\"font-size:24px;line-height:1;color:#3A35FB;\">\ud83d\uddfa\ufe0f<\/span>\n  <div style=\"flex:1;font-size:15px;line-height:1.6;\">\n    <strong style=\"color:#3A35FB;font-size:1.05em;\">Map Insight:<\/strong>\n    <span style=\"color:#333;margin-left:6px;\">\n      Overpass recompensa a los equipos que toman <strong>espacio pronto<\/strong> y niegan informaci\u00f3n con utility inteligente. El control en <strong>Long<\/strong>, <strong>Connector<\/strong> y <strong>Monster<\/strong> suele decidir qu\u00e9 tan f\u00e1cil puede rotar cada lado.\n    <\/span>\n  <\/div>\n<\/div>\n\n\n\n<p>Overpass volvi\u00f3 a Active Duty antes de la rotaci\u00f3n m\u00e1s reciente y en 2026 sigue siendo un mapa muy fuerte para equipos que juegan bien la informaci\u00f3n, el control temprano y la utility de zona.<\/p>\n\n\n\n<style>\n:root{\n  --border:#d6d6eb;\n  --bg:#f9f9ff;\n\n  --a:#ff6b6b;\n  --b:#3ac47d;\n  --mid:#3b82f6;\n  --rotate:#9b59b6;\n  --spawn:#f59e0b;\n}\n\n.map-callouts{\n  font-family:\"Inter\", Arial, sans-serif;\n  background:var(--bg);\n  padding:24px 28px;\n  border-radius:12px;\n  border:1px solid var(--border);\n  margin-bottom:32px;\n  box-shadow:0 4px 10px rgba(0,0,0,0.05);\n}\n\n.map-callouts h4{\n  margin-top:0;\n  margin-bottom:18px;\n  font-size:1.2rem;\n}\n\n.callout-table{\n  width:100%;\n  border-collapse:collapse;\n  font-size:0.95rem;\n}\n\n.callout-table th{\n  text-align:left;\n  padding:10px;\n  background:#000 !important;\n  color:#fff !important;\n  border-bottom:2px solid #000 !important;\n}\n\n.callout-table td{\n  padding:10px;\n  border-bottom:1px solid var(--border);\n}\n\n.callout-table tr:hover{\n  background:#f1f1ff;\n}\n\n.tag{\n  font-weight:600;\n  padding:4px 8px;\n  border-radius:6px;\n  font-size:0.8rem;\n  color:white;\n}\n\n.tag-a{background:var(--a);}\n.tag-b{background:var(--b);}\n.tag-mid{background:var(--mid);}\n.tag-rotate{background:var(--rotate);}\n.tag-spawn{background:var(--spawn);}\n\n.callout-name{\n  font-weight:600;\n}\n\n<\/style>\n\n<div class=\"map-callouts\">\n\n<h4 id='callouts-esenciales-de-overpass-en-cs2'  id=\"boomdevs_17\">Callouts esenciales de Overpass en CS2<\/h4>\n\n<div class=\"table-wrapper\"><table class=\"callout-table\">\n<thead>\n<tr>\n<th>\u00c1rea<\/th>\n<th>Callout<\/th>\n<th>Descripci\u00f3n<\/th>\n<\/tr>\n<\/thead>\n\n<tbody>\n\n<!-- A SITE -->\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">A Site<\/td>\n<td>Zona principal de plant cerca de toilets y long A, una zona com\u00fan de enfrentamiento.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Toilets<\/td>\n<td>Sala peque\u00f1a que conecta A short con el bombsite, a menudo cerrada con smoke por los Ts.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">Long A<\/td>\n<td>Corredor desde T spawn hacia A site, clave para el control temprano del mapa.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-a\">A Site<\/span><\/td>\n<td class=\"callout-name\">A Heaven<\/td>\n<td>Plataforma elevada con vista sobre A site, posici\u00f3n defensiva clave.<\/td>\n<\/tr>\n\n<!-- B SITE -->\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">B Site<\/td>\n<td>Zona principal de plant cerca de bathrooms y water, donde las esquinas cerradas favorecen a los defensores.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Bathrooms<\/td>\n<td>Entrada hacia B site, usada para post-plant o \u00e1ngulos de retake.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Water<\/td>\n<td>Zona baja en B que da cobertura y l\u00edneas de visi\u00f3n a Ts y CTs.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-b\">B Site<\/span><\/td>\n<td class=\"callout-name\">Monster<\/td>\n<td>Camino desde mid hacia B site, usado por los Ts para flanqueos y entradas r\u00e1pidas.<\/td>\n<\/tr>\n\n<!-- MID -->\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Mid<\/td>\n<td>Zona central que conecta T spawn con ambos bombsites, clave para el control del mapa.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-mid\">Mid<\/span><\/td>\n<td class=\"callout-name\">Connector<\/td>\n<td>Conexi\u00f3n entre mid y A short que permite rotaciones y flanqueos.<\/td>\n<\/tr>\n\n<!-- ROTATIONS -->\n<tr>\n<td><span class=\"tag tag-rotate\">Rotaciones<\/span><\/td>\n<td class=\"callout-name\">Short A<\/td>\n<td>Camino desde mid hacia A site, muy usado por los Ts para presiones r\u00e1pidas.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-rotate\">Bridge<\/span><\/td>\n<td class=\"callout-name\">Bridge<\/td>\n<td>Ruta sobre B site que conecta mid con T spawn para rotaciones.<\/td>\n<\/tr>\n\n<!-- SPAWNS -->\n<tr>\n<td><span class=\"tag tag-spawn\">Spawn<\/span><\/td>\n<td class=\"callout-name\">T Spawn<\/td>\n<td>Zona inicial de los Terrorists, importante para control temprano y timings.<\/td>\n<\/tr>\n\n<tr>\n<td><span class=\"tag tag-spawn\">CT Spawn<\/span><\/td>\n<td class=\"callout-name\">CT Spawn<\/td>\n<td>Punto inicial de los Counter-Terrorists y principal centro de rotaci\u00f3n hacia A y B.