{"id":17383,"date":"2025-07-03T02:58:24","date_gmt":"2025-07-03T02:58:24","guid":{"rendered":"https:\/\/tradeit.gg\/blog\/?p=17383"},"modified":"2026-07-20T22:48:31","modified_gmt":"2026-07-20T22:48:31","slug":"cs2-weapon-stats","status":"publish","type":"post","link":"https:\/\/tradeit.gg\/blog\/cs2-weapon-stats\/","title":{"rendered":"CS2 Weapon Stats"},"content":{"rendered":"\n<!--\nTRADEIT EDITORIAL METADATA\nStatus: NPA\nFix type: Full rewrite in place\nCanonical URL: https:\/\/tradeit.gg\/blog\/cs2-weapon-stats\/\nURL instruction: KEEP existing slug; no merge and no redirect\nMeta title: CS2 Weapon Stats 2026: Damage & Recoil - Tradeit\nMeta description: Complete CS2 weapon stats for 2026: damage, armor penetration, recoil, RPM, and fatal HS range for every pistol, SMG, rifle, sniper, and heavy weapon.\nPrimary keyword: cs2 weapon stats\nSecondary keywords: cs2 weapon damage stats; cs2 weapon usage stats; cs2 weapons stats; weapon stats cs2\nRelated terms: cs2 damage table; cs2 armor penetration; cs2 headshot damage; cs2 rpm chart\nSearch intent: Reference and data lookup. Do not merge with usage-rate, tier-list, or skin-ranking intent.\nData checked: July 20, 2026\nWeapon-stat baseline: Community CS2 weapon spreadsheet, weapon update March 18, 2026; cross-checked against current CS2 patch notes and the Steam Community CS2 damage\/stat guide.\nPublishing note: Set the exact SEO title and description above in the site SEO plugin. 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16px;\n    align-items: end;\n  }\n\n  .ti-cs2-ui .ti-view-switch,\n  .ti-cs2-ui .ti-compare-presets {\n    display: flex;\n    flex-wrap: wrap;\n    gap: 8px;\n  }\n\n  .ti-cs2-ui .ti-view-button,\n  .ti-cs2-ui .ti-preset {\n    appearance: none;\n    min-height: 40px;\n    padding: 0 13px;\n    background: var(--ti-card);\n    border: 1px solid var(--ti-line-2);\n    border-radius: 10px;\n    color: var(--ti-muted);\n    cursor: pointer;\n    font-family: inherit;\n    font-size: 13.5px;\n    font-weight: 600;\n    line-height: 1;\n    transition: background 0.25s var(--ti-ease), border-color 0.25s var(--ti-ease), color 0.25s var(--ti-ease), box-shadow 0.25s var(--ti-ease);\n  }\n\n  .ti-cs2-ui .ti-view-button:hover,\n  .ti-cs2-ui .ti-preset:hover,\n  .ti-cs2-ui .ti-view-button[aria-pressed=\"true\"] {\n    background: var(--ti-tint);\n    border-color: var(--ti-accent);\n    color: var(--ti-accent-deep);\n    box-shadow: 0 8px 18px rgba(97, 93, 252, 0.12);\n  }\n\n  .ti-cs2-ui 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grid-template-columns: repeat(2, minmax(0, 1fr));\n  }\n\n  .ti-cs2-ui .ti-situation-round {\n    display: inline-flex;\n    margin-bottom: 10px;\n    color: var(--ti-accent-deep);\n    font-size: 11.5px;\n    font-weight: 600;\n    letter-spacing: 0.08em;\n    text-transform: uppercase;\n  }\n\n  .ti-cs2-ui .ti-checklist {\n    display: grid;\n    gap: 10px;\n    margin: 0;\n    padding-left: 20px;\n  }\n\n  .ti-cs2-ui .ti-checklist li {\n    color: var(--ti-muted);\n    line-height: 1.6;\n  }\n\n  .ti-cs2-ui .ti-checklist li::marker {\n    color: var(--ti-accent);\n  }\n\n  .ti-cs2-ui .ti-no-results {\n    display: none;\n    margin-top: 14px;\n  }\n\n  .ti-cs2-ui .ti-no-results[aria-hidden=\"false\"] {\n    display: block;\n  }\n\n  .ti-cs2-ui .ti-source-copy {\n    margin: 0;\n    color: var(--ti-muted);\n    font-size: 13.5px;\n    line-height: 1.6;\n  }\n\n  @media (max-width: 980px) {\n    .ti-cs2-ui .ti-stats-strip,\n    .ti-cs2-ui .ti-special-grid {\n      grid-template-columns: repeat(2, minmax(0, 1fr));\n    }\n\n    .ti-cs2-ui.ti-jump .ti-jump-links {\n      grid-template-columns: repeat(2, minmax(0, 1fr));\n    }\n\n    .ti-cs2-ui .ti-toolbar-grid {\n      grid-template-columns: 1fr;\n    }\n  }\n\n  @media (max-width: 760px) {\n    .ti-cs2-ui .ti-stats-strip,\n    .ti-cs2-ui.ti-jump .ti-jump-links,\n    .ti-cs2-ui .ti-compare-cards,\n    .ti-cs2-ui .ti-special-grid,\n    .ti-cs2-ui .ti-situation-grid {\n      grid-template-columns: 1fr;\n    }\n\n    .ti-cs2-ui .ti-view-switch,\n    .ti-cs2-ui .ti-compare-presets {\n      display: grid;\n      grid-template-columns: 1fr;\n    }\n\n    .ti-cs2-ui .ti-view-button,\n    .ti-cs2-ui .ti-preset {\n      width: 100%;\n    }\n\n    .ti-cs2-ui .ti-image-frame {\n      min-height: 140px;\n      padding: 20px;\n    }\n  }\n\n  @media (prefers-reduced-motion: reduce) {\n    .ti-cs2-ui .ti-view-button:hover,\n    .ti-cs2-ui .ti-preset:hover {\n      transform: none;\n    }\n  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Number(right.ap).toFixed(2) + \"% AP, \" + right.rpm + \" RPM\";\n        }\n\n        leftSelect.value = \"ak-47\";\n        rightSelect.value = \"m4a4\";\n        leftSelect.addEventListener(\"change\", renderCompare);\n        rightSelect.addEventListener(\"change\", renderCompare);\n        Array.prototype.slice.call(comparator.querySelectorAll(\"[data-ti-left][data-ti-right]\")).forEach(function (button) {\n          button.addEventListener(\"click\", function () {\n            leftSelect.value = button.getAttribute(\"data-ti-left\");\n            rightSelect.value = button.getAttribute(\"data-ti-right\");\n            renderCompare();\n          });\n        });\n        renderCompare();\n      }\n    });\n  })();\n<\/script>\n\n\n\n<p>This is the complete CS2 weapon stats reference: every firearm, the Zeus x27, knife attacks, and all grenade types, plus the context needed to understand damage, armor penetration, recoil, RPM, ammo, reloads, movement, running inaccuracy, wall penetration, tagging, and fatal headshot range.<\/p>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-summary-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Complete 2026 reference<\/div>\n    <h2 id='every-current-cs2-firearm-in-one-reference'  id=\"boomdevs_1\" class=\"ti-title\" id=\"ti-cs2-summary-title\">Every current CS2 firearm in one reference<\/h2>\n    <p class=\"ti-copy-text\"><strong>Direct answer:<\/strong> CS2 has 34 standard firearms in its current competitive arsenal: 10 pistols, 7 SMGs, 7 automatic rifles, 4 sniper rifles, 4 shotguns, and 2 machine guns. Use the search and view controls below to turn the full reference into the exact <em>CS2 damage table<\/em> or handling comparison you need.<\/p>\n    <div class=\"ti-stats-strip\" aria-label=\"Article coverage snapshot\"><div class=\"ti-stat-item\"><strong>34<\/strong><span>firearms covered, with no category gaps<\/span><\/div><div class=\"ti-stat-item\"><strong>16<\/strong><span>combat and handling fields per weapon<\/span><\/div><div class=\"ti-stat-item\"><strong>2026<\/strong><span>magazine-discard reload model reflected<\/span><\/div><div class=\"ti-stat-item\"><strong>Jul 20<\/strong><span>current-data verification date<\/span><\/div><\/div>\n  <\/div>\n<\/section>\n\n\n\n<!-- IMAGE PLACEHOLDER | ALT: CS2 weapons and stats reference for 2026 -->\n\n\n\n<nav class=\"ti-cs2-ui ti-card ti-jump\" aria-labelledby=\"ti-cs2-jump-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Article navigation<\/div>\n    <h2 id='jump-to-a-weapon-category'  id=\"boomdevs_2\" class=\"ti-title\" id=\"ti-cs2-jump-title\">Jump to a weapon category<\/h2>\n    <p class=\"ti-copy-text\">Start with the column guide, compare two guns, or move directly to the category you are buying for.<\/p>\n    <div class=\"ti-jump-links\"><a href=\"#how-to-read\">How to read stats<\/a><a href=\"#weapon-comparator\">Compare weapons<\/a><a href=\"#pistol-stats\">Pistols<\/a><a href=\"#smg-stats\">SMGs<\/a><a href=\"#rifle-stats\">Rifles<\/a><a href=\"#sniper-stats\">Snipers<\/a><a href=\"#heavy-stats\">Shotguns &amp; heavy<\/a><a href=\"#utility-stats\">Zeus, knives &amp; grenades<\/a><a href=\"#best-by-situation\">Best by situation<\/a><a href=\"#hidden-stats\">Accuracy &amp; movement<\/a><a href=\"#faq\">FAQ<\/a><\/div>\n  <\/div>\n<\/nav>\n\n\n\n<p><strong>Read the numbers correctly<\/strong><\/p>\n\n\n\n<h2 id='how-to-read-cs2-weapon-stats'  id=\"boomdevs_3\" class=\"wp-block-heading\" id=\"how-to-read\">How to Read CS2 Weapon Stats<\/h2>\n\n\n\n<p>A weapon&#8217;s listed damage is only the starting point. The result on an enemy depends on hitgroup, armor, range falloff, and any surface the bullet passes through. Accuracy determines whether the shot reaches that hitgroup in the first place. The definitions below keep those layers separate.<\/p>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-column-guide-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Column guide<\/div>\n    <h3 id='what-each-cs2-weapon-stat-means'  id=\"boomdevs_4\" class=\"ti-title\" id=\"ti-column-guide-title\">What each CS2 weapon stat means<\/h3>\n    <p class=\"ti-copy-text\">Read damage, armor, range, recoil, handling, and economy together. No single column ranks a weapon by itself.<\/p>\n    <div class=\"ti-grid ti-grid-3\">\n      <div class=\"ti-mini-card\"><h3 id='damage'  id=\"boomdevs_5\">Damage<\/h3><p>Base damage for one bullet. Shotgun rows show damage per pellet multiplied by pellet count. The number is not guaranteed health damage because hitgroup, armor, range, and surfaces are applied afterward.<\/p><\/div>\n      <div class=\"ti-mini-card\"><h3 id='kill-reward'  id=\"boomdevs_6\">Kill reward<\/h3><p>Competitive money awarded for a kill with that weapon. Most rifles pay $300, most SMGs pay $600, common pump shotguns pay $900, the AWP pays $100, and the knife pays $1,500.<\/p><\/div>\n      <div class=\"ti-mini-card\"><h3 id='armor-penetration'  id=\"boomdevs_7\">Armor penetration<\/h3><p>The percentage used when armor protects the hitbox. Higher values preserve more damage against kevlar and helmets, but the full armor calculation also determines armor damage.<\/p><\/div>\n      <div class=\"ti-mini-card\"><h3 id='falloff-per-500-units'  id=\"boomdevs_8\">Falloff per 500 units<\/h3><p>The percentage of damage lost over each 500 Hammer units, roughly 12.7 meters. Lower falloff keeps a weapon closer to its point-blank damage across long sightlines.<\/p><\/div>\n      <div class=\"ti-mini-card\"><h3 id='headshot-multiplier'  id=\"boomdevs_9\">Headshot multiplier<\/h3><p>The multiplier applied to a head hit before armor and distance. Most firearms use 4\u00d7, while weapons such as the Desert Eagle and M4A1-S use different values.<\/p><\/div>\n      <div class=\"ti-mini-card\"><h3 id='rpm'  id=\"boomdevs_10\">RPM<\/h3><p>Rounds per minute at the weapon&#8217;s mechanical fire rate. Semi-automatic weapons still depend on input timing, and burst, charged, bolt-action, or spin-up behavior can limit practical output.<\/p><\/div>\n      <div class=\"ti-mini-card\"><h3 id='recoil'  id=\"boomdevs_11\">Recoil<\/h3><p>An internal kick magnitude. Lower generally helps control, but recoil pattern, spread, recovery, fire rate, stance, and player compensation still determine the real grouping.<\/p><\/div>\n      <div class=\"ti-mini-card\"><h3 id='fatal-headshot-range'  id=\"boomdevs_12\">Fatal headshot range<\/h3><p>The modeled maximum distance at which one bullet still deals at least 100 head damage for the listed armor state. N\/A means the weapon cannot reach that breakpoint at point blank.<\/p><\/div>\n      <div class=\"ti-mini-card\"><h3 id='ammo'  id=\"boomdevs_13\">Ammo<\/h3><p>The active magazine plus reserve magazines, shells, or bullets under the 2026 ammunition model. Reloading a magazine-fed weapon early discards the rounds left in the removed magazine.<\/p><\/div>\n      <div class=\"ti-mini-card\"><h3 id='reload-time'  id=\"boomdevs_14\">Reload time<\/h3><p>The time needed to complete the listed reload. Tube-fed shotguns show the first-shell and additional-shell timing because the player can interrupt the sequence.<\/p><\/div>\n      <div class=\"ti-mini-card\"><h3 id='movement-speed'  id=\"boomdevs_15\">Movement speed<\/h3><p>The maximum movement speed in units per second while holding the weapon. Lower values make rotations, peeks, escapes, and counter-strafe timing slower.<\/p><\/div>\n      <div class=\"ti-mini-card\"><h3 id='running-inaccuracy'  id=\"boomdevs_16\">Running inaccuracy<\/h3><p>The spread penalty while moving. Lower is better, but even a comparatively forgiving value does not make full-speed shots reliably follow the crosshair at range.<\/p><\/div>\n      <div class=\"ti-mini-card\"><h3 id='penetration-power'  id=\"boomdevs_17\">Penetration power<\/h3><p>The weapon&#8217;s material-penetration tier for wallbangs. Higher values retain more potential through suitable surfaces, although material type and thickness still matter.<\/p><\/div>\n      <div class=\"ti-mini-card\"><h3 id='tagging'  id=\"boomdevs_18\">Tagging<\/h3><p>The weapon&#8217;s movement-slowdown strength after a hit. The final slowdown also depends on damage, armor, current movement, and the target&#8217;s weapon.<\/p><\/div>\n    <\/div>\n    <div class=\"ti-code-row\">\n      <code id=\"ti-cs2-output-formula\">Raw max output = base damage \u00d7 pellets \u00d7 RPM \u00f7 60<\/code>\n      <button class=\"ti-copy\" type=\"button\" data-copy-target=\"#ti-cs2-output-formula\">Copy<\/button>\n    <\/div>\n    <p class=\"ti-note\">The formula is a mathematical ceiling. It ignores armor, falloff, spread, recoil, firing delay, bolt cycling, and reload time.<\/p>\n  <\/div>\n<\/section>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-reading-steps-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Four-step reading order<\/div>\n    <h3 id='turn-a-stat-row-into-a-practical-weapon-comparison'  id=\"boomdevs_19\" class=\"ti-title\" id=\"ti-cs2-reading-steps-title\">Turn a stat row into a practical weapon comparison<\/h3>\n    <p class=\"ti-copy-text\">Use the same sequence for every category so a dramatic damage or RPM number does not hide an important breakpoint or handling cost.<\/p>\n    <ol class=\"ti-steps\">\n      <li><div><strong>Start with the damage breakpoint.<\/strong> Read damage, headshot multiplier, armor penetration, and fatal headshot range together.<\/div><\/li>\n      <li><div><strong>Add distance and surfaces.<\/strong> Check falloff and penetration power before assuming a point-blank result survives a long angle or wallbang.<\/div><\/li>\n      <li><div><strong>Measure follow-up potential.<\/strong> Compare RPM, recoil, magazine size, and reload time for missed shots, transfers, and multi-kill situations.