{"id":31827,"date":"2026-07-10T20:08:57","date_gmt":"2026-07-10T20:08:57","guid":{"rendered":"https:\/\/tradeit.gg\/blog\/?p=31827"},"modified":"2026-07-10T20:09:01","modified_gmt":"2026-07-10T20:09:01","slug":"cs2-season-5","status":"publish","type":"post","link":"https:\/\/tradeit.gg\/blog\/cs2-season-5\/","title":{"rendered":"CS2 Season 5 Update: Start Date, New Skins, Cache, and C4 Changes"},"content":{"rendered":"\n<style>\n  \/* =====================================================================\n     Tradeit.gg article UI \u2014 CS2 Season 5\n     Scoped to .ti-s5-ui so it does not alter the surrounding WordPress theme.\n     ===================================================================== *\/\n  .ti-s5-ui {\n    --ti-s5-ink: #1f2130;\n    --ti-s5-text: #54595f;\n    --ti-s5-muted: #7d8190;\n    --ti-s5-card: #ffffff;\n    --ti-s5-panel: #f7f6ff;\n    --ti-s5-tint: #f1efff;\n    --ti-s5-line: #e7e5f4;\n    --ti-s5-line-strong: #d3cff8;\n    --ti-s5-accent: #615dfc;\n    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11px;\n    text-align: center;\n    transition: transform 0.25s var(--ti-s5-ease), border-color 0.25s ease, box-shadow 0.25s ease;\n  }\n\n  .ti-s5-map:hover {\n    transform: translateY(-2px);\n    border-color: var(--ti-s5-line-strong);\n    box-shadow: 0 10px 22px rgba(97, 93, 252, 0.11);\n  }\n\n  .ti-s5-map.is-new {\n    border-color: #aaa5ff;\n    background: linear-gradient(145deg, #f8f7ff, #edeaff);\n  }\n\n  .ti-s5-map span {\n    display: block;\n    color: var(--ti-s5-muted);\n    font-size: 10px;\n    font-weight: 750;\n    letter-spacing: 0.08em;\n    margin-bottom: 8px;\n    text-transform: uppercase;\n  }\n\n  .ti-s5-map strong {\n    display: block;\n    color: var(--ti-s5-ink);\n    font-size: 15px;\n    line-height: 1.15;\n  }\n\n  .ti-s5-map.is-new strong {\n    color: var(--ti-s5-accent-dark);\n  }\n\n  .ti-s5-map-out {\n    display: flex;\n    align-items: center;\n    justify-content: space-between;\n    gap: 14px;\n    border: 1px dashed #e2aeb4;\n    border-radius: 13px;\n    background: var(--ti-s5-red-bg);\n    color: var(--ti-s5-red);\n    margin-top: 10px;\n    padding: 12px 15px;\n  }\n\n  \/* Checklist ------------------------------------------------------------ *\/\n  .ti-s5-check-layout {\n    display: grid;\n    grid-template-columns: minmax(230px, 0.72fr) minmax(0, 1.28fr);\n    gap: 18px;\n    margin-top: 18px;\n  }\n\n  .ti-s5-progress-card {\n    border: 1px solid var(--ti-s5-line);\n    border-radius: 15px;\n    background: #fff;\n    padding: 20px;\n  }\n\n  .ti-s5-progress-card > span {\n    color: var(--ti-s5-muted);\n    display: block;\n    font-size: 11px;\n    font-weight: 750;\n    letter-spacing: 0.09em;\n    margin-bottom: 7px;\n    text-transform: uppercase;\n  }\n\n  .ti-s5-progress-card strong {\n    color: var(--ti-s5-ink);\n    display: block;\n    font-size: 32px;\n    letter-spacing: -0.03em;\n    line-height: 1;\n    margin-bottom: 12px;\n  }\n\n  .ti-s5-meter {\n    width: 100%;\n    height: 11px;\n    overflow: hidden;\n    border-radius: 999px;\n    background: #eae8f7;\n    margin-bottom: 12px;\n  }\n\n  .ti-s5-meter > span {\n    display: block;\n    width: 0;\n    height: 100%;\n    border-radius: inherit;\n    background: linear-gradient(90deg, var(--ti-s5-accent), var(--ti-s5-accent-soft));\n    transition: width 0.3s var(--ti-s5-ease);\n  }\n\n  .ti-s5-check-list {\n    display: grid;\n    gap: 9px;\n  }\n\n  .ti-s5-check-row {\n    display: grid;\n    grid-template-columns: 21px 1fr;\n    gap: 10px;\n    align-items: start;\n    border: 1px solid var(--ti-s5-line);\n    border-radius: 13px;\n    background: #fff;\n    color: var(--ti-s5-text);\n    cursor: pointer;\n    padding: 13px 14px;\n    transition: border-color 0.22s ease, background 0.22s ease, box-shadow 0.22s ease;\n  }\n\n  .ti-s5-check-row:hover {\n    border-color: var(--ti-s5-line-strong);\n    box-shadow: 0 8px 17px rgba(97, 93, 252, 0.09);\n  }\n\n  .ti-s5-check-row.is-checked {\n    border-color: #aaa5ff;\n    background: var(--ti-s5-tint);\n  }\n\n  .ti-s5-check-row input {\n    accent-color: var(--ti-s5-accent);\n    margin: 3px 0 0;\n  }\n\n  .ti-s5-check-row strong {\n    display: block;\n    color: var(--ti-s5-ink);\n    margin-bottom: 2px;\n  }\n\n  .ti-s5-reset {\n    border: 0;\n    background: transparent;\n    color: var(--ti-s5-accent-dark);\n    cursor: pointer;\n    font-size: 13px;\n    font-weight: 700;\n    margin-top: 12px;\n    padding: 0;\n    text-decoration: underline;\n    text-underline-offset: 3px;\n  }\n\n  \/* CTA ----------------------------------------------------------------- *\/\n  .ti-s5-callout {\n    position: relative;\n    overflow: hidden;\n    display: grid;\n    grid-template-columns: 1fr auto;\n    align-items: center;\n    gap: 20px;\n    border-radius: var(--ti-s5-radius);\n    background:\n      radial-gradient(100% 170% at 100% 0%, rgba(255, 255, 255, 0.15), transparent 50%),\n      linear-gradient(116deg, #5652ec 0%, #6a59fa 55%, 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}\n\n<\/style>\n\n<script>\n  (function () {\n    \"use strict\";\n\n    var c4Copy = {\n      open: {\n        title: \"Highest exposure\",\n        copy: \"With an open route back to the site, the shockwave can travel toward you without a wall forcing it to stop or turn. Distance still matters, but distance alone is no longer the whole answer.\"\n      },\n      corner: {\n        title: \"Reduced through routing\",\n        copy: \"Corners make the shockwave travel around geometry instead of taking a direct line. That can reduce damage, although the result still depends on the map, plant position, and the complete route.