<\/td>\n<\/tr>\n\n<\/tbody>\n<\/table><\/div>\n\n<\/div>\n\n\n<div style=\"gap: 20px;\" class=\"align-button-center ub-buttons orientation-button-row ub-flex-wrap wp-block-ub-button\" id=\"ub-button-c8443056-d6c6-4496-99c4-5b0dbbb5f722\"><div class=\"ub-button-container ub-button-full-container\">\n\t\t\t<a href=\"https:\/\/tradeit.gg\/csgo\/sell\" target=\"_blank\" rel=\"noopener noreferrer\" class=\"ub-button-block-main  ub-button-full-width \" role=\"button\" style=\"--ub-button-background-color: #3a35fb; --ub-button-color: #ffffff; --ub-button-border: none; --ub-button-hover-background-color: #00499d; --ub-button-hover-color: #ffffff; --ub-button-hover-border: none; padding-top: 10px; padding-right: 10px; padding-bottom: 10px; padding-left: 10px; border-top-left-radius: 10px;; border-top-right-radius: 10px;; border-bottom-left-radius: 10px;; border-bottom-right-radius: 10px;; \">\n\t\t\t\t<div class=\"ub-button-content-holder\" style=\"flex-direction: row\">\n\t\t\t\t\t<span class=\"ub-button-block-btn\"><strong>Sell CS2 Skins on Tradeit.gg<\/strong><\/span>\n\t\t\t\t<\/div>\n\t\t\t<\/a>\n\t\t<\/div><\/div>\n\n\n<h2 id='otros-mapas-y-modos-de-juego-de-cs2'  id=\"boomdevs_18\" class=\"wp-block-heading\" id=\"Otros-mapas-y-modos-de-juego-de-CS2\">Otros mapas y modos de juego de CS2<\/h2>\n\n\n\n<p>No todos los mapas de CS2 pertenecen al pool de Premier. Valve tambi\u00e9n rota mapas en <strong>Competitive, Casual, Deathmatch, Wingman<\/strong> y <strong>Arms Race<\/strong>, y esos pools pueden incluir mapas de la comunidad que no forman parte de Active Duty.<\/p>\n\n\n\n<h3 id='mapas-de-casual-y-deathmatch-en-cs2'  id=\"boomdevs_19\" class=\"wp-block-heading\" id=\"Mapas-de-Casual-y-Deathmatch-en-CS2\">Mapas de Casual y Deathmatch en CS2<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/07\/CS2-Train-1024x576.webp\" alt=\"\" class=\"wp-image-18608\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/07\/CS2-Train.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/07\/CS2-Train-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/07\/CS2-Train-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/07\/CS2-Train-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/07\/CS2-Train-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/07\/CS2-Train-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/07\/CS2-Train.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>Premier solo usa el pool de siete mapas de Active Duty, pero <strong>Competitive, Casual<\/strong> y <strong>Deathmatch<\/strong> usan una rotaci\u00f3n m\u00e1s amplia.<\/p>\n\n\n\n<p>Desde el <strong>29 de enero de 2026<\/strong>, Valve a\u00f1adi\u00f3 <strong>Warden, Stronghold<\/strong> y <strong>Alpine<\/strong> a <strong>Competitive, Casual<\/strong> y <strong>Deathmatch<\/strong>. Eso significa que estos modos ahora incluyen los mapas de Active Duty m\u00e1s mapas oficiales y de la comunidad que no se usan actualmente en Premier.<\/p>\n\n\n\n<!-- \ud83d\uddfa\ufe0f CS2 Maps Overview Table -->\n<style>\n  .format-table-container {\n    max-width: 1100px;\n    margin: 32px auto;\n    padding: 0 16px;\n    font-family: Arial, sans-serif;\n  }\n\n  .format-table {\n    width: 100%;\n    border-collapse: collapse;\n    font-size: 0.95rem;\n    box-shadow: 0 2px 6px rgba(0,0,0,0.08);\n  }\n\n  .format-table th {\n    background-color: #2E2AC9;\n    color: white;\n    padding: 12px 15px;\n    text-align: left;\n  }\n\n  .format-table td {\n    padding: 12px 15px;\n    border-bottom: 1px solid #ddd;\n    vertical-align: top;\n  }\n\n  .format-table tr:nth-child(even) {\n    background-color: #f9f9f9;\n  }\n\n  .format-table tr:hover {\n    background-color: #eef2ff;\n  }\n\n  .format-type {\n    font-weight: 600;\n  }\n\n  @media (max-width: 768px) {\n    .format-table {\n      display: block;\n      overflow-x: auto;\n      white-space: nowrap;\n    }\n  }\n<\/style>\n\n<div class=\"format-table-container\">\n  <div class=\"table-wrapper\"><table class=\"format-table\">\n    <thead>\n      <tr>\n        <th>Mapa<\/th>\n        <th>Tipo<\/th>\n        <th>Tema<\/th>\n        <th>Notas<\/th>\n      <\/tr>\n    <\/thead>\n    <tbody>\n      <tr>\n        <td class=\"format-type\">Mirage<\/td>\n        <td>Desactivaci\u00f3n de bomba<\/td>\n        <td>Ciudad de Oriente Medio<\/td>\n        <td>A Site: patio con triple stack. B Site: apartments, bench y van.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Inferno<\/td>\n        <td>Desactivaci\u00f3n de bomba<\/td>\n        <td>Pueblo italiano<\/td>\n        <td>A Site: balcony, pit y graveyard. B Site: banana, coffins y back site.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Nuke<\/td>\n        <td>Desactivaci\u00f3n de bomba<\/td>\n        <td>Central nuclear<\/td>\n        <td>A Site: heaven, rafters y hut. B Site: ramp, vents y control room.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Overpass<\/td>\n        <td>Desactivaci\u00f3n de bomba<\/td>\n        <td>Parque urbano y canal<\/td>\n        <td>A Site: playground y truck. B Site: water, graffiti y monster.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Ancient<\/td>\n        <td>Desactivaci\u00f3n de bomba<\/td>\n        <td>Ruinas en la jungla<\/td>\n        <td>A Site: temple, default y donut. B Site: cave, lane y default.