<\/div><\/li>\n      <li><div><strong>Finish with handling and economy.<\/strong> Movement speed, running inaccuracy, tagging, price, and kill reward determine whether the weapon fits the planned round.<\/div><\/li>\n    <\/ol>\n  <\/div>\n<\/section>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-callout-1\">\n  <div class=\"ti-card-inner\">\n    <span class=\"ti-badge ti-badge-orange\">Important<\/span>\n    <h3 id='important-2026-reload-rule'  id=\"boomdevs_20\" class=\"ti-title\" id=\"ti-cs2-callout-1\" style=\"margin-top:14px;\">Important 2026 reload rule<\/h3>\n    <p class=\"ti-copy-text\" style=\"margin-bottom:0;\">Since the March 18, 2026 update, reloading a magazine-fed weapon discards the rounds left in the removed magazine. Reserve ammunition is tracked as whole magazines, shells, or bullets. That makes reload discipline a real ammo-management stat: do not automatically reload a 27-round AK after every safe kill.<\/p>\n  <\/div>\n<\/section>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-callout-2\">\n  <div class=\"ti-card-inner\">\n    <span class=\"ti-badge ti-badge-green\">Verified scope<\/span>\n    <h3 id='data-and-intent-note'  id=\"boomdevs_21\" class=\"ti-title\" id=\"ti-cs2-callout-2\" style=\"margin-top:14px;\">Data and intent note<\/h3>\n    <p class=\"ti-copy-text\" style=\"margin-bottom:0;\">The tables were checked on July 20, 2026 against the current community weapon spreadsheet, Valve update history, and a detailed CS2 damage guide. Pro pick rates and public-match usage percentages change by map, rank, event, and patch, so they are deliberately kept out of this stable in-game-stat reference.<\/p>\n  <\/div>\n<\/section>\n\n\n\n<p>Weapon values cannot compensate for poor frame pacing or an inconsistent setup. Lock in your <a href=\"\/blog\/best-cs2-settings\/\">best CS2 settings<\/a> and review the <a href=\"\/blog\/best-cs2-launch-options\/\">best CS2 launch options<\/a> before using small accuracy differences to judge a gun.<\/p>\n\n\n\n<!-- IMAGE PLACEHOLDER | ALT: How to read a CS2 weapon stats row -->\n<figure class=\"ti-production-image\" style=\"margin:32px 0;\"><img loading=\"lazy\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/07\/inline-01-how-to-read-a-cs2-weapon-stats-row.png\" alt=\"How to read a CS2 weapon stats row\" width=\"1200\" height=\"675\" loading=\"lazy\" decoding=\"async\" style=\"display:block;width:100%;height:auto;border-radius:18px;box-shadow:0 16px 40px rgba(31,33,48,.14);\" \/><\/figure>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" id=\"weapon-comparator\" data-ti-weapon-comparator aria-labelledby=\"ti-cs2-comparator-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Interactive reference<\/div>\n    <h2 id='compare-any-two-cs2-weapons'  id=\"boomdevs_22\" class=\"ti-title\" id=\"ti-cs2-comparator-title\">Compare any two CS2 weapons<\/h2>\n    <p class=\"ti-copy-text\">Select two firearms to compare the stats that matter most in a purchase decision. The raw output line is a mathematical ceiling, not a real-world time-to-kill prediction.<\/p>\n    <div class=\"ti-compare-presets\" aria-label=\"Popular comparison presets\"><button class=\"ti-preset\" type=\"button\" data-ti-left=\"ak-47\" data-ti-right=\"m4a4\">AK-47 vs M4A4<\/button><button class=\"ti-preset\" type=\"button\" data-ti-left=\"m4a4\" data-ti-right=\"m4a1-s\">M4A4 vs M4A1-S<\/button><button class=\"ti-preset\" type=\"button\" data-ti-left=\"desert-eagle\" data-ti-right=\"p250\">Deagle vs P250<\/button><button class=\"ti-preset\" type=\"button\" data-ti-left=\"awp\" data-ti-right=\"ssg-08\">AWP vs SSG 08<\/button><\/div>\n    <div class=\"ti-grid ti-grid-2\" style=\"margin-top:16px;\">\n      <div class=\"ti-control\">\n        <label for=\"ti-cs2-left-select\">Weapon A<\/label>\n        <select id=\"ti-cs2-left-select\" data-ti-left-select aria-controls=\"ti-cs2-comparison-results\"><\/select>\n      <\/div>\n      <div class=\"ti-control\">\n        <label for=\"ti-cs2-right-select\">Weapon B<\/label>\n        <select id=\"ti-cs2-right-select\" data-ti-right-select aria-controls=\"ti-cs2-comparison-results\"><\/select>\n      <\/div>\n    <\/div>\n    <div class=\"ti-result\" id=\"ti-cs2-comparison-results\" aria-live=\"polite\">\n      <div class=\"ti-compare-cards\">\n<div class=\"ti-compare-card\" data-ti-left-card aria-label=\"Weapon A statistics\">\n  <h3 id='ak-47'  id=\"boomdevs_23\" data-bind=\"name\">AK-47<\/h3>\n  <span class=\"ti-compare-team\" data-bind=\"team\">T only<\/span>\n  <dl class=\"ti-compare-list\"><dt>Price<\/dt><dd data-bind=\"price\">$2,700<\/dd><dt>Damage<\/dt><dd data-bind=\"damage\">36<\/dd><dt>Armor penetration<\/dt><dd data-bind=\"ap\">77.50%<\/dd><dt>Fire rate<\/dt><dd data-bind=\"rpm\">600 RPM<\/dd><dt>Recoil amount<\/dt><dd data-bind=\"recoil\">30.0<\/dd><dt>Movement speed<\/dt><dd data-bind=\"move\">215<\/dd><dt>Ammo<\/dt><dd data-bind=\"ammo\">30 + 3 mags<\/dd><dt>Reload<\/dt><dd data-bind=\"reload\">2.4 s<\/dd><dt>Helmet one-shot<\/dt><dd data-bind=\"helmet\">Yes<\/dd><dt>Raw max output<\/dt><dd data-bind=\"dps\">360.0 dmg\/s<\/dd><\/dl>\n<\/div>\n<div class=\"ti-compare-card\" data-ti-right-card aria-label=\"Weapon B statistics\">\n  <h3 id='m4a4'  id=\"boomdevs_24\" data-bind=\"name\">M4A4<\/h3>\n  <span class=\"ti-compare-team\" data-bind=\"team\">CT only<\/span>\n  <dl class=\"ti-compare-list\"><dt>Price<\/dt><dd data-bind=\"price\">$2,900<\/dd><dt>Damage<\/dt><dd data-bind=\"damage\">33<\/dd><dt>Armor penetration<\/dt><dd data-bind=\"ap\">70.00%<\/dd><dt>Fire rate<\/dt><dd data-bind=\"rpm\">666.67 RPM<\/dd><dt>Recoil amount<\/dt><dd data-bind=\"recoil\">23.0<\/dd><dt>Movement speed<\/dt><dd data-bind=\"move\">225<\/dd><dt>Ammo<\/dt><dd data-bind=\"ammo\">30 + 4 mags<\/dd><dt>Reload<\/dt><dd data-bind=\"reload\">3.1 s<\/dd><dt>Helmet one-shot<\/dt><dd data-bind=\"helmet\">No<\/dd><dt>Raw max output<\/dt><dd data-bind=\"dps\">366.7 dmg\/s<\/dd><\/dl>\n<\/div><\/div>\n    <\/div>\n    <div class=\"ti-code-row\">\n      <code id=\"ti-cs2-compare-line\" data-ti-compare-line>AK-47: 36 damage, 77.50% AP, 600 RPM | M4A4: 33 damage, 70.00% AP, 666.67 RPM<\/code>\n      <button class=\"ti-copy\" type=\"button\" data-copy-target=\"#ti-cs2-compare-line\">Copy<\/button>\n    <\/div>\n    <p class=\"ti-note\">Raw max output = base damage \u00d7 pellets \u00d7 RPM \u00f7 60. It assumes every pellet or bullet lands, ignores armor, range, accuracy, spin-up, bolt cycling, and reload time, and should never be treated as a weapon ranking.<\/p>\n  <\/div>\n<\/section>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" data-ti-table-tools aria-labelledby=\"ti-cs2-table-tools-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Reference controls<\/div>\n    <h2 id='search-all-34-firearms-and-choose-a-stat-view'  id=\"boomdevs_25\" class=\"ti-title\" id=\"ti-cs2-table-tools-title\">Search all 34 firearms and choose a stat view<\/h2>\n    <p class=\"ti-copy-text\">Search by weapon name, side, or category. The view controls reduce each wide table to combat or handling columns without removing any data.<\/p>\n    <div class=\"ti-toolbar-grid\">\n      <div class=\"ti-control\" style=\"margin:0;\">\n        <label for=\"ti-cs2-weapon-search\">Find a weapon<\/label>\n        <input id=\"ti-cs2-weapon-search\" data-ti-weapon-search type=\"search\" placeholder=\"Try M4A1-S, P250, AWP\u2026\" autocomplete=\"off\">\n      <\/div>\n      <div>\n        <div class=\"ti-view-switch\" role=\"group\" aria-label=\"Choose visible stat columns\">\n          <button class=\"ti-view-button\" type=\"button\" data-ti-view=\"core\" aria-pressed=\"true\">Core stats<\/button>\n          <button class=\"ti-view-button\" type=\"button\" data-ti-view=\"handling\" aria-pressed=\"false\">Handling<\/button>\n          <button class=\"ti-view-button\" type=\"button\" data-ti-view=\"all\" aria-pressed=\"false\">All columns<\/button>\n        <\/div>\n        <span class=\"ti-result-count\" data-ti-result-count aria-live=\"polite\">34 of 34 weapons shown<\/span>\n      <\/div>\n    <\/div>\n    <div class=\"ti-note ti-no-results\" data-ti-no-results aria-hidden=\"true\">No weapon rows match that search. Clear the field or try a category such as rifles, pistols, or SMGs.<\/div>\n    <noscript><p class=\"ti-note\" style=\"margin-top:14px;\">JavaScript is off, so all table columns are visible and the search\/comparison controls are inactive.<\/p><\/noscript>\n  <\/div>\n<\/section>\n\n\n\n<p><strong>Sidearms<\/strong><\/p>\n\n\n\n<h2 id='cs2-pistol-stats-all-10-pistols'  id=\"boomdevs_26\" class=\"wp-block-heading\" id=\"pistol-stats\">CS2 Pistol Stats (All 10 Pistols)<\/h2>\n\n\n\n<p>Pistols differ more than their low prices suggest. The default pistols are accurate economy tools, the P250 is the cheap armor step-up, the Five-SeveN and Tec-9 add helmet one-shot potential, and the Deagle\/R8 trade speed for rifle-like penetration and damage.<\/p>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" data-ti-weapon-table data-ti-view=\"core\" aria-labelledby=\"ti-cs2-table-pistols-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Complete pistol reference<\/div>\n    <h3 id='all-10-cs2-pistols-combat-economy-and-handling-stats'  id=\"boomdevs_27\" class=\"ti-title\" id=\"ti-cs2-table-pistols-title\">All 10 CS2 pistols: combat, economy, and handling stats<\/h3>\n    <p class=\"ti-copy-text\">Scroll horizontally on smaller screens. Use the global controls above to switch between core, handling, and complete views.<\/p>\n    <div class=\"ti-table-wrap\" role=\"region\" aria-label=\"All 10 CS2 pistols: combat, economy, and handling stats\" tabindex=\"0\"><div class=\"table-wrapper\"><table class=\"ti-table\">\n<caption>All 10 CS2 pistols : core combat and handling stats<\/caption>\n<thead>\n<tr>\n<th scope=\"col\">Weapon<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Price<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Kill<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Damage<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Armor pen.<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Falloff \/ 500u<\/th>\n<th data-stat-group=\"core\" scope=\"col\">HS multi.<\/th>\n<th data-stat-group=\"core\" scope=\"col\">RPM<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Recoil<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Fatal HS range<small>No helmet \/ helmet<\/small><\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Ammo<small>Loaded + reserve<\/small><\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Reload<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Move speed<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Run inacc.<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Pen. power<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Tagging<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr data-ammo=\"20 + 3 mags (80 total)\" data-ap=\"47.00\" data-category=\"pistols\" data-damage=\"30\" data-damage-num=\"30\" data-dps=\"200.0\" data-helmet=\"No\" data-kill=\"300\" data-move=\"240\" data-name=\"Glock-18\" data-pellets=\"1\" data-price=\"200\" data-recoil=\"18.0\" data-recoil-num=\"18.0\" data-reload=\"2.3 s\" data-rpm=\"400 \/ 1,200 burst\" data-rpm-num=\"400\" data-search=\"glock-18 t pistols\" data-slug=\"glock-18\" data-team=\"T\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/glock-18\/\">Glock-18<\/a><span class=\"ti-badge ti-team ti-badge-orange\" title=\"T only\">T<\/span><small>Burst mode raises cyclic rate to 1,200 RPM but adds substantial spread.<\/small><\/td>\n<td data-stat-group=\"core\">$200<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>30<\/strong><\/td>\n<td data-stat-group=\"core\">47.00%<\/td>\n<td data-stat-group=\"core\">15%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">400 \/ 1,200 burst<\/td>\n<td data-stat-group=\"core\">18.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>560.92 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">20 + 3 mags<small>80 total<\/small><\/td>\n<td data-stat-group=\"handling\">2.3 s<\/td>\n<td data-stat-group=\"handling\">240<\/td>\n<td data-stat-group=\"handling\">17.60<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">50%<\/td>\n<\/tr>\n<tr data-ammo=\"12 + 2 mags (36 total)\" data-ap=\"50.50\" data-category=\"pistols\" data-damage=\"35\" data-damage-num=\"35\" data-dps=\"205.9\" data-helmet=\"No\" data-kill=\"300\" data-move=\"240\" data-name=\"USP-S\" data-pellets=\"1\" data-price=\"200\" data-recoil=\"23.0 silenced\" data-recoil-num=\"23.0\" data-reload=\"2.2 s\" data-rpm=\"352.94\" data-rpm-num=\"352.94\" data-search=\"usp-s ct pistols\" data-slug=\"usp-s\" data-team=\"CT\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/usp-s\/\">USP-S<\/a><span class=\"ti-badge ti-team ti-badge-blue\" title=\"CT only\">CT<\/span><small>Silencer attached: no tracers, slightly better accuracy, and lower recoil.<\/small><\/td>\n<td data-stat-group=\"core\">$200<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>35<\/strong><\/td>\n<td data-stat-group=\"core\">50.50%<\/td>\n<td data-stat-group=\"core\">9%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">352.94<\/td>\n<td data-stat-group=\"core\">23.0 silenced<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>1,783.85 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">12 + 2 mags<small>36 total<\/small><\/td>\n<td data-stat-group=\"handling\">2.2 s<\/td>\n<td data-stat-group=\"handling\">240<\/td>\n<td data-stat-group=\"handling\">20.27 silenced<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">50%<\/td>\n<\/tr>\n<tr data-ammo=\"13 + 4 mags (65 total)\" data-ap=\"50.50\" data-category=\"pistols\" data-damage=\"35\" data-damage-num=\"35\" data-dps=\"205.9\" data-helmet=\"No\" data-kill=\"300\" data-move=\"240\" data-name=\"P2000\" data-pellets=\"1\" data-price=\"200\" data-recoil=\"26.0\" data-recoil-num=\"26.0\" data-reload=\"2.2 s\" data-rpm=\"352.94\" data-rpm-num=\"352.94\" data-search=\"p2000 ct pistols\" data-slug=\"p2000\" data-team=\"CT\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/p2000\/\">P2000<\/a><span class=\"ti-badge ti-team ti-badge-blue\" title=\"CT only\">CT<\/span><small>One extra round in the active magazine and a much deeper reserve than the USP-S.