{"id":26809,"date":"2026-04-22T09:51:42","date_gmt":"2026-04-22T09:51:42","guid":{"rendered":"https:\/\/tradeit.gg\/blog\/?p=26809"},"modified":"2026-04-22T09:51:45","modified_gmt":"2026-04-22T09:51:45","slug":"cs2-updates","status":"publish","type":"post","link":"https:\/\/tradeit.gg\/blog\/cs2-updates\/","title":{"rendered":"CS2 Updates: Patch Release Notes | Changelog"},"content":{"rendered":"\n<p>This article covers CS2 updates in chronological order. Here&#8217;s how Valve is changing the game for the better.<\/p>\n\n\n\n<div style=\"font-family: 'Segoe UI', Tahoma, sans-serif; font-size: 14px; color: #555555; text-align: right; margin: 15px 0; font-style: italic;\">\n  \ud83d\udd52 Last updated on April 22, 2026\n<\/div>\n\n\n\n<style>\nh2 {\n   color: blue;\n}\n\nh3 {\n   color: purple;\n}\n\na {\n  color: #007BFF; \/* Bootstrap blue or change to any shade you like *\/\n  font-weight: bold;\n  text-decoration: none; \/* Optional: removes underline *\/\n}\n\narticle a:hover {\n  text-decoration: underline; \/* Optional: adds underline on hover *\/\n}\n\np {\ncolor: black;\n}\n\narticle ul,\narticle ol,\narticle li,\narticle table,\narticle tr,\narticle td,\narticle th {\n  color: black !important;\n}\n\n<\/style>\n\n\n\n<div style=\"font-family: 'Segoe UI', Tahoma, sans-serif; font-size: 18px; line-height: 1.8; max-width: 800px; margin: 20px auto; padding: 20px; background: #f9f9f9; border-radius: 12px; box-shadow: 0 4px 10px rgba(0,0,0,0.08);\">\n  <h2 id='table-of-contents'  id=\"boomdevs_1\" style=\"color: #0078d7;\">Table of Contents<\/h2>\n\n  <div style=\"display: flex; flex-wrap: wrap; gap: 15px;\">\n\n<div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#april-22-2026\" style=\"text-decoration: none; color: #2a7ae2;\">April 22, 2026<\/a>\n<\/div>\n\n<div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#april-21-2026\" style=\"text-decoration: none; color: #2a7ae2;\">April 21, 2026<\/a>\n<\/div>\n\n<div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#april-18-2026\" style=\"text-decoration: none; color: #2a7ae2;\">April 18, 2026<\/a>\n<\/div>\n\n<div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#april-15-2026\" style=\"text-decoration: none; color: #2a7ae2;\">April 15, 2026<\/a>\n<\/div>\n\n<div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#april-2-2026\" style=\"text-decoration: none; color: #2a7ae2;\">April 2, 2026<\/a>\n<\/div>\n\n<div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#march-19-2026\" style=\"text-decoration: none; color: #2a7ae2;\">March 19, 2026<\/a>\n<\/div>\n\n<div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#march-12-2026\" style=\"text-decoration: none; color: #2a7ae2;\">March 12, 2026<\/a>\n<\/div>\n\n<div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#january-30-2026\" style=\"text-decoration: none; color: #2a7ae2;\">January 30, 2026<\/a>\n<\/div>\n\n<div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#january-27-2026\" style=\"text-decoration: none; color: #2a7ae2;\">January 27, 2026<\/a>\n<\/div>\n\n<div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#january-23-2026\" style=\"text-decoration: none; color: #2a7ae2;\">January 23, 2026<\/a>\n<\/div>\n\n<div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#january-22-2026\" style=\"text-decoration: none; color: #2a7ae2;\">January 22, 2026<\/a>\n<\/div>\n\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#november-14-2025-minor-changes\" style=\"text-decoration: none; color: #2a7ae2;\">November 14, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#november-13-2025-sticker-slabs\" style=\"text-decoration: none; color: #2a7ae2;\">November 13, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#november-5-2025-trueview-demos\" style=\"text-decoration: none; color: #2a7ae2;\">November 5, 2025<\/a>\n    <\/div>\n\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#october-30-2025-retakes-polish-movement-fix\" style=\"text-decoration: none; color: #2a7ae2;\">October 30, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#october-24-2025-retakes-matchmaking-update\" style=\"text-decoration: none; color: #2a7ae2;\">October 24, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#october-23-2025-re-retakes-trade-up-launch\" style=\"text-decoration: none; color: #2a7ae2;\">October 23, 2025<\/a>\n    <\/div>\n\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#october-16-2025-quick-fix-patch\" style=\"text-decoration: none; color: #2a7ae2;\">October 16, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#october-15-2025-source-2-refresh-defuse-overhaul\" style=\"text-decoration: none; color: #2a7ae2;\">October 15, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#october-4-2025-palacio-refresh\" style=\"text-decoration: none; color: #2a7ae2;\">October 4, 2025<\/a>\n    <\/div>\n\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#october-3-2025-workshop-maps-sniper-tweaks\" style=\"text-decoration: none; color: #2a7ae2;\">October 3, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#october-2-2025-charms-maps-mega-drop\" style=\"text-decoration: none; color: #2a7ae2;\">October 2, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#september-26-2025-mirage-ladder-vulkan-fix\" style=\"text-decoration: none; color: #2a7ae2;\">September 26, 2025<\/a>\n    <\/div>\n\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#september-25-2025-map-scripting-stability-update\" style=\"text-decoration: none; color: #2a7ae2;\">September 25, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#september-18-2025-genesis-unseal-script-fixes\" style=\"text-decoration: none; color: #2a7ae2;\">September 18, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#september-17-2025-genesis-collection-cs_script-launch\" style=\"text-decoration: none; color: #2a7ae2;\">September 17, 2025<\/a>\n    <\/div>\n\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#august-14-2025-cs2-update\" style=\"text-decoration: none; color: #2a7ae2;\">August 14, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#august-2-2025-cs2-update\" style=\"text-decoration: none; color: #2a7ae2;\">August 2, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#july-29-2025-cs2-update\" style=\"text-decoration: none; color: #2a7ae2;\">July 29, 2025<\/a>\n    <\/div>\n\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#july-16-2025-cs2-update\" style=\"text-decoration: none; color: #2a7ae2;\">July 16, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#july-3-2025-cs2-update\" style=\"text-decoration: none; color: #2a7ae2;\">July 3, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#may-16-2025-cs2-update\" style=\"text-decoration: none; color: #2a7ae2;\">May 16, 2025<\/a>\n    <\/div>\n\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#may-13-14-2025-cs2-update\" style=\"text-decoration: none; color: #2a7ae2;\">May 13-14, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#may-9-2025-cs2-update\" style=\"text-decoration: none; color: #2a7ae2;\">May 9, 2025<\/a>\n    <\/div>\n    <div style=\"flex: 1 1 calc(33% - 15px);\">\n      <a href=\"#may-8-2025-cs2-update\" style=\"text-decoration: none; color: #2a7ae2;\">May 8, 2025<\/a>\n    <\/div>\n  <\/div>\n<\/div>\n\n\n<div style=\"gap: 20px;\" class=\"align-button-center ub-buttons orientation-button-row ub-flex-wrap wp-block-ub-button\" id=\"ub-button-729344ed-e71e-48f7-ba9f-2ed338d56621\"><div class=\"ub-button-container ub-button-full-container\">\n\t\t\t<a href=\"https:\/\/tradeit.gg\/trade-cs2-knives\" target=\"_blank\" rel=\"noopener noreferrer\" class=\"ub-button-block-main  ub-button-full-width \" role=\"button\" style=\"--ub-button-background-color: #3a35fb; --ub-button-color: #ffffff; --ub-button-border: none; --ub-button-hover-background-color: #004797; --ub-button-hover-color: #ffffff; --ub-button-hover-border: none; padding-top: 10px; padding-right: 10px; padding-bottom: 10px; padding-left: 10px; border-top-left-radius: 10px;; border-top-right-radius: 10px;; border-bottom-left-radius: 10px;; border-bottom-right-radius: 10px;; \">\n\t\t\t\t<div class=\"ub-button-content-holder\" style=\"flex-direction: row\">\n\t\t\t\t\t<span class=\"ub-button-block-btn\"><strong>Trade, Buy &amp; Sell CS2 Knife Skins<\/strong><\/span>\n\t\t\t\t<\/div>\n\t\t\t<\/a>\n\t\t<\/div><\/div>\n\n\n<h2 id='april-22-2026'  id=\"boomdevs_2\" class=\"wp-block-heading\">April 22, 2026<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/03\/CS2-Follow-Recoil-1024x576.webp\" alt=\"CS2 updates\" class=\"wp-image-20288\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/03\/CS2-Follow-Recoil.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/03\/CS2-Follow-Recoil-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/03\/CS2-Follow-Recoil-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/03\/CS2-Follow-Recoil-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/03\/CS2-Follow-Recoil-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/03\/CS2-Follow-Recoil-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/03\/CS2-Follow-Recoil.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>These are the changes introduced by the latest CS2 update:<\/p>\n\n\n\n<h3 id='gameplay-updates'  id=\"boomdevs_3\" class=\"wp-block-heading\">Gameplay Updates<\/h3>\n\n\n\n<p>Camera movement from recoil has been refined to more closely match CS:GO, while maintaining CS2\u2019s accurate bullet trajectory system.<\/p>\n\n\n\n<p>Aim punch from external sources (such as taking damage) now always plays out fully on the client camera, even under varying network conditions. However, the actual bullet impact calculations remain instant and server-side accurate.<\/p>\n\n\n\n<h3 id='animgraph-2-improvements'  id=\"boomdevs_4\" class=\"wp-block-heading\">AnimGraph 2 Improvements<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Made small refinements to viewmodel animation behavior for smoother presentation.<\/li>\n\n\n\n<li>Fixed issues where crouch transitions while airborne would snap instantly instead of animating properly.<\/li>\n\n\n\n<li>Resolved a bug where characters displayed in the MVP panel were not resetting correctly between rounds or matches.<\/li>\n<\/ul>\n\n\n\n<h2 id='april-21-2026'  id=\"boomdevs_5\" class=\"wp-block-heading\">April 21, 2026<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/09\/CS2-Gloves-Knife-Combo-1024x576.webp\" alt=\"cs2 update\" class=\"wp-image-27844\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/09\/CS2-Gloves-Knife-Combo.