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Vertigo<\/td>\n        <td>Desactivaci\u00f3n de bomba<\/td>\n        <td>Construcci\u00f3n de rascacielos<\/td>\n        <td>A Site: ramp y default plant. B Site: stairs, pillar y site.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Anubis<\/td>\n        <td>Desactivaci\u00f3n de bomba<\/td>\n        <td>Ruinas del antiguo Egipto<\/td>\n        <td>A Site: temple, pillar y default. B Site: canal, back site y boat.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Dust II<\/td>\n        <td>Desactivaci\u00f3n de bomba<\/td>\n        <td>Campo de batalla urbano en el desierto<\/td>\n        <td>A Site: long, catwalk y goose. B Site: tunnels, platform y car.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Train<\/td>\n        <td>Desactivaci\u00f3n de bomba<\/td>\n        <td>Patio ferroviario industrial<\/td>\n        <td>A Site: main, bomb train y E-box. B Site: upper B, back site y spools.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Warden<\/td>\n        <td>Desactivaci\u00f3n de bomba<\/td>\n        <td>Prisi\u00f3n fortaleza medieval<\/td>\n        <td>A Site: upper yard y tower access. B Site: lower courtyard y gate.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Stronghold<\/td>\n        <td>Desactivaci\u00f3n de bomba<\/td>\n        <td>Complejo de fortaleza monta\u00f1osa<\/td>\n        <td>A Site: ramparts y inner keep. B Site: lower halls y storage.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Alpine<\/td>\n        <td>Desactivaci\u00f3n de bomba<\/td>\n        <td>Pueblo alpino nevado<\/td>\n        <td>A Site: chalet y overlook. B Site: market square y barns.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Office<\/td>\n        <td>Rescate de rehenes<\/td>\n        <td>Edificio de oficinas<\/td>\n        <td>Mapa de rescate de rehenes sin bombsites.<\/td>\n      <\/tr>\n      <tr>\n        <td class=\"format-type\">Italy<\/td>\n        <td>Rescate de rehenes<\/td>\n        <td>Pueblo costero italiano<\/td>\n        <td>Mapa de rescate de rehenes sin bombsites.<\/td>\n      <\/tr>\n    <\/tbody>\n  <\/table><\/div>\n<\/div>\n\n\n\n<p>La rotaci\u00f3n del <strong>29 de enero de 2026<\/strong> tambi\u00e9n sustituy\u00f3 varios mapas de comunidad m\u00e1s antiguos por el nuevo grupo anterior, as\u00ed que conviene tratar la disponibilidad de esos mapas como algo <strong>dependiente de la rotaci\u00f3n<\/strong>, no permanente.<\/p>\n\n\n\n<h3 id='mapas-de-wingman-en-cs2'  id=\"boomdevs_20\" class=\"wp-block-heading\" id=\"Mapas-de-Wingman-en-CS2\">Mapas de Wingman en CS2<\/h3>\n\n\n\n<p>Wingman usa versiones m\u00e1s peque\u00f1as de 2v2 centradas en un solo site. Algunos son versiones recortadas de mapas completos y otros son mapas propios del modo, como <strong>Sanctum<\/strong> y <strong>Poseidon<\/strong>.<\/p>\n\n\n\n<p>Valve a\u00f1adi\u00f3 oficialmente <strong>Sanctum<\/strong> y <strong>Poseidon<\/strong> a <strong>Wingman<\/strong> el <strong>29 de enero de 2026<\/strong>.<\/p>\n\n\n\n<!-- \ud83c\udfaf Wingman Maps Table \u2013 2026 -->\n<style>\n  :root {\n    --accent: #2E2AC9;\n    --bg-light: #f9f9f9;\n    --hover: #f0f4ff;\n    --text: #1a1a1a;\n  }\n\n  .wingman-map-container {\n    width: 100%;\n    padding: 0 20px;\n    box-sizing: border-box;\n    font-family: Arial, sans-serif;\n  }\n\n  .wingman-map-table {\n    width: 100%;\n    border-collapse: collapse;\n    margin: 24px 0;\n    font-size: 0.95rem;\n    box-shadow: 0 2px 6px rgba(0, 0, 0, 0.08);\n  }\n\n  .wingman-map-table th {\n    background-color: var(--accent);\n    color: #fff;\n    padding: 12px 16px;\n    text-align: left;\n    font-weight: 600;\n  }\n\n  .wingman-map-table td {\n    padding: 12px 16px;\n    border-bottom: 1px solid #e5e5e5;\n    color: var(--text);\n    vertical-align: top;\n  }\n\n  .wingman-map-table tr:nth-child(even) {\n    background-color: var(--bg-light);\n  }\n\n  .wingman-map-table tr:hover {\n    background-color: var(--hover);\n  }\n\n  @media(max-width: 768px) {\n    .wingman-map-table {\n      display: block;\n      overflow-x: auto;\n      white-space: nowrap;\n    }\n  }\n\n  @media(min-width: 769px) {\n    .wingman-map-container {\n      max-width: 90%;\n      margin: 0 auto;\n    }\n  }\n<\/style>\n\n<div class=\"wingman-map-container\">\n  <div class=\"table-wrapper\"><table class=\"wingman-map-table\">\n    <thead>\n      <tr>\n        <th>Nombre del mapa<\/th>\n        <th>Tema<\/th>\n        <th>A Site<\/th>\n        <th>B Site<\/th>\n      <\/tr>\n    <\/thead>\n    <tbody>\n      <tr>\n        <td><strong>Poseidon<\/strong><\/td>\n        <td>Ruinas costeras antiguas<\/td>\n        <td>Ruinas del patio y pilares<\/td>\n        <td>No incluido<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Sanctum<\/strong><\/td>\n        <td>Complejo de templo m\u00edstico<\/td>\n        <td>Santuario interior y bloques de cobertura<\/td>\n        <td>No incluido<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Overpass<\/strong><\/td>\n        <td>Parque urbano y canal<\/td>\n        <td>Esquina del truck<\/td>\n        <td>No