<\/small><\/td>\n<td data-stat-group=\"core\">$200<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>35<\/strong><\/td>\n<td data-stat-group=\"core\">50.50%<\/td>\n<td data-stat-group=\"core\">9%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">352.94<\/td>\n<td data-stat-group=\"core\">26.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>1,783.85 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">13 + 4 mags<small>65 total<\/small><\/td>\n<td data-stat-group=\"handling\">2.2 s<\/td>\n<td data-stat-group=\"handling\">240<\/td>\n<td data-stat-group=\"handling\">19.90<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">50%<\/td>\n<\/tr>\n<tr data-ammo=\"13 + 3 mags (52 total)\" data-ap=\"64.00\" data-category=\"pistols\" data-damage=\"38\" data-damage-num=\"38\" data-dps=\"253.3\" data-helmet=\"No\" data-kill=\"300\" data-move=\"240\" data-name=\"P250\" data-pellets=\"1\" data-price=\"300\" data-recoil=\"26.0\" data-recoil-num=\"26.0\" data-reload=\"2.2 s\" data-rpm=\"400\" data-rpm-num=\"400\" data-search=\"p250 both pistols\" data-slug=\"p250\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/p250\/\">P250<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>Cheap armor upgrade over the default pistols; cannot one-shot a helmet.<\/small><\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>38<\/strong><\/td>\n<td data-stat-group=\"core\">64.00%<\/td>\n<td data-stat-group=\"core\">10%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">400<\/td>\n<td data-stat-group=\"core\">26.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>1,987.04 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">13 + 3 mags<small>52 total<\/small><\/td>\n<td data-stat-group=\"handling\">2.2 s<\/td>\n<td data-stat-group=\"handling\">240<\/td>\n<td data-stat-group=\"handling\">31.10<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">50%<\/td>\n<\/tr>\n<tr data-ammo=\"30 + 2 mags (90 total)\" data-ap=\"57.50\" data-category=\"pistols\" data-damage=\"38\" data-damage-num=\"38\" data-dps=\"316.7\" data-helmet=\"No\" data-kill=\"300\" data-move=\"240\" data-name=\"Dual Berettas\" data-pellets=\"1\" data-price=\"300\" data-recoil=\"27.0\" data-recoil-num=\"27.0\" data-reload=\"3.77 s\" data-rpm=\"500\" data-rpm-num=\"500\" data-search=\"dual berettas both pistols\" data-slug=\"dual-berettas\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/dual-berettas\/\">Dual Berettas<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>Largest pistol magazine, balanced by a long reload and modest armor performance.<\/small><\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>38<\/strong><\/td>\n<td data-stat-group=\"core\">57.50%<\/td>\n<td data-stat-group=\"core\">21%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">500<\/td>\n<td data-stat-group=\"core\">27.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>888.14 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">30 + 2 mags<small>90 total<\/small><\/td>\n<td data-stat-group=\"handling\">3.77 s<\/td>\n<td data-stat-group=\"handling\">240<\/td>\n<td data-stat-group=\"handling\">26.85<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">50%<\/td>\n<\/tr>\n<tr data-ammo=\"20 + 2 mags (60 total)\" data-ap=\"91.15\" data-category=\"pistols\" data-damage=\"32\" data-damage-num=\"32\" data-dps=\"213.3\" data-helmet=\"Yes : 365.88 m\" data-kill=\"300\" data-move=\"240\" data-name=\"Five-SeveN\" data-pellets=\"1\" data-price=\"500\" data-recoil=\"25.0\" data-recoil-num=\"25.0\" data-reload=\"2.2 s\" data-rpm=\"400\" data-rpm-num=\"400\" data-search=\"five-seven ct pistols\" data-slug=\"five-seven\" data-team=\"CT\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/five-seven\/\">Five-SeveN<\/a><span class=\"ti-badge ti-team ti-badge-blue\" title=\"CT only\">CT<\/span><small>High armor penetration and helmet one-shot potential at every practical map distance.<\/small><\/td>\n<td data-stat-group=\"core\">$500<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>32<\/strong><\/td>\n<td data-stat-group=\"core\">91.15%<\/td>\n<td data-stat-group=\"core\">19%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">400<\/td>\n<td data-stat-group=\"core\">25.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>585.75 m<\/span><span>365.88 m<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">20 + 2 mags<small>60 total<\/small><\/td>\n<td data-stat-group=\"handling\">2.2 s<\/td>\n<td data-stat-group=\"handling\">240<\/td>\n<td data-stat-group=\"handling\">51.10<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">50%<\/td>\n<\/tr>\n<tr data-ammo=\"18 + 3 mags (72 total)\" data-ap=\"90.60\" data-category=\"pistols\" data-damage=\"33\" data-damage-num=\"33\" data-dps=\"275.0\" data-helmet=\"Yes : 379.51 m\" data-kill=\"300\" data-move=\"240\" data-name=\"Tec-9\" data-pellets=\"1\" data-price=\"500\" data-recoil=\"23.0\" data-recoil-num=\"23.0\" data-reload=\"2.5 s\" data-rpm=\"500\" data-rpm-num=\"500\" data-search=\"tec-9 t pistols\" data-slug=\"tec-9\" data-team=\"T\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/tec-9\/\">Tec-9<\/a><span class=\"ti-badge ti-team ti-badge-orange\" title=\"T only\">T<\/span><small>Outstanding running inaccuracy for a pistol plus strong armor penetration.<\/small><\/td>\n<td data-stat-group=\"core\">$500<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>33<\/strong><\/td>\n<td data-stat-group=\"core\">90.60%<\/td>\n<td data-stat-group=\"core\">21%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">500<\/td>\n<td data-stat-group=\"core\">23.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>588.90 m<\/span><span>379.51 m<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">18 + 3 mags<small>72 total<\/small><\/td>\n<td data-stat-group=\"handling\">2.5 s<\/td>\n<td data-stat-group=\"handling\">240<\/td>\n<td data-stat-group=\"handling\">10.71<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">50%<\/td>\n<\/tr>\n<tr data-ammo=\"12 + 2 mags (36 total)\" data-ap=\"77.65\" data-category=\"pistols\" data-damage=\"31\" data-damage-num=\"31\" data-dps=\"310.0\" data-helmet=\"No\" data-kill=\"300\" data-move=\"240\" data-name=\"CZ75-Auto\" data-pellets=\"1\" data-price=\"500\" data-recoil=\"31.0\" data-recoil-num=\"31.0\" data-reload=\"2.7\u20132.8 s\" data-rpm=\"600\" data-rpm-num=\"600\" data-search=\"cz75-auto both pistols\" data-slug=\"cz75-auto\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/cz75-auto\/\">CZ75-Auto<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>Full-auto sidearm with severe ammo pressure; trigger discipline matters.<\/small><\/td>\n<td data-stat-group=\"core\">$500<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>31<\/strong><\/td>\n<td data-stat-group=\"core\">77.65%<\/td>\n<td data-stat-group=\"core\">15%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">600<\/td>\n<td data-stat-group=\"core\">31.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>661.80 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">12 + 2 mags<small>36 total<\/small><\/td>\n<td data-stat-group=\"handling\">2.7\u20132.8 s<\/td>\n<td data-stat-group=\"handling\">240<\/td>\n<td data-stat-group=\"handling\">26.84<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">50%<\/td>\n<\/tr>\n<tr data-ammo=\"7 + 3 mags (28 total)\" data-ap=\"93.20\" data-category=\"pistols\" data-damage=\"53\" data-damage-num=\"53\" data-dps=\"235.6\" data-helmet=\"Yes : 2,017.23 m\" data-kill=\"300\" data-move=\"230\" data-name=\"Desert Eagle\" data-pellets=\"1\" data-price=\"700\" data-recoil=\"48.2\" data-recoil-num=\"48.2\" data-reload=\"2.2 s\" data-rpm=\"266.67\" data-rpm-num=\"266.67\" data-search=\"desert eagle both pistols\" data-slug=\"desert-eagle\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/desert-eagle\/\">Desert Eagle<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>The highest practical pistol wall penetration and a helmet one-shot at all map distances.<\/small><\/td>\n<td data-stat-group=\"core\">$700<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>53<\/strong><\/td>\n<td data-stat-group=\"core\">93.20%<\/td>\n<td data-stat-group=\"core\">15%<\/td>\n<td data-stat-group=\"core\">3.900\u00d7<\/td>\n<td data-stat-group=\"core\">266.67<\/td>\n<td data-stat-group=\"core\">48.2<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>2,233.89 m<\/span><span>2,017.23 m<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">7 + 3 mags<small>28 total<\/small><\/td>\n<td data-stat-group=\"handling\">2.2 s<\/td>\n<td data-stat-group=\"handling\">230<\/td>\n<td data-stat-group=\"handling\">54.30<\/td>\n<td data-stat-group=\"handling\">200<\/td>\n<td data-stat-group=\"handling\">60%<\/td>\n<\/tr>\n<tr data-ammo=\"8 + 2 mags (24 total)\" data-ap=\"93.20\" data-category=\"pistols\" data-damage=\"86\" data-damage-num=\"86\" data-dps=\"172.0\" data-helmet=\"Yes : 9,414.48 m\" data-kill=\"300\" data-move=\"180\" data-name=\"R8 Revolver\" data-pellets=\"1\" data-price=\"600\" data-recoil=\"20.0 charged\" data-recoil-num=\"20.0\" data-reload=\"2.3 s\" data-rpm=\"120 charged \/ 150 rapid\" data-rpm-num=\"120\" data-search=\"r8 revolver both pistols\" data-slug=\"r8-revolver\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/r8-revolver\/\">R8 Revolver<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>Very high per-shot damage; charged and rapid-fire modes use different accuracy behavior.<\/small><\/td>\n<td data-stat-group=\"core\">$600<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>86<\/strong><\/td>\n<td data-stat-group=\"core\">93.20%<\/td>\n<td data-stat-group=\"core\">6%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">120 charged \/ 150 rapid<\/td>\n<td data-stat-group=\"core\">20.0 charged<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>9,983.54 m<\/span><span>9,414.48 m<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">8 + 2 mags<small>24 total<\/small><\/td>\n<td data-stat-group=\"handling\">2.3 s<\/td>\n<td data-stat-group=\"handling\">180<\/td>\n<td data-stat-group=\"handling\">Mode-dependent<\/td>\n<td data-stat-group=\"handling\">200<\/td>\n<td data-stat-group=\"handling\">60%<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div><\/div>\n    <p class=\"ti-note\" style=\"margin-top:16px;\"><strong>What matters:<\/strong> The Tec-9 has the lowest listed running inaccuracy in the pistol category, while the Five-SeveN, Tec-9, Desert Eagle, and R8 can one-shot a helmet. The Deagle and R8 also double the usual pistol penetration power from 100 to 200, making them materially better for thin-surface shots.<\/p>\n  <\/div>\n<\/section>\n\n\n\n<p><strong>Run-and-gun economy tools<\/strong><\/p>\n\n\n\n<h2 id='cs2-smg-stats-all-7-smgs'  id=\"boomdevs_28\" class=\"wp-block-heading\" id=\"smg-stats\">CS2 SMG Stats (All 7 SMGs)<\/h2>\n\n\n\n<p>Most SMGs combine full mobility, 100% tagging power, and a $600 kill reward. The exceptions matter: the P90 pays only $300 per kill, while the UMP-45&#8217;s higher damage is offset by 25% falloff per 500 units.<\/p>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" data-ti-weapon-table data-ti-view=\"core\" aria-labelledby=\"ti-cs2-table-smgs-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Complete SMG reference<\/div>\n    <h3 id='all-7-cs2-smgs-combat-economy-and-handling-stats'  id=\"boomdevs_29\" class=\"ti-title\" id=\"ti-cs2-table-smgs-title\">All 7 CS2 SMGs: combat, economy, and handling stats<\/h3>\n    <p class=\"ti-copy-text\">Scroll horizontally on smaller screens. Use the global controls above to switch between core, handling, and complete views.<\/p>\n    <div class=\"ti-table-wrap\" role=\"region\" aria-label=\"All 7 CS2 SMGs: combat, economy, and handling stats\" tabindex=\"0\"><div class=\"table-wrapper\"><table class=\"ti-table\">\n<caption>All 7 CS2 SMGs : core combat and handling stats<\/caption>\n<thead>\n<tr>\n<th scope=\"col\">Weapon<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Price<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Kill<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Damage<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Armor pen.<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Falloff \/ 500u<\/th>\n<th data-stat-group=\"core\" scope=\"col\">HS multi.<\/th>\n<th data-stat-group=\"core\" scope=\"col\">RPM<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Recoil<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Fatal HS range<small>No helmet \/ helmet<\/small><\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Ammo<small>Loaded + reserve<\/small><\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Reload<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Move speed<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Run inacc.<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Pen. power<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Tagging<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr data-ammo=\"30 + 3 mags (120 total)\" data-ap=\"57.50\" data-category=\"smgs\" data-damage=\"29\" data-damage-num=\"29\" data-dps=\"386.7\" data-helmet=\"No\" data-kill=\"600\" data-move=\"240\" data-name=\"MAC-10\" data-pellets=\"1\" data-price=\"1050\" data-recoil=\"18.0\" data-recoil-num=\"18.0\" data-reload=\"2.6 s\" data-rpm=\"800\" data-rpm-num=\"800\" data-search=\"mac-10 t smgs\" data-slug=\"mac-10\" data-team=\"T\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/mac-10\/\">MAC-10<\/a><span class=\"ti-badge ti-team ti-badge-orange\" title=\"T only\">T<\/span><small>Fast, inexpensive close-range SMG with the standard $600 SMG kill reward.<\/small><\/td>\n<td data-stat-group=\"core\">$1,050<\/td>\n<td data-stat-group=\"core\">$600<\/td>\n<td data-stat-group=\"core\"><strong>29<\/strong><\/td>\n<td data-stat-group=\"core\">57.50%<\/td>\n<td data-stat-group=\"core\">20%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">800<\/td>\n<td data-stat-group=\"core\">18.