TF2 Engineer Guide – How to Play

One of the nine official classes in Team Fortress 2 is the Engineer. TF2 Engineer can be fun to play but requires an entirely different mindset. You are no longer playing an FPS when you’re playing as an Engineer. You are playing an RTS game.

The Strengths and Weaknesses of the Engineer Class

In TF2, the Engineer is good at strengthening a position. If you don’t want enemies to pass through a certain point, you can build a weapon to guard the entrance. Of course, that weapon can be destroyed. But it might be strong enough to hold the position for several minutes.

In other cases, if you create more than one weapon near a certain location, you will have a team of robots that work together brilliantly.

The devices created by the Engineer can also facilitate fast deployment for his team. When players die, they respawn in their base. But if you can teleport from the ground to a critical location on the map, that can help reinforce a position much faster. 

As a result, you will no longer lose control over a certain point just because you’ve lost several teammates and are now required to wait for them to respawn and then travel there.

Making Space

The Engineer is not very useful if your team cannot create space for you or gets easily outgunned by the enemy team. This is a class that works well if you have ample time to build your devices. 

Think of a team that’s playing with an Engineer as a team that’s playing with one less player. Because for the first 5 minutes of the game, that’s exactly how it will feel.

The initial disadvantage must be compensated for with extra firepower from the other team members. It would be very useful to have a Heavy, a Medic, perhaps a Sniper, etc. The idea is to create space for the Engineer and to protect him from Spies and other enemy classes that can cause serious trouble. 

Ideally, until he creates his first damage-dealing device, the Engineer should be protected by one team member. But this would mean that two players on your team are unavailable for the start of the game.

Playing Defensive

The Engineer works much better if you’re the defending team. Knowing that enemies must pass through a specific location, you can prepare fortifications in advance. That will give you a significant advantage when the battle finally breaks out.

If you play the Engineer on the offensive side, you will likely run into many problems and do a lot of useless things during the game. For example, you may create devices that never get to shoot because the frontline is in front of them.

At the same time, if the frontline retreats, the implication would be that your team is losing, and your efforts in such a scenario will likely be insufficient.

Engineer Weapons and Tools

TF2 Engineer
TF2 Engineer

The weapons and tools used by the Engineer are basic but can get the job done. Here’s a list of them below:

  • Shotgun
  • Frontier Justice
  • Widowmaker
  • Pomson 6000
  • Rescue Ranger
  • Panic Attack
  • Pistol
  • Lugermorph
  • CAPPER
  • Wrangler
  • Ginger Counter
  • Short Circuit
  • Wrench
  • Necro Smasher
  • Prinny Machete
  • Other Melee Weapons

Most of the time, you won’t use your primary or melee weapon but your secondary weapon. In other words, you’ll always be equipped with tools.

Of the nine classes, the Engineer is the most unusual. All the classes have specific elements you need to master, but this one is strange and makes the game feel very different.

However, the Engineer works well in many game modes, such as the ones in which you need to capture points. Capturing control points involves constant fighting, and a good Engineer will help his team reinforce a position. If the opposing team lacks the types of devices built by this class, it will be severely disadvantaged.

To have more fun playing Engineer in TF2, consider buying some skins for this class.