\"\n      },\n      wall: {\n        title: \"Direct path blocked\",\n        copy: \"A solid wall blocks the direct shockwave. 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Keep going before Premier.\";\n        else label.textContent = \"Use the list as a five-minute Season 5 reset.\";\n      }\n    }\n\n    function initWidgets() {\n      document.querySelectorAll(\"[data-ti-c4-widget]\").forEach(function (widget) {\n        setC4State(widget, \"open\");\n      });\n\n      document.querySelectorAll(\"[data-ti-community-widget]\").forEach(function (widget) {\n        filterCommunityMaps(widget, \"all\");\n      });\n\n      document.querySelectorAll(\"[data-ti-collection-widget]\").forEach(function (widget) {\n        selectCollection(widget, \"arabesque\");\n      });\n\n      document.querySelectorAll(\"[data-ti-s5-checklist]\").forEach(updateChecklist);\n    }\n\n    document.addEventListener(\"click\", function (event) {\n      var c4Button = event.target.closest(\"[data-ti-c4-choice]\");\n      if (c4Button) {\n        var c4Widget = c4Button.closest(\"[data-ti-c4-widget]\");\n        if (c4Widget) setC4State(c4Widget, c4Button.getAttribute(\"data-ti-c4-choice\"));\n      }\n\n      var mapButton = event.target.closest(\"[data-ti-map-filter]\");\n      if (mapButton) {\n        var mapWidget = mapButton.closest(\"[data-ti-community-widget]\");\n        if (mapWidget) filterCommunityMaps(mapWidget, mapButton.getAttribute(\"data-ti-map-filter\"));\n      }\n\n      var collectionButton = event.target.closest(\"[data-ti-collection-tab]\");\n      if (collectionButton) {\n        var collectionWidget = collectionButton.closest(\"[data-ti-collection-widget]\");\n        if (collectionWidget) selectCollection(collectionWidget, collectionButton.getAttribute(\"data-ti-collection-tab\"));\n      }\n\n      var resetButton = event.target.closest(\"[data-ti-check-reset]\");\n      if (resetButton) {\n        var checklist = resetButton.closest(\"[data-ti-s5-checklist]\");\n        if (checklist) {\n          checklist.querySelectorAll(\"[data-ti-s5-check]\").forEach(function (box) { box.checked = false; });\n          updateChecklist(checklist);\n        }\n      }\n    });\n\n    document.addEventListener(\"change\", function (event) {\n      var checklist = event.target.closest(\"[data-ti-s5-checklist]\");\n      if (checklist && event.target.matches(\"[data-ti-s5-check]\")) updateChecklist(checklist);\n    });\n\n    if (document.readyState === \"loading\") {\n      document.addEventListener(\"DOMContentLoaded\", initWidgets);\n    } else {\n      initWidgets();\n    }\n  })();\n<\/script>\n\n\n\n<p>CS2 Season 5 started with Valve&#8217;s July 8, 2026 update. The build landed at about 23:00 UTC, which is why players in the UK, Europe, and much of Asia saw the new season arrive on July 9. One patch, two calendar dates.<\/p>\n\n\n\n<p>The changes are larger than a normal Premier reset. Cache replaced Overpass in Active Duty. C4 damage now moves through each map according to its geometry. Five community maps arrived. The Armory picked up 34 weapon skins and two sticker collections, while four older collections left redemption. Valve then shipped a July 9 UTC follow-up for the new bomb damage, a scoreboard bug, a Season Medal visual issue, and stability.<\/p>\n\n\n\n<p>For the running changelog rather than the season-only breakdown, see the <a href=\"\/blog\/cs2-updates\/\">latest CS2 patch notes<\/a>.<\/p>\n\n\n\n<section class=\"ti-s5-ui ti-s5-card\" aria-label=\"CS2 Season 5 update snapshot\">\n  <div class=\"ti-s5-kicker\">Season 5 snapshot<\/div>\n  <h2 id='the-update-in-six-facts'  id=\"boomdevs_1\">The update in six facts<\/h2>\n  <p>The date first. Then the changes that alter what you queue, save, veto, and redeem.<\/p>\n\n  <div class=\"ti-s5-grid-3\" style=\"margin-top:18px;\">\n    <article class=\"ti-s5-stat\">\n      <span>Update released<\/span>\n      <strong>July 8<\/strong>\n      <p>About 23:00 UTC; July 9 after midnight in many regions.<\/p>\n    <\/article>\n\n    <article class=\"ti-s5-stat\">\n      <span>Active Duty swap<\/span>\n      <strong>Cache in<\/strong>\n      <p>Overpass leaves the seven-map Premier pool.<\/p>\n    <\/article>\n\n    <article class=\"ti-s5-stat\">\n      <span>Weapon skins<\/span>\n      <strong>34 new<\/strong>\n      <p>Seventeen each in Arabesque and Spy Tech.<\/p>\n    <\/article>\n\n    <article class=\"ti-s5-stat\">\n      <span>Community maps<\/span>\n      <strong>5 added<\/strong>\n      <p>Three for 5v5 modes and two for Wingman.<\/p>\n    <\/article>\n\n    <article class=\"ti-s5-stat\">\n      <span>C4 behavior<\/span>\n      <strong>Geometry<\/strong>\n      <p>Walls block the direct shockwave; corners weaken its route.<\/p>\n    <\/article>\n\n    <article class=\"ti-s5-stat\">\n      <span>Premier status<\/span>\n      <strong>Reset<\/strong>\n      <p>Returning players need a fresh Season 5 placement.<\/p>\n    <\/article>\n  <\/div>\n\n  <div class=\"ti-s5-pill-row\" aria-label=\"Season 5 labels\">\n    <span class=\"ti-s5-pill is-added\">Cache added<\/span>\n    <span class=\"ti-s5-pill is-removed\">Overpass removed<\/span>\n    <span class=\"ti-s5-pill is-update\">C4 reworked<\/span>\n    <span class=\"ti-s5-pill\">Armory rotated<\/span>\n  <\/div>\n<\/section>\n\n\n\n<h2 id='when-did-cs2-season-5-start'  id=\"boomdevs_2\" class=\"wp-block-heading\" id=\"when-did-cs2-season-5-start\">When Did CS2 Season 5 Start?<\/h2>\n\n\n\n<p>The clean answer is <strong>July 8, 2026<\/strong>. The answer many players will remember is <strong>July 9<\/strong>.