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>332.57 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">30 + 3 mags<small>120 total<\/small><\/td>\n<td data-stat-group=\"handling\">2.6 s<\/td>\n<td data-stat-group=\"handling\">240<\/td>\n<td data-stat-group=\"handling\">27.89<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">100%<\/td>\n<\/tr>\n<tr data-ammo=\"30 + 2 mags (90 total)\" data-ap=\"60.00\" data-category=\"smgs\" data-damage=\"26\" data-damage-num=\"26\" data-dps=\"371.4\" data-helmet=\"No\" data-kill=\"600\" data-move=\"240\" data-name=\"MP9\" data-pellets=\"1\" data-price=\"1250\" data-recoil=\"21.0\" data-recoil-num=\"21.0\" data-reload=\"2.1 s\" data-rpm=\"857.14\" data-rpm-num=\"857.14\" data-search=\"mp9 ct smgs\" data-slug=\"mp9\" data-team=\"CT\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/mp9\/\">MP9<\/a><span class=\"ti-badge ti-team ti-badge-blue\" title=\"CT only\">CT<\/span><small>Fastest SMG reload and joint-highest SMG fire rate.<\/small><\/td>\n<td data-stat-group=\"core\">$1,250<\/td>\n<td data-stat-group=\"core\">$600<\/td>\n<td data-stat-group=\"core\"><strong>26<\/strong><\/td>\n<td data-stat-group=\"core\">60.00%<\/td>\n<td data-stat-group=\"core\">13%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">857.14<\/td>\n<td data-stat-group=\"core\">21.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>140.82 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">30 + 2 mags<small>90 total<\/small><\/td>\n<td data-stat-group=\"handling\">2.1 s<\/td>\n<td data-stat-group=\"handling\">240<\/td>\n<td data-stat-group=\"handling\">38.64<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">100%<\/td>\n<\/tr>\n<tr data-ammo=\"25 + 3 mags (100 total)\" data-ap=\"65.00\" data-category=\"smgs\" data-damage=\"35\" data-damage-num=\"35\" data-dps=\"388.9\" data-helmet=\"No\" data-kill=\"600\" data-move=\"230\" data-name=\"UMP-45\" data-pellets=\"1\" data-price=\"1200\" data-recoil=\"23.0\" data-recoil-num=\"23.0\" data-reload=\"3.5 s\" data-rpm=\"666.67\" data-rpm-num=\"666.67\" data-search=\"ump-45 both smgs\" data-slug=\"ump-45\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/ump-45\/\">UMP-45<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>Highest base damage among SMGs, offset by the strongest range falloff and slower reload.<\/small><\/td>\n<td data-stat-group=\"core\">$1,200<\/td>\n<td data-stat-group=\"core\">$600<\/td>\n<td data-stat-group=\"core\"><strong>35<\/strong><\/td>\n<td data-stat-group=\"core\">65.00%<\/td>\n<td data-stat-group=\"core\">25%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">666.67<\/td>\n<td data-stat-group=\"core\">23.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>584.80 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">25 + 3 mags<small>100 total<\/small><\/td>\n<td data-stat-group=\"handling\">3.5 s<\/td>\n<td data-stat-group=\"handling\">230<\/td>\n<td data-stat-group=\"handling\">43.19<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">100%<\/td>\n<\/tr>\n<tr data-ammo=\"30 + 3 mags (120 total)\" data-ap=\"62.50\" data-category=\"smgs\" data-damage=\"30\" data-damage-num=\"30\" data-dps=\"375.0\" data-helmet=\"No\" data-kill=\"600\" data-move=\"220\" data-name=\"MP7\" data-pellets=\"1\" data-price=\"1400\" data-recoil=\"16.0\" data-recoil-num=\"16.0\" data-reload=\"3.1 s\" data-rpm=\"750\" data-rpm-num=\"750\" data-search=\"mp7 both smgs\" data-slug=\"mp7\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/mp7\/\">MP7<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>Low recoil scalar and solid damage, but expensive relative to the MAC-10 and MP9.<\/small><\/td>\n<td data-stat-group=\"core\">$1,400<\/td>\n<td data-stat-group=\"core\">$600<\/td>\n<td data-stat-group=\"core\"><strong>30<\/strong><\/td>\n<td data-stat-group=\"core\">62.50%<\/td>\n<td data-stat-group=\"core\">13%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">750<\/td>\n<td data-stat-group=\"core\">16.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>654.60 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">30 + 3 mags<small>120 total<\/small><\/td>\n<td data-stat-group=\"handling\">3.1 s<\/td>\n<td data-stat-group=\"handling\">220<\/td>\n<td data-stat-group=\"handling\">30.46<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">100%<\/td>\n<\/tr>\n<tr data-ammo=\"30 + 3 mags (120 total)\" data-ap=\"62.50\" data-category=\"smgs\" data-damage=\"28\" data-damage-num=\"28\" data-dps=\"350.0\" data-helmet=\"No\" data-kill=\"600\" data-move=\"235\" data-name=\"MP5-SD\" data-pellets=\"1\" data-price=\"1400\" data-recoil=\"16.0\" data-recoil-num=\"16.0\" data-reload=\"3.0 s\" data-rpm=\"750\" data-rpm-num=\"750\" data-search=\"mp5-sd both smgs\" data-slug=\"mp5-sd\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/mp5-sd\/\">MP5-SD<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>Integrated silencer removes tracers; trades two damage for more movement than the MP7.<\/small><\/td>\n<td data-stat-group=\"core\">$1,400<\/td>\n<td data-stat-group=\"core\">$600<\/td>\n<td data-stat-group=\"core\"><strong>28<\/strong><\/td>\n<td data-stat-group=\"core\">62.50%<\/td>\n<td data-stat-group=\"core\">13%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">750<\/td>\n<td data-stat-group=\"core\">16.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>406.89 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">30 + 3 mags<small>120 total<\/small><\/td>\n<td data-stat-group=\"handling\">3.0 s<\/td>\n<td data-stat-group=\"handling\">235<\/td>\n<td data-stat-group=\"handling\">40.60<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">100%<\/td>\n<\/tr>\n<tr data-ammo=\"64 + 2 mags (192 total)\" data-ap=\"63.00\" data-category=\"smgs\" data-damage=\"27\" data-damage-num=\"27\" data-dps=\"337.5\" data-helmet=\"No\" data-kill=\"600\" data-move=\"240\" data-name=\"PP-Bizon\" data-pellets=\"1\" data-price=\"1300\" data-recoil=\"18.0\" data-recoil-num=\"18.0\" data-reload=\"2.4 s\" data-rpm=\"750\" data-rpm-num=\"750\" data-search=\"pp-bizon both smgs\" data-slug=\"pp-bizon\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/pp-bizon\/\">PP-Bizon<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>Huge 64-round magazine; raw capacity is its defining advantage.<\/small><\/td>\n<td data-stat-group=\"core\">$1,300<\/td>\n<td data-stat-group=\"core\">$600<\/td>\n<td data-stat-group=\"core\"><strong>27<\/strong><\/td>\n<td data-stat-group=\"core\">63.00%<\/td>\n<td data-stat-group=\"core\">20%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">750<\/td>\n<td data-stat-group=\"core\">18.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>172.45 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">64 + 2 mags<small>192 total<\/small><\/td>\n<td data-stat-group=\"handling\">2.4 s<\/td>\n<td data-stat-group=\"handling\">240<\/td>\n<td data-stat-group=\"handling\">42.57<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">100%<\/td>\n<\/tr>\n<tr data-ammo=\"50 + 2 mags (150 total)\" data-ap=\"69.00\" data-category=\"smgs\" data-damage=\"26\" data-damage-num=\"26\" data-dps=\"371.4\" data-helmet=\"No\" data-kill=\"300\" data-move=\"230\" data-name=\"P90\" data-pellets=\"1\" data-price=\"2350\" data-recoil=\"16.0\" data-recoil-num=\"16.0\" data-reload=\"3.3 s\" data-rpm=\"857.14\" data-rpm-num=\"857.14\" data-search=\"p90 both smgs\" data-slug=\"p90\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/p90\/\">P90<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>High capacity and fire rate, but only a $300 kill reward and a rifle-like purchase price.<\/small><\/td>\n<td data-stat-group=\"core\">$2,350<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>26<\/strong><\/td>\n<td data-stat-group=\"core\">69.00%<\/td>\n<td data-stat-group=\"core\">14%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">857.14<\/td>\n<td data-stat-group=\"core\">16.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>130.02 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">50 + 2 mags<small>150 total<\/small><\/td>\n<td data-stat-group=\"handling\">3.3 s<\/td>\n<td data-stat-group=\"handling\">230<\/td>\n<td data-stat-group=\"handling\">45.65<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">100%<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div><\/div>\n    <p class=\"ti-note\" style=\"margin-top:16px;\"><strong>What matters:<\/strong> The MP9 and P90 lead the category at 857.14 RPM. The UMP-45 has the most damage per bullet, the MP7, MP5-SD, and P90 share the lowest recoil scalar, and the Bizon owns the largest magazine. Against armored rifles at distance, however, every SMG&#8217;s 100 penetration power and modest armor penetration become limiting factors.<\/p>\n  <\/div>\n<\/section>\n\n\n\n<p><strong>Primary full-buy weapons<\/strong><\/p>\n\n\n\n<h2 id='cs2-rifle-stats-all-7-rifles'  id=\"boomdevs_30\" class=\"wp-block-heading\" id=\"rifle-stats\">CS2 Rifle Stats (All 7 Rifles)<\/h2>\n\n\n\n<p>The rifle table explains the core full-buy tradeoffs. The AK-47 wins on price, reload, and universal helmet one-shots. The M4A4 wins on fire rate and ammunition. The M4A1-S wins on base body damage, silenced information control, and recoil. The AUG and SG 553 pay more for scopes and stronger armor performance.<\/p>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" data-ti-weapon-table data-ti-view=\"core\" aria-labelledby=\"ti-cs2-table-rifles-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Complete rifle reference<\/div>\n    <h3 id='all-7-cs2-automatic-rifles-combat-economy-and-handling-stats'  id=\"boomdevs_31\" class=\"ti-title\" id=\"ti-cs2-table-rifles-title\">All 7 CS2 automatic rifles: combat, economy, and handling stats<\/h3>\n    <p class=\"ti-copy-text\">Scroll horizontally on smaller screens. Use the global controls above to switch between core, handling, and complete views.<\/p>\n    <div class=\"ti-table-wrap\" role=\"region\" aria-label=\"All 7 CS2 automatic rifles: combat, economy, and handling stats\" tabindex=\"0\"><div class=\"table-wrapper\"><table class=\"ti-table\">\n<caption>All 7 CS2 automatic rifles : core combat and handling stats<\/caption>\n<thead>\n<tr>\n<th scope=\"col\">Weapon<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Price<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Kill<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Damage<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Armor pen.<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Falloff \/ 500u<\/th>\n<th data-stat-group=\"core\" scope=\"col\">HS multi.<\/th>\n<th data-stat-group=\"core\" scope=\"col\">RPM<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Recoil<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Fatal HS range<small>No helmet \/ helmet<\/small><\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Ammo<small>Loaded + reserve<\/small><\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Reload<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Move speed<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Run inacc.<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Pen. power<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Tagging<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr data-ammo=\"35 + 4 mags (175 total)\" data-ap=\"77.50\" data-category=\"rifles\" data-damage=\"30\" data-damage-num=\"30\" data-dps=\"333.3\" data-helmet=\"No\" data-kill=\"300\" data-move=\"215\" data-name=\"Galil AR\" data-pellets=\"1\" data-price=\"1800\" data-recoil=\"21.0\" data-recoil-num=\"21.0\" data-reload=\"3.0 s\" data-rpm=\"666.67\" data-rpm-num=\"666.67\" data-search=\"galil ar t rifles\" data-slug=\"galil-ar\" data-team=\"T\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/galil-ar\/\">Galil AR<\/a><span class=\"ti-badge ti-team ti-badge-orange\" title=\"T only\">T<\/span><small>Cheapest full rifle and largest rifle magazine; cannot one-shot a helmet.<\/small><\/td>\n<td data-stat-group=\"core\">$1,800<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>30<\/strong><\/td>\n<td data-stat-group=\"core\">77.50%<\/td>\n<td data-stat-group=\"core\">2%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">666.67<\/td>\n<td data-stat-group=\"core\">21.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>4,512.31 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">35 + 4 mags<small>175 total<\/small><\/td>\n<td data-stat-group=\"handling\">3.0 s<\/td>\n<td data-stat-group=\"handling\">215<\/td>\n<td data-stat-group=\"handling\">132.93<\/td>\n<td data-stat-group=\"handling\">200<\/td>\n<td data-stat-group=\"handling\">60%<\/td>\n<\/tr>\n<tr data-ammo=\"25 + 4 mags (125 total)\" data-ap=\"70.00\" data-category=\"rifles\" data-damage=\"30\" data-damage-num=\"30\" data-dps=\"333.3\" data-helmet=\"No\" data-kill=\"300\" data-move=\"220\" data-name=\"FAMAS\" data-pellets=\"1\" data-price=\"1950\" data-recoil=\"20.0\" data-recoil-num=\"20.0\" data-reload=\"3.3 s\" data-rpm=\"666.67 \/ 800 burst\" data-rpm-num=\"666.67\" data-search=\"famas ct rifles\" data-slug=\"famas\" data-team=\"CT\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/famas\/\">FAMAS<\/a><span class=\"ti-badge ti-team ti-badge-blue\" title=\"CT only\">CT<\/span><small>Budget CT rifle; burst mode improves first-shot range but is situational.<\/small><\/td>\n<td data-stat-group=\"core\">$1,950<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>30<\/strong><\/td>\n<td data-stat-group=\"core\">70.00%<\/td>\n<td data-stat-group=\"core\">4%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">666.67 \/ 800 burst<\/td>\n<td data-stat-group=\"core\">20.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>2,233.13 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">25 + 4 mags<small>125 total<\/small><\/td>\n<td data-stat-group=\"handling\">3.3 s<\/td>\n<td data-stat-group=\"handling\">220<\/td>\n<td data-stat-group=\"handling\">107.53<\/td>\n<td data-stat-group=\"handling\">200<\/td>\n<td data-stat-group=\"handling\">60%<\/td>\n<\/tr>\n<tr data-ammo=\"30 + 3 mags (120 total)\" data-ap=\"77.50\" data-category=\"rifles\" data-damage=\"36\" data-damage-num=\"36\" data-dps=\"360.0\" data-helmet=\"Yes : 2,716.24 m\" data-kill=\"300\" data-move=\"215\" data-name=\"AK-47\" data-pellets=\"1\" data-price=\"2700\" data-recoil=\"30.0\" data-recoil-num=\"30.0\" data-reload=\"2.4 s\" data-rpm=\"600\" data-rpm-num=\"600\" data-search=\"ak-47 t rifles\" data-slug=\"ak-47\" data-team=\"T\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/ak-47\/\">AK-47<\/a><span class=\"ti-badge ti-team ti-badge-orange\" title=\"T only\">T<\/span><small>Helmet one-shot at all practical distances and the fastest rifle reload.