{"id":18527,"date":"2026-01-14T02:57:25","date_gmt":"2026-01-14T02:57:25","guid":{"rendered":"https:\/\/tradeit.gg\/blog\/?p=18527"},"modified":"2026-02-06T00:57:39","modified_gmt":"2026-02-06T00:57:39","slug":"all-rust-character-models","status":"publish","type":"post","link":"https:\/\/tradeit.gg\/blog\/all-rust-character-models\/","title":{"rendered":"All Rust Character Models"},"content":{"rendered":"\n<p>When you jump into Rust, you might be surprised to see that character customization isn\u2019t exactly in your control. <\/p>\n\n\n\n<p>Rust approaches characters differently from most games. There are no sliders and no customization screens. Just a randomly assigned model based on your Steam ID. <\/p>\n\n\n\n<p>This randomness makes the game unique and immersive, but when it comes to personalizing your gameplay, you can always <a href=\"https:\/\/tradeit.gg\/rust\/trade\" target=\"_blank\" rel=\"noopener\" title=\"\">trade Rust skins<\/a> to stand out.<\/p>\n\n\n\n<style>\nh2 {\n   color: blue;\n}\n\nh3 {\n   color: purple;\n}\n\na {\n  color: #007BFF; \/* Bootstrap blue or change to any shade you like *\/\n  font-weight: bold;\n  text-decoration: none; \/* Optional: removes underline *\/\n}\n\narticle a:hover {\n  text-decoration: underline; \/* Optional: adds underline on hover *\/\n}\n\np {\ncolor: black;\n}\n\narticle ul,\narticle ol,\narticle li,\narticle table,\narticle tr,\narticle td,\narticle th {\n  color: black !important;\n}\n\n<\/style>\n\n\n\n<div style=\"font-family: 'Segoe UI', Tahoma, sans-serif; font-size: 18px; line-height: 1.8; max-width: 600px; margin: 20px auto; padding: 20px; background: #f9f9f9; border-radius: 12px; box-shadow: 0 4px 10px rgba(0,0,0,0.08);\">\n  <h2 id='table-of-contents'  id=\"boomdevs_1\" style=\"color: #0078d7;\">Table of Contents<\/h2>\n\n  <div style=\"margin-bottom: 8px;\">\n    <a href=\"#types-of-rust-character-models\" style=\"text-decoration: none; color: #2a7ae2;\">\n      Types of Rust Character Models\n    <\/a>\n  <\/div>\n\n  <div style=\"margin-bottom: 8px;\">\n    <a href=\"#how-the-character-model-system-works\" style=\"text-decoration: none; color: #2a7ae2;\">\n      How the Character Model System Works\n    <\/a>\n  <\/div>\n\n  <div style=\"margin-bottom: 8px;\">\n    <a href=\"#why-rust-uses-randomized-character-models\" style=\"text-decoration: none; color: #2a7ae2;\">\n      Why Rust Uses Randomized Character Models\n    <\/a>\n  <\/div>\n\n  <div style=\"margin-bottom: 8px;\">\n    <a href=\"#the-evolution-of-rust-s-character-models\" style=\"text-decoration: none; color: #2a7ae2;\">\n      The Evolution of Rust\u2019s Character Models\n    <\/a>\n  <\/div>\n\n  <div style=\"margin-bottom: 8px;\">\n    <a href=\"#the-permanent-nature-of-rust-characters\" style=\"text-decoration: none; color: #2a7ae2;\">\n      The Permanent Nature of Rust Characters\n    <\/a>\n  <\/div>\n\n  <div style=\"margin-bottom: 8px;\">\n    <a href=\"#summary\" style=\"text-decoration: none; color: #2a7ae2;\">\n      Summary\n    <\/a>\n  <\/div>\n\n  <div style=\"margin-bottom: 8px;\">\n    <a href=\"#faqs\" style=\"text-decoration: none; color: #2a7ae2;\">\n      FAQs\n    <\/a>\n  <\/div>\n<\/div>\n\n\n\n<div style=\"gap: 20px;\" class=\"align-button-center ub-buttons orientation-button-row ub-flex-wrap wp-block-ub-button\" id=\"ub-button-96cca089-57cb-4fdc-8811-5c664181032f\"><div class=\"ub-button-container ub-button-full-container\">\n\t\t\t<a href=\"https:\/\/tradeit.gg\/rust\/trade\" target=\"_blank\" rel=\"noopener noreferrer\" class=\"ub-button-block-main  ub-button-full-width \" role=\"button\" style=\"--ub-button-background-color: #3a35fb; --ub-button-color: #ffffff; --ub-button-border: none; --ub-button-hover-background-color: #004798; --ub-button-hover-color: #ffffff; --ub-button-hover-border: none; padding-top: 10px; padding-right: 10px; padding-bottom: 10px; padding-left: 10px; border-top-left-radius: 10px;; border-top-right-radius: 10px;; border-bottom-left-radius: 10px;; border-bottom-right-radius: 10px;; \">\n\t\t\t\t<div