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/09\/CS2-Gloves-Knife-Combo-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/09\/CS2-Gloves-Knife-Combo-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/09\/CS2-Gloves-Knife-Combo-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/09\/CS2-Gloves-Knife-Combo-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/09\/CS2-Gloves-Knife-Combo-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/09\/CS2-Gloves-Knife-Combo.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>Here&#8217;s what the latest CS2 update brought to the game:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Valve pushed all Animgraph 2 beta changes live<\/li>\n\n\n\n<li>Viewmodel and weapon deploy animations were slightly adjusted<\/li>\n\n\n\n<li>Knife attack transitions were fixed<\/li>\n\n\n\n<li>Dual Berettas now fire correctly in third-person<\/li>\n\n\n\n<li>Burst-fire weapons no longer lose their intended delay between shots<\/li>\n\n\n\n<li>Silent fast ladder climbing was fixed<\/li>\n\n\n\n<li>Ground smoothing between sloped and flat surfaces was improved<\/li>\n\n\n\n<li>Grenades no longer keep the wrong scale after being dropped and picked up in some situations<\/li>\n\n\n\n<li>A halftime CT-to-T crash was fixed<\/li>\n<\/ul>\n\n\n\n<h2 id='april-18-2026'  id=\"boomdevs_6\" class=\"wp-block-heading\">April 18, 2026<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/05\/CS2-Viewmodel-Maximized-Weapon-Visibility-1024x576.webp\" alt=\"CS2 updates\" class=\"wp-image-22594\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/05\/CS2-Viewmodel-Maximized-Weapon-Visibility.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/05\/CS2-Viewmodel-Maximized-Weapon-Visibility-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/05\/CS2-Viewmodel-Maximized-Weapon-Visibility-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/05\/CS2-Viewmodel-Maximized-Weapon-Visibility-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/05\/CS2-Viewmodel-Maximized-Weapon-Visibility-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/05\/CS2-Viewmodel-Maximized-Weapon-Visibility-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/05\/CS2-Viewmodel-Maximized-Weapon-Visibility.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed inconsistencies in HE grenade throw animations for both first-person and third-person views<\/li>\n\n\n\n<li>Improved foot placement (IK) when the player is idle<\/li>\n\n\n\n<li>Polished turn animations during bomb planting<\/li>\n\n\n\n<li>Fixed a bug that allowed fast weapon switching while inspecting<\/li>\n\n\n\n<li>Made minor refinements to overall viewmodel animations<\/li>\n\n\n\n<li>Adjusted head movement during counter-strafing for a more natural look<\/li>\n<\/ul>\n\n\n\n<h2 id='april-15-2026'  id=\"boomdevs_7\" class=\"wp-block-heading\">April 15, 2026<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Fix-CS2-Net-Jitter-2-1024x576.webp\" alt=\"cs2 updates\" class=\"wp-image-29952\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Fix-CS2-Net-Jitter-2.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Fix-CS2-Net-Jitter-2-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Fix-CS2-Net-Jitter-2-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Fix-CS2-Net-Jitter-2-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Fix-CS2-Net-Jitter-2-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Fix-CS2-Net-Jitter-2-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Fix-CS2-Net-Jitter-2.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>These are the changes introduced by the CS2 Animgraph 2 Beta Update:<\/p>\n\n\n\n<p>The following changes are part of the animgraph_2_beta build in Counter-Strike 2. To access this beta version, follow the instructions provided here:<br><a href=\"https:\/\/help.steampowered.com\/en\/faqs\/view\/5A86-0DF4-C59E-8C4A\">https:\/\/help.steampowered.com\/en\/faqs\/view\/5A86-0DF4-C59E-8C4A<\/a><\/p>\n\n\n\n<p>If you encounter bugs or want to share feedback, you can contact Valve at <strong><a href=\"mailto:csgoteamfeedback@valvesoftware.com\">csgoteamfeedback@valvesoftware.com<\/a><\/strong> with the subject line <em>\u201cAG2 Beta\u201d<\/em>.<\/p>\n\n\n\n<h3 id='animgraph-2-changes'  id=\"boomdevs_8\" class=\"wp-block-heading\">Animgraph 2 Changes<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Corrected an issue where player poses appeared incorrect when backing into corners<\/li>\n\n\n\n<li>Reduced stuttering when aiming in third-person view<\/li>\n\n\n\n<li>Fixed incorrect pistol poses in the main menu<\/li>\n\n\n\n<li>Added missing knife draw animations<\/li>\n\n\n\n<li>Resolved visual \u201cpop\u201d when running and switching weapons<\/li>\n\n\n\n<li>Fixed animation pop when switching weapons after throwing a grenade<\/li>\n\n\n\n<li>Eliminated head wobble during C4 planting<\/li>\n\n\n\n<li>Fixed a bug when inspecting a weapon while switching to another<\/li>\n<\/ul>\n\n\n\n<h3 id='other-fixes'  id=\"boomdevs_9\" class=\"wp-block-heading\">Other Fixes<\/h3>\n\n\n\n<p>Addressed an issue that allowed players to descend ladders faster than intended.<\/p>\n\n\n\n<h3 id='important-note'  id=\"boomdevs_10\" class=\"wp-block-heading\">Important Note<\/h3>\n\n\n\n<p>You may encounter a fatal error if you try to connect to a server running a different game build than your client.<\/p>\n\n\n\n<h2 id='april-2-2026'  id=\"boomdevs_11\" class=\"wp-block-heading\">April 2, 2026<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"516\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New-1024x516.webp\" alt=\"CS2 updates\" class=\"wp-image-29283\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New.webp\" data-full-size=\"1909x962\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New-1024x516.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New-300x151.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New-768x387.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New-1536x774.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New.webp 1909w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>This update introduces <strong>Animgraph 2<\/strong>, a major overhaul of the animation system designed to <strong>reduce CPU and network load<\/strong> while improving overall animation quality. <\/p>\n\n\n\n<p>All third-person animations have been rebuilt, with several refined based on player feedback. <\/p>\n\n\n\n<p>Movement has been smoothed\u2014especially crouching mid-air\u2014and player height behavior on slopes is now consistent, which may slightly affect grenade lineups on ramps.<\/p>\n\n\n\n<p>On the technical side, the game engine has been updated to the latest version of <strong>Source 2<\/strong>, bringing backend improvements and stability.<\/p>\n\n\n\n<p>Gameplay has also been adjusted with improved player visibility handling, preventing characters from clipping through thin surfaces when they shouldn\u2019t be visible.<\/p>\n\n\n\n<p>Audio received a broad pass, including clearer jump landing sounds, a new C4 equip sound, improved damage feedback, and multiple fixes for missing or unbalanced audio across maps and menus. <\/p>\n\n\n\n<p>Additional map-specific audio tweaks were made to locations like Nuke, Vertigo, and Ancient.<\/p>\n\n\n\n<p>A new scripting function, GetRoundRemainingTime, has been added for custom logic and tools.<\/p>\n\n\n\n<h3 id='known-issues'  id=\"boomdevs_12\" class=\"wp-block-heading\">Known Issues<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Occasional slight camera shift when turning<\/li>\n\n\n\n<li>Animation glitches (e.g., Karambit crouch, Shadow Daggers deploy)<\/li>\n\n\n\n<li>Some missing or incorrect textures and materials<\/li>\n\n\n\n<li>Visual bugs with certain graphics settings (black rendering issues)<\/li>\n\n\n\n<li>Broken shadows in parts of Overpass<\/li>\n\n\n\n<li>Missing animations for specific knives<\/li>\n\n\n\n<li>Rapid weapon switching may cause flickering<\/li>\n\n\n\n<li>Third-person animations can pause during weapon inspection<\/li>\n<\/ul>\n\n\n\n<h2 id='march-19-2026'  id=\"boomdevs_13\" class=\"wp-block-heading\">March 19, 2026<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/How-to-Cap-or-Uncap-FPS-in-CS2-4-1024x576.webp\" alt=\"cs2 updates\" class=\"wp-image-12794\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/How-to-Cap-or-Uncap-FPS-in-CS2-4.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/How-to-Cap-or-Uncap-FPS-in-CS2-4-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/How-to-Cap-or-Uncap-FPS-in-CS2-4-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/How-to-Cap-or-Uncap-FPS-in-CS2-4-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/How-to-Cap-or-Uncap-FPS-in-CS2-4-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/How-to-Cap-or-Uncap-FPS-in-CS2-4-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/How-to-Cap-or-Uncap-FPS-in-CS2-4.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>This was a very impactful CS2 update.<\/p>\n\n\n\n<h3 id='gameplay'  id=\"boomdevs_14\" class=\"wp-block-heading\">Gameplay<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reloading has been redesigned to promote <strong>more thoughtful ammo management<\/strong><\/li>\n\n\n\n<li>Reloading a magazine-fed weapon now <strong>discards any remaining bullets<\/strong>, replacing it with a full magazine from reserves<\/li>\n\n\n\n<li>Reserve ammo is now displayed based on weapon type: <strong>magazines, shells, or individual bullets<\/strong><\/li>\n\n\n\n<li>A <strong>magazine fill indicator<\/strong> is now shown below the ammo count<\/li>\n\n\n\n<li>Reserve ammo values have been <strong>rebalanced across weapons<\/strong><\/li>\n<\/ul>\n\n\n\n<h3 id='map-guides'  id=\"boomdevs_15\" class=\"wp-block-heading\">Map Guides<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Limited map guides are now available in <strong>Competitive and Retakes modes<\/strong><\/li>\n\n\n\n<li>Guides are active for the <strong>first 5 rounds of each half<\/strong> (with a maximum of 30 nodes)<\/li>\n\n\n\n<li><code>sv_allow_annotations_access_level<\/code> now supports:\n<ul class=\"wp-block-list\">\n<li><strong>0<\/strong> \u2013 disabled<\/li>\n\n\n\n<li><strong>1<\/strong> \u2013 limited viewing<\/li>\n\n\n\n<li><strong>2<\/strong> \u2013 full access and editing<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><code>sv_annotation_limits_max_rounds_per_half<\/code> (default: 5) controls how many rounds guides are available (<strong>-1 for unlimited<\/strong>)<\/li>\n\n\n\n<li>Basic starter guides have been added for <strong>all Active Duty maps<\/strong><\/li>\n<\/ul>\n\n\n\n<h3 id='workshop-maps'  id=\"boomdevs_16\" class=\"wp-block-heading\">Workshop Maps<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>You can now <strong>join friends directly through the friends menu<\/strong> when they are playing Practice or Workshop maps<\/li>\n\n\n\n<li>This feature works as long as the friend\u2019s <strong>party is set to Open<\/strong><\/li>\n<\/ul>\n\n\n\n<h2 id='march-12-2026'  id=\"boomdevs_17\" class=\"wp-block-heading\">March 12, 2026<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Bind-Jump-to-Scroll-Wheel-in-CS2-1-1024x576.webp\" alt=\"CS2 updates\" class=\"wp-image-29963\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Bind-Jump-to-Scroll-Wheel-in-CS2-1.