<\/p>\n\n\n\n<p>Valve pushed the Season 5 build at roughly 23:00 UTC on July 8. That was still Wednesday evening in the Americas, midnight in the UK, and already Thursday across most of continental Europe and Asia. Nothing launched twice. The timezone did the work.<\/p>\n\n\n\n<p>Season 4 had ended on July 6, and Premier matchmaking stayed unavailable during the short gap before the new build. July 6 was the cutoff for the old season, not the Season 5 launch date. A few early guides blurred those two events together. The live update settled it.<\/p>\n\n\n\n<p>Returning Premier players do not keep their old CS Rating as a visible Season 5 number. You come back unranked, complete fresh placement matches, and receive a new rating once the system has enough results. The leaderboard starts over with the season as well.<\/p>\n\n\n\n<p>Valve has not confirmed a Season 5 end date. Until it does, January 2027 is a guess, not a date to put in a calendar.<\/p>\n\n\n\n<h2 id='what-changed-in-the-cs2-season-5-update'  id=\"boomdevs_3\" class=\"wp-block-heading\" id=\"what-changed-in-the-cs2-season-5-update\">What Changed in the CS2 Season 5 Update?<\/h2>\n\n\n\n<p>This is not a rifle-balance patch wearing a seasonal name. Valve did not quietly remake the AK-47 or turn the MP9 into a different gun. Most of the work sits elsewhere: Premier, maps, bomb damage, the Armory, and a group of smaller engine and interface fixes.<\/p>\n\n\n\n<h3 id='cache-replaces-overpass-in-active-duty'  id=\"boomdevs_4\" class=\"wp-block-heading\" id=\"cache-replaces-overpass-in-active-duty\">Cache Replaces Overpass in Active Duty<\/h3>\n\n\n\n<p>Cache is in. Overpass is out.<\/p>\n\n\n\n<p>Cache was already playable in other CS2 modes before Season 5, so calling it a brand-new map would be wrong. What changed on July 8 is where it matters. Cache is now part of Active Duty, which puts it in Premier vetoes and in the map pool used by top-level competition as organizers move to the new patch.<\/p>\n\n\n\n<p>For returning players, the names come back quickly: Garage, Mid, Highway, Squeaky, Checkers. The timings may not. CS2&#8217;s version has had its own adjustments, and Valve included more clipping work with the Season 5 patch. Old utility videos are useful until the first grenade catches a ledge that was not there in the recording.<\/p>\n\n\n\n<p>Overpass has not been deleted from CS2. It has left the seven-map Active Duty pool, which means it will not appear in Season 5 Premier. The <a href=\"\/blog\/cs2-maps\/\">CS2 Active Duty map pool<\/a> should now show Cache in its place.<\/p>\n\n\n\n<h3 id='c4-explosion-damage-has-been-reworked'  id=\"boomdevs_5\" class=\"wp-block-heading\" id=\"c4-explosion-damage-has-been-reworked\">C4 Explosion Damage Has Been Reworked<\/h3>\n\n\n\n<p>Distance used to do most of the explaining. Now the map gets a vote.<\/p>\n\n\n\n<p>Valve has baked a precomputed C4 damage simulation into every official defusal map. When the bomb explodes, the damaging shockwave expands from the site instead of applying everywhere at once. Solid walls stop it. Corners weaken it. Open routes let it keep travelling. Your health bar also flashes a preview of the damage you are expected to take, which is much more useful than discovering the answer at zero HP.<\/p>\n\n\n\n<p>The practical post-plant rule is not simply \u201crun farther.\u201d Put real structure between you and the bomb. At the right distance, a position around a substantial wall or two corners may be safer than a more distant path with a clear route back to the site. That will vary by map and plant spot. It is supposed to.<\/p>\n\n\n\n<section class=\"ti-s5-ui ti-s5-card\" data-ti-c4-widget aria-label=\"Interactive C4 shockwave route explainer\">\n  <div class=\"ti-s5-kicker\">Practical C4 explainer<\/div>\n  <h2 id='what-is-between-you-and-the-bomb'  id=\"boomdevs_6\">What is between you and the bomb?<\/h2>\n  <p>Select a route shape. This is a qualitative guide to Valve&#8217;s geometry rule, not a damage calculator.<\/p>\n\n  <div class=\"ti-s5-controls\" role=\"group\" aria-label=\"Choose C4 route geometry\">\n    <button class=\"ti-s5-control\" type=\"button\" data-ti-c4-choice=\"open\" aria-pressed=\"true\">Open route<\/button>\n    <button class=\"ti-s5-control\" type=\"button\" data-ti-c4-choice=\"corner\" aria-pressed=\"false\">Around a corner<\/button>\n    <button class=\"ti-s5-control\" type=\"button\" data-ti-c4-choice=\"wall\" aria-pressed=\"false\">Solid wall<\/button>\n  <\/div>\n\n  <div class=\"ti-s5-c4-layout\">\n    <div class=\"ti-s5-c4-stage\" data-ti-c4-stage data-state=\"open\" aria-hidden=\"true\">\n      <span class=\"ti-s5-c4-node ti-s5-c4-bomb\">C4<\/span>\n      <span class=\"ti-s5-c4-route\"><\/span>\n      <span class=\"ti-s5-c4-node ti-s5-c4-player\">YOU<\/span>\n    <\/div>\n\n    <div class=\"ti-s5-result\" aria-live=\"polite\">\n      <span class=\"ti-s5-result-label\">Likely effect<\/span>\n      <strong data-ti-c4-title>Highest exposure<\/strong>\n      <p data-ti-c4-copy>With an open route back to the site, the shockwave can travel toward you without a wall forcing it to stop or turn. Distance still matters, but distance alone is no longer the whole answer.<\/p>\n    <\/div>\n  <\/div>\n\n  <p class=\"ti-s5-disclaimer\">Actual damage depends on the map, plant spot, route length, player position, and the live game build. Use the health-bar preview and test the saves you rely on.<\/p>\n<\/section>\n\n\n\n<p>Do not trust an old safe-spot chart without testing it. Some familiar saves still work. Some do not. A few spots that looked suicidal under the old radius can now survive because the shockwave has to travel around the map to reach them.