class=\"ub-button-content-holder\" style=\"flex-direction: row\">\n\t\t\t\t\t<span class=\"ub-button-block-btn\"><strong>Trade Rust Skins at Tradeit.gg<\/strong><\/span>\n\t\t\t\t<\/div>\n\t\t\t<\/a>\n\t\t<\/div><\/div>\n\n\n<h2 id='types-of-rust-character-models'  id=\"boomdevs_2\" class=\"wp-block-heading\">Types of Rust Character Models<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/11\/atmb3r2yww961-1024x576.jpg\" alt=\"Rust character models\" class=\"wp-image-18579\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/11\/atmb3r2yww961.jpg\" data-full-size=\"1920x1080\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/11\/atmb3r2yww961-1024x576.jpg 1024w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/11\/atmb3r2yww961-300x169.jpg 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/11\/atmb3r2yww961-768x432.jpg 768w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/11\/atmb3r2yww961-1536x864.jpg 1536w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/11\/atmb3r2yww961-1916x1080.jpg 1916w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/11\/atmb3r2yww961.jpg 1920w\" sizes=\"(min-width: 958px) 958px, 100vw\" \/><\/figure>\n\n\n\n<p>In Rust, character models are divided primarily by gender and appearance variations, not by gameplay mechanics. <\/p>\n\n\n\n<p>Here\u2019s the breakdown:<\/p>\n\n\n\n<div style=\"display: flex; flex-wrap: wrap; gap: 20px; max-width: 900px; margin: 30px auto; font-family: 'Segoe UI', Tahoma, sans-serif; text-align: center;\">\n\n  <div style=\"flex: 1 1 calc(50% - 20px); background: #e3f2fd; padding: 22px; border-radius: 14px; box-shadow: 0 4px 10px rgba(0,0,0,0.08);\">\n    <div style=\"font-size: 34px; margin-bottom: 10px;\">\ud83d\udc68<\/div>\n    <strong style=\"display: block; font-size: 18px; margin-bottom: 6px;\">Male Models<\/strong>\n    <p style=\"margin: 0;\">Several base male models exist with varying body types, heights, and facial features.<\/p>\n  <\/div>\n\n  <div style=\"flex: 1 1 calc(50% - 20px); background: #fce4ec; padding: 22px; border-radius: 14px; box-shadow: 0 4px 10px rgba(0,0,0,0.08);\">\n    <div style=\"font-size: 34px; margin-bottom: 10px;\">\ud83d\udc69<\/div>\n    <strong style=\"display: block; font-size: 18px; margin-bottom: 6px;\">Female Models<\/strong>\n    <p style=\"margin: 0;\">Multiple base female models with distinct appearances, body types, and facial traits.<\/p>\n  <\/div>\n\n  <div style=\"flex: 1 1 100%; background: #fff3e0; padding: 22px; border-radius: 14px; box-shadow: 0 4px 10px rgba(0,0,0,0.08);\">\n    <div style=\"font-size: 34px; margin-bottom: 10px;\">\ud83c\udfa8<\/div>\n    <strong style=\"display: block; font-size: 18px; margin-bottom: 6px;\">Variations &#038; Skins<\/strong>\n    <p style=\"margin: 0;\">Each model has randomized textures, hairstyles, and clothing variations that spawn uniquely for every player.<\/p>\n  <\/div>\n\n<\/div>\n\n\n\n\n<p>So, in total, Rust essentially has two base character types (male and female), but each comes with multiple randomized appearance variations to keep characters visually diverse.<\/p>\n\n\n\n<h2 id='how-the-character-model-system-works'  id=\"boomdevs_3\" class=\"wp-block-heading\">How the Character Model System Works<\/h2>\n\n\n\n<figure class=\"wp-block-table\"><div class=\"table-wrapper\"><table class=\"has-fixed-layout\"><thead><tr><th><strong>Category<\/strong><\/th><th><strong>Description<\/strong><\/th><\/tr><\/thead><tbody><tr><td><strong>Genders<\/strong><\/td><td>Characters can be <strong>male or female<\/strong>, randomly assigned by Steam ID.<\/td><\/tr><tr><td><strong>Faces\/Heads<\/strong><\/td><td>Multiple face types are possible, with varied features and proportions.<\/td><\/tr><tr><td><strong>Hair &amp; Hairstyles<\/strong><\/td><td>Random hair styles and colors are added to faces for variety.<\/td><\/tr><tr><td><strong>Skin Tone<\/strong><\/td><td>Various skin tones and ethnic appearances are generated randomly.<\/td><\/tr><tr><td><strong>Body Variations<\/strong><\/td><td>Height, build, and relative proportions vary, leading to many distinct looks.