incluido<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Vertigo<\/strong><\/td>\n        <td>Obra en un rascacielos<\/td>\n        <td>Plataforma del piso superior<\/td>\n        <td>No incluido<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Nuke<\/strong><\/td>\n        <td>Instalaci\u00f3n nuclear<\/td>\n        <td>Rafters y zona de silo<\/td>\n        <td>No incluido<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Inferno<\/strong><\/td>\n        <td>Pueblo italiano<\/td>\n        <td>Pit y balcony<\/td>\n        <td>No incluido<\/td>\n      <\/tr>\n    <\/tbody>\n  <\/table><\/div>\n<\/div>\n\n\n\n<h3 id='mapas-de-arms-race-en-cs2'  id=\"boomdevs_21\" class=\"wp-block-heading\" id=\"Mapas-de-Arms-Race-en-CS2\">Mapas de Arms Race en CS2<\/h3>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/06\/pool-day-cs2.webp\" alt=\"CS2 pool day map\" class=\"wp-image-16053\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/06\/pool-day-cs2.webp\" data-full-size=\"2560x1440\" \/><\/figure>\n\n\n\n<p>Arms Race usa su propio pool peque\u00f1o, separado de Premier y del Competitive est\u00e1ndar. Para 2026, la lista m\u00e1s segura es esta:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Baggage<\/strong><\/li>\n\n\n\n<li><strong>Shoots<\/strong><\/li>\n\n\n\n<li><strong>Pool Day<\/strong><\/li>\n<\/ul>\n\n\n\n<p>Estos mapas est\u00e1n pensados para respawns r\u00e1pidos, peleas de corta distancia y progresi\u00f3n constante de armas. Si Valve vuelve a cambiar esta rotaci\u00f3n, conviene actualizar esta secci\u00f3n solo cuando haya confirmaci\u00f3n oficial o dentro del juego.<\/p>\n\n\n\n<style>\n  :root {\n    --accent: #2E2AC9;\n    --bg-light: #f9f9f9;\n    --hover: #f0f4ff;\n    --text: #1a1a1a;\n  }\n\n  .fun-map-container {\n    width: 100%;\n    padding: 0 20px;\n    box-sizing: border-box;\n    font-family: Arial, sans-serif;\n  }\n\n  .fun-map-table {\n    width: 100%;\n    border-collapse: collapse;\n    margin: 24px 0;\n    font-size: 0.95rem;\n    box-shadow: 0 2px 6px rgba(0, 0, 0, 0.08);\n  }\n\n  .fun-map-table th {\n    background-color: var(--accent);\n    color: #fff;\n    padding: 12px 16px;\n    text-align: left;\n    font-weight: 600;\n  }\n\n  .fun-map-table td {\n    padding: 12px 16px;\n    border-bottom: 1px solid #e5e5e5;\n    color: var(--text);\n    vertical-align: top;\n  }\n\n  .fun-map-table tr:nth-child(even) {\n    background-color: var(--bg-light);\n  }\n\n  .fun-map-table tr:hover {\n    background-color: var(--hover);\n  }\n\n  @media(max-width: 768px) {\n    .fun-map-table {\n      display: block;\n      overflow-x: auto;\n      white-space: nowrap;\n    }\n  }\n\n  @media(min-width: 769px) {\n    .fun-map-container {\n      max-width: 90%;\n      margin: 0 auto;\n    }\n  }\n<\/style>\n\n<div class=\"fun-map-container\">\n  <div class=\"table-wrapper\"><table class=\"fun-map-table\">\n    <thead>\n      <tr>\n        <th>Mapa<\/th>\n        <th>Estilo<\/th>\n        <th>Por qu\u00e9 gusta<\/th>\n      <\/tr>\n    <\/thead>\n    <tbody>\n      <tr>\n        <td><strong>Baggage<\/strong><\/td>\n        <td>Combates verticales a corta distancia<\/td>\n        <td>Rutas r\u00e1pidas, flanqueos veloces y acci\u00f3n constante<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Shoots<\/strong><\/td>\n        <td>Duelos abiertos y sim\u00e9tricos<\/td>\n        <td>F\u00e1cil de aprender y muy bueno para pelear a aim puro<\/td>\n      <\/tr>\n      <tr>\n        <td><strong>Pool Day<\/strong><\/td>\n        <td>Caos en arena cerrada<\/td>\n        <td>Dise\u00f1o cl\u00e1sico y r\u00e1pido hecho para peleas sin parar<\/td>\n      <\/tr>\n    <\/tbody>\n  <\/table><\/div>\n<\/div>\n\n\n\n<h3 id='workshop-maps-en-cs2'  id=\"boomdevs_22\" class=\"wp-block-heading\" id=\"Workshop-Maps-en-CS2\">Workshop Maps en CS2<\/h3>\n\n\n\n<p>Adem\u00e1s de las rotaciones oficiales, CS2 tambi\u00e9n permite <strong>Workshop maps<\/strong>, donde la comunidad crea mapas de aim, de pr\u00e1ctica, remakes y entornos totalmente personalizados.<\/p>\n\n\n\n<div style=\"font-family: 'Segoe UI', Tahoma, sans-serif; max-width: 700px; margin: 20px auto; padding: 20px; background: #f9f9ff; border-radius: 12px; border: 1px solid #d6d6eb; box-shadow: 0 4px 10px rgba(0,0,0,0.05);\">\n  \n  <div style=\"display: grid; grid-template-columns: 180px 1fr; row-gap: 16px; column-gap: 20px; align-items: start;\">\n    \n    <div style=\"font-weight: 600; color: #388e3c; display: flex; align-items: center;\">\n      <span style=\"font-size: 24px; margin-right: 8px;\">\ud83d\udca3<\/span> Pr\u00e1ctica de granadas\n    <\/div>\n    <div>Aprende y perfecciona molotovs, smokes y flashbangs en los mapas que juegas.<\/div>\n\n    <div style=\"font-weight: 600; color: #1565c0; display: flex; align-items: center;\">\n      <span style=\"font-size: 24px; margin-right: 8px;\">\ud83c\udfaf<\/span> Entrenamiento de aim\n    <\/div>\n    <div>Mejora flicks, tracking y tiempo de reacci\u00f3n con mapas dedicados de aim.<\/div>\n\n    <div style=\"font-weight: 600; color: #f57c00; display: flex; align-items: center;\">\n      <span style=\"font-size: 24px; margin-right: 8px;\">\ud83e\udd1d<\/span> Configuraciones personalizadas de 1v1 \/ Retake\n    <\/div>\n    <div>Practica clutches o situaciones de retake espec\u00edficas del mapa con un amigo o con bots.