<\/p>\n\n\n\n<p>Valve adjusted the system again on July 9. The hotfix removed the map-wide minimum one point of C4 damage, fixed incorrect calculations near boundaries between map areas, and made the new explosions push dropped weapons harder. Anyone who tested a borderline position on launch night may get a different result now.<\/p>\n\n\n\n<h3 id='five-community-maps-join-the-rotation'  id=\"boomdevs_7\" class=\"wp-block-heading\" id=\"five-community-maps-join-the-rotation\">Five Community Maps Join the Rotation<\/h3>\n\n\n\n<p>Five maps arrived, but not in one shared queue.<\/p>\n\n\n\n<section class=\"ti-s5-ui ti-s5-card\" data-ti-community-widget aria-label=\"CS2 Season 5 community map table\">\n  <div class=\"ti-s5-kicker\">Community map finder<\/div>\n  <h2 id='which-queue-has-each-new-map'  id=\"boomdevs_8\">Which queue has each new map?<\/h2>\n  <p>Filter the table by the mode you plan to play.<\/p>\n\n  <div class=\"ti-s5-controls\" role=\"group\" aria-label=\"Filter community maps by mode\">\n    <button class=\"ti-s5-control\" type=\"button\" data-ti-map-filter=\"all\" aria-pressed=\"true\">All five<\/button>\n    <button class=\"ti-s5-control\" type=\"button\" data-ti-map-filter=\"5v5\" aria-pressed=\"false\">5v5 modes<\/button>\n    <button class=\"ti-s5-control\" type=\"button\" data-ti-map-filter=\"wingman\" aria-pressed=\"false\">Wingman<\/button>\n  <\/div>\n\n  <div class=\"ti-s5-table-wrap\">\n    <div class=\"table-wrapper\"><table class=\"ti-s5-table\">\n      <thead>\n        <tr>\n          <th>Map<\/th>\n          <th>Modes<\/th>\n          <th>Format<\/th>\n          <th>Setting<\/th>\n        <\/tr>\n      <\/thead>\n      <tbody>\n        <tr data-mode=\"5v5\">\n          <td><strong>Boulder<\/strong><\/td>\n          <td>Competitive, Casual, Deathmatch<\/td>\n          <td><span class=\"ti-s5-tag is-added\">5v5 defusal<\/span><\/td>\n          <td>A Greek monastery on a rock formation.<\/td>\n        <\/tr>\n        <tr data-mode=\"5v5\">\n          <td><strong>Fachwerk<\/strong><\/td>\n          <td>Competitive, Casual, Deathmatch<\/td>\n          <td><span class=\"ti-s5-tag is-added\">5v5 defusal<\/span><\/td>\n          <td>A town built around half-timbered buildings.<\/td>\n        <\/tr>\n        <tr data-mode=\"5v5\">\n          <td><strong>Shelter<\/strong><\/td>\n          <td>Competitive, Casual, Deathmatch<\/td>\n          <td><span class=\"ti-s5-tag is-update\">5v5 hostage<\/span><\/td>\n          <td>An animal shelter. The hostages are dogs.<\/td>\n        <\/tr>\n        <tr data-mode=\"wingman\">\n          <td><strong>Debris<\/strong><\/td>\n          <td>Wingman<\/td>\n          <td><span class=\"ti-s5-tag\">2v2 defusal<\/span><\/td>\n          <td>A compact site built for short rounds.<\/td>\n        <\/tr>\n        <tr data-mode=\"wingman\">\n          <td><strong>El Dorado<\/strong><\/td>\n          <td>Wingman<\/td>\n          <td><span class=\"ti-s5-tag\">2v2 defusal<\/span><\/td>\n          <td>Ruins inspired by the mythical city of gold.<\/td>\n        <\/tr>\n      <\/tbody>\n    <\/table><\/div>\n  <\/div>\n\n  <p class=\"ti-s5-disclaimer\">None of these five maps joined Premier. Cache is the Season 5 addition to Active Duty.<\/p>\n<\/section>\n\n\n\n<p>Boulder, Fachwerk, and Shelter can be played in the larger 5v5 modes. Debris and El Dorado are for Wingman. None of the five were added to Premier; Cache is the only Season 5 addition to Active Duty.<\/p>\n\n\n\n<p>The outgoing community maps were Warden, Stronghold, Alpine, and Sanctum. They were removed from all official game modes in the same rotation.<\/p>\n\n\n\n<h3 id='source-2-scoreboard-sticker-placement-and-smaller-fixes'  id=\"boomdevs_9\" class=\"wp-block-heading\" id=\"source-2-scoreboard-sticker-placement-and-smaller-fixes\">Source 2, Scoreboard, Sticker Placement, and Smaller Fixes<\/h3>\n\n\n\n<p>Several of the remaining changes are the sort you notice after they stop irritating you.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Source 2:<\/strong> CS2 moved to the latest version of Valve&#8217;s engine code.<\/li>\n\n\n\n<li><strong>Scoreboard:<\/strong> opening it should cost less performance. The July 9 hotfix also fixed a case where the scoreboard stayed stale while it was open.<\/li>\n\n\n\n<li><strong>Sticker placement:<\/strong> rotation now supports half-degree increments, which is a small number and a very large gift to people who cannot leave a sticker two pixels crooked.<\/li>\n\n\n\n<li><strong>Sticker hotfix:<\/strong> Valve adjusted the scraped visibility of the new \u201cSniper Ahead\u201d sticker on July 9.<\/li>\n\n\n\n<li><strong>Materials:<\/strong> blending effects should no longer disappear when viewed too closely, including the dirt on the barrels at Inferno Banana.<\/li>\n\n\n\n<li><strong>Buy Menu:<\/strong> picking up a dropped weapon through the Buy Menu should now complete properly.<\/li>\n\n\n\n<li><strong>Workshop tools:<\/strong> Custom Paint Job Extended gained a separate overlay mask and independent overlay UV randomization.<\/li>\n\n\n\n<li><strong>Map scripting:<\/strong> Valve added <code>Instance.QueueAfterThinks<\/code>, <code>Instance.OnWeaponDrop<\/code>, and <code>CSWeaponBase.GetOriginalOwner<\/code>, improved script compile errors, fixed a command-registration crash, and removed deprecated VTS asset support.<\/li>\n\n\n\n<li><strong>Medals and stability:<\/strong> The July 9 follow-up restored a missing gold tint on one Season Medal bar and included general stability improvements.