<\/small><\/td>\n<td data-stat-group=\"core\">$2,700<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>36<\/strong><\/td>\n<td data-stat-group=\"core\">77.50%<\/td>\n<td data-stat-group=\"core\">2%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">600<\/td>\n<td data-stat-group=\"core\">30.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>9,024.61 m<\/span><span>2,716.24 m<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">30 + 3 mags<small>120 total<\/small><\/td>\n<td data-stat-group=\"handling\">2.4 s<\/td>\n<td data-stat-group=\"handling\">215<\/td>\n<td data-stat-group=\"handling\">182.07<\/td>\n<td data-stat-group=\"handling\">200<\/td>\n<td data-stat-group=\"handling\">60%<\/td>\n<\/tr>\n<tr data-ammo=\"30 + 4 mags (150 total)\" data-ap=\"70.00\" data-category=\"rifles\" data-damage=\"33\" data-damage-num=\"33\" data-dps=\"366.7\" data-helmet=\"No\" data-kill=\"300\" data-move=\"225\" data-name=\"M4A4\" data-pellets=\"1\" data-price=\"2900\" data-recoil=\"23.0\" data-recoil-num=\"23.0\" data-reload=\"3.1 s\" data-rpm=\"666.67\" data-rpm-num=\"666.67\" data-search=\"m4a4 ct rifles\" data-slug=\"m4a4\" data-team=\"CT\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/m4a4\/\">M4A4<\/a><span class=\"ti-badge ti-team ti-badge-blue\" title=\"CT only\">CT<\/span><small>Higher fire rate, larger magazine, and deeper reserve than the M4A1-S.<\/small><\/td>\n<td data-stat-group=\"core\">$2,900<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>33<\/strong><\/td>\n<td data-stat-group=\"core\">70.00%<\/td>\n<td data-stat-group=\"core\">3%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">666.67<\/td>\n<td data-stat-group=\"core\">23.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>4,557.44 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">30 + 4 mags<small>150 total<\/small><\/td>\n<td data-stat-group=\"handling\">3.1 s<\/td>\n<td data-stat-group=\"handling\">225<\/td>\n<td data-stat-group=\"handling\">143.38<\/td>\n<td data-stat-group=\"handling\">200<\/td>\n<td data-stat-group=\"handling\">60%<\/td>\n<\/tr>\n<tr data-ammo=\"20 + 3 mags (80 total)\" data-ap=\"70.00\" data-category=\"rifles\" data-damage=\"38\" data-damage-num=\"38\" data-dps=\"380.0\" data-helmet=\"No\" data-kill=\"300\" data-move=\"225\" data-name=\"M4A1-S\" data-pellets=\"1\" data-price=\"2900\" data-recoil=\"21.0 silenced\" data-recoil-num=\"21.0\" data-reload=\"3.1 s\" data-rpm=\"600\" data-rpm-num=\"600\" data-search=\"m4a1-s ct rifles\" data-slug=\"m4a1-s\" data-team=\"CT\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/m4a1-s\/\">M4A1-S<\/a><span class=\"ti-badge ti-team ti-badge-blue\" title=\"CT only\">CT<\/span><small>Silenced, no tracers, and lower recoil; smaller magazine and stronger falloff than the M4A4.<\/small><\/td>\n<td data-stat-group=\"core\">$2,900<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>38<\/strong><\/td>\n<td data-stat-group=\"core\">70.00%<\/td>\n<td data-stat-group=\"core\">6%<\/td>\n<td data-stat-group=\"core\">3.475\u00d7<\/td>\n<td data-stat-group=\"core\">600<\/td>\n<td data-stat-group=\"core\">21.0 silenced<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>2,246.53 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">20 + 3 mags<small>80 total<\/small><\/td>\n<td data-stat-group=\"handling\">3.1 s<\/td>\n<td data-stat-group=\"handling\">225<\/td>\n<td data-stat-group=\"handling\">127.40 silenced<\/td>\n<td data-stat-group=\"handling\">200<\/td>\n<td data-stat-group=\"handling\">60%<\/td>\n<\/tr>\n<tr data-ammo=\"30 + 3 mags (120 total)\" data-ap=\"100.00\" data-category=\"rifles\" data-damage=\"30\" data-damage-num=\"30\" data-dps=\"272.7\" data-helmet=\"Yes : 4,512.31 m\" data-kill=\"300\" data-move=\"210\" data-name=\"SG 553\" data-pellets=\"1\" data-price=\"3000\" data-recoil=\"28.0\" data-recoil-num=\"28.0\" data-reload=\"2.8 s\" data-rpm=\"545.45\" data-rpm-num=\"545.45\" data-search=\"sg 553 t rifles\" data-slug=\"sg-553\" data-team=\"T\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/sg-553\/\">SG 553<\/a><span class=\"ti-badge ti-team ti-badge-orange\" title=\"T only\">T<\/span><small>100% armor penetration and a helmet one-shot; slower and costlier than the AK-47.<\/small><\/td>\n<td data-stat-group=\"core\">$3,000<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>30<\/strong><\/td>\n<td data-stat-group=\"core\">100.00%<\/td>\n<td data-stat-group=\"core\">2%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">545.45<\/td>\n<td data-stat-group=\"core\">28.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>4,512.31 m<\/span><span>4,512.31 m<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">30 + 3 mags<small>120 total<\/small><\/td>\n<td data-stat-group=\"handling\">2.8 s<\/td>\n<td data-stat-group=\"handling\">210<\/td>\n<td data-stat-group=\"handling\">142.42<\/td>\n<td data-stat-group=\"handling\">200<\/td>\n<td data-stat-group=\"handling\">60%<\/td>\n<\/tr>\n<tr data-ammo=\"30 + 3 mags (120 total)\" data-ap=\"90.00\" data-category=\"rifles\" data-damage=\"28\" data-damage-num=\"28\" data-dps=\"280.0\" data-helmet=\"Yes : 197.21 m\" data-kill=\"300\" data-move=\"220\" data-name=\"AUG\" data-pellets=\"1\" data-price=\"3300\" data-recoil=\"24.0\" data-recoil-num=\"24.0\" data-reload=\"3.8 s\" data-rpm=\"600\" data-rpm-num=\"600\" data-search=\"aug ct rifles\" data-slug=\"aug\" data-team=\"CT\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/aug\/\">AUG<\/a><span class=\"ti-badge ti-team ti-badge-blue\" title=\"CT only\">CT<\/span><small>Scope sharply improves stationary accuracy; helmet one-shot range exceeds normal map sightlines.<\/small><\/td>\n<td data-stat-group=\"core\">$3,300<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>28<\/strong><\/td>\n<td data-stat-group=\"core\">90.00%<\/td>\n<td data-stat-group=\"core\">2%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">600<\/td>\n<td data-stat-group=\"core\">24.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>2,804.79 m<\/span><span>197.21 m<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">30 + 3 mags<small>120 total<\/small><\/td>\n<td data-stat-group=\"handling\">3.8 s<\/td>\n<td data-stat-group=\"handling\">220<\/td>\n<td data-stat-group=\"handling\">140.85<\/td>\n<td data-stat-group=\"handling\">200<\/td>\n<td data-stat-group=\"handling\">60%<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div><\/div>\n    \n  <\/div>\n<\/section>\n\n\n\n<!-- IMAGE PLACEHOLDER | ALT: AK-47 vs M4A4 CS2 rifle stats side by side -->\n<figure class=\"ti-production-image\" style=\"margin:32px 0;\"><img loading=\"lazy\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/07\/inline-02-ak-47-vs-m4a4-cs2-rifle-stats-side-by-side.png\" alt=\"AK-47 vs M4A4 CS2 rifle stats side by side\" width=\"1200\" height=\"675\" loading=\"lazy\" decoding=\"async\" style=\"display:block;width:100%;height:auto;border-radius:18px;box-shadow:0 16px 40px rgba(31,33,48,.14);\" \/><\/figure>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-rifle-breakpoints-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Rifle breakpoints<\/div>\n    <h3 id='what-the-rifle-numbers-mean-in-practice'  id=\"boomdevs_32\" class=\"ti-title\" id=\"ti-cs2-rifle-breakpoints-title\">What the rifle numbers mean in practice<\/h3>\n    <div class=\"ti-grid ti-grid-3\"><div class=\"ti-mini-card\"><span class=\"ti-badge ti-badge-blue\">AK-47<\/span><h3 id='best-helmet-breakpoint'  id=\"boomdevs_33\" style=\"margin-top:12px;\">Best helmet breakpoint<\/h3><p>36 damage, 77.5% armor penetration, and a 4\u00d7 head multiplier produce a one-shot helmet kill across any practical CS2 sightline.<\/p><\/div><div class=\"ti-mini-card\"><span class=\"ti-badge ti-badge-blue\">M4A4<\/span><h3 id='best-sustained-ct-magazine'  id=\"boomdevs_34\" style=\"margin-top:12px;\">Best sustained CT magazine<\/h3><p>30 rounds at 666.67 RPM plus four reserve magazines give it more multi-target tolerance than the M4A1-S.<\/p><\/div><div class=\"ti-mini-card\"><span class=\"ti-badge ti-badge-blue\">M4A1-S<\/span><h3 id='best-information-control'  id=\"boomdevs_35\" style=\"margin-top:12px;\">Best information control<\/h3><p>No tracers with the silencer attached, lower recoil, and 38 base damage support controlled bursts through common smoke edges.<\/p><\/div><\/div>\n  <\/div>\n<\/section>\n\n\n\n<section class=\"ti-cs2-ui ti-cta\" aria-labelledby=\"ti-cs2-cta-1-title\">\n  <div>\n    <h3 id='found-your-main'  id=\"boomdevs_36\" id=\"ti-cs2-cta-1-title\">Found your main?<\/h3>\n    <p>Grab a skin for the gun you&#8217;re actually shooting. Browse AK-47, M4A4, and M4A1-S listings on Tradeit.<\/p>\n  <\/div>\n  <a class=\"ti-button\" href=\"https:\/\/tradeit.gg\/csgo\/trade\/rifle\">Buy CS2 Rifle Skins<\/a>\n<\/section>\n\n\n\n<p><strong>Precision and penetration<\/strong><\/p>\n\n\n\n<h2 id='cs2-sniper-rifle-stats-all-4-snipers'  id=\"boomdevs_37\" class=\"wp-block-heading\" id=\"sniper-stats\">CS2 Sniper Rifle Stats (All 4 Snipers)<\/h2>\n\n\n\n<p>All four snipers use 250 penetration power, the highest firearm tier. Their real separation is economy and follow-up speed: the $1,700 SSG 08 preserves mobility, the AWP converts most upper-body hits into kills, and the auto-snipers fire four rounds per second.<\/p>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" data-ti-weapon-table data-ti-view=\"core\" aria-labelledby=\"ti-cs2-table-snipers-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Complete sniper reference<\/div>\n    <h3 id='all-4-cs2-sniper-rifles-combat-economy-and-handling-stats'  id=\"boomdevs_38\" class=\"ti-title\" id=\"ti-cs2-table-snipers-title\">All 4 CS2 sniper rifles: combat, economy, and handling stats<\/h3>\n    <p class=\"ti-copy-text\">Scroll horizontally on smaller screens. Use the global controls above to switch between core, handling, and complete views.<\/p>\n    <div class=\"ti-table-wrap\" role=\"region\" aria-label=\"All 4 CS2 sniper rifles: combat, economy, and handling stats\" tabindex=\"0\"><div class=\"table-wrapper\"><table class=\"ti-table\">\n<caption>All 4 CS2 sniper rifles : core combat and handling stats<\/caption>\n<thead>\n<tr>\n<th scope=\"col\">Weapon<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Price<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Kill<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Damage<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Armor pen.<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Falloff \/ 500u<\/th>\n<th data-stat-group=\"core\" scope=\"col\">HS multi.<\/th>\n<th data-stat-group=\"core\" scope=\"col\">RPM<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Recoil<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Fatal HS range<small>No helmet \/ helmet<\/small><\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Ammo<small>Loaded + reserve<\/small><\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Reload<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Move speed<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Run inacc.<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Pen. power<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Tagging<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr data-ammo=\"10 + 2 mags (30 total)\" data-ap=\"85.00\" data-category=\"snipers\" data-damage=\"88\" data-damage-num=\"88\" data-dps=\"70.4\" data-helmet=\"Yes : 27,123.64 m\" data-kill=\"300\" data-move=\"230\" data-name=\"SSG 08\" data-pellets=\"1\" data-price=\"1700\" data-recoil=\"33.0\" data-recoil-num=\"33.0\" data-reload=\"3.7 s\" data-rpm=\"48\" data-rpm-num=\"48\" data-search=\"ssg 08 both snipers\" data-slug=\"ssg-08\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/ssg-08\/\">SSG 08<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>Fast movement and one-shot headshots; body shots usually require follow-up damage.<\/small><\/td>\n<td data-stat-group=\"core\">$1,700<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>88<\/strong><\/td>\n<td data-stat-group=\"core\">85.00%<\/td>\n<td data-stat-group=\"core\">2%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">48<\/td>\n<td data-stat-group=\"core\">33.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>31,145.85 m<\/span><span>27,123.64 m<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">10 + 2 mags<small>30 total<\/small><\/td>\n<td data-stat-group=\"handling\">3.7 s<\/td>\n<td data-stat-group=\"handling\">230<\/td>\n<td data-stat-group=\"handling\">155.43 unscoped<\/td>\n<td data-stat-group=\"handling\">250<\/td>\n<td data-stat-group=\"handling\">65%<\/td>\n<\/tr>\n<tr data-ammo=\"5 + 2 mags (15 total)\" data-ap=\"97.50\" data-category=\"snipers\" data-damage=\"115\" data-damage-num=\"115\" data-dps=\"79.0\" data-helmet=\"Yes : 74,661.11 m\" data-kill=\"100\" data-move=\"200\" data-name=\"AWP\" data-pellets=\"1\" data-price=\"4750\" data-recoil=\"78.0\" data-recoil-num=\"78.0\" data-reload=\"3.7 s\" data-rpm=\"41.24\" data-rpm-num=\"41.24\" data-search=\"awp both snipers\" data-slug=\"awp\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/awp\/\">AWP<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>One-shot chest damage before range\/armor adjustments; only a $100 kill reward.<\/small><\/td>\n<td data-stat-group=\"core\">$4,750<\/td>\n<td data-stat-group=\"core\">$100<\/td>\n<td data-stat-group=\"core\"><strong>115<\/strong><\/td>\n<td data-stat-group=\"core\">97.50%<\/td>\n<td data-stat-group=\"core\">1%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">41.24<\/td>\n<td data-stat-group=\"core\">78.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>75,920.66 m<\/span><span>74,661.11 m<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">5 + 2 mags<small>15 total<\/small><\/td>\n<td data-stat-group=\"handling\">3.7 s<\/td>\n<td data-stat-group=\"handling\">200<\/td>\n<td data-stat-group=\"handling\">257.48 unscoped<\/td>\n<td data-stat-group=\"handling\">250<\/td>\n<td data-stat-group=\"handling\">65%<\/td>\n<\/tr>\n<tr data-ammo=\"20 + 2 mags (60 total)\" data-ap=\"82.50\" data-category=\"snipers\" data-damage=\"80\" data-damage-num=\"80\" data-dps=\"320.0\" data-helmet=\"Yes : 24,025.96 m\" data-kill=\"300\" data-move=\"215\" data-name=\"G3SG1\" data-pellets=\"1\" data-price=\"5000\" data-recoil=\"30.0\" data-recoil-num=\"30.0\" data-reload=\"4.7 s\" data-rpm=\"240\" data-rpm-num=\"240\" data-search=\"g3sg1 t snipers\" data-slug=\"g3sg1\" data-team=\"T\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/g3sg1\/\">G3SG1<\/a><span class=\"ti-badge ti-team ti-badge-orange\" title=\"T only\">T<\/span><small>T-side auto-sniper; lower tagging power and a much slower reload than the SCAR-20.