<\/div>\n\n    <div style=\"font-weight: 600; color: #7b1fa2; display: flex; align-items: center;\">\n      <span style=\"font-size: 24px; margin-right: 8px;\">\ud83c\udd95<\/span> Remakes de la comunidad\n    <\/div>\n    <div>Prueba nuevas versiones de mapas antes de que entren a las rotaciones oficiales para ganar ventaja competitiva.<\/div>\n\n  <\/div>\n\n<\/div>\n\n\n\n<p>Si lo que quieres es informaci\u00f3n competitiva en vivo, las notas oficiales de Valve importan m\u00e1s que la popularidad de Workshop. En <strong>abril de 2026<\/strong>, la actualizaci\u00f3n <strong>Animgraph 2<\/strong> cambi\u00f3 c\u00f3mo se comporta la altura del jugador en superficies inclinadas, as\u00ed que algunas lineups de granadas antiguas ya no caen exactamente igual. Conviene volver a revisar esas lineups antes de usarlas en partidas reales.<\/p>\n\n\n\n<p>Un mapa de comunidad al que merece la pena seguir la pista es <strong>de_splinter<\/strong>, un mapa de defusal creado por <strong>FMPONE<\/strong> y lanzado en <strong>abril de 2026<\/strong>. No forma parte del pool oficial de Valve, pero ha llamado la atenci\u00f3n por su apartado visual, su estructura vertical y su relaci\u00f3n con el creador de Cache.<\/p>\n\n\n\n<p>El siguiente paso es aprender los callouts, las lineups y los ajustes que hacen estos mapas m\u00e1s f\u00e1ciles de jugar. Empieza por nuestras gu\u00edas sobre <strong>CS2 callouts<\/strong>, <strong>best CS2 settings<\/strong> y <strong>CS2 launch options<\/strong>.<\/p>\n\n\n\n<h2 id='aprender-mapas-m\u00e1s-r\u00e1pido-en-2026'  id=\"boomdevs_23\" class=\"wp-block-heading\" id=\"Aprender-mapas-m\u00e1s-r\u00e1pido-en-2026\">Aprender mapas m\u00e1s r\u00e1pido en 2026<\/h2>\n\n\n\n<p>La forma m\u00e1s r\u00e1pida de aprender mapas es combinar tres cosas:<\/p>\n\n\n\n<style>\n  :root {\n    --accent: #534ef9;\n    --bg-card: #fafaff;\n    --radius: 12px;\n    --title-color: #1a237e;\n    --title-weight: 600;\n    --grid-gap: 16px;\n  }\n\n  .cs2-info-wrapper {\n    max-width: 800px;\n    margin: 0 auto 40px;\n    padding: 0 20px;\n    font-family: \"Segoe UI\", Tahoma, Geneva, Verdana, sans-serif;\n    box-sizing: border-box;\n  }\n\n  .cs2-info-card {\n    background: var(--bg-card);\n    border: 2px solid var(--accent);\n    border-radius: var(--radius);\n    padding: 24px;\n    box-shadow: 0 4px 12px rgba(0,0,0,0.05);\n  }\n\n  .cs2-info-grid {\n    display: grid;\n    grid-template-columns: 220px 1fr;\n    row-gap: var(--grid-gap);\n    column-gap: 20px;\n    align-items: start;\n  }\n\n  .cs2-info-title {\n    font-weight: var(--title-weight);\n    color: var(--title-color);\n    display: flex;\n    align-items: center;\n    font-size: 16px;\n  }\n\n  .cs2-info-title span {\n    font-size: 24px;\n    margin-right: 8px;\n  }\n\n  .cs2-info-desc {\n    font-size: 15px;\n    line-height: 1.6;\n    color: #111827;\n  }\n\n  @media (max-width: 600px) {\n    .cs2-info-grid {\n      grid-template-columns: 1fr;\n    }\n  }\n<\/style>\n\n<div class=\"cs2-info-wrapper\">\n  <div class=\"cs2-info-card\">\n    <div class=\"cs2-info-grid\">\n\n      <div class=\"cs2-info-title\"><span>\ud83d\udcdd<\/span> Pr\u00e1ctica offline<\/div>\n      <div class=\"cs2-info-desc\">Usa la pr\u00e1ctica offline para perfeccionar callouts, movimiento y lineups de granadas antes de entrar a partidas en vivo.<\/div>\n\n      <div class=\"cs2-info-title\"><span>\ud83c\udfa5<\/span> Mira VODs de pros<\/div>\n      <div class=\"cs2-info-desc\">Estudia partidos profesionales para aprender defaults, rotaciones y timings de utility, y entender mejor las estrategias de alto nivel.<\/div>\n\n      <div class=\"cs2-info-title\"><span>\ud83d\udd01<\/span> Repetici\u00f3n en cola en vivo<\/div>\n      <div class=\"cs2-info-desc\">Construye consistencia y memoria muscular repitiendo partidas en los mapas actuales de Active Duty.<\/div>\n\n    <\/div>\n  <\/div>\n<\/div>\n\n\n\n<p>Ahora mismo, <strong>Anubis<\/strong> merece atenci\u00f3n especial porque Valve lo devolvi\u00f3 a Active Duty en <strong>enero de 2026<\/strong> y muchos jugadores todav\u00eda est\u00e1n volviendo a adaptarse a \u00e9l dentro del pool de Premier. Una vez que tengas claro en qu\u00e9 mapas quieres enfocarte, tambi\u00e9n te conviene practicar utility y ajustar tu viewmodel antes de entrar a cola.<\/p>\n\n\n\n<h2 id='resumen'  id=\"boomdevs_24\" class=\"wp-block-heading\" id=\"Resumen\">Resumen<\/h2>\n\n\n\n<p>Los mapas m\u00e1s importantes de CS2 en 2026 siguen siendo los siete mapas de <strong>Active Duty<\/strong> usados en Premier: <strong>Anubis, Ancient, Dust 2, Inferno, Mirage, Nuke y Overpass<\/strong>. Estas son las bases del juego competitivo y donde m\u00e1s tiempo pasan practicando los jugadores serios.