<\/li>\n\n\n\n<li><strong>Map cleanup:<\/strong> Cache received clipping adjustments, Dust II had an Outside Tunnel pixel gap fixed, and Inferno lost a Top Mid pixel boost.<\/li>\n<\/ul>\n\n\n\n<h2 id='new-cs2-skins-and-stickers-in-season-5'  id=\"boomdevs_10\" class=\"wp-block-heading\" id=\"new-cs2-skins-and-stickers-in-season-5\">New CS2 Skins and Stickers in Season 5<\/h2>\n\n\n\n<p>The Season 5 Armory rotation adds two weapon collections with 17 skins apiece. Thirty-four weapon finishes in total. It also adds two sticker sets, and it removes four older collections from redemption. For every finish, rarity, and full-size image, see our guide to <a href=\"https:\/\/tradeit.gg\/blog\/cs2-season-5-skins\/\">all 34 new CS2 Season 5 skins<\/a>.<\/p>\n\n\n\n<p>There is no new case to open here. These are Armory rewards.<\/p>\n\n\n\n<figure class=\"wp-block-image alignwide size-full ti-s5-article-image\"><img loading=\"lazy\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/07\/cs2-season-5-new-skins-stickers-1920x1080-1.webp\" alt=\"New CS2 Season 5 skins and sticker collections\" width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\"\/><\/figure>\n\n\n\n<section class=\"ti-s5-ui ti-s5-card\" data-ti-collection-widget aria-label=\"CS2 Season 5 Armory collection explorer\">\n  <div class=\"ti-s5-kicker\">Armory collection explorer<\/div>\n  <h2 id='four-additions-four-departures'  id=\"boomdevs_11\">Four additions, four departures<\/h2>\n  <p>Switch between the two weapon collections, the sticker sets, and the rewards that left redemption.<\/p>\n\n  <div class=\"ti-s5-controls\" role=\"tablist\" aria-label=\"Season 5 Armory collections\">\n    <button class=\"ti-s5-control\" type=\"button\" role=\"tab\" data-ti-collection-tab=\"arabesque\" aria-selected=\"true\">Arabesque<\/button>\n    <button class=\"ti-s5-control\" type=\"button\" role=\"tab\" data-ti-collection-tab=\"spytech\" aria-selected=\"false\" tabindex=\"-1\">Spy Tech<\/button>\n    <button class=\"ti-s5-control\" type=\"button\" role=\"tab\" data-ti-collection-tab=\"stickers\" aria-selected=\"false\" tabindex=\"-1\">Stickers<\/button>\n    <button class=\"ti-s5-control\" type=\"button\" role=\"tab\" data-ti-collection-tab=\"removed\" aria-selected=\"false\" tabindex=\"-1\">Removed<\/button>\n  <\/div>\n\n  <div class=\"ti-s5-tab-panel\" role=\"tabpanel\" data-ti-collection-panel=\"arabesque\">\n    <div class=\"ti-s5-collection-head\">\n      <div>\n        <span class=\"ti-s5-tag is-added\">17 weapon skins<\/span>\n        <h3 id='arabesque-collection'  id=\"boomdevs_12\" style=\"margin-top:10px;\">Arabesque Collection<\/h3>\n      <\/div>\n      <span class=\"ti-s5-tag\">Ornamental<\/span>\n    <\/div>\n    <p>Gold, tiled ornament, calligraphy, deep blues, and mythological references. The collection is decorative on purpose.<\/p>\n    <ul class=\"ti-s5-skin-list\" style=\"margin-top:14px;\">\n      <li><strong>AWP | Sovereign Flame<\/strong><br>Covert<\/li>\n      <li><strong>AK-47 | Consequence of the Jinn<\/strong><br>Covert<\/li>\n      <li><strong>M4A4 | Falak<\/strong><br>Classified<\/li>\n      <li><strong>Desert Eagle | Eastern Enigma<\/strong><br>Classified<\/li>\n    <\/ul>\n  <\/div>\n\n  <div class=\"ti-s5-tab-panel\" role=\"tabpanel\" data-ti-collection-panel=\"spytech\" hidden>\n    <div class=\"ti-s5-collection-head\">\n      <div>\n        <span class=\"ti-s5-tag is-added\">17 weapon skins<\/span>\n        <h3 id='spy-tech-collection'  id=\"boomdevs_13\" style=\"margin-top:10px;\">Spy Tech Collection<\/h3>\n      <\/div>\n      <span class=\"ti-s5-tag\">Surveillance<\/span>\n    <\/div>\n    <p>Dark panels, cameras, scan lines, warning markings, glitches, and the dated-future look of a spy-film control room.<\/p>\n    <ul class=\"ti-s5-skin-list\" style=\"margin-top:14px;\">\n      <li><strong>Glock-18 | Ghost Protocol<\/strong><br>Covert<\/li>\n      <li><strong>AK-47 | AUTOEXEC<\/strong><br>Covert<\/li>\n      <li><strong>M4A1-S | Fatal Glitch<\/strong><br>Classified<\/li>\n      <li><strong>USP-S | Spiral Glitch<\/strong><br>Classified<\/li>\n    <\/ul>\n  <\/div>\n\n  <div class=\"ti-s5-tab-panel\" role=\"tabpanel\" data-ti-collection-panel=\"stickers\" hidden>\n    <div class=\"ti-s5-grid-2\">\n      <article class=\"ti-s5-mini-card\">\n        <span>27 stickers<\/span>\n        <strong>Fruits &amp; Vegetables<\/strong>\n        <p>Paper, Holo, Foil, and Lenticular finishes built around produce jokes and small angry vegetables.<\/p>\n      <\/article>\n      <article class=\"ti-s5-mini-card\">\n        <span>28 stickers<\/span>\n        <strong>Auto Racing<\/strong>\n        <p>Checkered flags, dashboards, tyres, speed graphics, and Counter-Strike jokes including Sniper Ahead.<\/p>\n      <\/article>\n    <\/div>\n  <\/div>\n\n  <div class=\"ti-s5-tab-panel\" role=\"tabpanel\" data-ti-collection-panel=\"removed\" hidden>\n    <div class=\"ti-s5-grid-2\">\n      <article class=\"ti-s5-mini-card\">\n        <span>Weapon collections<\/span>\n        <strong>Train 2025<\/strong>\n        <p>No longer redeemable with new Armory Credits.<\/p>\n      <\/article>\n      <article class=\"ti-s5-mini-card\">\n        <span>Weapon collections<\/span>\n        <strong>Sport &amp; Field<\/strong>\n        <p>No longer redeemable with new Armory Credits.<\/p>\n      <\/article>\n      <article class=\"ti-s5-mini-card\">\n        <span>Sticker collections<\/span>\n        <strong>Sugarface 2<\/strong>\n        <p>Existing stickers remain in inventories and can circulate normally.