<\/td><\/tr><tr><td><strong>Total Variations<\/strong><\/td><td>Thousands of unique combinations (based on face, hair, gender, body, and more), so while there isn\u2019t a fixed <em>countable set<\/em> of \u201cmodels,\u201d the system yields a very large variety.<\/td><\/tr><\/tbody><\/table><\/div><\/figure>\n\n\n\n<h2 id='why-rust-uses-randomized-character-models'  id=\"boomdevs_4\" class=\"wp-block-heading\">Why Rust Uses Randomized Character Models<\/h2>\n\n\n\n<p>Rust\u2019s character models are tied to your Steam ID, meaning you don\u2019t get to choose gender, race, or facial features. <\/p>\n\n\n\n<p>Once your character is set, it stays that way permanently, across all servers, without any option to reset or alter (see more in our guide on <a href=\"https:\/\/tradeit.gg\/blog\/how-to-change-character-in-rust\/\" target=\"_blank\" rel=\"noopener\" title=\"\">how to change character in Rust<\/a>)<\/p>\n\n\n\n<p>You could be a burly guy one moment or a petite woman the next time you log in. This forced randomness does two things: first, it keeps everyone on an equal footing visually, and second, it shifts the focus squarely on survival instead of aesthetics.<\/p>\n\n\n\n<p>For me, this approach to characters reinforces Rust\u2019s survivalist feel. You\u2019re there to survive, not worry about appearances, and that mentality adds to the raw, gritty immersion of the game. <\/p>\n\n\n\n<p>This lack of control over looks might seem off-putting initially, but it quickly pushes you to focus on what really matters: finding resources, staying alive, and building alliances.<\/p>\n\n\n\n<p>Looking for customization through cosmetics instead? Explore our <a href=\"https:\/\/tradeit.gg\/rust\/store\" target=\"_blank\" rel=\"noopener\" title=\"\">Rust item store<\/a> for cheap Rust skins.<\/p>\n\n\n\n<h2 id='the-evolution-of-rust-s-character-models'  id=\"boomdevs_5\" class=\"wp-block-heading\">The Evolution of Rust\u2019s Character Models<\/h2>\n\n\n<div style=\"width: 100%; \" class=\"ub-advanced-video-container wp-embed-aspect-16-9 wp-has-aspect-ratio wp-block-ub-advanced-video\" id=\"ub-advanced-video-f8dab1bf-9d2f-46e4-8d42-4b3e39c7797e\"><div class=\"ub-advanced-video-embed ub-advanced-video-autofit-youtube\" style=\"box-shadow: 0px -0px 0px 0px rgba(0, 0, 0, 1); border-top: 0px solid ; border-left: 0px solid ; border-right: 0px solid ; border-bottom: 0px solid ; border-top-left-radius: 0px; border-top-right-radius: 0px; border-bottom-left-radius: 0px; border-bottom-right-radius: 0px; --ub-advanced-video-aspect-ratio: 1280\/720; \"><iframe width=\"1280\" height=\"720\" src=\"\/\/www.youtube.com\/embed\/Ale-R7MZ4Pg\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div><\/div>\n\n\n<p>When Rust first launched, every player had the same generic male character. But in 2016, things changed. Facepunch Studios introduced female models and a broader variety of facial features. <\/p>\n\n\n\n<p>Now, when you spawn, there\u2019s a mix of gender, race, and facial diversity, all randomly assigned. This change was a big deal for many players, especially those who wanted to see more representation in the game.<\/p>\n\n\n\n<p>This randomness means you might play as a different character type than you\u2019re used to or even get a look that you wouldn\u2019t pick if given the choice. <\/p>\n\n\n\n<p>Personally, I think this randomness is actually part of Rust\u2019s charm. It\u2019s unpredictable, a little brutal, and adds a unique flavor to the survival experience.