<\/p>\n\n\n\n<p>Los cambios oficiales m\u00e1s importantes de este a\u00f1o fueron el regreso de <strong>Anubis<\/strong> por <strong>Train<\/strong> en Active Duty el <strong>22 de enero<\/strong> y la llegada de <strong>Warden, Stronghold, Alpine, Sanctum<\/strong> y <strong>Poseidon<\/strong> a otras rotaciones el <strong>29 de enero<\/strong>. M\u00e1s tarde en 2026, Valve tambi\u00e9n a\u00f1adi\u00f3 gu\u00edas iniciales para todos los mapas de Active Duty, haciendo m\u00e1s f\u00e1cil aprender el pool actual.<\/p>\n\n\n\n<h2 id='preguntas-frecuentes'  id=\"boomdevs_25\" class=\"wp-block-heading\" id=\"Preguntas-frecuentes\">Preguntas frecuentes<\/h2>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='cu\u00e1ntos-mapas-tiene-cs2'  id=\"boomdevs_26\" class=\"aioseo-faq-block-question\"><strong>\u00bfCu\u00e1ntos mapas tiene CS2?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>CS2 tiene distintos map pools seg\u00fan el modo, as\u00ed que no existe un \u00fanico n\u00famero fijo que sea el m\u00e1s \u00fatil. La mejor forma de verlo es separar <strong>Active Duty<\/strong>, <strong>otros mapas oficiales de cada modo<\/strong> y <strong>mapas de la comunidad en rotaci\u00f3n<\/strong>.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='qu\u00e9-mapas-jugar-en-cs2'  id=\"boomdevs_27\" class=\"aioseo-faq-block-question\"><strong>\u00bfQu\u00e9 mapas jugar en CS2?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Entre los m\u00e1s populares est\u00e1n <strong>Mirage, Inferno<\/strong> y <strong>Dust II<\/strong>. Elige seg\u00fan tu estilo de juego, pero sobre todo aprende bien su estructura para mejorar tu rendimiento.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='cu\u00e1les-son-los-mapas-actuales-de-active-duty-en-cs2'  id=\"boomdevs_28\" class=\"aioseo-faq-block-question\"><strong>\u00bfCu\u00e1les son los mapas actuales de Active Duty en CS2?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Desde <strong>Premier Season Four<\/strong> en <strong>enero de 2026<\/strong>, los mapas de Active Duty son: <strong>Anubis, Ancient, Dust 2, Inferno, Mirage, Nuke y Overpass<\/strong>.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='qu\u00e9-mapas-se-juegan-en-un-major-de-cs2'  id=\"boomdevs_29\" class=\"aioseo-faq-block-question\"><strong>\u00bfQu\u00e9 mapas se juegan en un Major de CS2?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Los CS2 Majors usan el <strong>Active Duty map pool<\/strong>, as\u00ed que en 2026 eso significa: <strong>Anubis, Ancient, Dust 2, Inferno, Mirage, Nuke y Overpass<\/strong>.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='qu\u00e9-cambi\u00f3-en-el-map-pool-de-cs2-en-2026'  id=\"boomdevs_30\" class=\"aioseo-faq-block-question\"><strong>\u00bfQu\u00e9 cambi\u00f3 en el map pool de CS2 en 2026?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Valve hizo dos cambios oficiales grandes en <strong>enero de 2026<\/strong>. El <strong>22 de enero<\/strong>, <strong>Anubis<\/strong> reemplaz\u00f3 a <strong>Train<\/strong> en Active Duty para Premier Season Four. El <strong>29 de enero<\/strong>, Valve a\u00f1adi\u00f3 <strong>Warden, Stronghold<\/strong> y <strong>Alpine<\/strong> a Competitive, Casual y Deathmatch, y a\u00f1adi\u00f3 <strong>Sanctum<\/strong> y <strong>Poseidon<\/strong> a Wingman.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='cu\u00e1l-es-el-mejor-mapa-de-cs2'  id=\"boomdevs_31\" class=\"aioseo-faq-block-question\"><strong>\u00bfCu\u00e1l es el mejor mapa de CS2?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p><strong>Mirage<\/strong> es uno de los mapas m\u00e1s equilibrados y m\u00e1s queridos, as\u00ed que mucha gente lo considera el mejor tanto para casual como para competitivo.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='c\u00f3mo-aprender-mapas-de-cs2-m\u00e1s-r\u00e1pido-en-2026'  id=\"boomdevs_32\" class=\"aioseo-faq-block-question\"><strong>\u00bfC\u00f3mo aprender mapas de CS2 m\u00e1s r\u00e1pido en 2026?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Usa servidores de entrenamiento, pr\u00e1ctica offline y herramientas como <strong>Yprac<\/strong> o <strong>Aimlab<\/strong>. Tambi\u00e9n ayuda mucho ver partidos de ESL o Blast Premier para aprender rotaciones y callouts.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='cu\u00e1les-son-los-mapas-m\u00e1s-nuevos-a\u00f1adidos-a-las-rotaciones-de-cs2'  id=\"boomdevs_33\" class=\"aioseo-faq-block-question\"><strong>\u00bfCu\u00e1les son los mapas m\u00e1s nuevos a\u00f1adidos a las rotaciones de CS2?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Los mapas de comunidad a\u00f1adidos oficialmente m\u00e1s recientes a finales de enero de 2026 fueron: <strong>Warden, Stronghold, Alpine, Sanctum y Poseidon<\/strong>.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='c\u00f3mo-puedo-mejorar-mi-conocimiento-de-mapas'  id=\"boomdevs_34\" class=\"aioseo-faq-block-question\"><strong>\u00bfC\u00f3mo puedo mejorar mi conocimiento de mapas?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Empieza por los mapas actuales de <strong>Active Duty<\/strong>, especialmente los callouts, choke points, utility m\u00e1s com\u00fan y timings de rotaci\u00f3n. En 2026, <strong>Anubis<\/strong> es uno de los mapas m\u00e1s importantes para revisar porque volvi\u00f3 a Active Duty en la rotaci\u00f3n m\u00e1s reciente de Premier.