<\/p>\n      <\/article>\n      <article class=\"ti-s5-mini-card\">\n        <span>Sticker collections<\/span>\n        <strong>Elemental Craft<\/strong>\n        <p>Removed from redemption, not removed from player ownership.<\/p>\n      <\/article>\n    <\/div>\n  <\/div>\n<\/section>\n\n\n\n<h3 id='arabesque-collection-1'  id=\"boomdevs_14\" class=\"wp-block-heading\" id=\"arabesque-collection\">Arabesque Collection<\/h3>\n\n\n\n<p>Arabesque is the more decorative collection. Gold, tiled ornament, calligraphy, deep blues, mythological references. It has little interest in looking tactical.<\/p>\n\n\n\n<p>The two Covert finishes sit on weapons that will put them in front of plenty of players:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>AWP | Sovereign Flame<\/strong><\/li>\n\n\n\n<li><strong>AK-47 | Consequence of the Jinn<\/strong><\/li>\n<\/ul>\n\n\n\n<p>The Classified tier includes <strong>M4A4 | Falak<\/strong> and <strong>Desert Eagle | Eastern Enigma<\/strong>. Below that, the collection moves through pieces such as the Glock-18 | Ifrit Lattice, P250 | Lotus Imprint, and AUG | Lapis Lazuli. The visual theme holds together without making all 17 guns look like the same skin resized.<\/p>\n\n\n\n<h3 id='spy-tech-collection-1'  id=\"boomdevs_15\" class=\"wp-block-heading\" id=\"spy-tech-collection\">Spy Tech Collection<\/h3>\n\n\n\n<p>Spy Tech goes the other way. Dark equipment panels, cameras, scan lines, warning markings, glitches, and the slightly dated-future look of a control room in a spy film.<\/p>\n\n\n\n<p>Its Coverts are:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Glock-18 | Ghost Protocol<\/strong><\/li>\n\n\n\n<li><strong>AK-47 | AUTOEXEC<\/strong><\/li>\n<\/ul>\n\n\n\n<p>The two Classified skins are <strong>M4A1-S | Fatal Glitch<\/strong> and <strong>USP-S | Spiral Glitch<\/strong>. There is also an AWP | Black Box lower in the collection, which may end up on more everyday loadouts even if the red-tier items take the screenshots.<\/p>\n\n\n\n<p>Arabesque wants attention. Spy Tech looks as though it is trying not to be seen, which of course makes people look at it.<\/p>\n\n\n\n<h3 id='fruits-vegetables-and-auto-racing-sticker-collections'  id=\"boomdevs_16\" class=\"wp-block-heading\" id=\"fruits-and-vegetables-and-auto-racing-stickers\">Fruits &amp; Vegetables and Auto Racing Sticker Collections<\/h3>\n\n\n\n<p>Valve&#8217;s official name is <strong>Fruits &amp; Vegetables<\/strong>, though \u201cFruits &amp; Veggies\u201d is likely to survive because people do not enjoy typing longer names than necessary. The set contains 27 stickers across Paper, Holo, Foil, and Lenticular finishes. Produce jokes. Small angry vegetables. A cucumber with an occupation it probably should not have.<\/p>\n\n\n\n<p><strong>Auto Racing<\/strong> adds 28 stickers in the same finish categories. It leans into checkered flags, dashboards, tyres, speed graphics, and Counter-Strike jokes such as Defusal Sprint and Sniper Ahead. That last sticker was already changed in the July 9 hotfix because its scraped version was not displaying as intended.<\/p>\n\n\n\n<h3 id='which-collections-left-the-armory'  id=\"boomdevs_17\" class=\"wp-block-heading\" id=\"which-collections-left-the-armory\">Which Collections Left the Armory?<\/h3>\n\n\n\n<p>Four collections can no longer be redeemed after the Season 5 rotation:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Train 2025<\/strong> weapon collection<\/li>\n\n\n\n<li><strong>Sport &amp; Field<\/strong> weapon collection<\/li>\n\n\n\n<li><strong>Sugarface 2<\/strong> sticker collection<\/li>\n\n\n\n<li><strong>Elemental Craft<\/strong> sticker collection<\/li>\n<\/ul>\n\n\n\n<p>\u201cRemoved from the Armory\u201d does not mean removed from inventories. Existing items remain owned and can continue to circulate under Steam&#8217;s normal item restrictions. What is gone is the option to spend new credits on those collections.<\/p>\n\n\n\n<section class=\"ti-s5-ui ti-s5-callout\" aria-label=\"Buy CS2 skins on Tradeit\">\n  <div>\n    <strong>Like the new Season 5 loadouts?<\/strong>\n    <p>Browse CS2 skins on Tradeit and compare options for the AK-47, AWP, Glock-18, and more.<\/p>\n  <\/div>\n  <a class=\"ti-s5-btn\" href=\"https:\/\/tradeit.gg\/csgo\/store\">Buy CS2 Skins<\/a>\n<\/section>\n\n\n\n<h2 id='cs2-season-5-premier-map-pool-and-rating-reset'  id=\"boomdevs_18\" class=\"wp-block-heading\" id=\"cs2-season-5-premier-map-pool-and-rating-reset\">CS2 Season 5 Premier Map Pool and Rating Reset<\/h2>\n\n\n\n<p>The Season 5 pool has seven maps. Six stayed. One line changed, and it is the line most players will talk about.<\/p>\n\n\n\n<figure class=\"wp-block-image alignwide size-full ti-s5-article-image\"><img loading=\"lazy\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/07\/cs2-season-5-premier-map-pool-rating-reset-1920x1080-1.webp\" alt=\"CS2 Season 5 Premier map pool and rating reset\" width=\"1920\" height=\"1080\" loading=\"lazy\" decoding=\"async\"\/><\/figure>\n\n\n\n<section class=\"ti-s5-ui ti-s5-card\" aria-label=\"CS2 Season 5 Active Duty map pool\">\n  <div class=\"ti-s5-kicker\">Season 5 Active Duty<\/div>\n  <h2 id='seven-maps-one-swap'  id=\"boomdevs_19\">Seven maps, one swap<\/h2>\n  <p>Cache joins the pool. The other six maps remain where they were.