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Bind-Jump-to-Scroll-Wheel-in-CS2-1-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Bind-Jump-to-Scroll-Wheel-in-CS2-1-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Bind-Jump-to-Scroll-Wheel-in-CS2-1-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Bind-Jump-to-Scroll-Wheel-in-CS2-1-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Bind-Jump-to-Scroll-Wheel-in-CS2-1-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/03\/How-to-Bind-Jump-to-Scroll-Wheel-in-CS2-1.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>This was another excellent CS2 update.<\/p>\n\n\n\n<h3 id='dead-hand-collection'  id=\"boomdevs_18\" class=\"wp-block-heading\">Dead Hand Collection<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The <strong>Dead Hand Collection<\/strong> is now available, featuring <strong>17 weapon finishes<\/strong> created by community contributors<\/li>\n\n\n\n<li>Includes <strong>22 brand-new gloves<\/strong> as rare special items<\/li>\n\n\n\n<li>Items can be obtained through the <strong>Dead Hand Terminal<\/strong>, which is available as a <strong>weekly drop<\/strong><\/li>\n<\/ul>\n\n\n\n<h3 id='maps'  id=\"boomdevs_19\" class=\"wp-block-heading\">Maps<\/h3>\n\n\n\n<p><strong>Dust II<\/strong><\/p>\n\n\n\n<p>Fixed a <strong>small pixel gap<\/strong> in a door near Outside Long.<\/p>\n\n\n\n<p><strong>Alpine<\/strong><\/p>\n\n\n\n<p>Updated to the <strong>latest Community Workshop version<\/strong>, including its newest changes.<\/p>\n\n\n\n<h2 id='january-30-2026'  id=\"boomdevs_20\" class=\"wp-block-heading\">January 30, 2026<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"626\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/01\/CS2-ropz-settings-2-1024x626.webp\" alt=\"cs2 update\" class=\"wp-image-29031\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/01\/CS2-ropz-settings-2.webp\" data-full-size=\"1767x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/01\/CS2-ropz-settings-2-1024x626.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/01\/CS2-ropz-settings-2-300x183.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/01\/CS2-ropz-settings-2-768x469.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/01\/CS2-ropz-settings-2-1536x939.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/01\/CS2-ropz-settings-2.webp 1767w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>These are the changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='gameplay-improvements'  id=\"boomdevs_21\" class=\"wp-block-heading\">Gameplay Improvements<\/h3>\n\n\n\n<p>HE grenades that explode mid-air near the ground now deal damage correctly, instead of being calculated as ground explosions. This makes grenade damage more predictable and fair in tight fights.<\/p>\n\n\n\n<h3 id='sound-adjustments'  id=\"boomdevs_22\" class=\"wp-block-heading\">Sound Adjustments<\/h3>\n\n\n\n<p>Knife sounds received further refinements, improving clarity and consistency during fast weapon switches.<\/p>\n\n\n\n<h3 id='performance-and-technical-updates'  id=\"boomdevs_23\" class=\"wp-block-heading\">Performance and Technical Updates<\/h3>\n\n\n\n<p>Performance was optimized for certain physics-heavy effects (yes, including exploding chickens). Several scripting issues were fixed, and community maps now have better control over which user settings can persist after exiting.<\/p>\n\n\n\n<h3 id='map-updates'  id=\"boomdevs_24\" class=\"wp-block-heading\">Map Updates<\/h3>\n\n\n\n<p><strong>Stronghold<\/strong> was updated to its latest Community Workshop version, bringing polish and stability improvements.<\/p>\n\n\n\n<h2 id='january-27-2026'  id=\"boomdevs_25\" class=\"wp-block-heading\">January 27, 2026<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Nuke-Callouts-6-1024x576.webp\" alt=\"CS2 update\" class=\"wp-image-12664\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Nuke-Callouts-6.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Nuke-Callouts-6-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Nuke-Callouts-6-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Nuke-Callouts-6-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Nuke-Callouts-6-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Nuke-Callouts-6-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Nuke-Callouts-6.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>These are the changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='gameplay-fixes'  id=\"boomdevs_26\" class=\"wp-block-heading\">Gameplay Fixes<\/h3>\n\n\n\n<p>Molotov and incendiary grenades that bounce off players now receive a one-time fuse extension. This prevents awkward air-bursts and makes utility usage feel more reliable in close combat.<\/p>\n\n\n\n<h3 id='audio-and-stability'  id=\"boomdevs_27\" class=\"wp-block-heading\">Audio and Stability<\/h3>\n\n\n\n<p>A performance issue affecting players without a sound device was resolved. Additional knife sound tweaks and general stability improvements help reduce rare crashes and hiccups.<\/p>\n\n\n\n<h3 id='map-updates-1'  id=\"boomdevs_28\" class=\"wp-block-heading\">Map Updates<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Nuke<\/strong> received a visual fix to prevent shadow popping.<\/li>\n\n\n\n<li><strong>Warden<\/strong> and <strong>Sanctum<\/strong> were updated to their latest Workshop versions.<\/li>\n<\/ul>\n\n\n\n<h2 id='january-23-2026'  id=\"boomdevs_29\" class=\"wp-block-heading\">January 23, 2026<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"516\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New-1024x516.webp\" alt=\"cs2 update\" class=\"wp-image-29283\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New.webp\" data-full-size=\"1909x962\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New-1024x516.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New-300x151.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New-768x387.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New-1536x774.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/10\/CS2-Maps-Anubis-New.webp 1909w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>These are the changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='movement-and-gameplay'  id=\"boomdevs_30\" class=\"wp-block-heading\">Movement and Gameplay<\/h3>\n\n\n\n<p>Landing penalties are now influenced by vertical velocity, making movement behavior more consistent and skill-based\u2014especially noticeable in jumps and drops.<\/p>\n\n\n\n<h3 id='security-and-ui-fixes'  id=\"boomdevs_31\" class=\"wp-block-heading\">Security and UI Fixes<\/h3>\n\n\n\n<p>A serious issue causing incorrect VAC bans for a small number of players was resolved, and all affected bans were reversed. HUD safezone settings were also fixed, ensuring UI consistency.<\/p>\n\n\n\n<h3 id='map-improvements'  id=\"boomdevs_32\" class=\"wp-block-heading\">Map Improvements<\/h3>\n\n\n\n<p><strong>Anubis<\/strong> received multiple fixes, including improved player clipping, physics behavior in water areas, and an updated radar minimap to match recent layout changes.<\/p>\n\n\n\n<h2 id='january-22-2026'  id=\"boomdevs_33\" class=\"wp-block-heading\">January 22, 2026<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/01\/Achroma-Collection-CS2-1-1024x576.webp\" alt=\"cs2 update\" class=\"wp-image-29336\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/01\/Achroma-Collection-CS2-1.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/01\/Achroma-Collection-CS2-1-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/01\/Achroma-Collection-CS2-1-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/01\/Achroma-Collection-CS2-1-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/01\/Achroma-Collection-CS2-1-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/01\/Achroma-Collection-CS2-1-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/01\/Achroma-Collection-CS2-1.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>These are the changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='premier-and-competitive-changes'  id=\"boomdevs_34\" class=\"wp-block-heading\">Premier and Competitive Changes<\/h3>\n\n\n\n<p>Premier Season Four launched with Anubis added to the Active Duty pool and Train removed. Competitive ranks were recalibrated per map, with skill groups resetting until players earn enough wins.<\/p>\n\n\n\n<h3 id='weapon-and-movement-balancing'  id=\"boomdevs_35\" class=\"wp-block-heading\">Weapon and Movement Balancing<\/h3>\n\n\n\n<p>Several SMGs (MP7, MP5-SD, PP-Bizon) received damage buffs and price reductions. Jumping and landing were overhauled with subtick precision, improving bunnyhopping consistency while removing stamina-based penalties.<\/p>\n\n\n\n<h3 id='audio-overhaul'  id=\"boomdevs_36\" class=\"wp-block-heading\">Audio Overhaul<\/h3>\n\n\n\n<p>Audio latency was reduced, knife sounds were upgraded in fidelity, and sound overlap issues were fixed. Ambient audio transitions are now smoother and more immersive.<\/p>\n\n\n\n<h3 id='content-visual-updates'  id=\"boomdevs_37\" class=\"wp-block-heading\">Content &amp; Visual Updates<\/h3>\n\n\n\n<p>Two new weapon collections, Harlequin and Achroma, were added to Weekly Care Packages, while older collections were retired. A new limited item, AK-47 | Aphrodite, debuted in the Armory.<\/p>\n\n\n\n<h3 id='maps-and-engine'  id=\"boomdevs_38\" class=\"wp-block-heading\">Maps and Engine<\/h3>\n\n\n\n<p>Multiple community maps were rotated in and out across modes, and Anubis received major layout changes. The Source 2 engine was updated, improving overall performance and rendering quality.<\/p>\n\n\n\n<h2 id='november-14-2025-minor-changes'  id=\"boomdevs_39\" class=\"wp-block-heading\">November 14, 2025 &#8211; Minor Changes<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-3-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-13907\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-3.