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='train-y-vertigo-siguen-en-cs2-en-2026'  id=\"boomdevs_35\" class=\"aioseo-faq-block-question\">\u00bfTrain y Vertigo siguen en CS2 en 2026?<\/h3><div class=\"aioseo-faq-block-answer\">\n<p>S\u00ed, pero no forman parte del <strong>Active Duty Premier<\/strong> actual. Train fue eliminado de Active Duty el 22 de enero de 2026, mientras que las rotaciones m\u00e1s amplias de Competitive todav\u00eda incluyen mapas extra fuera de Premier.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='cu\u00e1l-es-la-diferencia-entre-los-mapas-de-premier-y-los-de-competitive-en-cs2'  id=\"boomdevs_36\" class=\"aioseo-faq-block-question\">\u00bfCu\u00e1l es la diferencia entre los mapas de Premier y los de Competitive en CS2?<\/h3><div class=\"aioseo-faq-block-answer\">\n<p><strong>Premier<\/strong> usa solo el pool de siete mapas de <strong>Active Duty<\/strong>. El <strong>Competitive<\/strong> est\u00e1ndar usa un conjunto m\u00e1s amplio, con mapas de Active Duty m\u00e1s otros mapas oficiales o de la rotaci\u00f3n de comunidad.<\/p>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>CS2 no usa un \u00fanico map pool fijo en todos los modos. Premier utiliza el pool de siete mapas de&#8230;<\/p>\n","protected":false},"author":11,"featured_media":10352,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[449,453],"tags":[],"class_list":["post-7757","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cs2","category-guias-cs2"],"aioseo_notices":[],"featured_image_src":"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/11\/CS2-Maps_-CS2-Map-Pool-SP-1.jpg","author_info":{"display_name":"Ivan Zuev","author_link":"https:\/\/tradeit.gg\/blog\/author\/ivan\/"},"lang":"es","translations":{"es":7757,"ru":7808,"tr":8074,"de":9103,"en":6658,"pt":29418,"pl":30411},"aioseo_head":"\n\t\t<!-- All in One SEO Pro 4.9.7 - aioseo.com -->\n\t<meta name=\"description\" content=\"Mira todos los mapas de CS2 en 2026, incluido el map pool actual de Active Duty, Casual, Deathmatch, Wingman y las nuevas rotaciones de mapas de 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La mejor forma de verlo es separar Active Duty, otros mapas oficiales de cada modo y mapas de la comunidad en rotaci\\u00f3n.\"}},{\"@type\":\"Question\",\"name\":\"\\u00bfQu\\u00e9 mapas jugar en CS2?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Entre los m\\u00e1s populares est\\u00e1n Mirage, Inferno y Dust II. Elige seg\\u00fan tu estilo de juego, pero sobre todo aprende bien su estructura para mejorar tu rendimiento.\"}},{\"@type\":\"Question\",\"name\":\"\\u00bfCu\\u00e1les son los mapas actuales de Active Duty en CS2?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Desde Premier Season Four en enero de 2026, los mapas de Active Duty son: Anubis, Ancient, Dust 2, Inferno, Mirage, Nuke y Overpass.\"}},{\"@type\":\"Question\",\"name\":\"\\u00bfQu\\u00e9 mapas se juegan en un Major de CS2?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Los CS2 Majors usan el Active Duty map pool, as\\u00ed que en 2026 eso significa: Anubis, Ancient, Dust 2, Inferno, Mirage, Nuke y Overpass.\"}},{\"@type\":\"Question\",\"name\":\"\\u00bfQu\\u00e9 cambi\\u00f3 en el map pool de CS2 en 2026?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Valve hizo dos cambios oficiales grandes en enero de 2026. El 22 de enero, Anubis reemplaz\\u00f3 a Train en Active Duty para Premier Season Four. El 29 de enero, Valve a\\u00f1adi\\u00f3 Warden, Stronghold y Alpine a Competitive, Casual y Deathmatch, y a\\u00f1adi\\u00f3 Sanctum y Poseidon a Wingman.\"}},{\"@type\":\"Question\",\"name\":\"\\u00bfCu\\u00e1l es el mejor mapa de CS2?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Mirage es uno de los mapas m\\u00e1s equilibrados y m\\u00e1s queridos, as\\u00ed que mucha gente lo considera el mejor tanto para casual como para competitivo.\"}},{\"@type\":\"Question\",\"name\":\"\\u00bfC\\u00f3mo aprender mapas de CS2 m\\u00e1s r\\u00e1pido en 2026?\",\"acceptedAnswer\":{\"@type\":\"Answer\",\"text\":\"Usa servidores de entrenamiento, pr\\u00e1ctica offline y herramientas como Yprac o Aimlab. 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El Competitive est\\u00e1ndar usa un conjunto m\\u00e1s amplio, con mapas de Active Duty m\\u00e1s otros mapas oficiales o de la rotaci\\u00f3n de comunidad.\"}}],\"inLanguage\":\"en-US\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/tradeit.gg\\\/blog\\\/#website\"},\"breadcrumb\":{\"@id\":\"https:\\\/\\\/tradeit.gg\\\/blog\\\/es\\\/todos-los-mapas-de-cs2\\\/#breadcrumblist\"}},{\"@type\":\"Organization\",\"@id\":\"https:\\\/\\\/tradeit.gg\\\/blog\\\/#organization\",\"name\":\"Tradeit.gg\",\"description\":\"Tradeit.gg is the leading CS2 skin trading platform with instant trades, secure payments, and a 4.7 star Trustpilot rating.