<\/p>\n\n\n\n<h2 id='the-permanent-nature-of-rust-characters'  id=\"boomdevs_6\" class=\"wp-block-heading\">The Permanent Nature of Rust Characters<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"940\" height=\"835\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/12\/Arctic-Hazmat-Suit-in-Rust-2.webp\" alt=\"Rust character models\" class=\"wp-image-28570\" data-full=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/12\/Arctic-Hazmat-Suit-in-Rust-2.webp\" data-full-size=\"940x835\" srcset=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/12\/Arctic-Hazmat-Suit-in-Rust-2.webp 940w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/12\/Arctic-Hazmat-Suit-in-Rust-2-300x266.webp 300w, https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2025\/12\/Arctic-Hazmat-Suit-in-Rust-2-768x682.webp 768w\" sizes=\"(max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n\n\n<p>One aspect of Rust that new players might find surprising (and maybe even frustrating) is that your character model is completely permanent. This isn\u2019t just for a single server\u2014this is for every server you play on. <\/p>\n\n\n\n<p>Once your model is set, that\u2019s it, and while you can reset a lot of things in the game, your character\u2019s face and body aren\u2019t among them. Basically, you can&#8217;t <a href=\"https:\/\/tradeit.gg\/blog\/how-to-change-character-in-rust\/\" target=\"_blank\" rel=\"noopener\" title=\"\">change character in Rust<\/a>.<\/p>\n\n\n\n<p>This permanent assignment has a few benefits. First, it prevents players from focusing on cosmetics and keeps the game grounded in its hardcore survival theme. It also makes every encounter feel less predictable. <\/p>\n\n\n\n<h2 id='summary'  id=\"boomdevs_7\" class=\"wp-block-heading\">Summary<\/h2>\n\n\n\n<p><a href=\"https:\/\/rust.facepunch.com\/\" target=\"_blank\" rel=\"noopener\" title=\"Rust\">Rust<\/a>\u2019s approach to character models is definitely unconventional. The random assignment based on your Steam ID and the inability to customize your character is almost a test, one that encourages you to get comfortable with being uncomfortable. <\/p>\n\n\n\n<p>But if you want to show off a unique style, check our <a href=\"https:\/\/tradeit.gg\/rust\/trade\" target=\"_blank\" rel=\"noopener\" title=\"\">Rust trading page<\/a> for skins that make your survivor stand out.<\/p>\n\n\n\n<h2 id='faqs'  id=\"boomdevs_8\" class=\"wp-block-heading\" id=\"h-frequently-asked-questions\">FAQs<\/h2>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='1-how-many-character-models-exist-in-rust'  id=\"boomdevs_9\" class=\"aioseo-faq-block-question\"><strong>1. How many character models exist in Rust?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Rust has <strong>two base character types<\/strong>: male and female. Each type comes with multiple randomized variations, including body type, height, facial features, hair, and clothing, resulting in thousands of unique appearances.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='2-can-i-choose-my-character-s-gender-in-rust'  id=\"boomdevs_10\" class=\"aioseo-faq-block-question\"><strong>2. Can I choose my character\u2019s gender in Rust?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>No, gender is assigned <strong>randomly based on your Steam ID<\/strong> when you first join a server. Your assigned model persists across servers.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='3-do-character-appearances-affect-gameplay'  id=\"boomdevs_11\" class=\"aioseo-faq-block-question\"><strong>3. Do character appearances affect gameplay?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>No, appearances are purely cosmetic. Male or female models, body types, or clothing do <strong>not influence health, speed, or other gameplay mechanics<\/strong>.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='4-can-i-change-my-character-s-appearance-after-spawning'  id=\"boomdevs_12\" class=\"aioseo-faq-block-question\"><strong>4. Can I change my character\u2019s appearance after spawning?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>You cannot directly change your character\u2019s gender or facial features. However, wearing <strong>different clothing, armor, or skins<\/strong> can alter your visual appearance in-game.<\/p>\n<\/div><\/div>\n\n\n\n<div data-schema-only=\"false\" class=\"wp-block-aioseo-faq\"><h3 id='5-why-do-players-look-different-on-the-same-server'  id=\"boomdevs_13\" class=\"aioseo-faq-block-question\"><strong>5. Why do players look different on the same server?