<\/p>\n\n  <div class=\"ti-s5-map-pool\">\n    <div class=\"ti-s5-map is-new\"><span>Added<\/span><strong>Cache<\/strong><\/div>\n    <div class=\"ti-s5-map\"><span>Retained<\/span><strong>Dust II<\/strong><\/div>\n    <div class=\"ti-s5-map\"><span>Retained<\/span><strong>Mirage<\/strong><\/div>\n    <div class=\"ti-s5-map\"><span>Retained<\/span><strong>Inferno<\/strong><\/div>\n    <div class=\"ti-s5-map\"><span>Retained<\/span><strong>Nuke<\/strong><\/div>\n    <div class=\"ti-s5-map\"><span>Retained<\/span><strong>Ancient<\/strong><\/div>\n    <div class=\"ti-s5-map\"><span>Retained<\/span><strong>Anubis<\/strong><\/div>\n  <\/div>\n\n  <div class=\"ti-s5-map-out\">\n    <strong>Overpass<\/strong>\n    <span class=\"ti-s5-tag is-removed\">Left Active Duty<\/span>\n  <\/div>\n<\/section>\n\n\n\n<p>Your Season 4 CS Rating does not simply reappear beside your name. Returning players start Season 5 without a visible rating and need to play placement matches. Once placed, the usual Premier system takes over: map vetoes, a single CS Rating, and regional or global leaderboards.<\/p>\n\n\n\n<p>The first stretch of a reset is noisy. Players who ended last season far apart can spend a little time moving through the same uncalibrated space, and Cache knowledge will be wildly uneven. A bad first game is a bad first game. It is not a diagnosis.<\/p>\n\n\n\n<p>For the mode differences, see <a href=\"\/blog\/premier-vs-competitive-in-cs2\/\">Premier vs Competitive<\/a>. The full rating bands and color system are covered in our <a href=\"\/blog\/cs2-ranks\/\">CS2 Premier ranks<\/a> guide rather than repeated here.<\/p>\n\n\n\n<p>Season 4 medal eligibility was locked when that season ended. Valve required 25 Season 4 Premier wins and a visible CS Rating at the cutoff. It has not yet published a separate Season 5 medal requirement, so the previous rule is a precedent, not a promise.<\/p>\n\n\n\n<h2 id='what-should-players-do-first-in-season-5'  id=\"boomdevs_20\" class=\"wp-block-heading\" id=\"what-should-players-do-first-in-season-5\">What Should Players Do First in Season 5?<\/h2>\n\n\n\n<p>A season update produces one reliable mistake: people queue first and read later.<\/p>\n\n\n\n<section class=\"ti-s5-ui ti-s5-card\" data-ti-s5-checklist aria-label=\"CS2 Season 5 preparation checklist\">\n  <div class=\"ti-s5-kicker\">Five-minute reset<\/div>\n  <h2 id='before-your-first-serious-premier-queue'  id=\"boomdevs_21\">Before your first serious Premier queue<\/h2>\n  <p>Check off the useful work. The boxes reset when the page reloads; they are a reading aid, not an account tracker.<\/p>\n\n  <div class=\"ti-s5-check-layout\">\n    <aside class=\"ti-s5-progress-card\" aria-live=\"polite\">\n      <span>Preparation complete<\/span>\n      <strong data-ti-check-count>0\/5<\/strong>\n      <div class=\"ti-s5-meter\" aria-hidden=\"true\"><span data-ti-check-meter><\/span><\/div>\n      <p data-ti-check-label>Use the list as a five-minute Season 5 reset.<\/p>\n      <button class=\"ti-s5-reset\" type=\"button\" data-ti-check-reset>Reset checklist<\/button>\n    <\/aside>\n\n    <div class=\"ti-s5-check-list\">\n      <label class=\"ti-s5-check-row\">\n        <input type=\"checkbox\" data-ti-s5-check>\n        <span><strong>Play Cache before risking rating<\/strong>Check callouts, mid routes, vents, and the utility you think you remember.<\/span>\n      <\/label>\n\n      <label class=\"ti-s5-check-row\">\n        <input type=\"checkbox\" data-ti-s5-check>\n        <span><strong>Retest your C4 saves<\/strong>Use the health preview on the close survival spots you actually rely on.<\/span>\n      <\/label>\n\n      <label class=\"ti-s5-check-row\">\n        <input type=\"checkbox\" data-ti-s5-check>\n        <span><strong>Start placements when you are ready<\/strong>The reset will still be there tomorrow. Tilt does not improve calibration.<\/span>\n      <\/label>\n\n      <label class=\"ti-s5-check-row\">\n        <input type=\"checkbox\" data-ti-s5-check>\n        <span><strong>Review the Armory rotation<\/strong>Look at the new rewards and note what can no longer be redeemed.<\/span>\n      <\/label>\n\n      <label class=\"ti-s5-check-row\">\n        <input type=\"checkbox\" data-ti-s5-check>\n        <span><strong>Check prices and item restrictions<\/strong>Launch-week supply moves quickly, and Armory items are not immediately re-tradeable.<\/span>\n      <\/label>\n    <\/div>\n  <\/div>\n<\/section>\n\n\n\n<p>Unused Armory Credits can remain on your account, but a removed collection does not remain redeemable just because you saved them. Armory items are also subject to Steam&#8217;s seven-day re-trade and re-market restriction after acquisition, so \u201cI will flip it immediately\u201d is not a plan.<\/p>\n\n\n\n<section class=\"ti-s5-ui ti-s5-callout\" aria-label=\"Trade CS2 skins on Tradeit\">\n  <div>\n    <strong>Ready for a Season 5 inventory refresh?<\/strong>\n    <p>Trade your current CS2 skins for a new loadout on Tradeit.<\/p>\n  <\/div>\n  <a class=\"ti-s5-btn\" href=\"https:\/\/tradeit.gg\/csgo\/trade\">Trade CS2 Skins<\/a>\n<\/section>\n\n\n\n<h2 id='cs2-season-5-faq'  id=\"boomdevs_22\" class=\"wp-block-heading\" id=\"faq\">CS2 Season 5 FAQ<\/h2>\n\n\n\n<section class=\"ti-s5-ui ti-s5-card ti-s5-accordion\" aria-label=\"CS2 Season 5 frequently asked questions\">\n  <div class=\"ti-s5-kicker\">FAQ<\/div>\n\n  <div style=\"margin-top:8px;\">\n    <details>\n      <summary>When does CS2 Season 5 end?<\/summary>\n      <div class=\"ti-s5-faq-body\">\n        <p>Valve has not announced an official CS2 Season 5 end date. Previous Premier seasons suggest a multi-month cycle, but that pattern is not a confirmation. The reliable date is the start: July 8, 2026 UTC, or July 9 in regions where the patch arrived after midnight.<\/p>\n      <\/div>\n    <\/details>\n\n    <details>\n      <summary>How do you earn the CS2 Season 5 Premier medal?