<\/small><\/td>\n<td data-stat-group=\"core\">$5,000<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>80<\/strong><\/td>\n<td data-stat-group=\"core\">82.50%<\/td>\n<td data-stat-group=\"core\">2%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">240<\/td>\n<td data-stat-group=\"core\">30.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>28,787.00 m<\/span><span>24,025.96 m<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">20 + 2 mags<small>60 total<\/small><\/td>\n<td data-stat-group=\"handling\">4.7 s<\/td>\n<td data-stat-group=\"handling\">215<\/td>\n<td data-stat-group=\"handling\">176.58 unscoped<\/td>\n<td data-stat-group=\"handling\">250<\/td>\n<td data-stat-group=\"handling\">50%<\/td>\n<\/tr>\n<tr data-ammo=\"20 + 2 mags (60 total)\" data-ap=\"82.50\" data-category=\"snipers\" data-damage=\"80\" data-damage-num=\"80\" data-dps=\"320.0\" data-helmet=\"Yes : 24,025.96 m\" data-kill=\"300\" data-move=\"215\" data-name=\"SCAR-20\" data-pellets=\"1\" data-price=\"5000\" data-recoil=\"31.0\" data-recoil-num=\"31.0\" data-reload=\"3.1 s\" data-rpm=\"240\" data-rpm-num=\"240\" data-search=\"scar-20 ct snipers\" data-slug=\"scar-20\" data-team=\"CT\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/scar-20\/\">SCAR-20<\/a><span class=\"ti-badge ti-team ti-badge-blue\" title=\"CT only\">CT<\/span><small>CT auto-sniper; same damage model as the G3SG1 with stronger tagging and faster reload.<\/small><\/td>\n<td data-stat-group=\"core\">$5,000<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>80<\/strong><\/td>\n<td data-stat-group=\"core\">82.50%<\/td>\n<td data-stat-group=\"core\">2%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">240<\/td>\n<td data-stat-group=\"core\">31.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>28,787.00 m<\/span><span>24,025.96 m<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">20 + 2 mags<small>60 total<\/small><\/td>\n<td data-stat-group=\"handling\">3.1 s<\/td>\n<td data-stat-group=\"handling\">215<\/td>\n<td data-stat-group=\"handling\">176.58 unscoped<\/td>\n<td data-stat-group=\"handling\">250<\/td>\n<td data-stat-group=\"handling\">65%<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div><\/div>\n    \n  <\/div>\n<\/section>\n\n\n\n<!-- IMAGE PLACEHOLDER | ALT: CS2 AWP damage stats -->\n<figure class=\"ti-production-image\" style=\"margin:32px 0;\"><img loading=\"lazy\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/07\/inline-03-cs2-awp-damage-stats.png\" alt=\"CS2 AWP damage stats\" width=\"1200\" height=\"675\" loading=\"lazy\" decoding=\"async\" style=\"display:block;width:100%;height:auto;border-radius:18px;box-shadow:0 16px 40px rgba(31,33,48,.14);\" \/><\/figure>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-callout-20\">\n  <div class=\"ti-card-inner\">\n    <span class=\"ti-badge ti-badge-blue\">Reference note<\/span>\n    <h3 id='why-the-awp-shows-115-damage'  id=\"boomdevs_39\" class=\"ti-title\" id=\"ti-cs2-callout-20\" style=\"margin-top:14px;\">Why the AWP shows 115 damage<\/h3>\n    <p class=\"ti-copy-text\" style=\"margin-bottom:0;\">115 is the weapon&#8217;s base bullet damage. A head hit applies the 4\u00d7 head multiplier for 460 damage before armor and range adjustments. A chest\/arm hit begins at the 115 base value; abdomen, legs, armor, distance, and surfaces use their own modifiers.<\/p>\n  <\/div>\n<\/section>\n\n\n\n<p><strong>Close-range burst and sustained suppression<\/strong><\/p>\n\n\n\n<h2 id='cs2-shotgun-and-heavy-weapon-stats'  id=\"boomdevs_40\" class=\"wp-block-heading\" id=\"heavy-stats\">CS2 Shotgun and Heavy Weapon Stats<\/h2>\n\n\n\n<p>Shotguns and machine guns need different reading rules. Shotgun damage is listed per pellet, so the theoretical total assumes every pellet connects. LMG recoil values also hide behavior over time, especially the Negev, which becomes dramatically more accurate after its spray spins up.<\/p>\n\n\n\n<h3 id='cs2-shotgun-stats-all-4-shotguns'  id=\"boomdevs_41\" class=\"wp-block-heading\" id=\"shotgun-table\">CS2 Shotgun Stats (All 4 Shotguns)<\/h3>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" data-ti-weapon-table data-ti-view=\"core\" aria-labelledby=\"ti-cs2-table-shotguns-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Shotgun reference<\/div>\n    <h3 id='all-4-cs2-shotguns-pellet-damage-economy-and-handling-stats'  id=\"boomdevs_42\" class=\"ti-title\" id=\"ti-cs2-table-shotguns-title\">All 4 CS2 shotguns: pellet damage, economy, and handling stats<\/h3>\n    <p class=\"ti-copy-text\">Scroll horizontally on smaller screens. Use the global controls above to switch between core, handling, and complete views.<\/p>\n    <div class=\"ti-table-wrap\" role=\"region\" aria-label=\"All 4 CS2 shotguns: pellet damage, economy, and handling stats\" tabindex=\"0\"><div class=\"table-wrapper\"><table class=\"ti-table\">\n<caption>All 4 CS2 shotguns : per-pellet damage and handling stats<\/caption>\n<thead>\n<tr>\n<th scope=\"col\">Weapon<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Price<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Kill<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Damage<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Armor pen.<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Falloff \/ 500u<\/th>\n<th data-stat-group=\"core\" scope=\"col\">HS multi.<\/th>\n<th data-stat-group=\"core\" scope=\"col\">RPM<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Recoil<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Fatal HS range<small>No helmet \/ helmet<\/small><\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Ammo<small>Loaded + reserve<\/small><\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Reload<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Move speed<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Run inacc.<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Pen. power<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Tagging<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr data-ammo=\"8 + 32 shells (40 total)\" data-ap=\"50.00\" data-category=\"shotguns\" data-damage=\"26 \u00d7 9 pellets\" data-damage-num=\"26\" data-dps=\"265.9\" data-helmet=\"No\" data-kill=\"900\" data-move=\"220\" data-name=\"Nova\" data-pellets=\"9\" data-price=\"1050\" data-recoil=\"143.0\" data-recoil-num=\"143.0\" data-reload=\"0.7 s first; 0.5 s next\" data-rpm=\"68.18\" data-rpm-num=\"68.18\" data-search=\"nova both shotguns\" data-slug=\"nova\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/nova\/\">Nova<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>Lowest shotgun price and a $900 kill reward; shell-by-shell reload can be interrupted.<\/small><\/td>\n<td data-stat-group=\"core\">$1,050<\/td>\n<td data-stat-group=\"core\">$900<\/td>\n<td data-stat-group=\"core\"><strong>26 \u00d7 9 pellets<\/strong><\/td>\n<td data-stat-group=\"core\">50.00%<\/td>\n<td data-stat-group=\"core\">30%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">68.18<\/td>\n<td data-stat-group=\"core\">143.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>54.98 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">8 + 32 shells<small>40 total<\/small><\/td>\n<td data-stat-group=\"handling\">0.7 s first; 0.5 s next<\/td>\n<td data-stat-group=\"handling\">220<\/td>\n<td data-stat-group=\"handling\">83.75<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">60%<\/td>\n<\/tr>\n<tr data-ammo=\"5 + 3 mags (20 total)\" data-ap=\"75.00\" data-category=\"shotguns\" data-damage=\"30 \u00d7 8 pellets\" data-damage-num=\"30\" data-dps=\"282.4\" data-helmet=\"No\" data-kill=\"900\" data-move=\"225\" data-name=\"MAG-7\" data-pellets=\"8\" data-price=\"1300\" data-recoil=\"165.0\" data-recoil-num=\"165.0\" data-reload=\"2.4 s\" data-rpm=\"70.59\" data-rpm-num=\"70.59\" data-search=\"mag-7 ct shotguns\" data-slug=\"mag-7\" data-team=\"CT\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/mag-7\/\">MAG-7<\/a><span class=\"ti-badge ti-team ti-badge-blue\" title=\"CT only\">CT<\/span><small>Magazine-fed CT shotgun with strong close damage and the harshest falloff.<\/small><\/td>\n<td data-stat-group=\"core\">$1,300<\/td>\n<td data-stat-group=\"core\">$900<\/td>\n<td data-stat-group=\"core\"><strong>30 \u00d7 8 pellets<\/strong><\/td>\n<td data-stat-group=\"core\">75.00%<\/td>\n<td data-stat-group=\"core\">55%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">70.59<\/td>\n<td data-stat-group=\"core\">165.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>114.16 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">5 + 3 mags<small>20 total<\/small><\/td>\n<td data-stat-group=\"handling\">2.4 s<\/td>\n<td data-stat-group=\"handling\">225<\/td>\n<td data-stat-group=\"handling\">62.99<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">60%<\/td>\n<\/tr>\n<tr data-ammo=\"7 + 32 shells (39 total)\" data-ap=\"75.00\" data-category=\"shotguns\" data-damage=\"32 \u00d7 8 pellets\" data-damage-num=\"32\" data-dps=\"301.2\" data-helmet=\"No\" data-kill=\"900\" data-move=\"210\" data-name=\"Sawed-Off\" data-pellets=\"8\" data-price=\"1100\" data-recoil=\"143.0\" data-recoil-num=\"143.0\" data-reload=\"0.67 s first; 0.5 s next\" data-rpm=\"70.59\" data-rpm-num=\"70.59\" data-search=\"sawed-off t shotguns\" data-slug=\"sawed-off\" data-team=\"T\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/sawed-off\/\">Sawed-Off<\/a><span class=\"ti-badge ti-team ti-badge-orange\" title=\"T only\">T<\/span><small>Highest shotgun damage per pellet, but short practical range and slow movement.<\/small><\/td>\n<td data-stat-group=\"core\">$1,100<\/td>\n<td data-stat-group=\"core\">$900<\/td>\n<td data-stat-group=\"core\"><strong>32 \u00d7 8 pellets<\/strong><\/td>\n<td data-stat-group=\"core\">75.00%<\/td>\n<td data-stat-group=\"core\">55%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">70.59<\/td>\n<td data-stat-group=\"core\">143.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>154.58 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">7 + 32 shells<small>39 total<\/small><\/td>\n<td data-stat-group=\"handling\">0.67 s first; 0.5 s next<\/td>\n<td data-stat-group=\"handling\">210<\/td>\n<td data-stat-group=\"handling\">85.80<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">60%<\/td>\n<\/tr>\n<tr data-ammo=\"7 + 32 shells (39 total)\" data-ap=\"80.00\" data-category=\"shotguns\" data-damage=\"20 \u00d7 6 pellets\" data-damage-num=\"20\" data-dps=\"342.9\" data-helmet=\"No\" data-kill=\"600\" data-move=\"215\" data-name=\"XM1014\" data-pellets=\"6\" data-price=\"2000\" data-recoil=\"80.0\" data-recoil-num=\"80.0\" data-reload=\"1.0 s first; 0.65 s next\" data-rpm=\"171.43\" data-rpm-num=\"171.43\" data-search=\"xm1014 both shotguns\" data-slug=\"xm1014\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/xm1014\/\">XM1014<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>Semi-auto fire rate makes it forgiving, but its kill reward is only $600.<\/small><\/td>\n<td data-stat-group=\"core\">$2,000<\/td>\n<td data-stat-group=\"core\">$600<\/td>\n<td data-stat-group=\"core\"><strong>20 \u00d7 6 pellets<\/strong><\/td>\n<td data-stat-group=\"core\">80.00%<\/td>\n<td data-stat-group=\"core\">30%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">171.43<\/td>\n<td data-stat-group=\"core\">80.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>N\/A<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">7 + 32 shells<small>39 total<\/small><\/td>\n<td data-stat-group=\"handling\">1.0 s first; 0.65 s next<\/td>\n<td data-stat-group=\"handling\">215<\/td>\n<td data-stat-group=\"handling\">81.03<\/td>\n<td data-stat-group=\"handling\">100<\/td>\n<td data-stat-group=\"handling\">60%<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div><\/div>\n    <p class=\"ti-note\" style=\"margin-top:16px;\"><strong>Shotgun economy:<\/strong> The Nova, MAG-7, and Sawed-Off pay $900 per kill, so two close-range kills can repay most or all of the purchase. The XM1014 is faster and more forgiving but costs $2,000 and returns only $600 per kill.<\/p>\n  <\/div>\n<\/section>\n\n\n\n<h3 id='cs2-machine-gun-stats-both-lmgs'  id=\"boomdevs_43\" class=\"wp-block-heading\" id=\"lmg-table\">CS2 Machine Gun Stats (Both LMGs)<\/h3>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" data-ti-weapon-table data-ti-view=\"core\" aria-labelledby=\"ti-cs2-table-lmgs-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Machine gun reference<\/div>\n    <h3 id='both-cs2-machine-guns-combat-economy-and-handling-stats'  id=\"boomdevs_44\" class=\"ti-title\" id=\"ti-cs2-table-lmgs-title\">Both CS2 machine guns: combat, economy, and handling stats<\/h3>\n    <p class=\"ti-copy-text\">Scroll horizontally on smaller screens. Use the global controls above to switch between core, handling, and complete views.<\/p>\n    <div class=\"ti-table-wrap\" role=\"region\" aria-label=\"Both CS2 machine guns: combat, economy, and handling stats\" tabindex=\"0\"><div class=\"table-wrapper\"><table class=\"ti-table\">\n<caption>Both CS2 machine guns : core combat and handling stats<\/caption>\n<thead>\n<tr>\n<th scope=\"col\">Weapon<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Price<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Kill<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Damage<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Armor pen.<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Falloff \/ 500u<\/th>\n<th data-stat-group=\"core\" scope=\"col\">HS multi.<\/th>\n<th data-stat-group=\"core\" scope=\"col\">RPM<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Recoil<\/th>\n<th data-stat-group=\"core\" scope=\"col\">Fatal HS range<small>No helmet \/ helmet<\/small><\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Ammo<small>Loaded + reserve<\/small><\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Reload<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Move speed<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Run inacc.