{"id":16115,"date":"2024-07-01T15:36:21","date_gmt":"2024-07-01T15:36:21","guid":{"rendered":"https:\/\/tradeit.gg\/blog\/?p=16115"},"modified":"2024-07-08T13:28:54","modified_gmt":"2024-07-08T13:28:54","slug":"what-happened-to-cs2-hitboxes","status":"publish","type":"post","link":"https:\/\/tradeit.gg\/blog\/what-happened-to-cs2-hitboxes\/","title":{"rendered":"What Happened to CS2 Hitboxes?"},"content":{"rendered":"\n<p>Ah, hitboxes in CS2\u2014a topic that takes me down memory lane and, quite frankly, gives me a bit of d\u00e9j\u00e0 vu. Remember back in 2015 when hitboxes in CS:GO were a hot mess? <\/p>\n\n\n\n<p>Yeah, feels like we\u2019re back in that era again. Valve\u2019s done some interesting things with hitboxes over the years, and CS2 is no exception.<\/p>\n\n\n\n<h2 id='the-good-ol-days-=>-cs-go'  id=\"boomdevs_1\" class=\"wp-block-heading\" id=\"h-the-good-ol-days-gt-cs-go\">The Good Ol\u2019 Days =&gt; CS:GO<\/h2>\n\n\n\n<p>Back in the day, CS:GO had its fair share of hitbox drama. One of the most infamous issues was the jumpscouting glitch on Dust 2.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"iframe-wrapper iframe-video\"><iframe title=\"Learn to Jump Scout in CSGO in 3 min\" src=\"https:\/\/www.youtube.com\/embed\/2nh9DJfoYc8?feature=oembed\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p>Picture this: a CT jumpscopes from spawn, and all you can see is their head. You aim, shoot, and&#8230; nothing. The hitbox didn\u2019t extend that high, making the player virtually invincible. It was frustrating, to say the least.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"reddit-embed-bq\" style=\"height:500px\" ><a href=\"https:\/\/www.reddit.com\/r\/GlobalOffensive\/comments\/172je6z\/cs2_hitboxes\/\">cs2 hitboxes <\/a><br> by<a href=\"https:\/\/www.reddit.com\/user\/RevolutionaryWay6276\/\">u\/RevolutionaryWay6276<\/a> in<a href=\"https:\/\/www.reddit.com\/r\/GlobalOffensive\/\">GlobalOffensive<\/a><\/blockquote><script async src=\"https:\/\/embed.reddit.com\/widgets.js\" charset=\"UTF-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>There were also those moments when CTs would peek mid on Dust 2. From the back of T spawn, you\u2019d see their hats but not their heads. They could see your entire head and land a headshot, but you couldn\u2019t return the favor. Fun times, right?<\/p>\n\n\n\n<h3 id='cs-go-fixes-and-improvements'  id=\"boomdevs_2\" class=\"wp-block-heading\" id=\"h-cs-go-fixes-and-improvements\">CS:GO Fixes and Improvements<\/h3>\n\n\n\n<p>Valve eventually got around to fixing these issues. Hitboxes became more accurate, and we could finally trust that a headshot would register as a headshot. <\/p>\n\n\n\n<p>The game felt more polished, and competitive play became more reliable. But as we know, things in the world of gaming are always evolving\u2014or sometimes, devolving.<\/p>\n\n\n\n<h2 id='cs2-the-return-of-hitbox-woes'  id=\"boomdevs_3\" class=\"wp-block-heading\">CS2: The Return of Hitbox Woes<\/h2>\n\n\n\n<p>Fast forward to CS2, and it seems we\u2019ve taken a step back in time. The community has been buzzing about hitbox problems that feel all too familiar.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">m0NESY checking out the cs2 hitboxes <a href=\"https:\/\/t.co\/YjTjH3v0lZ\">pic.twitter.com\/YjTjH3v0lZ<\/a><\/p>&mdash; NarT (@NartOutHere) <a href=\"https:\/\/twitter.com\/NartOutHere\/status\/1711383285148823851?ref_src=twsrc%5Etfw\">October 9, 2023<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Players have noticed that hitboxes aren\u2019t aligning with<a href=\"https:\/\/tradeit.gg\/blog\/how-to-change-your-viewmodel-in-cs2\/\"> character models<\/a>, especially during certain actions like defusing the bomb or crouching.<\/p>\n\n\n\n<h3 id='the-culprit-=>-animation-changes'  id=\"boomdevs_4\" class=\"wp-block-heading\" id=\"h-the-culprit-gt-animation-changes\">The Culprit =&gt; Animation Changes<\/h3>\n\n\n\n<p>One of the main reasons for these hitbox issues appears to be recent animation changes. These adjustments have somehow messed with the alignment, causing hitboxes to desync from the models. <\/p>\n\n\n\n<p>For instance, when a player is defusing, their hitbox might be off, making it harder to land a headshot.<\/p>\n\n\n\n<h3 id='jame-s-miss'  id=\"boomdevs_5\" class=\"wp-block-heading\" id=\"h-jame-s-miss\">Jame\u2019s Miss<\/h3>\n\n\n\n<p>There\u2019s been a lot of talk about Jame\u2019s miss on A Mirage. To the naked eye, it looked like a perfect shot. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"reddit-embed-bq\" style=\"height:500px\" ><a href=\"https:\/\/www.reddit.com\/r\/GlobalOffensive\/comments\/1726cb6\/jame_getting_cs2d\/\">Jame getting cs2\u2019d<\/a><br> by<a href=\"https:\/\/www.reddit.com\/user\/samekrikl\/\">u\/samekrikl<\/a> in<a href=\"https:\/\/www.reddit.com\/r\/GlobalOffensive\/\">GlobalOffensive<\/a><\/blockquote><script async src=\"https:\/\/embed.reddit.com\/widgets.js\" charset=\"UTF-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>However, due to hitbox misalignment, the shot didn\u2019t register. It\u2019s moments like these that remind us of the importance of precise hitboxes in <a href=\"https:\/\/tradeit.gg\/blog\/cs2-ranks\/\">competitive play<\/a>.