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-3-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-3-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-3-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-3-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-3-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-3.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>These are the changes introduced by this CS2 update:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed the ability to plant C4 while standing on a teammate<\/li>\n\n\n\n<li>Fixed rendering issues on transparent charms attached to planted C4 or dropped weapons<\/li>\n\n\n\n<li>Fixed a bug where the Budapest 2025 Coin failed to appear on the scoreboard<\/li>\n\n\n\n<li>Fixed a replay issue that caused infinite shell casing effects<\/li>\n\n\n\n<li>Updated the artwork for the Budapest 2025 Imperial Esports sticker<\/li>\n<\/ul>\n\n\n\n<h2 id='november-13-2025-sticker-slabs'  id=\"boomdevs_40\" class=\"wp-block-heading\">November 13, 2025 &#8211; Sticker Slabs<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/11\/CS2-Update-Budapest-Major-1024x576.webp\" alt=\"CS2 Update - Budapest Major\" class=\"wp-image-28089\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/11\/CS2-Update-Budapest-Major.webp\" data-full-size=\"1280x720\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/11\/CS2-Update-Budapest-Major-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/11\/CS2-Update-Budapest-Major-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/11\/CS2-Update-Budapest-Major-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/11\/CS2-Update-Budapest-Major.webp 1280w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>These are the major changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='the-budapest-2025-major'  id=\"boomdevs_41\" class=\"wp-block-heading\"><strong>The Budapest 2025 Major<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>StarLadder Budapest Major Hub is now available<\/li>\n\n\n\n<li>Viewer Pass adds an upgradable Budapest 2025 Coin<\/li>\n\n\n\n<li>Pick\u2019Em Challenge progress upgrades the coin and grants extra souvenir packages<\/li>\n\n\n\n<li>Active Pass Leaderboard lets you compare Pick\u2019Em performance with friends<\/li>\n<\/ul>\n\n\n\n<h3 id='store-changes'  id=\"boomdevs_42\" class=\"wp-block-heading\"><strong>Store Changes<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added the new \u201cSticker Slab\u201d item for sealing stickers as weapon charms<\/li>\n\n\n\n<li>Sealed stickers can be recovered by cracking the slab<\/li>\n\n\n\n<li>Newly purchased Name Tags are no longer marketable or tradable<\/li>\n\n\n\n<li>Newly purchased StatTrak\u2122 Swap Tools are no longer marketable or tradable<\/li>\n<\/ul>\n\n\n\n<h3 id='gameplay-updates-1'  id=\"boomdevs_43\" class=\"wp-block-heading\"><strong>Gameplay Updates<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Maximum effective <code>sv_maxvelocity<\/code> increased to 16,384 (default remains 3500)<\/li>\n\n\n\n<li>Fixed misprediction issues with jump inputs<\/li>\n\n\n\n<li>Fixed misprediction issues with jump apex detection<\/li>\n<\/ul>\n\n\n\n<h3 id='map-fixes'  id=\"boomdevs_44\" class=\"wp-block-heading\"><strong>Map Fixes<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed a skybox issue on Inferno that blocked grenades<\/li>\n<\/ul>\n\n\n\n<h3 id='miscellaneous-improvements'  id=\"boomdevs_45\" class=\"wp-block-heading\"><strong>Miscellaneous Improvements<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increased bullet decal rendering distance<\/li>\n\n\n\n<li>UI and inventory gloves now use Animgraph2 like first-person gloves<\/li>\n\n\n\n<li>Enabled pulsing light on the C4 view model<\/li>\n\n\n\n<li>Updated Steam Market and Web Inventory colors to match item quality<\/li>\n\n\n\n<li>Performance optimizations<\/li>\n<\/ul>\n\n\n\n<h2 id='november-5-2025-trueview-demos'  id=\"boomdevs_46\" class=\"wp-block-heading\">November 5, 2025 \u2013 TrueView Demos<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/11\/CS2-Update-2-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-27889\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/11\/CS2-Update-2.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/11\/CS2-Update-2-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/11\/CS2-Update-2-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/11\/CS2-Update-2-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/11\/CS2-Update-2-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/11\/CS2-Update-2-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/11\/CS2-Update-2.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>These are the major changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='gameplay-fixes-1'  id=\"boomdevs_47\" class=\"wp-block-heading\">Gameplay Fixes<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed incorrect air acceleration clamping during surfing.<\/li>\n\n\n\n<li>Fixed mishandling of slow surfing up ramps misidentified as jump apex.<\/li>\n\n\n\n<li>Resolved inconsistency in \u201cDelay Sniper Rifle Un-Scope after Shot\u201d feature.<\/li>\n<\/ul>\n\n\n\n<h3 id='demo-improvements'  id=\"boomdevs_48\" class=\"wp-block-heading\">Demo Improvements<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Introduced <strong>TrueView demo playback<\/strong>: Reconstructs the observed player\u2019s original experience more accurately via client-side prediction re-run.<\/li>\n\n\n\n<li>Displays <strong>Damage Prediction<\/strong> effects if enabled by the player.<\/li>\n\n\n\n<li><strong>Limitations:<\/strong> Does not match exact frame timings (e.g., slow motion differences); reaction effects like recoil, muzzle flash, blood, and ragdolls may be delayed 1\u20132 frames due to CPU\/GPU pipelining.<\/li>\n\n\n\n<li>Disabled by default on version mismatch or old demos; override with <code>cl_demo_predict 2<\/code>.<\/li>\n\n\n\n<li>Fixed third-person models not animating smoothly.<\/li>\n\n\n\n<li>Fixed time lurching forward one tick on demo unpause.<\/li>\n<\/ul>\n\n\n\n<h3 id='miscellaneous-changes'  id=\"boomdevs_49\" class=\"wp-block-heading\">Miscellaneous Changes<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Animation fixes for G3SG1 bolt.<\/li>\n\n\n\n<li>Fixed developer console scrollbar to accept mouse clicks.<\/li>\n<\/ul>\n\n\n\n<h2 id='october-30-2025-retakes-polish-movement-fix'  id=\"boomdevs_50\" class=\"wp-block-heading\">October 30, 2025 \u2013 Retakes Polish &amp; Movement Fix<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-27878\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>These are the major changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='gameplay-retakes-loadouts'  id=\"boomdevs_51\" class=\"wp-block-heading\">Gameplay \u2013 Retakes Loadouts<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>M4A1-S or M4A4 now offered randomly if you own both.<\/li>\n\n\n\n<li>Body Armor added to 4v3, 4 Bad Guys Left, and Blind Fire cards.<\/li>\n\n\n\n<li>Dual Berettas added to T Blind Fire card.<\/li>\n\n\n\n<li>CT Enemy Loadout Card: Flashbang \u2192 HE Grenade.<\/li>\n<\/ul>\n\n\n\n<h3 id='movement-audio'  id=\"boomdevs_52\" class=\"wp-block-heading\">Movement &amp; Audio<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Player-vs-player collision prediction is now more accurate.<\/li>\n\n\n\n<li>Scope in\/out sounds play instantly for local player (no more delay).<\/li>\n<\/ul>\n\n\n\n<h3 id='visuals-animations'  id=\"boomdevs_53\" class=\"wp-block-heading\">Visuals &amp; Animations<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Idle animations fixed on CZ75-Auto, SSG 08, AUG, Galil AR.<\/li>\n\n\n\n<li>Demo playback now ~1:1 with live match fidelity.<\/li>\n<\/ul>\n\n\n\n<h2 id='october-24-2025-retakes-matchmaking-update'  id=\"boomdevs_54\" class=\"wp-block-heading\">October 24, 2025 \u2013 Retakes Matchmaking Update<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-2-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-27879\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-2.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-2-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-2-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-2-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-2-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-2-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-2.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>Only a few gameplay changes were introduced in this CS2 update:<\/p>\n\n\n\n<h3 id='gameplay-1'  id=\"boomdevs_55\" class=\"wp-block-heading\">Gameplay<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Retakes party size increased to 4 players.<\/li>\n\n\n\n<li>Fixed wrong spawn point when joining during freeze time.<\/li>\n\n\n\n<li>Bot manager now prioritizes kicking dead bots, then uncontrolled bots, before human players.<\/li>\n<\/ul>\n\n\n\n<h2 id='october-23-2025-re-retakes-trade-up-launch'  id=\"boomdevs_56\" class=\"wp-block-heading\">October 23, 2025 \u2013 Re-Retakes &amp; Trade-Up Launch<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"599\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1024x599.webp\" alt=\"CS2 Update\" class=\"wp-image-27880\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update.webp\" data-full-size=\"1847x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1024x599.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-300x175.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-768x449.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1536x898.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update.webp 1847w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>Key changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='gameplay-2'  id=\"boomdevs_57\" class=\"wp-block-heading\">Gameplay<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Retakes added to official matchmaking (Defusal Group Alpha &amp; Delta maps).<\/li>\n\n\n\n<li>Fixed Molotov + multiple-smoke decay logic.<\/li>\n<\/ul>\n\n\n\n<h3 id='maps-1'  id=\"boomdevs_58\" class=\"wp-block-heading\">Maps<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Golden, Palacio, Rooftop updated to latest Workshop versions.<\/li>\n\n\n\n<li>Inferno: visibility improved at top of Quad and under Balcony.<\/li>\n\n\n\n<li>Inferno: various performance optimizations.<\/li>\n<\/ul>\n\n\n\n<h3 id='trade-up-contracts'  id=\"boomdevs_59\" class=\"wp-block-heading\">Trade-Up Contracts<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>5 StatTrak\u2122 Covert \u2192 1 StatTrak\u2122 Knife (same collection).