<\/strong><\/h3><div class=\"aioseo-faq-block-answer\">\n<p>Rust uses <strong>randomized textures and variations<\/strong> for each player, so even if two players are the same base model, they can have different hair, skin tone, face, and clothing, creating a unique look for everyone.<\/p>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"<p>When you jump into Rust, you might be surprised to see that character customization isn\u2019t exactly in your control. 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Each type comes with multiple randomized variations, including body type, height, facial features, hair, and clothing, resulting in thousands of unique appearances.","type":"aioseo\/faq","question":"1. How many character models exist in Rust?"},{"hidden":false,"schemaBlockId":"aioseo-mla67hsf","tagName":"h3","um_is_restrict":false,"um_who_access":"0","um_roles_access":[],"um_message_type":"0","um_message_content":"","answer":"No, gender is assigned randomly based on your Steam ID when you first join a server. Your assigned model persists across servers.","type":"aioseo\/faq","question":"2. Can I choose my character\u2019s gender in Rust?"},{"hidden":false,"schemaBlockId":"aioseo-mla67ii5","tagName":"h3","um_is_restrict":false,"um_who_access":"0","um_roles_access":[],"um_message_type":"0","um_message_content":"","answer":"No, appearances are purely cosmetic. 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Can I change my character\u2019s appearance after spawning?"},{"hidden":false,"schemaBlockId":"aioseo-mla67l2a","tagName":"h3","um_is_restrict":false,"um_who_access":"0","um_roles_access":[],"um_message_type":"0","um_message_content":"","answer":"Rust uses randomized textures and variations for each player, so even if two players are the same base model, they can have different hair, skin tone, face, and clothing, creating a unique look for everyone.","type":"aioseo\/faq","question":"5. Why do players look different on the same server?"}],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"BlogPosting","isEnabled":true},"graphs":[]},"schema_type":"default","schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":"-1","robots_max_videopreview":"-1","robots_max_imagepreview":"large","priority":null,"frequency":"default","local_seo":null,"seo_analyzer_scan_date":"2026-02-06 01:03:06","breadcrumb_settings":null,"limit_modified_date":false,"reviewed_by":"0","open_ai":null,"ai":{"faqs":[],"keyPoints":[],"titles":[],"descriptions":[],"socialPosts":{"email":[],"linkedin":[],"twitter":[],"facebook":[],"instagram":[]}},"created":"2025-08-04 06:04:37","updated":"2026-02-06 01:06:20"},"aioseo_breadcrumb":"<div class=\"aioseo-breadcrumbs\"><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/tradeit.gg\/blog\" title=\"Home\">Home<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">\u00bb<\/span><span class=\"aioseo-breadcrumb\">\n\t<a href=\"https:\/\/tradeit.gg\/blog\/rust\/\" title=\"Rust\">Rust<\/a>\n<\/span><span class=\"aioseo-breadcrumb-separator\">\u00bb<\/span><span class=\"aioseo-breadcrumb\">\n\tAll Rust Character Models\n<\/span><\/div>","aioseo_breadcrumb_json":[{"label":"Home","link":"https:\/\/tradeit.gg\/blog"},{"label":"Rust","link":"https:\/\/tradeit.gg\/blog\/rust\/"},{"label":"All Rust Character Models","link":"https:\/\/tradeit.gg\/blog\/all-rust-character-models\/"}],"pll_sync_post":[],"_links":{"self":[{"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/posts\/18527","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/comments?post=18527"}],"version-history":[{"count":8,"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/posts\/18527\/revisions"}],"predecessor-version":[{"id":29569,"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/posts\/18527\/revisions\/29569"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/media\/18615"}],"wp:attachment":[{"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/media?parent=18527"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/categories?post=18527"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tradeit.gg\/blog\/wp-json\/wp\/v2\/tags?post=18527"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}