<\/p>\n\n\n\n<h2 id='community-reactions'  id=\"boomdevs_6\" class=\"wp-block-heading\">Community Reactions<\/h2>\n\n\n\n<p>The CS community, always quick to spot and highlight issues, has been vocal about these problems. <\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-reddit wp-block-embed-reddit\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"reddit-embed-bq\" ><a href=\"https:\/\/www.reddit.com\/r\/GlobalOffensive\/comments\/172je6z\/comment\/k3xt0c4\/\">Comment<\/a><br> by<a href=\"https:\/\/www.reddit.com\/user\/RevolutionaryWay6276\/\">u\/RevolutionaryWay6276<\/a> from discussion<a href=\"https:\/\/www.reddit.com\/r\/GlobalOffensive\/comments\/172je6z\/cs2_hitboxes\/\"><no value><\/a><br> in<a href=\"https:\/\/www.reddit.com\/r\/GlobalOffensive\/\">GlobalOffensive<\/a><\/blockquote><script async src=\"https:\/\/embed.reddit.com\/widgets.js\" charset=\"UTF-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p>Some players have even compared CS2\u2019s hitbox issues to those from the early days of CS:GO. <\/p>\n\n\n\n<p>There\u2019s a sense of frustration as well as nostalgia\u2014like we\u2019re reliving an old nightmare.<\/p>\n\n\n\n<h3 id='valve-s-response'  id=\"boomdevs_7\" class=\"wp-block-heading\">Valve\u2019s Response<\/h3>\n\n\n\n<p>Valve hasn\u2019t been idle, though. They\u2019re aware of the issues, and we\u2019ve seen some patches aimed at fixing hitboxes. However, it\u2019s a work in progress, and players are eagerly waiting for more comprehensive solutions. <\/p>\n\n\n\n<p>The sentiment is that while visual upgrades are great, core gameplay mechanics like hitboxes need to be spot-on for a competitive shooter.<\/p>\n\n\n\n<h2 id='conclusion'  id=\"boomdevs_8\" class=\"wp-block-heading\">Conclusion<\/h2>\n\n\n\n<p>Hitboxes in CS2 have brought back some frustrating memories from the past. While Valve has made strides in improving them, there\u2019s still work to be done. The community\u2019s outcry serves as a reminder that in a game where precision is everything, hitbox accuracy is non-negotiable.<\/p>\n\n\n\n<h2 id='frequently-asked-questions'  id=\"boomdevs_9\" class=\"wp-block-heading\" id=\"h-frequently-asked-questions\">Frequently Asked Questions<\/h2>\n\n\n\n<div class=\"schema-faq wp-block-yoast-faq-block\"><div class=\"schema-faq-section\" id=\"faq-question-1719784343849\"><strong class=\"schema-faq-question\">Are the CS2 Hitboxes Fixed?<\/strong> <p class=\"schema-faq-answer\">Valve released a patch on October 9, 2023, that fixed several hitbox alignment bugs, particularly those affecting crouching and bomb defusing. This update has improved the accuracy of hitboxes, making the gameplay more precise. The game is still imperfect, but we&#8217;re getting there.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1719784376716\"><strong class=\"schema-faq-question\">How to Show Hitboxes in CS2?<\/strong> <p class=\"schema-faq-answer\">To show hitboxes in CS2, you can use console commands. First, enable the developer console in the game settings. Then, use the command <code>sv_showlagcompensation 1<\/code> to display the hitboxes. This helps visualize how the game registers hits on player models.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1719784387105\"><strong class=\"schema-faq-question\">What is the Command to Show Hitboxes in CSGO?<\/strong> <p class=\"schema-faq-answer\">In CS:GO, you can show hitboxes using the console command <code>sv_showimpacts 1<\/code> or <code>sv_showhitboxes 1<\/code>. These commands will display hitboxes on models, helping you understand how hits are registered in the game.<\/p> <\/div> <div class=\"schema-faq-section\" id=\"faq-question-1719784404983\"><strong class=\"schema-faq-question\">Are CS2 Heads Bigger?<\/strong> <p class=\"schema-faq-answer\">No, the heads in CS2 are not bigger. The hitboxes have been aligned to match the character models accurately. However, there were issues with hitbox misalignment during specific animations like crouching or defusing, which have been fixed in recent updates.<\/p> <\/div> <\/div>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ah, hitboxes in CS2\u2014a topic that takes me down memory lane and, quite frankly, gives me a bit of d\u00e9j\u00e0&#8230;<\/p>\n","protected":false},"author":5,"featured_media":16366,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[399,404],"tags":[],"class_list":["post-16115","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-cs2","category-cs2-guides"],"aioseo_notices":[],"featured_image_src":"https:\/\/tradeit.gg\/blog\/wp-content\/uploads\/2024\/07\/cs2-hitboxes.png","author_info":{"display_name":"William Westerlund","author_link":"https:\/\/tradeit.gg\/blog\/author\/william\/"},"lang":"en","translations":{"en":16115},"aioseo_head":"\n\t\t<!-- All in One SEO Pro 4.9.5.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"Delve into the hitbox problems in CS2 and their resemblance to the hitbox issues in CS:GO. 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