<\/li>\n\n\n\n<li>5 regular Covert \u2192 1 regular Knife or 1 regular Gloves (same collection).<\/li>\n<\/ul>\n\n\n\n<h3 id='miscellaneous'  id=\"boomdevs_60\" class=\"wp-block-heading\">Miscellaneous<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Main-menu &amp; item-inspect UI performance optimized.<\/li>\n\n\n\n<li>Fixed blurry \/ missing inventory icons.<\/li>\n\n\n\n<li>Fixed duplicate server-only sound events.<\/li>\n\n\n\n<li>General stability improvements.<\/li>\n<\/ul>\n\n\n\n<h2 id='october-16-2025-quick-fix-patch'  id=\"boomdevs_61\" class=\"wp-block-heading\">October 16, 2025 \u2013 Quick-Fix Patch<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/11\/Best-Driver-Gloves-1-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-11176\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/11\/Best-Driver-Gloves-1.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/11\/Best-Driver-Gloves-1-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/11\/Best-Driver-Gloves-1-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/11\/Best-Driver-Gloves-1-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/11\/Best-Driver-Gloves-1-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/11\/Best-Driver-Gloves-1-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/11\/Best-Driver-Gloves-1.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>Key changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='miscellaneous-1'  id=\"boomdevs_62\" class=\"wp-block-heading\">Miscellaneous<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed incorrect damage numbers in end-of-round report.<\/li>\n\n\n\n<li>Sharpened King Crasswater and Queen Ava stickers.<\/li>\n\n\n\n<li>Corrected skin alignment on Driver Gloves and Sport Gloves.<\/li>\n\n\n\n<li>Fixed crash during playback of certain demo files.<\/li>\n\n\n\n<li>General stability improvements.<\/li>\n<\/ul>\n\n\n\n<h2 id='october-15-2025-source-2-refresh-defuse-overhaul'  id=\"boomdevs_63\" class=\"wp-block-heading\">October 15, 2025 \u2013 Source 2 Refresh &amp; Defuse Overhaul<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-2-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-13910\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-2.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-2-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-2-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-2-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-2-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-2-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/02\/How-to-Defuse-the-Bomb-in-CS2-2.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>Key changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='engine'  id=\"boomdevs_64\" class=\"wp-block-heading\">Engine<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Upgraded to latest Source 2 core.<\/li>\n\n\n\n<li>Bullet penetration simulation rewritten \u2192 lower CPU usage.<\/li>\n\n\n\n<li>Particle &amp; sound effects re-threaded \u2192 slightly lower CPU usage during fights.<\/li>\n<\/ul>\n\n\n\n<h3 id='gameplay-3'  id=\"boomdevs_65\" class=\"wp-block-heading\">Gameplay<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Defusing now forces weapon down, blocks scope, adds 150 ms fire delay.<\/li>\n\n\n\n<li>C4 no longer detonates during halftime or post-match.<\/li>\n\n\n\n<li>Fixed 1-tick error in <code>sv_predictable_damage_tag_ticks<\/code>.<\/li>\n<\/ul>\n\n\n\n<h3 id='ui'  id=\"boomdevs_66\" class=\"wp-block-heading\">UI<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Major Highlight clips playable inside Spectator Loadout.<\/li>\n\n\n\n<li>Selected player highlighted in Team Counter.<\/li>\n\n\n\n<li>Inventory context menu follows cursor.<\/li>\n\n\n\n<li>Weapon-mode icon moved to ammo counter.<\/li>\n\n\n\n<li>Raindrops auto-removed in dry inspect environments.<\/li>\n<\/ul>\n\n\n\n<h3 id='map-scripting'  id=\"boomdevs_67\" class=\"wp-block-heading\">Map Scripting<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Enums now importable: <code>CSWeaponType<\/code>, <code>CSRoundEndReason<\/code>, <code>CSHitGroup<\/code>, <code>CSLoadoutSlot<\/code>, <code>CSDamageTypes<\/code>, <code>CSDamageFlags<\/code>, <code>CSWeaponAttackType<\/code>.<\/li>\n\n\n\n<li><code>CSGearSlot.BOOSTS<\/code> added for healthshots.<\/li>\n\n\n\n<li><code>Instance.OnRoundEnd<\/code> now receives reason.<\/li>\n\n\n\n<li>Damage callbacks receive &amp; can modify <code>damageType<\/code> \/ <code>damageFlags<\/code>.<\/li>\n\n\n\n<li><code>TraceLine<\/code> \/ <code>TraceSphere<\/code> \/ <code>TraceBox<\/code> accept entity arrays, hitbox tracing, return <code>hitGroup<\/code>.<\/li>\n\n\n\n<li><code>Instance.BulletTrace<\/code> returns <code>hitGroup<\/code>.<\/li>\n\n\n\n<li><code>Entity.TakeDamage<\/code> accepts <code>damageType<\/code> &amp; <code>damageFlags<\/code>.<\/li>\n\n\n\n<li><code>CSWeaponData.GetGearSlot()<\/code> added.<\/li>\n<\/ul>\n\n\n\n<h2 id='october-4-2025-palacio-refresh'  id=\"boomdevs_68\" class=\"wp-block-heading\">October 4, 2025 \u2013 Palacio Refresh<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Palacio-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-27231\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Palacio.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Palacio-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Palacio-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Palacio-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Palacio-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Palacio-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Palacio.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>Key changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='maps-2'  id=\"boomdevs_69\" class=\"wp-block-heading\">Maps<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Palacio updated to latest Steam Workshop version.<\/li>\n\n\n\n<li>Transit removed from all official matchmaking pools.<\/li>\n<\/ul>\n\n\n\n<h3 id='map-scripting-1'  id=\"boomdevs_70\" class=\"wp-block-heading\">Map Scripting<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed <code>Instance.OnPlayerPing<\/code> not transmitting position.<\/li>\n<\/ul>\n\n\n\n<h2 id='october-3-2025-workshop-maps-sniper-tweaks'  id=\"boomdevs_71\" class=\"wp-block-heading\">October 3, 2025 \u2013 Workshop Maps &amp; Sniper Tweaks<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Rooftop-1024x576.webp\" alt=\"CS2 update\" class=\"wp-image-27233\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Rooftop.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Rooftop-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Rooftop-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Rooftop-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Rooftop-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Rooftop-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/CS2-Rooftop.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>Key changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='maps-3'  id=\"boomdevs_72\" class=\"wp-block-heading\">Maps<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Palacio, Rooftop, and Golden updated to latest Community Workshop versions.<\/li>\n<\/ul>\n\n\n\n<h3 id='misc'  id=\"boomdevs_73\" class=\"wp-block-heading\">Misc<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Adjusted AUG and SG 553 scope dot sizes.<\/li>\n\n\n\n<li>Added game options for dot scale and sniper scope thickness.<\/li>\n\n\n\n<li>Added letterbox effect during camera path transitions.<\/li>\n\n\n\n<li>Fixed bullet penetration regression in specific geometry cases.<\/li>\n\n\n\n<li>Stability improvements.<\/li>\n<\/ul>\n\n\n\n<h3 id='map-scripting-2'  id=\"boomdevs_74\" class=\"wp-block-heading\">Map Scripting<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed old callbacks firing after script reload.<\/li>\n\n\n\n<li>Fixed new callbacks firing multiple times after reload.<\/li>\n\n\n\n<li>Restored missing <code>Instance.IsFreezePeriod<\/code>.<\/li>\n\n\n\n<li>Fixed <code>Instance.OnGunReload<\/code> and <code>Instance.OnGunFire<\/code> for XM1014, Nova, and Sawed-Off.<\/li>\n<\/ul>\n\n\n\n<h2 id='october-2-2025-charms-maps-mega-drop'  id=\"boomdevs_75\" class=\"wp-block-heading\">October 2, 2025 \u2013 Charms &amp; Maps Mega-Drop<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/10\/Missing-Link-Charms-1-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-17962\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/10\/Missing-Link-Charms-1.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/10\/Missing-Link-Charms-1-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/10\/Missing-Link-Charms-1-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/10\/Missing-Link-Charms-1-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/10\/Missing-Link-Charms-1-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/10\/Missing-Link-Charms-1-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/10\/Missing-Link-Charms-1.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>Key changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='armory'  id=\"boomdevs_76\" class=\"wp-block-heading\">Armory<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Added Missing Link Charms (23 community designs).<\/li>\n\n\n\n<li>Added Dr. Boom Charms (22 explosive designs).<\/li>\n\n\n\n<li>Added 2025 Community Stickers (29 artworks).<\/li>\n\n\n\n<li>Added Sugarface 2 Stickers (9 stickers).<\/li>\n\n\n\n<li>Removed Gallery Case, Graphic Collection, Character Craft stickers.<\/li>\n<\/ul>\n\n\n\n<h3 id='gameplay-4'  id=\"boomdevs_77\" class=\"wp-block-heading\">Gameplay<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>C4 deaths now count in scoreboard.<\/li>\n\n\n\n<li>Zeus-x27 kill-streak bonus capped in Deathmatch.<\/li>\n\n\n\n<li>Fixed &gt;1 px sniper-scope pixel offset.<\/li>\n\n\n\n<li>Added visual inaccuracy to sniper scopes.<\/li>\n\n\n\n<li>Keychains jolt on audible footsteps.<\/li>\n<\/ul>\n\n\n\n<h3 id='spectating'  id=\"boomdevs_78\" class=\"wp-block-heading\">Spectating<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>New camera paths follow shortest route on select maps.<\/li>\n\n\n\n<li>Spectated loadout auto-closes at match end.<\/li>\n\n\n\n<li>Gloves now show wear &amp; pattern in loadout.<\/li>\n<\/ul>\n\n\n\n<h3 id='maps-4'  id=\"boomdevs_79\" class=\"wp-block-heading\">Maps<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Removed Jura, Grail, Dogtown, Brewery from all modes.