<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Pen. power<\/th>\n<th data-stat-group=\"handling\" scope=\"col\">Tagging<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr data-ammo=\"150 + 2 mags (450 total)\" data-ap=\"71.00\" data-category=\"lmgs\" data-damage=\"35\" data-damage-num=\"35\" data-dps=\"466.7\" data-helmet=\"No\" data-kill=\"300\" data-move=\"150\" data-name=\"Negev\" data-pellets=\"1\" data-price=\"1700\" data-recoil=\"20.0\" data-recoil-num=\"20.0\" data-reload=\"5.7 s\" data-rpm=\"800\" data-rpm-num=\"800\" data-search=\"negev both lmgs\" data-slug=\"negev\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/negev\/\">Negev<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>Highest sustained raw base DPS after spin-up; unusually accurate once the spray stabilizes.<\/small><\/td>\n<td data-stat-group=\"core\">$1,700<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>35<\/strong><\/td>\n<td data-stat-group=\"core\">71.00%<\/td>\n<td data-stat-group=\"core\">3%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">800<\/td>\n<td data-stat-group=\"core\">20.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>5,523.33 m<\/span><span>N\/A<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">150 + 2 mags<small>450 total<\/small><\/td>\n<td data-stat-group=\"handling\">5.7 s<\/td>\n<td data-stat-group=\"handling\">150<\/td>\n<td data-stat-group=\"handling\">171.31<\/td>\n<td data-stat-group=\"handling\">200<\/td>\n<td data-stat-group=\"handling\">60%<\/td>\n<\/tr>\n<tr data-ammo=\"100 + 2 mags (300 total)\" data-ap=\"80.00\" data-category=\"lmgs\" data-damage=\"32\" data-damage-num=\"32\" data-dps=\"400.0\" data-helmet=\"Yes : 389.32 m\" data-kill=\"300\" data-move=\"195\" data-name=\"M249\" data-pellets=\"1\" data-price=\"5200\" data-recoil=\"25.0\" data-recoil-num=\"25.0\" data-reload=\"5.7 s\" data-rpm=\"750\" data-rpm-num=\"750\" data-search=\"m249 both lmgs\" data-slug=\"m249\" data-team=\"Both\" data-weapon-row=\"\">\n<td class=\"ti-weapon-cell\"><a href=\"\/csgo\/type\/m249\/\">M249<\/a><span class=\"ti-badge ti-team ti-badge-green\" title=\"Both teams\">Both<\/span><small>Helmet one-shot potential and a large magazine, but the highest firearm price in the game.<\/small><\/td>\n<td data-stat-group=\"core\">$5,200<\/td>\n<td data-stat-group=\"core\">$300<\/td>\n<td data-stat-group=\"core\"><strong>32<\/strong><\/td>\n<td data-stat-group=\"core\">80.00%<\/td>\n<td data-stat-group=\"core\">3%<\/td>\n<td data-stat-group=\"core\">4.000\u00d7<\/td>\n<td data-stat-group=\"core\">750<\/td>\n<td data-stat-group=\"core\">25.0<\/td>\n<td data-stat-group=\"core\"><span class=\"ti-range-pair\"><span>4,052.31 m<\/span><span>389.32 m<\/span><\/span><\/td>\n<td data-stat-group=\"handling\">100 + 2 mags<small>300 total<\/small><\/td>\n<td data-stat-group=\"handling\">5.7 s<\/td>\n<td data-stat-group=\"handling\">195<\/td>\n<td data-stat-group=\"handling\">165.95<\/td>\n<td data-stat-group=\"handling\">200<\/td>\n<td data-stat-group=\"handling\">60%<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/div><\/div>\n    <p class=\"ti-note\" style=\"margin-top:16px;\"><strong>LMG caveat:<\/strong> The Negev&#8217;s 466.7 raw base damage per second is the highest sustained automatic ceiling in the table, but that number ignores its 150 movement speed, wind-up behavior, early-spray inaccuracy, five-second-plus reload, armor, and whether the target stays exposed.<\/p>\n  <\/div>\n<\/section>\n\n\n\n<p><strong>Beyond firearms<\/strong><\/p>\n\n\n\n<h2 id='zeus-x27-knives-and-grenade-stats'  id=\"boomdevs_45\" class=\"wp-block-heading\" id=\"utility-stats\">Zeus x27, Knives, and Grenade Stats<\/h2>\n\n\n\n<p>These items do not fit standard firearm columns, but they still have measurable price, damage, range, movement, timing, and economy effects. Knife skins and weapon skins are cosmetic; the underlying knife attack model remains the same.<\/p>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-special-summary-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Special equipment<\/div>\n    <h3 id='zeus-knife-and-grenade-reference-points'  id=\"boomdevs_46\" class=\"ti-title\" id=\"ti-cs2-special-summary-title\">Zeus, knife, and grenade reference points<\/h3>\n    <div class=\"ti-special-grid\"><div class=\"ti-mini-card\"><h3 id='zeus-x27'  id=\"boomdevs_47\">Zeus x27<\/h3><dl class=\"ti-definition-list\"><dt>Price<\/dt><dd>$200<\/dd><dt>Kill reward<\/dt><dd>$100<\/dd><dt>Nominal damage<\/dt><dd>500<\/dd><dt>Capacity<\/dt><dd>1 charge<\/dd><dt>Recharge<\/dt><dd>30 s<\/dd><dt>Move speed<\/dt><dd>230<\/dd><dt>Effective range<\/dt><dd>Very close<\/dd><\/dl><\/div><div class=\"ti-mini-card\"><h3 id='knife'  id=\"boomdevs_48\">Knife<\/h3><dl class=\"ti-definition-list\"><dt>Price<\/dt><dd>Always equipped<\/dd><dt>Kill reward<\/dt><dd>$1,500<\/dd><dt>Armor penetration<\/dt><dd>85%<\/dd><dt>Move speed<\/dt><dd>250<\/dd><dt>Primary interval<\/dt><dd>0.4 s<\/dd><dt>Secondary interval<\/dt><dd>1.0 s<\/dd><dt>Backstab<\/dt><dd>One-hit<\/dd><\/dl><\/div><div class=\"ti-mini-card\"><h3 id='grenade-carry-rules'  id=\"boomdevs_49\">Grenade carry rules<\/h3><dl class=\"ti-definition-list\"><dt>Total utility<\/dt><dd>4 grenades<\/dd><dt>Flashbangs<\/dt><dd>Up to 2<\/dd><dt>Other types<\/dt><dd>1 each<\/dd><dt>Knife slot<\/dt><dd>Separate<\/dd><dt>Zeus slot<\/dt><dd>Equipment<\/dd><dt>Armor effect<\/dt><dd>Varies<\/dd><dt>Friendly fire<\/dt><dd>Mode-dependent<\/dd><\/dl><\/div><\/div>\n  <\/div>\n<\/section>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-callout-30\">\n  <div class=\"ti-card-inner\">\n    <span class=\"ti-badge ti-badge-orange\">Important<\/span>\n    <h3 id='zeus-damage-falls-off-sharply'  id=\"boomdevs_50\" class=\"ti-title\" id=\"ti-cs2-callout-30\" style=\"margin-top:14px;\">Zeus damage falls off sharply<\/h3>\n    <p class=\"ti-copy-text\" style=\"margin-bottom:0;\">The Zeus is reliably lethal only at very close range. Its one-hit zone extends to roughly 183 Hammer units; damage becomes non-guaranteed from there to about 230 units and drops to zero beyond that, approximately 3.5 to 4.4 meters.<\/p>\n  <\/div>\n<\/section>\n\n\n\n<h3 id='cs2-knife-damage'  id=\"boomdevs_51\" class=\"wp-block-heading\" id=\"knife-damage\">CS2 knife damage<\/h3>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-table-knife-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Knife damage reference<\/div>\n    <h3 id='cs2-knife-damage-by-attack-and-angle'  id=\"boomdevs_52\" class=\"ti-title\" id=\"ti-cs2-table-knife-title\">CS2 knife damage by attack and angle<\/h3>\n    <p class=\"ti-copy-text\">Scroll horizontally on smaller screens. Use the global controls above to switch between core, handling, and complete views.<\/p>\n    <div class=\"ti-table-wrap\" role=\"region\" aria-label=\"CS2 knife damage by attack and angle\" tabindex=\"0\"><div class=\"table-wrapper\"><table class=\"ti-table\"><thead><tr><th>Attack<\/th><th>Target angle<\/th><th>Unarmored damage<\/th><th>Armored damage<\/th><th>Practical result<\/th><\/tr><\/thead><tbody>\n<tr><td>Primary, first swing<\/td><td>Front\/side<\/td><td>40<\/td><td>34<\/td><td>Fast chip damage<\/td><\/tr>\n<tr><td>Primary, repeat swing<\/td><td>Front\/side<\/td><td>25<\/td><td>21<\/td><td>Reduced follow-up damage<\/td><\/tr>\n<tr><td>Secondary stab<\/td><td>Front\/side<\/td><td>65<\/td><td>55<\/td><td>Two hits from full health<\/td><\/tr>\n<tr><td>Primary slash<\/td><td>Back<\/td><td>90<\/td><td>76<\/td><td>Heavy back damage<\/td><\/tr>\n<tr><td>Secondary backstab<\/td><td>Back<\/td><td>180<\/td><td>153<\/td><td>One-hit kill<\/td><\/tr>\n<\/tbody><\/table><\/div><\/div>\n    \n  <\/div>\n<\/section>\n\n\n\n<h3 id='cs2-grenade-price-and-effect-reference'  id=\"boomdevs_53\" class=\"wp-block-heading\" id=\"grenade-reference\">CS2 grenade price and effect reference<\/h3>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-table-grenades-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Grenade reference<\/div>\n    <h3 id='cs2-grenade-prices-carry-limits-and-effects'  id=\"boomdevs_54\" class=\"ti-title\" id=\"ti-cs2-table-grenades-title\">CS2 grenade prices, carry limits, and effects<\/h3>\n    <p class=\"ti-copy-text\">Scroll horizontally on smaller screens. Use the global controls above to switch between core, handling, and complete views.<\/p>\n    <div class=\"ti-table-wrap\" role=\"region\" aria-label=\"CS2 grenade prices, carry limits, and effects\" tabindex=\"0\"><div class=\"table-wrapper\"><table class=\"ti-table\"><thead><tr><th>Grenade<\/th><th>Team<\/th><th>Price<\/th><th>Carry limit<\/th><th>Core stat or effect<\/th><\/tr><\/thead><tbody>\n<tr><td><strong>HE Grenade<\/strong><\/td><td>Both<\/td><td>$300<\/td><td>1<\/td><td>Up to about 98 damage unarmored or 57 armored at the blast center; damage falls with distance.<\/td><\/tr>\n<tr><td><strong>Flashbang<\/strong><\/td><td>Both<\/td><td>$200<\/td><td>2<\/td><td>Blind duration scales with distance, view angle, cover, and detonation position; full flashes can last roughly five seconds.<\/td><\/tr>\n<tr><td><strong>Smoke Grenade<\/strong><\/td><td>Both<\/td><td>$300<\/td><td>1<\/td><td>Dynamic volumetric smoke lasts about 18 seconds and can be temporarily cleared by HE blasts or bullets.<\/td><\/tr>\n<tr><td><strong>Decoy Grenade<\/strong><\/td><td>Both<\/td><td>$50<\/td><td>1<\/td><td>Copies the active weapon&#8217;s firing sound for roughly 15 seconds, then causes a small explosion.<\/td><\/tr>\n<tr><td><strong>Molotov<\/strong><\/td><td>T<\/td><td>$400<\/td><td>1<\/td><td>Area denial for about seven seconds; damage ramps while a player remains in the fire.<\/td><\/tr>\n<tr><td><strong>Incendiary Grenade<\/strong><\/td><td>CT<\/td><td>$500<\/td><td>1<\/td><td>Smaller spread than the T Molotov; current fire behavior lasts about seven seconds, with faster spread than its original nerfed state.<\/td><\/tr>\n<\/tbody><\/table><\/div><\/div>\n    \n  <\/div>\n<\/section>\n\n\n\n<p>Utility value is map-specific, so raw price is only half the decision. A $300 smoke that blocks a sniper for an execute can be worth more than a weapon upgrade. Build repeatable lineups with our guide to <a href=\"\/blog\/how-to-practice-smokes-in-cs2\/\">how to practice smokes in CS2<\/a>.<\/p>\n\n\n\n<p><strong>Numbers into decisions<\/strong><\/p>\n\n\n\n<h2 id='best-cs2-weapons-by-situation-2026-meta'  id=\"boomdevs_55\" class=\"wp-block-heading\" id=\"best-by-situation\">Best CS2 Weapons by Situation (2026 Meta)<\/h2>\n\n\n\n<p>There is no universal \u201cbest\u201d gun. The correct buy depends on side, money, engagement distance, armor expectations, utility needs, and whether you must preserve cash for the next round. These picks are grounded in breakpoints and economy, not shifting pro usage percentages.<\/p>\n\n\n\n<!-- IMAGE PLACEHOLDER | ALT: Best CS2 weapons by round situation -->\n<figure class=\"ti-production-image\" style=\"margin:32px 0;\"><img loading=\"lazy\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/07\/inline-04-best-cs2-weapons-by-round-situation.png\" alt=\"Best CS2 weapons by round situation\" width=\"1200\" height=\"675\" loading=\"lazy\" decoding=\"async\" style=\"display:block;width:100%;height:auto;border-radius:18px;box-shadow:0 16px 40px rgba(31,33,48,.14);\" \/><\/figure>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-situation-cards-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Buy-round reference<\/div>\n    <h3 id='data-backed-weapon-picks-by-economy-state'  id=\"boomdevs_56\" class=\"ti-title\" id=\"ti-cs2-situation-cards-title\">Data-backed weapon picks by economy state<\/h3>\n    <div class=\"ti-situation-grid\">\n<div class=\"ti-mini-card\">\n  <span class=\"ti-situation-round\">Pistol round<\/span>\n  <h3 id='usp-s-glock-18'  id=\"boomdevs_57\">USP-S \/ Glock-18<\/h3>\n  <p>Free, accurate, and mobile. Keep money for armor or utility unless the round plan explicitly needs Dual Berettas or a P250 drop.<\/p>\n<\/div>\n<div class=\"ti-mini-card\">\n  <span class=\"ti-situation-round\">Low eco<\/span>\n  <h3 id='p250'  id=\"boomdevs_58\">P250<\/h3>\n  <p>At $300, 38 damage and 64% armor penetration provide the cheapest meaningful upgrade against armored opponents.<\/p>\n<\/div>\n<div class=\"ti-mini-card\">\n  <span class=\"ti-situation-round\">Close anti-eco<\/span>\n  <h3 id='mp9-mac-10'  id=\"boomdevs_59\">MP9 \/ MAC-10<\/h3>\n  <p>High fire rate, full mobility, 100% tagging, and a $600 kill reward make them efficient when the fight stays close.<\/p>\n<\/div>\n<div class=\"ti-mini-card\">\n  <span class=\"ti-situation-round\">Ambush economy<\/span>\n  <h3 id='nova-mag-7'  id=\"boomdevs_60\">Nova \/ MAG-7<\/h3>\n  <p>The $900 kill reward can swing an economy fast, but only when your position reliably forces close contact.<\/p>\n<\/div>\n<div class=\"ti-mini-card\">\n  <span class=\"ti-situation-round\">T force-buy<\/span>\n  <h3 id='galil-ar-tec-9'  id=\"boomdevs_61\">Galil AR \/ Tec-9<\/h3>\n  <p>The Galil gives rifle penetration and 35 rounds for $1,800; the Tec-9 preserves mobility and helmet one-shot potential for $500.<\/p>\n<\/div>\n<div class=\"ti-mini-card\">\n  <span class=\"ti-situation-round\">CT force-buy<\/span>\n  <h3 id='famas-mp9'  id=\"boomdevs_62\">FAMAS \/ MP9<\/h3>\n  <p>Choose FAMAS for medium-range rifle behavior; use MP9 when a close choke can convert its RPM and kill reward.<\/p>\n<\/div>\n<div class=\"ti-mini-card\">\n  <span class=\"ti-situation-round\">T full-buy<\/span>\n  <h3 id='ak-47-1'  id=\"boomdevs_63\">AK-47<\/h3>\n  <p>$2,700, fast reload, low falloff, and a universal helmet one-shot make it the default statistical full-buy rifle.<\/p>\n<\/div>\n<div class=\"ti-mini-card\">\n  <span class=\"ti-situation-round\">CT full-buy<\/span>\n  <h3 id='m4a4-or-m4a1-s'  id=\"boomdevs_64\">M4A4 or M4A1-S<\/h3>\n  <p>Pick M4A4 for 30 rounds and 666.67 RPM; M4A1-S for silence, lower recoil, and higher base body damage.<\/p>\n<\/div><\/div>\n  <\/div>\n<\/section>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-table-situation-picks-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Decision reference<\/div>\n    <h3 id='situational-cs2-weapon-picks-by-need'  id=\"boomdevs_65\" class=\"ti-title\" id=\"ti-cs2-table-situation-picks-title\">Situational CS2 weapon picks by need<\/h3>\n    <p class=\"ti-copy-text\">Scroll horizontally on smaller screens. Use the global controls above to switch between core, handling, and complete views.