\",\"url\":\"https:\\\/\\\/tradeit.gg\\\/blog\\\/\",\"email\":\"Support@tradeit.gg\",\"foundingDate\":\"2017-01-01\",\"logo\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/tradeit.gg\\\/blog\\\/wp-content\\\/uploads\\\/2024\\\/02\\\/cropped-logo-2.png\",\"@id\":\"https:\\\/\\\/tradeit.gg\\\/blog\\\/es\\\/todos-los-mapas-de-cs2\\\/#organizationLogo\",\"width\":427,\"height\":100,\"caption\":\"Tradeit.gg logo\"},\"image\":{\"@id\":\"https:\\\/\\\/tradeit.gg\\\/blog\\\/es\\\/todos-los-mapas-de-cs2\\\/#organizationLogo\"},\"sameAs\":[\"https:\\\/\\\/www.facebook.com\\\/tradeitgg\",\"https:\\\/\\\/x.com\\\/tradeit_gg\",\"https:\\\/\\\/www.instagram.com\\\/tradeit.gg\\\/\",\"https:\\\/\\\/www.youtube.com\\\/channel\\\/UCld1sYd4aHddmPsJGa3YjQw\",\"https:\\\/\\\/www.linkedin.com\\\/company\\\/tradeitgg\\\/\",\"https:\\\/\\\/discord.com\\\/invite\\\/tradeit\",\"https:\\\/\\\/www.reddit.com\\\/user\\\/tradeitofficial\\\/\",\"https:\\\/\\\/steamcommunity.com\\\/groups\\\/tradeitgg\",\"https:\\\/\\\/www.twitch.tv\\\/tradeitofficial\",\"https:\\\/\\\/m.vk.com\\\/tradeitgg\"]},{\"@type\":\"Person\",\"@id\":\"https:\\\/\\\/tradeit.gg\\\/blog\\\/author\\\/ivan\\\/#author\",\"url\":\"https:\\\/\\\/tradeit.gg\\\/blog\\\/author\\\/ivan\\\/\",\"name\":\"Ivan Zuev\",\"image\":{\"@type\":\"ImageObject\",\"url\":\"https:\\\/\\\/secure.gravatar.com\\\/avatar\\\/33bc950f786110e2a84d6d60e88600bc?s=96&d=mm&r=g\"},\"sameAs\":[\"https:\\\/\\\/x.com\\\/https:\\\/\\\/twitter.com\\\/https:\\\/\\\/x.com\\\/iazsocials\",\"https:\\\/\\\/www.linkedin.com\\\/in\\\/zuevi\"],\"description\":\"Ivan is a lifelong gamer since the age of three, he has a deep-rooted passion for competitive gaming, with Counter-Strike being a natural part of his journey. 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En 2026, Anubis es uno de los mapas m\u00e1s importantes para revisar porque volvi\u00f3 a Active Duty en la rotaci\u00f3n m\u00e1s reciente de Premier.","type":"aioseo\/faq"},{"hidden":false,"question":"\u00bfTrain y Vertigo siguen en CS2 en 2026?","schemaBlockId":"aioseo-mo8iockf","tagName":"h3","um_is_restrict":false,"um_who_access":"0","um_roles_access":[],"um_message_type":"0","um_message_content":"","answer":"S\u00ed, pero no forman parte del Active Duty Premier actual. Train fue eliminado de Active Duty el 22 de enero de 2026, mientras que las rotaciones m\u00e1s amplias de Competitive todav\u00eda incluyen mapas extra fuera de Premier.","type":"aioseo\/faq"},{"hidden":false,"question":"\u00bfCu\u00e1l es la diferencia entre los mapas de Premier y los de Competitive en CS2?","schemaBlockId":"aioseo-mo8io7z4","tagName":"h3","um_is_restrict":false,"um_who_access":"0","um_roles_access":[],"um_message_type":"0","um_message_content":"","answer":"Premier usa solo el pool de siete mapas de Active Duty. El Competitive est\u00e1ndar usa un conjunto m\u00e1s amplio, con mapas de Active Duty m\u00e1s otros mapas oficiales o de la rotaci\u00f3n de comunidad.","type":"aioseo\/faq"}],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"BlogPosting","isEnabled":true},"graphs":[]},"schema_type":"default","schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":"-1","robots_max_videopreview":"-1","robots_max_imagepreview":"large","priority":null,"frequency":"default","local_seo":null,"seo_analyzer_scan_date":"2026-04-29 12:25:17","breadcrumb_settings":null,"limit_modified_date":false,"reviewed_by":"20","open_ai":null,"ai":{"faqs":[],"keyPoints":[],"schemas":[],"titles":[],"descriptions":[],"socialPosts":{"email":[],"linkedin":[],"twitter":[],"facebook":[],"instagram":[]}},"created":"2025-08-04 05:14:08","updated":"2026-04-29 12:25:17"},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/tradeit.gg\/blog\" title=\"Home\">Home<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">\u00bb<\/span><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/tradeit.gg\/blog\/es\/cs2\/\" title=\"CS2\">CS2<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">\u00bb<\/span><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/tradeit.gg\/blog\/es\/cs2\/guias-cs2\/\" title=\"Gu\u00edas CS2\">Gu\u00edas CS2<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">\u00bb<\/span><span class=\"aioseo-breadcrumb\">\n\tT\u00fcm CS2 Haritalar\u0131 (G\u00dcNCEL): 2026 Active Duty Harita Havuzu\n<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Home","link":"https:\/\/tradeit.gg\/blog"},{"label":"CS2","link":"https:\/\/tradeit.gg\/blog\/es\/cs2\/"},{"label":"Gu\u00edas CS2","link":"https:\/\/tradeit.gg\/blog\/es\/cs2\/guias-cs2\/"},{"label":"T\u00fcm CS2 Haritalar\u0131 (G\u00dcNCEL): 2026 Active Duty Harita Havuzu","link":"https:\/\/tradeit.gg\/blog\/es\/todos-los-mapas-de-cs2\/"}],"pll_sync_post":[],"_links":{"self":[{"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/posts\/7757","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/comments?post=7757"}],"version-history":[{"count":10,"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/posts\/7757\/revisions"}],"predecessor-version":[{"id":30735,"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/posts\/7757\/revisions\/30735"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/media\/10352"}],"wp:attachment":[{"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/media?parent=7757"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/categories?post=7757"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/tags?post=7757"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}