<\/li>\n\n\n\n<li>Added Palacio &amp; Golden to Competitive, Casual, Deathmatch.<\/li>\n\n\n\n<li>Added Rooftop &amp; Transit to Wingman.<\/li>\n\n\n\n<li>Ancient \/ Shoots: various player clipping fixes.<\/li>\n<\/ul>\n\n\n\n<h3 id='misc-1'  id=\"boomdevs_80\" class=\"wp-block-heading\">Misc<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Minor MAC-10 &amp; R8 Revolver skinning tweaks.<\/li>\n\n\n\n<li>Fixed crash from missing bullet impacts.<\/li>\n\n\n\n<li>Added lattice &amp; bend deformers to Hammer.<\/li>\n\n\n\n<li>Re-enabled train_zoo example content.<\/li>\n<\/ul>\n\n\n\n<h3 id='map-scripting-3'  id=\"boomdevs_81\" class=\"wp-block-heading\">Map Scripting<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved error handling for wrong <code>this<\/code> or argument types.<\/li>\n\n\n\n<li>Faster Vector \/ QAngle \/ Color handling.<\/li>\n\n\n\n<li>Color args clamped to 255.<\/li>\n\n\n\n<li>New single-object overloads for DebugScreenText, DebugLine, DebugBox, DebugSphere, EntFire*, Teleport.<\/li>\n\n\n\n<li>All callbacks now use single-parameter objects.<\/li>\n<\/ul>\n\n\n\n<h2 id='september-26-2025-mirage-ladder-vulkan-fix'  id=\"boomdevs_82\" class=\"wp-block-heading\">September 26, 2025 \u2013 Mirage Ladder &amp; Vulkan Fix<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/12\/Mirage-Callouts-5-B-Site-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-11495\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/12\/Mirage-Callouts-5-B-Site.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/12\/Mirage-Callouts-5-B-Site-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/12\/Mirage-Callouts-5-B-Site-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/12\/Mirage-Callouts-5-B-Site-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/12\/Mirage-Callouts-5-B-Site-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/12\/Mirage-Callouts-5-B-Site-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/12\/Mirage-Callouts-5-B-Site.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>Key changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='misc-2'  id=\"boomdevs_83\" class=\"wp-block-heading\">Misc<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Updated collision box at Mirage top-of-ladder hole.<\/li>\n\n\n\n<li>Corrected R8 Revolver model geometry and animation scale.<\/li>\n\n\n\n<li><code>sv_subtick_movement_view_angles<\/code> now bundled with other subtick events only.<\/li>\n\n\n\n<li>Enabled Vulkan memory defragmentation \u2192 reduced texture streaming stalls.<\/li>\n<\/ul>\n\n\n\n<h2 id='september-25-2025-map-scripting-stability-update'  id=\"boomdevs_84\" class=\"wp-block-heading\">September 25, 2025 \u2013 Map Scripting Stability Update<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1283\" height=\"800\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2022\/10\/ancient_5.jpg\" alt=\"CS2 Update\" class=\"wp-image-2796\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2022\/10\/ancient_5.jpg\" data-full-size=\"1283x800\" \/><\/figure>\n\n\n\n<p>Key changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='map-scripting-4'  id=\"boomdevs_85\" class=\"wp-block-heading\">Map Scripting<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Updated <code>script_zoo<\/code> tsconfig.json \u2192 target <code>es2022<\/code> for precise type checking.<\/li>\n\n\n\n<li><code>point_script<\/code> entity now survives failed loads; stays inactive in tools mode and watches for edits.<\/li>\n\n\n\n<li>Fixed crash on invalid script reload in tools mode.<\/li>\n\n\n\n<li><code>OnBeforeReload<\/code> memory now persists across failed reloads.<\/li>\n\n\n\n<li>String-only methods now throw errors instead of silent <code>toString()<\/code>.<\/li>\n\n\n\n<li><code>Instance.Msg<\/code> &amp; <code>DebugScreenText<\/code> accept any type.<\/li>\n\n\n\n<li><code>RunScriptInput<\/code> no longer crashes on null caller\/activator.<\/li>\n\n\n\n<li>Removed <code>Instance.OnGameEvent<\/code> \u2192 replaced with per-event registration for API stability.<\/li>\n<\/ul>\n\n\n\n<h2 id='september-18-2025-genesis-unseal-script-fixes'  id=\"boomdevs_86\" class=\"wp-block-heading\">September 18, 2025 \u2013 Genesis Unseal &amp; Script Fixes<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1912\" height=\"1060\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/02\/Captura-de-Tela-2023-02-07-a\u0300s-11.51.59.png\" alt=\"CS2 Update\" class=\"wp-image-3923\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2023\/02\/Captura-de-Tela-2023-02-07-a\u0300s-11.51.59.png\" data-full-size=\"1912x1060\" \/><\/figure>\n\n\n\n<p>Key changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='genesis-collection'  id=\"boomdevs_87\" class=\"wp-block-heading\">Genesis Collection<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Belgium, Netherlands, France: Sealed Genesis Terminal items now unsealable.<\/li>\n\n\n\n<li>Fixed purchase errors for 12 currencies: CLP, COP, CRC, IDR, INR, JPY, KRW, KZT, TWD, UAH, UYU, VND.<\/li>\n<\/ul>\n\n\n\n<h3 id='items'  id=\"boomdevs_88\" class=\"wp-block-heading\">Items<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Corrected nametag &amp; StatTrak placement on Shadow Daggers.<\/li>\n<\/ul>\n\n\n\n<h3 id='map-scripting-5'  id=\"boomdevs_89\" class=\"wp-block-heading\">Map Scripting<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>JavaScript added to asset types.<\/li>\n\n\n\n<li>Fixed <code>Entity.Teleport<\/code> newAngles type declaration.<\/li>\n\n\n\n<li>Fixed <code>GetTraceHit<\/code> crash when config omitted.<\/li>\n<\/ul>\n\n\n\n<h3 id='misc-3'  id=\"boomdevs_90\" class=\"wp-block-heading\">Misc<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Subtick movement acceleration now fully timestep-independent.<\/li>\n<\/ul>\n\n\n\n<h2 id='september-17-2025-genesis-collection-cs-script-launch'  id=\"boomdevs_91\" class=\"wp-block-heading\">September 17, 2025 \u2013 Genesis Collection &amp; cs_script Launch<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"554\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/08\/CS2-The-Genesis-Collection-1024x554.webp\" alt=\"CS2 Update\" class=\"wp-image-27054\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/08\/CS2-The-Genesis-Collection.webp\" data-full-size=\"1414x765\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/08\/CS2-The-Genesis-Collection-1024x554.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/08\/CS2-The-Genesis-Collection-300x162.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/08\/CS2-The-Genesis-Collection-768x416.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/08\/CS2-The-Genesis-Collection.webp 1414w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>Key changes introduced by this CS2 update:<\/p>\n\n\n\n<h3 id='genesis-collection-1'  id=\"boomdevs_92\" class=\"wp-block-heading\">Genesis Collection<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>17 community finishes now live.<\/li>\n\n\n\n<li>Genesis Uplink Terminal added as weekly drop.<\/li>\n<\/ul>\n\n\n\n<h3 id='map-scripting-6'  id=\"boomdevs_93\" class=\"wp-block-heading\">Map Scripting<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><code>cs_script<\/code> (JavaScript) officially released.<\/li>\n\n\n\n<li><code>script_zoo.vmap<\/code> added as example map.<\/li>\n<\/ul>\n\n\n\n<h3 id='ui-1'  id=\"boomdevs_94\" class=\"wp-block-heading\">UI<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Spectators can now inspect any player\u2019s loadout.<\/li>\n\n\n\n<li>All inspect panels support mousewheel zoom and Shift+drag pan.<\/li>\n<\/ul>\n\n\n\n<h3 id='sound'  id=\"boomdevs_95\" class=\"wp-block-heading\">Sound<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Unique high-fidelity sounds for every grenade: draw, inspect, pin-pull, throw.<\/li>\n<\/ul>\n\n\n\n<h3 id='misc-4'  id=\"boomdevs_96\" class=\"wp-block-heading\">Misc<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Multiple subtick shooting consistency improvements.<\/li>\n<\/ul>\n\n\n\n<h2 id='august-14-2025-cs2-update'  id=\"boomdevs_97\" class=\"wp-block-heading\" id=\"h-august-14-2025-cs2-update\">August 14, 2025, CS2 Update<\/h2>\n\n\n<figure class=\"wp-block-ub-image size-large is-style-default\" id=\"ub-image-\"><img decoding=\"async\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/05\/all-of-the-correct-callouts-for-the-newest-csgo-map-ancient-1024x579.webp\" alt=\"CS2 Update\" class=\"wp-image-1\" style=\"\"><figcaption class=\"wp-element-caption\">Credit: Valve<\/figcaption><\/figure>\n\n\n<p>Here are the latest changes introduced by Valve in the August 14 CS2 update:<\/p>\n\n\n\n<h3 id='maps-5'  id=\"boomdevs_98\" class=\"wp-block-heading\">Maps<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Ancient and Shoots: Introduced nighttime variants for both maps.<\/li>\n\n\n\n<li>Updated all Ancient materials with the latest CS2 shaders and added new material blending options, including wetness and moss effects.<\/li>\n\n\n\n<li>Included &#8220;ancient_zoo.vmap&#8221; with assets and blending examples for map creators.<\/li>\n<\/ul>\n\n\n\n<h3 id='items-1'  id=\"boomdevs_99\" class=\"wp-block-heading\">Items<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The Deluge Music Kit Box is now available for purchase in standard and StatTrak variants.<\/li>\n\n\n\n<li>Added the M4A1-S | Solitude, a new limited-time item, to The Armory.<\/li>\n<\/ul>\n\n\n\n<h3 id='animation'  id=\"boomdevs_100\" class=\"wp-block-heading\">Animation<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Modified the Sawed-Off Shotgun deploy animation and fixed shell penetration issues during reload.<\/li>\n\n\n\n<li>Enhanced deploy and quick-inspect animations for all knives, as well as the AK, Galil, AUG, and PP-Bizon.<\/li>\n\n\n\n<li>Improved deploy animations for the AWP, M4A4, and M4A1-S.<\/li>\n\n\n\n<li>Updated animations for legacy SSG08 models.<\/li>\n\n\n\n<li>Eliminated the deploy inspect delay for most weapons.<\/li>\n\n\n\n<li>Fixed an issue where the XM1014 obstructed the crosshair during reload.<\/li>\n<\/ul>\n\n\n\n<h3 id='misc-5'  id=\"boomdevs_101\" class=\"wp-block-heading\">Misc<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Improved rendering performance across most maps.<\/li>\n\n\n\n<li>Added support for changing rendering resolution and aspect ratio in fullscreen windowed mode.<\/li>\n\n\n\n<li>Locked fps_max changes while connected to a server.<\/li>\n\n\n\n<li>Resolved an issue allowing certain weapons to fire prematurely after redeployment.