<\/summary>\n      <div class=\"ti-s5-faq-body\">\n        <p>Valve has not yet published a Season 5-specific medal requirement. For Season 4, players needed 25 Premier wins and a visible CS Rating when the season ended. That is the latest official precedent, but players should wait for Valve to confirm whether Season 5 uses the same cutoff and win requirement.<\/p>\n      <\/div>\n    <\/details>\n\n    <details>\n      <summary>Can you still play Overpass after it left Active Duty?<\/summary>\n      <div class=\"ti-s5-faq-body\">\n        <p>Yes. Overpass was removed from Active Duty, not erased from CS2. It will not appear in the Season 5 Premier veto, but it can still be played wherever Valve offers it outside Premier and through private or community servers. Mode availability can change separately from the Active Duty pool.<\/p>\n      <\/div>\n    <\/details>\n\n    <details>\n      <summary>Can the new Season 5 skins be traded or sold immediately?<\/summary>\n      <div class=\"ti-s5-faq-body\">\n        <p>No. Items acquired through the in-game store, including the Armory, are subject to Steam&#8217;s seven-day re-trade and re-market restriction. You can inspect and use the item, but you need to wait for the restriction shown in your inventory before moving it through a trade offer or listing it on the Steam Community Market.<\/p>\n      <\/div>\n    <\/details>\n\n    <details>\n      <summary>Do unused Armory Credits carry over in Season 5?<\/summary>\n      <div class=\"ti-s5-faq-body\">\n        <p>Under the current Armory system, unused credits remain attached to your account rather than resetting with Premier. The rewards are the part that rotate. Saving credits lets you spend them later, but it does not preserve access to Train 2025, Sport &amp; Field, Sugarface 2, Elemental Craft, or any other collection after Valve removes it from redemption.<\/p>\n      <\/div>\n    <\/details>\n\n    <details>\n      <summary>Were any weapons buffed or nerfed in the Season 5 update?<\/summary>\n      <div class=\"ti-s5-faq-body\">\n        <p>Valve did not list weapon-stat buffs or nerfs in the Season 5 launch notes. The gameplay headline was the C4 explosion rework, alongside map changes and fixes. The July 9 follow-up adjusted bomb damage and physics again, but it still did not announce a rifle, pistol, SMG, or shotgun balance pass.<\/p>\n      <\/div>\n    <\/details>\n\n    <details>\n      <summary>Are the five new community maps available in Premier?<\/summary>\n      <div class=\"ti-s5-faq-body\">\n        <p>No. Boulder, Fachwerk, and Shelter were added to Competitive, Casual, and Deathmatch. Debris and El Dorado were added to Wingman. Cache is the Season 5 map that joined Active Duty and Premier; the five community maps belong to other official queues.<\/p>\n      <\/div>\n    <\/details>\n\n    <details>\n      <summary>Will Cache be used in professional tournaments during Season 5?<\/summary>\n      <div class=\"ti-s5-faq-body\">\n        <p>Yes, but the switch date is organizer-specific. ESL has already updated its 2026 Pro Tour rulebook to replace Overpass with Cache. Events or qualifiers already underway may keep the previous pool for competitive consistency, so check the rules for the event rather than assuming every tournament changes on the same day.<\/p>\n      <\/div>\n    <\/details>\n  <\/div>\n<\/section>\n\n\n\n<script type=\"application\/ld+json\">\n{\n  \"@context\": \"https:\/\/schema.org\",\n  \"@type\": \"FAQPage\",\n  \"mainEntity\": [\n    {\n      \"@type\": \"Question\",\n      \"name\": \"When does CS2 Season 5 end?\",\n      \"acceptedAnswer\": {\n        \"@type\": \"Answer\",\n        \"text\": \"Valve has not announced an official CS2 Season 5 end date. Previous Premier seasons suggest a multi-month cycle, but that pattern is not a confirmation. 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Rewards rotate, so saved credits do not preserve access to collections after Valve removes them from redemption.\"\n      }\n    },\n    {\n      \"@type\": \"Question\",\n      \"name\": \"Were any weapons buffed or nerfed in the Season 5 update?\",\n      \"acceptedAnswer\": {\n        \"@type\": \"Answer\",\n        \"text\": \"Valve did not list weapon-stat buffs or nerfs in the Season 5 launch notes. The gameplay headline was the C4 explosion rework, alongside map changes and fixes.\"\n      }\n    },\n    {\n      \"@type\": \"Question\",\n      \"name\": \"Are the five new community maps available in Premier?\",\n      \"acceptedAnswer\": {\n        \"@type\": \"Answer\",\n        \"text\": \"No. Boulder, Fachwerk, and Shelter were added to Competitive, Casual, and Deathmatch. Debris and El Dorado were added to Wingman. 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Here\u2019s the complete breakdown of Cache joining Active Duty, the Premier rating reset, C4 damage changes, five community maps, and the Armory\u2019s new skins and stickers.<\/p>\n","protected":false},"author":25,"featured_media":31829,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[399,572],"tags":[1316,418,1332,1326,1334,1330],"class_list":["post-31827","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cs2","category-cs2-news","tag-cache","tag-cs2","tag-cs2-armory-2","tag-cs2-season-5-5","tag-cs2-updates-2","tag-premier-season-5-8"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO Pro 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"See when the CS2 Season 5 update started and what changed, including Cache, the C4 rework, Premier rating reset, new maps, skins, stickers, and Armory rotation.\" \/>\n\t<meta name=\"robots\" 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