<\/p>\n    <div class=\"ti-table-wrap\" role=\"region\" aria-label=\"Situational CS2 weapon picks by need\" tabindex=\"0\"><div class=\"table-wrapper\"><table class=\"ti-table\"><thead><tr><th>Need<\/th><th>Stat-led pick<\/th><th>Why<\/th><\/tr><\/thead><tbody>\n<tr><td>Budget scoped rifle<\/td><td>SSG 08<\/td><td>$1,700, 230 movement speed, 250 penetration power, and one-shot headshots.<\/td><\/tr>\n<tr><td>Hold a long sightline<\/td><td>AWP<\/td><td>115 base damage and 97.5% armor penetration convert most clean upper-body hits.<\/td><\/tr>\n<tr><td>Helmet one-shot pistol<\/td><td>Tec-9 \/ Five-SeveN<\/td><td>Both retain enough armored head damage across practical distances.<\/td><\/tr>\n<tr><td>Thin-surface pistol shot<\/td><td>Desert Eagle \/ R8<\/td><td>200 penetration power instead of the usual pistol value of 100.<\/td><\/tr>\n<tr><td>Maximum magazine<\/td><td>Negev<\/td><td>150 loaded rounds, but only when movement and reload cost are acceptable.<\/td><\/tr>\n<tr><td>Silent rifle pressure<\/td><td>M4A1-S<\/td><td>No tracers and quieter shots reduce the information given away by a firing angle.<\/td><\/tr>\n<\/tbody><\/table><\/div><\/div>\n    \n  <\/div>\n<\/section>\n\n\n\n<p><strong>The duel behind the headline number<\/strong><\/p>\n\n\n\n<h2 id='stats-the-tables-don-t-show-accuracy-movement-silencers'  id=\"boomdevs_66\" class=\"wp-block-heading\" id=\"hidden-stats\">Stats the Tables Don&#8217;t Show: Accuracy, Movement, Silencers<\/h2>\n\n\n\n<p>Damage and RPM are easy to compare; hit probability is not. CS2 tracks standing, crouching, running, ladder, jump-apex, landing, and firing inaccuracy separately, then layers recoil and recovery on top. That is why two guns with similar paper DPS can feel completely different.<\/p>\n\n\n\n<!-- IMAGE PLACEHOLDER | ALT: CS2 standing vs running accuracy comparison -->\n<figure class=\"ti-production-image\" style=\"margin:32px 0;\"><img loading=\"lazy\" src=\"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2026\/07\/inline-05-cs2-standing-vs-running-accuracy-comparison.png\" alt=\"CS2 standing vs running accuracy comparison\" width=\"1200\" height=\"675\" loading=\"lazy\" decoding=\"async\" style=\"display:block;width:100%;height:auto;border-radius:18px;box-shadow:0 16px 40px rgba(31,33,48,.14);\" \/><\/figure>\n\n\n\n<h3 id='movement-changes-accuracy-not-bullet-damage'  id=\"boomdevs_67\" class=\"wp-block-heading\" id=\"movement-and-damage\">Movement changes accuracy, not bullet damage<\/h3>\n\n\n\n<p>Running or jumping does not reduce the damage value of a bullet that hits. It expands inaccuracy so the bullet is less likely to travel through the crosshair. Counter-strafe, let movement settle, then fire. Review the <a href=\"\/blog\/best-cs2-crosshair-codes\/\">best CS2 crosshair codes<\/a> to find a reticle that helps you read that timing, but no crosshair removes spread.<\/p>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-accuracy-cards-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Accuracy context<\/div>\n    <h3 id='movement-stance-scopes-and-spray-control'  id=\"boomdevs_68\" class=\"ti-title\" id=\"ti-cs2-accuracy-cards-title\">Movement, stance, scopes, and spray control<\/h3>\n    <div class=\"ti-grid ti-grid-2\"><div class=\"ti-mini-card\"><h3 id='lower-running-inaccuracy-is-better'  id=\"boomdevs_69\" style=\"margin-top:0;\">Lower running inaccuracy is better<\/h3><p>The Tec-9&#8217;s 10.71 is unusually forgiving for moving pistol shots. The AK-47&#8217;s 182.07 makes the same behavior extremely unreliable at distance.<\/p><\/div><div class=\"ti-mini-card\"><h3 id='crouching-improves-the-first-shot'  id=\"boomdevs_70\" style=\"margin-top:0;\">Crouching improves the first shot<\/h3><p>Crouch values are usually tighter than standing values, but the slower movement and predictable head level can make the trade strategically expensive.<\/p><\/div><div class=\"ti-mini-card\"><h3 id='scopes-improve-stationary-precision'  id=\"boomdevs_71\" style=\"margin-top:0;\">Scopes improve stationary precision<\/h3><p>AUG, SG 553, AWP, SSG 08, G3SG1, and SCAR-20 gain major standing-accuracy improvements when scoped. Scoping does not make running shots dependable.<\/p><\/div><div class=\"ti-mini-card\"><h3 id='recoil-is-not-the-whole-spray'  id=\"boomdevs_72\" style=\"margin-top:0;\">Recoil is not the whole spray<\/h3><p>Recoil amount, recoil pattern, firing inaccuracy, recovery time, and player compensation all shape the grouping. A single scalar cannot rank spray control.<\/p><\/div><\/div>\n  <\/div>\n<\/section>\n\n\n\n<h3 id='what-silencers-actually-change'  id=\"boomdevs_73\" class=\"wp-block-heading\" id=\"silencer-effects\">What silencers actually change<\/h3>\n\n\n\n<p>Detaching a silencer does not add damage or RPM. It changes accuracy, recoil, tracers, sound, and the weapon&#8217;s visible length. The default attached configuration is statistically preferable for almost every normal engagement.<\/p>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-table-silencers-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Silencer comparison<\/div>\n    <h3 id='usp-s-and-m4a1-s-silencer-state-comparison'  id=\"boomdevs_74\" class=\"ti-title\" id=\"ti-cs2-table-silencers-title\">USP-S and M4A1-S silencer state comparison<\/h3>\n    <p class=\"ti-copy-text\">Scroll horizontally on smaller screens. Use the global controls above to switch between core, handling, and complete views.<\/p>\n    <div class=\"ti-table-wrap\" role=\"region\" aria-label=\"USP-S and M4A1-S silencer state comparison\" tabindex=\"0\"><div class=\"table-wrapper\"><table class=\"ti-table\"><thead><tr><th>Weapon state<\/th><th>Accurate range, standing<\/th><th>Running inaccuracy<\/th><th>Recoil amount<\/th><th>Tracers<\/th><th>Damage \/ RPM<\/th><\/tr><\/thead><tbody>\n<tr><td>USP-S, silencer attached<\/td><td>23.81 m<\/td><td>20.27<\/td><td>23<\/td><td>None<\/td><td>35 \/ 352.94<\/td><\/tr>\n<tr><td>USP-S, silencer removed<\/td><td>20.59 m<\/td><td>21.27<\/td><td>29<\/td><td>Every bullet<\/td><td>35 \/ 352.94<\/td><\/tr>\n<tr><td>M4A1-S, silencer attached<\/td><td>28.22 m<\/td><td>127.40<\/td><td>21<\/td><td>None<\/td><td>38 \/ 600<\/td><\/tr>\n<tr><td>M4A1-S, silencer removed<\/td><td>27.71 m<\/td><td>98.38<\/td><td>25<\/td><td>Every third bullet<\/td><td>38 \/ 600<\/td><\/tr>\n<\/tbody><\/table><\/div><\/div>\n    \n  <\/div>\n<\/section>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-callout-40\">\n  <div class=\"ti-card-inner\">\n    <span class=\"ti-badge ti-badge-blue\">Reference note<\/span>\n    <h3 id='the-m4a1-s-running-value-is-the-odd-exception'  id=\"boomdevs_75\" class=\"ti-title\" id=\"ti-cs2-callout-40\" style=\"margin-top:14px;\">The M4A1-S running value is the odd exception<\/h3>\n    <p class=\"ti-copy-text\" style=\"margin-bottom:0;\">The current data lists lower recoil and slightly better standing range with the silencer, but a higher running-inaccuracy value. That does not make running sprays good in either configuration; standing accuracy, recoil, no tracers, and sound still favor keeping the silencer attached.<\/p>\n  <\/div>\n<\/section>\n\n\n\n<h3 id='tagging-penetration-and-reload-discipline'  id=\"boomdevs_76\" class=\"wp-block-heading\" id=\"tagging-penetration-reloads\">Tagging, penetration, and reload discipline<\/h3>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-handling-checklist-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Practical handling<\/div>\n    <h3 id='how-hidden-stats-change-real-rounds'  id=\"boomdevs_77\" class=\"ti-title\" id=\"ti-cs2-handling-checklist-title\">How hidden stats change real rounds<\/h3>\n    <ul class=\"ti-checklist\"><li><strong>Tagging:<\/strong> SMGs use 100% tagging power, but their lower damage and armor performance still affect the final slowdown. A hit is not automatically a full stop.<\/li><li><strong>Wall penetration:<\/strong> Penetration power establishes a weapon tier, while surface material, thickness, angle, range, and damage determine what reaches the target.<\/li><li><strong>Disposable magazines:<\/strong> A partial magazine reload now destroys the rounds remaining in that magazine. Ammo depth in the table is a ceiling only when you reload efficiently.<\/li><li><strong>Silence and tracers:<\/strong> Suppressed weapons reduce visual and audio information, which can matter more than a small theoretical damage-per-second difference through a smoke.<\/li><\/ul>\n  <\/div>\n<\/section>\n\n\n\n<p>Once you know which gun fits your role, cosmetic choice is separate from performance: browse our guide to the <a href=\"\/blog\/best-cs2-skins\/\">best CS2 skins<\/a> knowing that finish, float, pattern, stickers, and StatTrak never change a weapon&#8217;s damage or accuracy.<\/p>\n\n\n\n<section class=\"ti-cs2-ui ti-cta\" aria-labelledby=\"ti-cs2-cta-2-title\">\n  <div>\n    <h3 id='ready-to-trade-cs2-skins'  id=\"boomdevs_78\" id=\"ti-cs2-cta-2-title\">Ready to trade CS2 skins?<\/h3>\n    <p>Trade, buy, or sell any CS2 skin on Tradeit, no Steam Wallet lock-in.<\/p>\n  <\/div>\n  <a class=\"ti-button\" href=\"https:\/\/tradeit.gg\/csgo\/trade\">Trade CS2 Skins on Tradeit<\/a>\n<\/section>\n\n\n\n<section class=\"ti-cs2-ui ti-card ti-accordion\" id=\"faq\" aria-labelledby=\"ti-cs2-faq-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Quick answers<\/div>\n    <h2 id='faq'  id=\"boomdevs_79\" class=\"ti-title\" id=\"ti-cs2-faq-title\">FAQ<\/h2>\n    <details><summary>What CS2 weapon has the highest damage per second (DPS)?<\/summary><div class=\"ti-answer\"><p>Using the simple formula base damage \u00d7 RPM \u00f7 60, the Negev leads sustained automatic weapons at about 466.7 raw base damage per second after it is firing. That is not a practical duel ranking: its spin-up, early-spray accuracy, 150 movement speed, armor, falloff, and 5.7-second reload all matter. The comparator intentionally labels this value \u201craw max output.\u201d<\/p><\/div><\/details><details><summary>Which CS2 weapons can one-shot headshot through a helmet?<\/summary><div class=\"ti-answer\"><p>For normal bullet weapons at full health, the current table shows helmet one-shot potential for the Desert Eagle, R8 Revolver, Five-SeveN, Tec-9, AK-47, AUG, SG 553, M249, AWP, SSG 08, G3SG1, and SCAR-20. Each has a fatal helmet range; enormous values exceed all practical map distances. Shotguns, the Zeus, and knife backstabs use different multi-pellet or melee\/range rules.<\/p><\/div><\/details><details><summary>Do CS2 weapon stats differ from CS:GO?<\/summary><div class=\"ti-answer\"><p>Yes. CS2 inherited much of CS:GO&#8217;s weapon framework, but Valve has changed prices, damage behavior, fire and smoke interactions, and, most recently, the reserve-ammo and reload model. Use current CS2 figures rather than an old CS:GO chart, especially for ammo planning and weapons that have been rebalanced.<\/p><\/div><\/details><details><summary>What is \u201cfatal headshot range,\u201d and does it matter in practice?<\/summary><div class=\"ti-answer\"><p>It is the maximum theoretical distance at which a headshot still deals at least 100 damage after falloff and armor. It matters when a value falls inside realistic map distances, such as the Five-SeveN&#8217;s helmet range. Values in the thousands of meters simply mean the gun preserves the one-shot breakpoint everywhere a normal CS2 duel can occur.<\/p><\/div><\/details><details><summary>Do CS2 skins change weapon stats or accuracy?<\/summary><div class=\"ti-answer\"><p>No. Skins, float, wear, pattern index, stickers, charms, name tags, Souvenir status, and StatTrak change appearance or tracking only. They do not alter damage, armor penetration, recoil, inaccuracy, movement speed, reload time, or hitboxes.<\/p><\/div><\/details><details><summary>Does running or jumping affect CS2 weapon damage?<\/summary><div class=\"ti-answer\"><p>Not directly. A bullet that connects keeps the weapon&#8217;s normal damage calculation. Running and jumping increase inaccuracy, so the bullet is less likely to go where the crosshair points. Damage changes come from armor, range falloff, hitgroup, and surface penetration, not movement.<\/p><\/div><\/details><details><summary>Which silenced weapon, M4A1-S or USP-S, is stronger statistically?<\/summary><div class=\"ti-answer\"><p>The M4A1-S is much stronger overall because it is a $2,900 full-auto rifle with 38 damage and 70% armor penetration; the USP-S is a $200 starting pistol. The useful comparison is within each weapon&#8217;s role: both suppress tracers and reduce recoil in their default silenced state, while their damage, armor penetration, and RPM stay the same when the suppressor is removed.<\/p><\/div><\/details>\n  <\/div>\n<\/section>\n\n\n\n<section class=\"ti-cs2-ui ti-card\" aria-labelledby=\"ti-cs2-method-title\">\n  <div class=\"ti-card-inner\">\n    <div class=\"ti-eyebrow\">Methodology<\/div>\n    <h3 id='how-this-reference-was-checked'  id=\"boomdevs_80\" class=\"ti-title\" id=\"ti-cs2-method-title\">How this reference was checked<\/h3>\n    <p class=\"ti-source-copy\"><strong>Reference methodology:<\/strong> Combat and handling values were reconciled against the community-maintained CS2 weapon spreadsheet (weapon baseline dated March 18, 2026), then cross-checked with current update history and a detailed Steam Community CS2 stat guide. Values are displayed at useful precision; \u201cN\/A\u201d means the 100-damage headshot breakpoint is not reachable for that armor state. Check the in-game buy menu after any future balance patch.<\/p>\n  <\/div>\n<\/section>\n\n\n\n<p><a href=\"#article-top\">Back to top<\/a><\/p>\n\n","protected":false},"excerpt":{"rendered":"<p>This is the complete CS2 weapon stats reference: every firearm, the Zeus x27, knife attacks, and all grenade types, plus&#8230;<\/p>\n","protected":false},"author":5,"featured_media":31903,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[399,404],"tags":[],"class_list":["post-17383","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cs2","category-cs2-guides"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO Pro 4.9.10 - aioseo.com -->\n\t<meta name=\"description\" content=\"Master the game with in-depth CS2 weapon stats. 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