<\/li>\n<\/ul>\n\n\n\n<h2 id='august-2-2025-cs2-update'  id=\"boomdevs_102\" class=\"wp-block-heading\" id=\"h-august-2-2025-cs2-update\">August 2, 2025, CS2 Update<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-3-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-27885\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-3.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-3-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-3-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-3-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-3-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-3-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-3.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>These are the important changes introduced by this CS2 update:<\/p>\n\n\n\n<p>Resolved an issue where players could inspect a grenade after it had already been primed.<\/p>\n\n\n\n<p>Fixed a bug that stopped the first-person viewmodel from displaying expected lag.<\/p>\n\n\n\n<p>Restored the correct fire particle effect for Molotov cocktails.<\/p>\n\n\n\n<p>Incendiary and smoke grenades now emit the proper sound effects.<\/p>\n\n\n\n<p>Tweaked Molotov audio and fire particle timing in first-person view for better synchronization.<\/p>\n\n\n\n<p>Addressed a bug where the bunny-hopping (bhop) movement penalty would keep increasing even when the jump input wasn\u2019t active.<\/p>\n\n\n\n<p>The bunny-hop jump spam timer now begins as soon as the input is detected, rather than at the end of the subtick where the command is processed.<br><\/p>\n\n\n\n<h2 id='july-29-2025-cs2-update'  id=\"boomdevs_103\" class=\"wp-block-heading\">July 29, 2025, CS2 Update<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"600\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1-1-1024x600.webp\" alt=\"CS2 Update\" class=\"wp-image-27886\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1-1.webp\" data-full-size=\"1840x1078\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1-1-1024x600.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1-1-300x176.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1-1-768x450.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1-1-1536x900.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Update-1-1.webp 1840w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>This update was quite massive and introduced a lot of interesting changes. Here&#8217;s what you need to know:<\/p>\n\n\n\n<h3 id='animation-updates'  id=\"boomdevs_104\" class=\"wp-block-heading\">Animation Updates<\/h3>\n\n\n\n<p>The animation system is being upgraded to AnimGraph2, requiring a full rework of existing first-person animations.<\/p>\n\n\n\n<p>All first-person animations, including weapon deploy, fire, reload, and inspect, have been replaced.<\/p>\n\n\n\n<p>Chicken animations have also been updated.<\/p>\n\n\n\n<h3 id='gameplay-changes'  id=\"boomdevs_105\" class=\"wp-block-heading\">Gameplay Changes<\/h3>\n\n\n\n<p>Improved damage prediction while moving and shooting.<\/p>\n\n\n\n<p>Shotgun reloads no longer auto-resume after being interrupted.<\/p>\n\n\n\n<p>Fixed several stuck spots on surf maps where players could get trapped in geometry.<\/p>\n\n\n\n<h3 id='audio-improvements'  id=\"boomdevs_106\" class=\"wp-block-heading\">Audio Improvements<\/h3>\n\n\n\n<p>Fixed an issue where individual voice volume adjustments weren\u2019t working.<\/p>\n\n\n\n<p>Updated weapon reload and draw sounds as part of the animation system overhaul.<\/p>\n\n\n\n<p>Enhanced ambient sound tools for community mappers.<\/p>\n\n\n\n<p>Introduced new speed-based surf sounds:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Controlled by sv_surf_sounds<\/li>\n\n\n\n<li>Adjustable via snd_surf_volume_inair, snd_surf_volume_map, snd_surf_volume_slide<\/li>\n<\/ul>\n\n\n\n<h3 id='miscellaneous-2'  id=\"boomdevs_107\" class=\"wp-block-heading\">Miscellaneous<\/h3>\n\n\n\n<p>The Community Server Browser now opens in the Steam Overlay when in full-screen exclusive mode.<\/p>\n\n\n\n<h3 id='map-updates-2'  id=\"boomdevs_108\" class=\"wp-block-heading\">Map Updates<\/h3>\n\n\n\n<p>Several key maps were modified.<\/p>\n\n\n\n<p><strong>Overpass<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Breakable glass added to B doors<\/li>\n\n\n\n<li>Adjusted: heaven railing, A-site truck angle, wall behind dumpster at A stairs, dumpster back wall texture, grass near A site, tops of broken walls near B (flattened)<\/li>\n\n\n\n<li>Re-enabled map wires<\/li>\n<\/ul>\n\n\n\n<p><strong>Train<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>New cover added: A site (near Hell train), B site (outside Z), Upper B halls<\/li>\n\n\n\n<li>Adjusted: ivy cover, platform heights (raised CT platform at B), lighting on B, clipping across the map<\/li>\n\n\n\n<li>Removed horizontal stripes on A site\u2019s large doors<\/li>\n<\/ul>\n\n\n\n<p><strong>Inferno<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Opened church windows above Coffins<\/li>\n\n\n\n<li>Adjusted church garden path (narrower at entrance, wider near Coffins)<\/li>\n\n\n\n<li>Modified: first box shape on B, balcony railing on A (now repaired), mid curbs (removed), arch light (moved to ceiling), Banana visuals for better legibility, various props for polish<\/li>\n<\/ul>\n\n\n\n<p><strong>Dogtown<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Updated to the latest Community Workshop version<\/li>\n<\/ul>\n\n\n\n<h2 id='july-16-2025-cs2-update'  id=\"boomdevs_109\" class=\"wp-block-heading\">July 16, 2025, CS2 Update<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-12996\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Overpass-Callouts-6.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><figcaption class=\"wp-element-caption\">Credit: Valve<\/figcaption><\/figure>\n\n\n\n<p>On July 16, with IEM Cologne 2025 just one week away, Valve decided to release a very important CS2 update. Here are the most important changes:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Premier Season 3 has begun.<\/li>\n\n\n\n<li>Anubis has been replaced by Overpass in the Active Duty Map Pool.<\/li>\n\n\n\n<li>The fire created by the incendiary grenade spreads more rapidly, giving players less time to react.<\/li>\n\n\n\n<li>The MP9 was nerfed. Its jumping accuracy is now much lower and its recoil magnitude is greater, making it harder to control.<\/li>\n\n\n\n<li>In all Competitive modes, the CT side now receives $50 for each terrorist eliminated during a round.<\/li>\n\n\n\n<li>A new feature was added to protect your items. In the event of a scam, you may reverse all CS2 item trades from the last 7 days. This is likely to result in significant changes to how skin trading is performed.<\/li>\n<\/ul>\n\n\n\n<h2 id='july-3-2025-cs2-update'  id=\"boomdevs_110\" class=\"wp-block-heading\" id=\"h-july-3-2025-cs2-update\">July 3, 2025, CS2 Update<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/Austin-2025-Champions-Autograph-Capsule-20-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-25043\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/Austin-2025-Champions-Autograph-Capsule-20.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/Austin-2025-Champions-Autograph-Capsule-20-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/Austin-2025-Champions-Autograph-Capsule-20-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/Austin-2025-Champions-Autograph-Capsule-20-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/Austin-2025-Champions-Autograph-Capsule-20-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/Austin-2025-Champions-Autograph-Capsule-20-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/Austin-2025-Champions-Autograph-Capsule-20.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><figcaption class=\"wp-element-caption\">Credit: BLAST<\/figcaption><\/figure>\n\n\n\n<p>After the end of the Austin Major, Valve released a new CS2 update that improves team communication, fixes some annoying bugs, and introduces new cosmetics. <\/p>\n\n\n\n<p>Here&#8217;s all you need to know about the latest CS2 patch and its modifications:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Enabled voice chat in the in-game lobby and during the Premier Pick\/Ban phase.<\/li>\n\n\n\n<li>Resolved incorrect command sequences in <code>point_servercommand<\/code> entities.<\/li>\n\n\n\n<li>Fixed an issue where community maps failed to reload properly using the &#8220;restart&#8221; command.<\/li>\n\n\n\n<li>Buy binds are now blocked during the halftime freeze period.<\/li>\n\n\n\n<li>Corrected text formatting for scoreboard columns in the Japanese language.<\/li>\n\n\n\n<li>The Champions Autographs Capsule is now available for purchase, celebrating Team Vitality&#8217;s spectacular victory against The MongolZ.<\/li>\n\n\n\n<li>Highlight Souvenir Packages are now obtainable for the Playoff stage matches.<\/li>\n<\/ul>\n\n\n\n<h2 id='may-16-2025-cs2-update'  id=\"boomdevs_111\" class=\"wp-block-heading\">May 16, 2025 CS2 Update<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"525\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/05\/topcsgoakskins15.jpg.webp\" alt=\"CS2 Update\" class=\"wp-image-14897\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/05\/topcsgoakskins15.jpg.webp\" data-full-size=\"1000x525\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/05\/topcsgoakskins15.jpg.webp 1000w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/05\/topcsgoakskins15.jpg-300x158.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/05\/topcsgoakskins15.jpg-768x403.webp 768w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>Key changes introduced by the May 16 update:<\/p>\n\n\n\n<h3 id='gameplay-changes-1'  id=\"boomdevs_112\" class=\"wp-block-heading\">Gameplay Changes<\/h3>\n\n\n\n<p>Deathmatch mode was updated to allow unbalanced teams, providing more flexibility for casual play and custom server configurations.<\/p>\n\n\n\n<h3 id='graphics-fixes'  id=\"boomdevs_113\" class=\"wp-block-heading\">Graphics Fixes<\/h3>\n\n\n\n<p>Visual issues were addressed, including fire effects being visible through the AK-47 viewmodel and lighting inconsistencies for stickers in left-hand mode. Additionally, a bug causing inventory item icons to render incorrectly while scoped was fixed.<\/p>\n\n\n\n<h3 id='audio-improvements-1'  id=\"boomdevs_114\" class=\"wp-block-heading\">Audio Improvements<\/h3>\n\n\n\n<p>The AK-47&#8217;s firing sound was shortened at the front end, and the delay for body shot impact sounds from the attacker&#8217;s perspective was reduced. These changes enhance auditory feedback during combat.<\/p>\n\n\n\n<h2 id='may-13-14-2025-cs2-update'  id=\"boomdevs_115\" class=\"wp-block-heading\">May 13-14, 2025 CS2 Update<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/CS2-Spray-Patterns-AK-47-Spray-Pattern-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-12768\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/CS2-Spray-Patterns-AK-47-Spray-Pattern.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/CS2-Spray-Patterns-AK-47-Spray-Pattern-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/CS2-Spray-Patterns-AK-47-Spray-Pattern-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/CS2-Spray-Patterns-AK-47-Spray-Pattern-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/CS2-Spray-Patterns-AK-47-Spray-Pattern-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/CS2-Spray-Patterns-AK-47-Spray-Pattern-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/CS2-Spray-Patterns-AK-47-Spray-Pattern.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>Key changes introduced by the May 13-14 update:<\/p>\n\n\n\n<h3 id='hud-and-visual-updates'  id=\"boomdevs_116\" class=\"wp-block-heading\">HUD and Visual Updates<\/h3>\n\n\n\n<p>A new HUD setting, &#8220;Glow Weapon with Rarity Color,&#8221; was introduced, enabling weapons to glow based on their rarity, enhancing inventory navigation and in-game recognition.<\/p>\n\n\n\n<p>Furthermore, minimally scraped stickers now properly cover the gap on the front grip of the AK-47, improving the weapon&#8217;s aesthetic.<\/p>\n\n\n\n<h3 id='map-adjustments'  id=\"boomdevs_117\" class=\"wp-block-heading\">Map Adjustments<\/h3>\n\n\n\n<p>Several maps received updates:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Jura<\/strong>: Fixed unintended clipping and visibility issues; added a missing prop on A site.<\/li>\n\n\n\n<li><strong>Brewery<\/strong>: Addressed a gap between boxes at CT to Site; fixed bottle smashing in CT Spawn; raised ceiling clips around the upper bombsite level; improved player, grenade, and physics clipping.<\/li>\n\n\n\n<li><strong>Grail<\/strong> and <strong>Dogtown<\/strong>: Updated to the latest versions from the Community Workshop.<\/li>\n<\/ul>\n\n\n\n<h3 id='gameplay-5'  id=\"boomdevs_118\" class=\"wp-block-heading\">Gameplay<\/h3>\n\n\n\n<p>This update fixed a bug where weapons bought using &#8220;Buy &amp; Throw&#8221; could be refunded after firing.<\/p>\n\n\n\n<h3 id='premier'  id=\"boomdevs_119\" class=\"wp-block-heading\">Premier<\/h3>\n\n\n\n<p>The world and regional leaderboards for Season 2 have finally been populated.<\/p>\n\n\n\n<h2 id='may-9-2025-cs2-update'  id=\"boomdevs_120\" class=\"wp-block-heading\">May 9, 2025 CS2 Update<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/De_grail-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-27228\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/De_grail.webp\" data-full-size=\"1200x675\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/De_grail-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/De_grail-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/De_grail-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/07\/De_grail.webp 1200w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>Key changes introduced by the May 9 update:<\/p>\n\n\n\n<h3 id='missions-and-progression'  id=\"boomdevs_121\" class=\"wp-block-heading\">Missions and Progression<\/h3>\n\n\n\n<p>This update resolved a critical issue where mission progress would reset upon reconnecting to a match, ensuring players&#8217; efforts are preserved during disconnections.<\/p>\n\n\n\n<h3 id='map-updates-3'  id=\"boomdevs_122\" class=\"wp-block-heading\">Map Updates<\/h3>\n\n\n\n<p>The community-created map Grail received an update from the Community Workshop, incorporating design enhancements and bug fixes to improve gameplay.<\/p>\n\n\n\n<h3 id='graphics-and-audio-enhancements'  id=\"boomdevs_123\" class=\"wp-block-heading\">Graphics and Audio Enhancements<\/h3>\n\n\n\n<p>A visual bug allowing fire effects to be visible through smoke was fixed, restoring intended visual fidelity during gameplay. Additionally, various UI sound bugs were addressed, and overall client stability was improved.<\/p>\n\n\n\n<h2 id='may-8-2025-cs2-update'  id=\"boomdevs_124\" class=\"wp-block-heading\" id=\"h-may-8-2025-cs2-update\">May 8, 2025 CS2 Update<\/h2>\n\n\n\n<p><strong>Today, on May 8, 2025, Valve released a fairly significant CS2 update that changes the Casual and Deathmatch map groups. <\/strong><\/p>\n\n\n\n<p>Some players will now need to think twice before choosing between Defusal Group Alpha and Defusal Group Delta. Each of them contains four frequently played maps but not necessarily the ones you might have in mind.<\/p>\n\n\n\n<h3 id='map-group-changes'  id=\"boomdevs_125\" class=\"wp-block-heading\" id=\"h-map-group-changes\">Map Group Changes<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Smoke-Spots-on-Dust-2-6-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-13026\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Smoke-Spots-on-Dust-2-6.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Smoke-Spots-on-Dust-2-6-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Smoke-Spots-on-Dust-2-6-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Smoke-Spots-on-Dust-2-6-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Smoke-Spots-on-Dust-2-6-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Smoke-Spots-on-Dust-2-6-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/01\/Smoke-Spots-on-Dust-2-6.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>In their latest CS2 update, Valve changed the composition of their map groups.<\/p>\n\n\n\n<h3 id='defusal-group-alpha-maps'  id=\"boomdevs_126\" class=\"wp-block-heading\" id=\"h-defusal-group-alpha-maps\">Defusal Group Alpha Maps<\/h3>\n\n\n\n<p>Here are the four maps that you will get to play on if you choose the Defusal Group Alpha option:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Dust 2<\/li>\n\n\n\n<li>Mirage<\/li>\n\n\n\n<li>Inferno<\/li>\n\n\n\n<li>Vertigo<\/li>\n<\/ul>\n\n\n\n<p>The first three of these maps are part of the Active Duty Map Pool. Vertigo is part of the Reserve Map Pool but we probably won&#8217;t see it back in competitive play any time soon.<\/p>\n\n\n\n<h3 id='defusal-group-delta-maps'  id=\"boomdevs_127\" class=\"wp-block-heading\" id=\"h-defusal-group-delta-maps\">Defusal Group Delta Maps<\/h3>\n\n\n\n<p>Here are the four maps that you will get to play on if you choose the Defusal Group Delta option:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Train<\/li>\n\n\n\n<li>Anubis<\/li>\n\n\n\n<li>Ancient<\/li>\n\n\n\n<li>Nuke<\/li>\n\n\n\n<li>Overpass<\/li>\n<\/ul>\n\n\n\n<p>Apart from Overpass, every map on this list is played in professional tournaments.<\/p>\n\n\n\n<h3 id='community-maps'  id=\"boomdevs_128\" class=\"wp-block-heading\" id=\"h-community-maps\">Community Maps<\/h3>\n\n\n\n<p>In the Community Map Group, we now have:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Jura<\/li>\n\n\n\n<li>Grail<\/li>\n\n\n\n<li>Agency<\/li>\n<\/ul>\n\n\n\n<h3 id='hostage-maps'  id=\"boomdevs_129\" class=\"wp-block-heading\" id=\"h-hostage-maps\">Hostage Maps<\/h3>\n\n\n\n<p>In the Hostage Map Group, we have:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Office<\/li>\n\n\n\n<li>Italy<\/li>\n<\/ul>\n\n\n\n<h3 id='other-map-changes'  id=\"boomdevs_130\" class=\"wp-block-heading\" id=\"h-other-map-changes\">Other Map Changes<\/h3>\n\n\n\n<p>The May 8 CS2 patch introduced several other map changes:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Community maps Basalt, Edin, Palais, and Whistle were removed from all game modes.<\/li>\n\n\n\n<li>Community maps Jura, Grail, and Agency were added to Competitive, Casual, and Deathmatch.<\/li>\n\n\n\n<li>Community maps Dogtown and Brewery were added to Wingman mode.<\/li>\n<\/ul>\n\n\n\n<h3 id='missions'  id=\"boomdevs_131\" class=\"wp-block-heading\" id=\"h-missions\">Missions<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Steam-Community-Overlay-2-1024x576.webp\" alt=\"CS2 Update\" class=\"wp-image-26707\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Steam-Community-Overlay-2.webp\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Steam-Community-Overlay-2-1024x576.webp 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Steam-Community-Overlay-2-300x169.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Steam-Community-Overlay-2-768x432.webp 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Steam-Community-Overlay-2-1536x864.webp 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Steam-Community-Overlay-2-1916x1080.webp 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/09\/CS2-Steam-Community-Overlay-2.webp 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>Apart from map changes, the May 8 CS2 update added weekly missions, which can be selected from the main menu or the play menu. Players receive one mission per week.<\/p>\n\n\n\n<p>If a player completes a mission, they receive XP. Each weekly mission expires after 7 days.<\/p>\n\n\n\n<h3 id='audio-fixes-and-enhancements'  id=\"boomdevs_132\" class=\"wp-block-heading\" id=\"h-audio-fixes-and-enhancements\">Audio Fixes And Enhancements<\/h3>\n\n\n\n<p>The latest CS2 patch added a new <a href=\"https:\/\/tradeit.gg\/blog\/cs2-audio-settings\/\" target=\"_blank\" rel=\"noreferrer noopener\">audio setting<\/a>, named Main Menu Ambience Volume. It also fixed some cases where shooting visible enemies over the top of smoke would not provide the appropriate feedback sound.<\/p>\n\n\n\n<p>In some cases, gameplay sounds used to be skipped or inaudible. These bugs have been fixed.<\/p>\n\n\n\n<p>The following console commands have been removed:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>snd_setmixer<\/li>\n\n\n\n<li>snd_setmixlayer<\/li>\n\n\n\n<li>snd_soundmixer_setmixlayer_amount<\/li>\n\n\n\n<li>snd_soundmixer_set_trigger_factor<\/li>\n<\/ul>\n\n\n\n<h3 id='other-bug-fixes'  id=\"boomdevs_133\" class=\"wp-block-heading\" id=\"h-other-bug-fixes\">Other Bug Fixes<\/h3>\n\n\n\n<p>The bug where input bindings to scancode56 or the English key &#8220;\/&#8221; wouldn&#8217;t persist across app launches has been fixed.<\/p>\n\n\n\n<p>Lobby invites from any player marked with &#8220;Block All Communication&#8221; in Steam will now be ignored.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This article covers CS2 updates in chronological order. 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